Choon the Expendable |
That is exactly what I was envisioning! My next character will either be a warm-up human priest or a explosives expert, just so you know.
Choon the Expendable |
Oh. I don't think I have that book
Edit: yeah, I totally don't have that book. I'm going to have to find a copy somewhere.
Choon the Expendable |
I have unwittingly already displayed some of the characteristics attributed to bone'eads. At the same time I seem to have overestimated the standard Ogryn's mental capacity... oh well. Thud's special. :)
In the end then I'll be a triple-classed charater. Sweet.
Choon the Expendable |
I just noticed the Prelate-at-Arms. Maybe I'll have 4 classes...
Or I'm just going all 3.5 on this when I don't need to.
Choon the Expendable |
Nope, Incinerant Priest is where it's at. It gives me an Evicerator for free. :)
but that's years away in PbP terms. I'll have 4 classes at that point.
Monia |
I have faith in you and your vision of a Burny-Choppy Thud who, in his own Ogryn way, chants Imperial Litanies when in combat.
Also, Ogryn diplomat: the ultimate way to flatfoot or piss off people you have to deal with.
Choon the Expendable |
He'll probably either make any true priest either proud that he earned the robes at all or extremely frustrated that he gets exactly none of the nuance. :)
The Ghost of War |
I was thinking about Bone'ead more of an cybernetic upgrade that is given to you after RP achievement ('lool at that Ogryn, he seems special. He may be worth a Cybernetic Upgrade, don't you think so?' rather than class advance... Basically you certainly will get one if he will make it into the =][= Part of the game. I don't think the big I would want a giant, near mindless man-child in their service. It's just plainly to dangerous: 'Ohhh, wonder what's in da box there ... BLOOD FOR THE BLOOD GOD!'
Ashora Kail |
Out of curiosity, are we in the Spinward Front or Calixis Sector or somewhere homebrew?
Maybe the Jericho Reach? (*shudder*) but it's not known for having lots of Orks around so...
What's the sector in 2e Dark Heresy? Askellion or something like that?
Choon the Expendable |
I think he would need it before he went to Priest School. Or perhaps he goes to Priest School and annoys everyone there so much/gathers up so many accidental Destruction of Church Property charges that they give him the upgrade for their own sanity. :P
We shall see. For now let's go kill some orks. :)
Ashora Kail |
Just in case we complete this mission and get our XP while I'm gone, here's what Ashora wants, in order:
Stealth +10 (200XP)
Dodge [Known] (200XP)
Awareness [Known] (200XP)
Ambush [Tier 1 Talent] (200XP)
Deadeye [Tier 1 Talent] (200XP)
Ashora Kail |
Highly variable! The "Against the Savages" sample mission in the Core Rulebook provides over 1,200XP for an adventure that includes about 5-6 combat encounters and 2-3 potential diplomacy/RP encounters. Admittedly, the encounters detailed there aren't quite as dangerous as the ones we've faced, but we had a lot more NPCs than that one did.
Ashora Kail |
I haven't run it yet for any of my groups, but "No Surrender" is f+*~ing monstrously brutal & gives like 3,000+ XP per player even if the same characters don't survive all three chapters.
That one includes fighting multiple Superheavies without any special plot-assistance (amongst other nasties), so it might be an outlier. It's also not session-oriented and instead plot-oriented.
Monia |
IIRC, we get xp once our squad as a whole, and not just individual characters (ie Faye), get rotated out or whatever and/or we all die? Maybe?
But I'm not too worried, if anything the more shenanigans we get up to before getting xp'd the more we might have banked :p
Playing a Super-Heavy Company would be pretty sweet :o
Ashora Kail |
A superheavy company actually sounds a little dull to me...it's either a lot of "well, I guess I rotate the turret XX degrees and fire," or it's a lot of "holy s&&% the Carnifexes ate our Baneblade I don't have any Talents or Skills for surviving outside a tank!"
You're either way over-powered or way under-powered. Mechanized infantry is the sweet spot IMHO.
Monia |
I've heard of games where instead of playing the tank crew, you play scouts/spotters for the Super-Heavies instead that way you're not in the "MURDER EVERYTHING-OH CRAP THEYRE FEET FROM OUR TANK WE'RE DOOMED!" world of things.
Would also let the characters requisition scout vehicles like Scout Sentinels or Tauros amongst other things.
But yeah, we're in a pretty good spot with our own regiment!
Choon the Expendable |
100 - Weapon skill simple +5
250 - Weapon Skill intermediate +5
200 - Athletics trained +10
200 - Intimidate trained +10
100 - Parry known
200 - Parry trained +10
100 - Takedown
250 - Strength Intermediate +5
500 - Strength Trained +5
I could use the talents:
Battle Rage
True Grit
Hardy
Die hard
Crushing blow -> Hammer blow
Thunder Charge
Furious assault
It's good to have plans, right? And that doesn't even think about taking characteristics to their fullest.
One thing I was never clear on, can Thud wear armor? Because if he got the Regimental flack armor he'd be at 10 armor for all locations... 11 when he frenzies.
Monia |
since others are doing it, might as well do it too:
-Willpower 2nd [250]
-Awareness Known [200]
-Dodge Known [200]
-Parry Known [200]
-Psy Rating 3 [600]
-Flame Breath [300]
-Commerce [100] (Have 50 xp still banked)
This is mostly in the event that xp is awarded and I'm AFK for whatever reason and things need to be moved along.
-Vox-Tech [250]
-Get Them! [250]
-Toughness 2nd [250]
-Parry Known [100]
-Dodge Known [200]
-Command +10 [200]
-True Grit [400]
-Radiant Presence [200]
At the end of this all, 150xp will still be banked.
Cmd-Keen Medic |
Corebook states you can indeed wear armor Thudd, the thing is regular armor
doesn't fit you, so you'll have to ask someone to fit multiple suits of armor
together to make one big enough for you - and making a helmet that way will
probably be tricky.
So, its fluffy that you don't start out with armor in a newly created regiment
where everything is still shiney and the way the manual says it is but since we
had some fights now and there are several... used armors you could get 'Phix to
tailor one for your. Gonna bring in more RP drama probably but that's always a
good thing in my books =3
Not gonna post an ep plan for myself, I have the rough idea written down in the
chara notes but I changed that so often because of new situations we encountered
that it's not realy worth keeping up to date - gonna check what makes sense once
the Ep hits =3
Ashora Kail |
Also having a character/NPC who can use the Trade (Armorer) skill is a relatively cheap way to get a lot of small bonuses from customizations if your local Techpriest/Commissar cares more about results than--*BLAM*
There's a list of them on Pg. 190 if the Corebook, Quick-Release combined with the Rapid Reload Talent would give most of us Free Action reloads for our Basic & Pistol weapons
The Ghost of War |
Ogryn-Shield: Heavy slab of reinforced metal to be used as portable cover (AP: 18+1 from Celephixs DoS) for someone with to much strength.
.. Requires the Unnatural Strength Trait or a Strength Score of 60+ to be used
.. You cannot look where you walk, so no sight-based perception test for anything happening in a 45° arc before you - thus you are considered UNAWARE of ANY attacks coming from that direction
.. Cannot take the dodge action while carrying the shield - but you may decide to drop the shield as part of a Dodge action
.. Your legs are exposed if you do anything else but set it to the ground and cover behind it
.. Follows basic Cover rules (so repetitive attacks will cause the AP to drop), and you expose head&arms if firing from behind cover
.. Can be used as a two-handed melee weapon of sorts with the following profile (melee, 2d10, Primitive (6), Concussive (0), Unwieldy, Special: Enemies receive +20 to Dodge attacks made with his weapon but suffer a -20 penalty to parry
.. Obviously your 'cover' will not apply if it was used as a weapon during the round
Choon the Expendable |
Looks good to me. It should let me absorb some small arms fire at least if we get attacked in the open as we advance.
The Ghost of War |
@Choon: Hahaha, you are hereby officially awarded with the 'Golden Ogryn Award' (again)
Made me laugh really hard there - lucky I didn't take a sip of my juice while reading - could have resulted in a mess otherwise =D
Another note to the above ... as you are Hulking ... up to four normal-sized humans can take cover behind you and your shield as well if needs be.
Monia |
Cmd-Keen Medic |
Not yet as 24 hours have not yet passed since the extended care began.
If we survive to see it without you having to do anything strenous that breaks
the treatment then you'll recover ~
58 Int
+10 for extended care
+10 for 1 assistant(Phix, every now and again)
+20 for Medkit
(Not counting the hospital here since they did not stay in there, she just used
it for treatments)
= 98
Treatment: 1d100 ⇒ 6 Wooping 10Dos
So you heal 2x the normal rate, which is 1point of dmg per 24h as you are
heavily damaged
So +12 wounds for everyone heavily wounded under care(which definitly includes Thudd and and Monia but I'm pretty sure First Aid on Phix is still open - she wanted get back to Leni about that after the drug induced happiness wore off - but didn't get around to it yet?)
Again - we still have a few hours left until that hits, so it will probably fall through due to strenous activitys to achieve not dying so much =3
Choon the Expendable |
but critical damage is unchanged, I take it. I'm doing well, but I'm still technically half way to death at the moment.
Cmd-Keen Medic |
No, actually crit damage is always healed first so you already 'lost' that crit
damage when you received first aid.
We're kinda beating the system here a bit due to Lenis unusually high int stat
and that awesome reroll on your first aid.
5 crit damage is -50 to the first aid roll so it should be challenging to make
the roll at all, much less get any DoS on it, so getting 4 heal from it should
already be stellar. You got like 15? ^^
Healing naturally you'd have taken at least 18 days if we assume you made all Toughness rolls. Now you'll be back to almost full after 24 hours =3
Cmd-Keen Medic |
Calculating back the First aid was 7DoS + 5IntB so +12Wounds.
Since you had 5crit that means 7 wounds and no crit damage. Leaving you at
heavily damage because you have more than 2x your TB in damage.
Cmd-Keen Medic |
Wh40K RP is damn complicated but wounds arent so bad realy. Just think of your
'wounds' as max hp and crit damage as negative health.
So: -5Hp + 12hp = +7hp
Healing on the other hand is complicated, but you can leave that to your
friendly neighborhood doctor for now xP
Should be enough for you to know that you heal a metric f@$*ton as long as you
stay lightly damaged AFTER first aid - you heal 16+X Hp per day under care while
lightly damaged =3