One of my players wants to become a god


Advice

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The NPC wrote:
And with each god killed the world was wounded and the balance tipped further until as the sole god of Krynn he was a god of ash and blackened stone.

That looked interesting so I took a time to research (I have only read the War of the Lance Dragonlance material). Thanks for the cool reading!


Rune wrote:
The NPC wrote:
And with each god killed the world was wounded and the balance tipped further until as the sole god of Krynn he was a god of ash and blackened stone.
That looked interesting so I took a time to research (I have only read the War of the Lance Dragonlance material). Thanks for the cool reading!

Thanks and you're welcome :)


Rune wrote:
KeatonFox wrote:
This. This Gave me chills, I'm going to use this if that is alright, because that's amazing.
Of course it's alright, but please let us know how it's working (this forum has a really cool Campaign Journals feature), even if it's only by a few snippets. Same goes for all the other folk that liked that plot seed.

I liked it but still new doubt I can pull the epic-mess to run this

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

Gorum isn't a normal deified being. He was born from the piles of armor, bodies, and weapons upon a massive battlefield. He is ever changing, and is probably little more than a very powerful intelligence covered in animate armor. He is tireless and his strength knows no bounds. If defeated he reforms, if destroyed he returns. He is the embodiment of battle.

Make it clear and let your player work towards his task. Start tracking his deeds in battle and have Gorum show his favor. Send him visions and visitations of the god's allies. In time let the god visit the man himself. Role play the fight out, having Gorum toy with him. Then defeat the PC but don't kill him. Gorum makes him immortal, which could be as an intelligent item, a herald, or any other appropriate form. Let the player decide his own fate by his actions and words.


As a point of reference, this is the par to beat for a Herald of Gorum.


KeatonFox wrote:
So one of my players has let slip that he's end goal for his dwarf barbarian is to challenge Gorum to a fight and take his place... I'm conflicted as to should I allow this? I mean I highly doubt he could succeed but I mean if he did.. But yea, what would other GM's do in this situation?

Considering that the gods in Pathfinder treat level 10 spells as cantrips, and would start, as a fledgling at level 21, and that most of them are so insanely powerful compared to mortals that there is no contest, good luck.

If you did want to see how this went treat Gorum as a level 40 outsider whose outsider levels count as cleric levels. Everything below level 10 (meaning all mortal spells) are cantrips and can be cast at will.

Assume that all of Gorum's physical attacks deal typeless damage, so nothing short of Epic DR prevents it.

Then again, considering that Gorum could permanently dominate person the dwarf with the will save being somewhere around 40 - unsavable save for a nat-20, this isn't a fight.

In the end there is only as much of a fight as Gorum wants, and even then he is just playing with the Dwarf. Waiting for him to continue fighting, toying with him, and then eventually killing him--or forcing his soul to become a petitioner in reward for his actions, but he keeps his class levels to become one of the few petitioners who remember who they were.

If your dwarf wants to try and become a god he first has to defeat the Mantis God, since the moment he sniffs that there is even the possibility of someone trying to usurp a god he kills them.

So, when he is ready have him fight that thing. If he drives it off then, sure, he can fight Gorum. He wont win, but he can try.

Another alternative is the Star Stone Challenge in Absalom. Many of tried, and all but a handful have died.


Rune wrote:
Of course it's alright, but please let us know how it's working (this forum has a really cool Campaign Journals feature), even if it's only by a few snippets. Same goes for all the other folk that liked that plot seed.

Will do, might have to get one going, its early days yet but we're running through Rise of the Runelords at the moment


Losobal wrote:
I'm curious, are there other players in the group? what do THEY want to do?

There are two other players that have opened an adventures guild within Sandpoint, ones playing a tiefling rogue who had a large amount of resentment for the town after hearing Nualias story feeling she got a very similar experience growing up but the other side of the coin and the other player is a half elf druid who wishes to change the way people think upon how they treat the world around them, the Dwarf does have a stake in the Guild (The golden guard of sandpoint) but he's more focused on proving himself-

Long story short (I will have to put up a journal of this one because they are giving some fantastic RP moments) The rogues goal is to take down her tyrannical father who had her locked away for years and the druid only wishes to have a place to raise his family, it should be a good story by the end but


Also some other information because there a few people saying it would be impossible- I agree, normally I wouldn't allow it but because Rune came up with such a fantastic idea that I feel really does suit to Gorum, I'm tempted to keep the same idea but its just his herald he replaces, but if I didn't main idea would be he wouldn't be able to change the religion he would simply take on the mantle, all the canon would be the same in any future adventures but the player could just have a small smile thinking back to it, that's the main goal here right?


cmastah wrote:
williamoak wrote:
kill gorum by lack of worshipers.

Actually Golarion's take on the gods is different than (for example) forgotten realms. The gods of Golarion are powerful beings that don't require worship to continue (otherwise when the other gods wanted to be rid of rovagug, they could've simply killed his worshippers, if not during the major battle, then after they'd sealed him up).

Hey, for all we know it might just be possible for a PC to kill gorum, I mean, aroden's death is still a mystery isn't it? ;)

Also there was a god who was killed by a mortal, forgot the name but he/she was killed by the whispering tyrant (it was a god who used to be a mortal, but still...).

The god you are thinking about is arazni. She was later raised as a lich by Jeb I think.

Scarab Sages

Astral Wanderer wrote:
And even before that, how does a mere mortal even start his trip in the world with "I want to kill a God"?

Generally by being called Raistlin Majere and being the only 20th level character in a campaign where mortals are capped at 18th level (because the gods won't let them get any higher).

And we all know how that ended for him. Or at least I should imagine most of us do.


Godslayer is quite a title. Few can strike down that which is boundless and unfathomable.

Scarab Sages

SeeleyOne wrote:
Raistlin took on a god, and won.

Hmm. That's really not how I remember it. Didn't she "kill him to bits" with his wrecked body dangling from her claws as the one or two surviving witnesses fled the scene?

Don't tell me that tried to retrofit a different ending onto that entire trilogy later on. Him paying the price for his hubris was such a suitable ending.


Have Gorum's minions kill the character now to teach all mortals not to trifle with gods.


Balgin wrote:
Astral Wanderer wrote:
And even before that, how does a mere mortal even start his trip in the world with "I want to kill a God"?

Generally by being called Raistlin Majere and being the only 20th level character in a campaign where mortals are capped at 18th level (because the gods won't let them get any higher).

And we all know how that ended for him. Or at least I should imagine most of us do.

In 3.5 they were capped at 20 and Raistlen was around 25 I think.


Balgin wrote:
SeeleyOne wrote:
Raistlin took on a god, and won.

Hmm. That's really not how I remember it. Didn't she "kill him to bits" with his wrecked body dangling from her claws as the one or two surviving witnesses fled the scene?

Don't tell me that tried to retrofit a different ending onto that entire trilogy later on. Him paying the price for his hubris was such a suitable ending.

Both actually. Time travel was involved. Caramon went to the future where it had happened and then later returned and told Raistlen what would happen. He willingly gave up his plans after that and accepted the consequences.


Cyric also killed a god when he still a rather pitiful excuse of a human . . . granted it was with a god in sword form, but still, by the time the dwarf would get to challenging the god, he'd be a much better combatant than Cyric was at the time!


KahnyaGnorc wrote:
Cyric also killed a god when he still a rather pitiful excuse of a human . . . granted it was with a god in sword form, but still, by the time the dwarf would get to challenging the god, he'd be a much better combatant than Cyric was at the time!

At the time, the god in question was also quite weak, so there's that.


This is a mad plan but there is no reason a PC cannot have mad plans.
If he is loud about his plan. I asume the NPCs will treat him with the kind if respect that you reserve for the dangeroysly insane. But if he keeps it to him self i see no reason for him to have this thing to play with. Og cause he cannot beat a god an acent like that. But you as a GM can leed him on a merry chase for the Dream of it.


KeatonFox wrote:
So one of my players has let slip that he's end goal for his dwarf barbarian is to challenge Gorum to a fight and take his place... I'm conflicted as to should I allow this? I mean I highly doubt he could succeed but I mean if he did.. But yea, what would other GM's do in this situation?

As pathfinder campaign puts it, you don't. You fight the gods, gods win, the end.

However, if such a closed-book policy leaves you with a foul taste in your mouth, feel free to take upon the old DnD supplements, or looking up some of the lesser "deific" beings with stats, demon lords, heralds, etcetera, and have him start devouring, or acquiring similar abilities.

Or, conversely, you could have him work on obscure lore and knowledge to cut his target down to a more fair fightin' size.

Silver Crusade

Let's see for a moment:

1. Gorum is the god of conflict.
2. Nobody knows Gorum's race, since he is always completly covered in armor.
3. Gorum loves a good fight.

So really, how do we know that we have seen the same Gorum for the last thousands of years? Maybe, just maybe, Gorum comes down to Golarion every once in a while, scaling back his powers, to fight a worthy opponent. And if he loses the fight and dies, he can finally be freed of his armor - but not for long, because as soon as the life fled Gorum and his once again mortal soul goes to be judged by Pharasma his killer has to put on the armor, becoming a new Gorum, fulfilling his role in every way, with nobody seeing the difference.

Just throwing this wild theory out there. Maybe you can use something from it.
This, or Starstone - challenge Gorum as a god - get thrown into a godly prison by the other gods.


^That's been mentioned before and it's still a good option.

Sheogorath is dead! Long live Sheogorath!


I would say give him a chance to be god, only if he goes through so much that he worthy to be one.

First, find out what kind of god he wants to be. Example, god of bravery, friendship and protection. How often does he should his bravery? Does he should it blindly or when it most needed? How much he cares for his friends, how far would he go to protect them?

Second, the event. Example, His friends' hometown is over run by demons that they know they can't defeat, but his friends still want to go and save their town. Would be choose to protect his friends by stopping them, or to fight along side them? Would he inspire their bravery through friendship and the protection he can provide?

Third, the fall. Give that character a moment of lost. Everything he stood for when against him. One of his friend turns out to be a demon himself, betrayed them and now they had to run and hide like rats as they have no way to escape the town. They are too powerful so no protection can save them now. Would he still hold on to all these he stood for?

Fourth, the crossroad. With all hope lost, keep feeding him the cruel nightmares. Show him horror beyond his imagination. Then let he discovered a chance to get out of this mess alive, also rid those demons once for all. He found something that will give him great power, but still sacrifice all his remaining friends and put everyone in danger. Would he take the risk or would he choose his friends no matter what.

Fifth, the chosen path. He didn't choose any path other than the chosen one. He gained enough strength to fight the demons with his friends. But then he face the friend that betrayed him. If he wins the fight, would he forgive his friend for the sake of their friendship and spare his life, or kill him for what's right?

Sixth, the faith. He stood for that he always believe. He know his friend did wrong but he still want to give him the chance to redeem himself. He forgave him and the demon friend is truly grateful. But now God sent angels to deliver his judgement, will he be able to protect his friend against all odds or will he finally realized that he will never be god, as he knows he will be no match for one.

Seven, Heaven. After the epic battle, the character and his friends died while holding on to their believes. Their faith brought them back for the final battle to enter the godhood, they shall should that they are worthy to be a god.

I think this lengthy journey will be enough for one to be god. Of course, you have to make it harder than it sounds while change parts so it fits the team perfectly. That's how I would do it if my players wants to be god.

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