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I very rarely weigh in around here, but some of these responses have been almost unfairly harsh. The level of transparency is not *explicitly* stated in the CRB to my knowledge.
Whether you have no transparency, complete transparency, or any shade in between is a decision you make as a GM.
Combat will be easier with PC awareness of what they fight, but not for any difference in the game mechanics. Merely reducing the factor of making poor choices because of unknowns. Some people find this entertaining, and some people find it unfun.
I feel that one of the easiest assumptions to make is only vague transparency at best, due to the ability to use your skills to identify weaknesses rather than having them all be apparent, as one example. But that does nothing to invalidate the full transparency style of play. The game still functions the same, but the players are able to make better informed tactical decisions.