
Captain Fremont |
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So I've been scouring these here boards over the past few years, hopping from game to game in search of adventure and intrigue. And while I do enjoy a good backstory, I find that the mechanics of the game tend to be more muse more than anything else. With this in mind, someone brought up a game not so long ago where they were planning on using not only the Hero Point system, but the Reputation and Fame system as well.
Needless to say, I became rather intrigued with the mechanics of these systems and started working on a character. Unfortunately, I dropped out of the game since it was to be based around using a virtual tabletop program and held as a Monday night game that didn't quite mesh with my schedule. None the less, the concept of using these mechanics together have haunted me.
So with that said, I was wondering if anyone had any interest in running/playing in such a game? I know my character concept and I think that such systems could thrive in a game based around trying to make it in a big city, like Absalom. Perhaps were a group of close friends pooling our money to try and set up a shop or tavern. Or maybe we're a troupe of performers hoping to make our way into the spotlight of the greatest city in Golarion.

Chris Parker |
Hmm. Could be interesting. Gives a reason for a diverse group of characters to be working together. Could even give a reason for good and evil characters to be in the same party without the evil characters constantly stabbing the good ones in the back (even evil people have people they care about), though that would depend on what happens.

Filios |

I am highly interested. I truly enjoy playing Rogues and their myriad of archetypes. That class fits well into such inner-city intrigue. Unfortunately, I need to brush up on the optional Reputation and Fame rules. However, that has not dulled my interest level. In fact, I would like to see this start at mid-levels.

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Travelling performers sounds fun, I ran a game like that years ago (it wasn't actually intended, a couple of players decided to take performance and the idea spiralled to the rest of the group).
Gambling Hall would be interesting, Rogues/Bards fit in perfectly, but Mages/Clerics can be good for anti-cheating measures, while good muscle is always needed.
It's also skirting the edge of the organised crime monopoly to give plenty of plot hooks.

Captain Fremont |

I remember seeing a game come up on the boards that consisted of a group of performers, that was some time back though.
A gambling hall could be a lot of fun too. My character concept is a Halfling Archaeologist that truly shows just how blessed one can be when it comes to such a mysterious force.
I'm also glad to see this thread getting a bit more interest.
Unfortunately, I'm not very comfortable running such a game so I was definitely looking for DM interest as well.

dien RPG Superstar 2015 Top 16 |

I'd be down to play-- I built a carnivalist rogue that I think would be a lot of fun in a game like this (a fortune-teller with her pet goat) for another game, but I don't feel like the other game was the game for her, whereas this would sort of mesh perfectly.
However, I definitely can't take on more GMing at the moment, heh, so I'd have to be down as a player.

Captain Fremont |

Seems we're finding a good amount of interest in playing. Now if we could find someone willing to run such a game. I'm definitely enjoying the concept of a Gambling Den/Tavern. I could see a lot of the characters fitting in very well there.
The Fortune-Teller out in the side alley reading people's fortunes and letting them know how today is their lucky day.
The Hellknight standing guard to secure the grounds.
An Alchemist at the bar mixing drinks with some special effects perhaps?
Some bards up on stage providing entertainment for the crowd.
Some rogues at the tables running the games.
And an unusually lucky Halfling running about the place showing everyone just how "easy" it is to turn your luck around.

Victor Ravenport |

Hmh, I do have this alchemist I have been looking to use for some RP. It is easy to blank people when they are under the effect of a will weakening drug or experiencing the full effect of illusionary mixtures.
Or even better! A conjurer of cheap tricks (wizard) that makes the den just a tad more fantastic. Want a cold drink? Ray of Frost. People are breaking chairs and tables? A Make Whole will fix that issue at once.

Filios |

A really good guild house in the Petal District of Absalom would handle both of these methods of underground earning while catering to a higher class of clientele. The Silken Court, as described in the Absalom Campaign Guide, is a location that could be modified for such desires.It already possesses the drugs and high-end prostitution. Or, we could develop something original.

Filios |

I would be willing, but that seems like such an unnecessary undertaking when Absalom, or other major cities in the setting are so ideally developed. Perhaps someone has the Absalom Player's Guide in pdf that they could send you for review? Even if we use the Golarion Setting we would still need alot of creative development for what we are discussing here.

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That would work. I can also read through all of the pathfinder wiki (did some of that already, actually). I still won't know even close to everything--There will be holes in my timeline and NPC relations (what I'd probably do there is just recreate all of the current NPC's, and only leave the ones that are already gone). But if people are okay with that... I think I can manage this.

Filios |

Right...you would only need a few big names, and the rest would be an independent development. Even if I cannot get you a pdf of the whole thing, I can certainly get you descriptive blurbs on the Silken Court and the Petal District, as well as the underground organizations in Absalom. It is not a great deal of material to digetst, and it is really open-ended for further development. I do think it sets up an excellent framework.