Increase Channel Energy level?


Advice

Liberty's Edge

The Hospitaler gets Channel Energy, but at a level equivalent to a cleric -3. Is there a way to increase that through a feat or item or anything? I know the regular paladin gets it equal to his level, but he has to burn Lay on Hands, so I'm looking for a different way.


U can increase the DC with improved channel, u can improve the number with extra channel, but if ur wanting to improve the effective level or cleric level it's not done by anything except items. And even then I only know of boosters to negative channeling.

Shadow Lodge

Phylactery of Positive Channeling adds 2d6 to damage undead or to heal


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Jacob Saltband wrote:
Phylactery of Positive Channeling adds 2d6 to damage undead or to heal

forgot that one but its really costly.


The Phylactery of Positive channeling increased channel energy dice, which is as good as extra cleric levels. It's debatable if this is as good as a simple Circlet of Charisma which would allow more channels/day.

But yes, I too have noticed that there's not a whole lot to do to increase channel efficacy.

Dark Archive

Over nine thousand.

Liberty's Edge

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I was looking to increase the DC, so the Phylactery doesn't help. Sokay, I didn't think there was anything, but had to try. Can always take Ability Focus, I guess...


well the circlet of charisma as mentioned above is completely legit. it not only helps ur channel but ur saves, ur spells, and more.


that's actually much easier...

Improved Channel, Circlet of Charisma, or Ability Focus will all do the trick.


There's also Sacred Conduit

Dark Archive

It is certainly a heck of a lot easier for a Cleric than it is for a Paladin!

From the Sun Domain:

Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

And from the Glory Domain:

Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.

So a Sun/Glory cleric of Iomedae with the Sacred Conduit trait and the Improved Channel Feat would add their cleric level to undead damage when channeling, and the DC of the save would be equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier +5.

Grand Lodge

Depending on race and class, check the alternate Favored Class Bonuses available. Aasimars or Elves, for instance, can improve their channeling to insane levels as an Oracle of Life, IIRC.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber
Argus The Slayer wrote:

It is certainly a heck of a lot easier for a Cleric than it is for a Paladin!

From the Sun Domain:

Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

And from the Glory Domain:

Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.

So a Sun/Glory cleric of Iomedae with the Sacred Conduit trait and the Improved Channel Feat would add their cleric level to undead damage when channeling, and the DC of the save would be equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier +5.

Sacred Servant paladins get a domain at Paladin level -3. However, I'm unsure if Sacred Servant can stack with Hospitaler.

Grand Lodge

The Morphling wrote:

Sacred Servant paladins get a domain at Paladin

level -3. However, I'm unsure if Sacred Servant can stack with Hospitaler.

Apologies for the necromancy, but my OCD kicked in and I needed to answer this question. Yes, they stack. And it's pretty amazing. However, you probably have to LG for alignment. Sacred servant allows two alignments, but hospitaler, still only allows LG.


Both alter smite evil. So they don't stack.

Grand Lodge

Cavall wrote:
Both alter smite evil. So they don't stack.

Their change to smite evil is exactly the same thing.


kevin_video wrote:
Cavall wrote:
Both alter smite evil. So they don't stack.
Their change to smite evil is exactly the same thing.

Even so, any archetype that makes changes to the same feature do not stack, regardless if the end result is the same.


The fact it's the same change when they are supposed to be both a downgrade trade off should be the first sign it's a no go. But these are archtypes. You can't even change the same category in a ways that have no connection and be valid, like changing skills to add swim, and then adding knowledge nature. Both change skills. Wouldn't stack.

This is a double change. Won't stack.

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