Starting Languages


Pathfinder Society

4/5

So for a newly created PC you get Common and your racial language for free. And any additional languages you get for higher then average intelligence (12+) must be chosen from the Languages list for your respective race (so no elves speaking abyssal or dwarves speaking auran out of the gate)

This much I get.

But in PFS there appear to be additional rules regarding regional languages. At first glance they only appear to apply to humans (for instance if you are a human from Osirion, you would get osirion for free as well as common.

But what if you're a dwarf from Osirion? Do non-humans get regional languages? Or failing that, are the regional languages available as starting character race bonus languages for high int?
Or would this osirion dwarf only know the local language if he took a rank in linguistics?

(interestingly enough, goblins don't even get common for free... so can only get it via high int or linguistics... must make the few goblin pc's out there a bit tricky, communication-wise if they're not overly smart. But that's a different conversation!)

Sovereign Court 4/5

So far as I've seen, this only applies to humans from their nationalities. Dwarves get dwarven, elves get elven, so humans get their region's language. As for getting the regional languages due to high int, I believe it does fall to Linguistics ranks. I think the languages listed under the race listings are exclusive.

5/5

Only humans get the regional dialects from their ethnicity for free. All other races are limited to the standard starting languages listed by race.

Under the language step of the character creation section of the campaign guide says all races get the modern languages (pg251 of the Inner Sea World Guide) added to the list of languages you are able to purchase with high intelligence.

And as a reminder, in order to make use of human ethnicities you need to have the appropriate additional resource, for that ethnicity, with you.

Sovereign Court 4/5

Brian Lefebvre wrote:
Under the language step of the character creation section of the campaign guide says all races get the modern languages (pg251 of the Inner Sea World Guide) added to the list of languages you are able to purchase with high intelligence.

Thanks for the reference! Guess I need to reread that section.

5/5

Sior wrote:
Brian Lefebvre wrote:
Under the language step of the character creation section of the campaign guide says all races get the modern languages (pg251 of the Inner Sea World Guide) added to the list of languages you are able to purchase with high intelligence.
Thanks for the reference! Guess I need to reread that section.

Page 8! Gogogo!

Silver Crusade 3/5

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Which makes for some weird situations fluff-wise for especially half-orcs and half-elves raised exclusively by humans. My half-orc cleric from Qadira had never met an orc before level 9, but can still easily speak Orc. On the other hand, he is dumb as hell (int 8), and still hasn not learned to speak Kelesh. You now, the only language he probably heared for the first 15 years of his life in a small Qadiran village.

But rules are rules, sometimes they are just a bit silly, though.

4/5

Brian Lefebvre wrote:
Under the language step of the character creation section of the campaign guide says all races get the modern languages (pg251 of the Inner Sea World Guide) added to the list of languages you are able to purchase with high intelligence.

Ah ha! That's exactly what I was looking for Brian, thanks!

Silver Crusade 2/5

For those without the ISWG, the Common Tongue is Taldane, the language of Taldor. Humans from Taldor and Cheliax don't get a regional language, as Taldane is theirs already.

Pathfinder wiki link

5/5

DesolateHarmony wrote:
For those without the ISWG, the Common Tongue is Taldane, the language of Taldor. Humans from Taldor and Cheliax don't get a regional language, as Taldane is theirs already.

Remember that under current rules anyone using any material from the ISWG has to own the book or PDF. This includes human ethnicities and languages that do not appear in the Core Rulebook. The only exception is the basic Wayfinder which was reprinted into the current PFS Campaign Guide.

5/5 5/55/5 ** Venture-Captain, Germany—Hamburg

Leathert wrote:

Which makes for some weird situations fluff-wise for especially half-orcs and half-elves raised exclusively by humans. My half-orc cleric from Qadira had never met an orc before level 9, but can still easily speak Orc. On the other hand, he is dumb as hell (int 8), and still hasn not learned to speak Kelesh. You now, the only language he probably heared for the first 15 years of his life in a small Qadiran village.

But rules are rules, sometimes they are just a bit silly, though.

You also have the option of creating a human character and, as your bonus feat, taking Racial Heritage (from Advanced Players Guide). That way you'd get your regional language instead of orc, but still have the ability to take orc feats (other than those from the Advanced Race Guide).


Still doesn't make sense for characters who come from lands where Common, aka Taldane, is not the norm. Tien is considered Common in Tian Xia, so let's say a Dhampir from Geb. Dhampir get Common as starting language, but the languages of Geb are Osiriani and Kelesh. If you follow the rules like creationnists follow the Bible, you will get inconsistencies.

2/5 *

Doesn't matter if it makes sense, it was put in place to stop those people who didn't take common and so could never talk to their party at all ever. That is about as disruptive as can be.

Grand Lodge 4/5 ****

In PFS, an Assimar with 12 Int can Speak : Common, Celestial and another languages like :

Racial
• Draconic
• Dwarven
• Elven
• Gnome
• Halfling
• Sylvan

Modern
• Hallit (Kellid)
• Kelish (Kelishite)
• Osiriani (Garundi)
• Polyglot (Mwangi)
• Shoanti (Shoanti)
• Skald (Ulfen)
• Tien (Tian)
• Varisian (Varisian)

Or I misundersdood ?

Grand Lodge 4/5

One of those, yes.

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