I need advice for how not to kill a dragon


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Hello Community
I have following problem. My group and I are in a hoard of a dragon, the dragon is critically wounded and not consciousness. The greed of my group took us over and we already looted its hoard. But now we ask ourselves: What to do with the consciousness dragon? For now we thought we should make sure that he doesn't die, but we also want to make sure that he doesn't wake up. So what should my group and i do?


Pathfinder Maps Subscriber

What sort of dragon is it ? (color, age, etc.)
What are your resources ? (classes, levels, etc.)


Imprisonement?

Grand Lodge

Run!!!


If you robbed him the GM should have him hunt you down if you dont kill him.


It is a great white Wyrm.
We are a group of 3 lv. 8 Charakters we also have 2 mythic tiers.
We have a Cleric, a ranger and a sorcerer.
And I nearly forgot we put his Wyrmling with negative levels in a bag of holding.


Level 8 fighting a great wyrm? Even with Mythic Tiers, that's just ugh. Gonna need some tricks.

Your sorcerer have any spells that protect against the cold?


No he is specialised on fire and damage and blast spells.

Liberty's Edge

Dragonhide armor.

Bones and blood can be used/sold too ;-)


I know but our Ranger was all like: "no we can't kill such a helpless creature" :( oh well we still got 700k out of the hoard.


To be honest and for simplicity sake, I would probably just kill it. Unless you guys think you can somehow create a diplomatic agreement with it (which isn't likely, since white dragons are eeeeevil and most DMs don't like thinking outside alignment).


"OMG Mr.s Dragon, it appears someone has stolen everything from you hoard!!!! We must offer our services to yourself to help you find those thieving bastards!!!"
Roll Bluff check: leave, never come back.


Well we still got his Wyrmling in our bag of holding....
And we thought that we could sell the Wyrmling....
Maybe we are beeing a bit greedy?


Well, the Wyrmling's going to suffocate after 10 minutes in the bag, so you're about to have more trouble with the "not killing helpless creatures" thing.

Also, selling intelligent creatures into slavery is not only the epitome of greed but some would consider it a fate worse than death.


master_marshmallow wrote:

"OMG Mr.s Dragon, it appears someone has stolen everything from you hoard!!!! We must offer our services to yourself to help you find those thieving bastards!!!"

Roll Bluff check: leave, never come back.

He'll find them, once he see the bluff. And then, he'll really hurt them. I mean, a Great Wyrm? Come on, you defeated him, he's white, he's unconscious, get the rogue uber buffed and coup de grace him.


MythicFox wrote:

Well, the Wyrmling's going to suffocate after 10 minutes in the bag, so you're about to have more trouble with the "not killing helpless creatures" thing.

Also, selling intelligent creatures into slavery is not only the epitome of greed but some would consider it a fate worse than death.

Well about that we simply open the bag every few minutes and it should be ok. And i think in a bag of holding type III there is a bit more air than only 10 minutes....


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber

Shouldn't a great wyrm decimate 3 level 8 characters in about 5 rounds max?


Well we weren't the ones who defeated him... we simply found his blood and followed it to his hoard.


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So there's something out there that can handle a white great wyrm, and you're just standing around in his cave, taking his hoard and trying to deal with an unconscious dragon way above your paygrade? Sounds like a unique adventure!


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Escrat wrote:
I know but our Ranger was all like: "no we can't kill such a helpless creature" :( oh well we still got 700k out of the hoard.

I find this usually works.

You: "Hey <Party Rogue or highest damage dealer>, go check on the dragon, see how bad off he is." *Wink wink nudge nudge*

Rogue or Damage Dealer: "Huh? Ohhhh, right, gotcha."

You (to Ranger): "Hey look a distraction!"

Ranger: "Huh?" *Looks away*

You: "NOW!"

Rogue or Damage Dealer *Coup de Graces dragon*

Ranger: "What happened!?!?!"

You: "The dragon seems to have bled to death. Oh well, nothing we could do."


Since you've already abducted the baby and stole the treasure, it's a bit late, but when you first came in, there was the option of using something like smelling salts to wake him up and offering to heal him and find out what or who did this. But, that train has sailed.

Liberty's Edge

Escrat wrote:
I know but our Ranger was all like: "no we can't kill such a helpless creature" :( oh well we still got 700k out of the hoard.

Remind the Ranger that this "helpless creature" did not get this big without killing THOUSANDS of innocents. Also once it has killed your party, it will wreak havoc on the surrounding countryside and cities to avenge this slight. Which will kill more hundreds of innocents.

Silver Crusade

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Ok...

You bagged and tagged a white dragon whelp belonging to a Great White Wyrm.

You relieved said Wyrm of its entire horde...

Now after robbing it blind, AND kidnapping its kid... NOW you are worried about compassion?

You don't want to kill the "helpless" dragon that IS going to come hunting you when it awakes (remember that part where you robbed it, and kidnapped its offspring?).

And you want to sell said offspring into slavery (if you remember to let it have some air while it's in the bag of holding), or if it dies (see the part about air) sell it for parts.

And I love how killing the "helpless" dragon is uncool but selling it's offspring is a ok...

You could, at this point...

Put everthing back and walk away and hope it never wakes up or if it does that it doesn't get your scent... (if it wakes up and comes looking for you... not a pleasant throught for a group of level 8 characters)

Run away with your plunder and HOPE it never wakes up (see above)

Put everything back and try to heal it and HOPE that it doesn't eat you for the trouble

Attempt to Coup de Grace it

Edit: Oh, and as someone mentioned above... I would be more worried at the momemnt about who or WHAT put the Great Wyrm down in the first place...

Silver Crusade RPG Superstar 2014 Top 16

Helm of Opposite Alignment? (CE goes to LG)

Offer it the hoard back, and help it to track down its attacker?

You may need a second Helm for the whelp.

Sure, he may save a time or two, but keep taking it off and putting it on, it'll work eventually!

Liberty's Edge

Reading Tempestorm's post, it occurred to me that your party just missed the Big Neon Sign saying "THE ADVENTURE IS THIS WAY".

I think you should release the wyrmling, give back the loot (with interests) and blame it all on the Ranger (after killing him of course) so that the GM can get his scenario back on track.


Escrat wrote:
I know but our Ranger was all like: "no we can't kill such a helpless creature" :( oh well we still got 700k out of the hoard.

Sure you can. Think of the damage such a evil creature does to innocent villagers, etc. It's Good to kill Evil.

Now sure, if you had the time and skills to make it repent and turn to the Good side, that'd be even "Good-er". But that doesn't seem likely. Your ranger doesn't have a +50 to Diplomacy does he?


Step 1. Find a way to turn him into stone.
Step 2. Turn him into stone.
Step 3. Put him in your Bag of Holding.

Now he'll just be in stasis forever, and you don't have to feel bad about ridding the world of a Great Evil.

Silver Crusade

I'm more interested in why your GM decided to give a group of 3 level 8 characters 700,000g worth of treasure. That's enough wealth for 6-7 level 12 characters.


You could always pour ketchup over yourselves. The yummy scent should rouse the dragon, at which point you won't have to worry about it dying.


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Bigdaddyjug wrote:
I'm more interested in why your GM decided to give a group of 3 level 8 characters 700,000g worth of treasure. That's enough wealth for 6-7 level 12 characters.

They picked Curtain Three rather than the box Carol Merrill is holding.

Silver Crusade

DrDeth wrote:
Bigdaddyjug wrote:
I'm more interested in why your GM decided to give a group of 3 level 8 characters 700,000g worth of treasure. That's enough wealth for 6-7 level 12 characters.
They picked Curtain Three rather than the box Carol Merrill is holding.

Lucky bastards.

Grand Lodge

KingOfChaos wrote:
To be honest and for simplicity sake, I would probably just kill it. Unless you guys think you can somehow create a diplomatic agreement with it (which isn't likely, since white dragons are eeeeevil and most DMs don't like thinking outside alignment).

There's also the matter of that there really isn't anything keeping a white dragon who's just been beaten up, and ROBBED by pesky two legged vermin from going back on his word.

White Dragons after all, aren't exactly the Rhode Scholars of dragonkind.


Bigdaddyjug wrote:
I'm more interested in why your GM decided to give a group of 3 level 8 characters 700,000g worth of treasure. That's enough wealth for 6-7 level 12 characters.

Yeah, I couldn't agree more unless your GM is Monty Hall. This could also be a test or something.

Regardless, unless you're playing some Super High-Powered Adventure; treasure should be distributed close to the guidelines below:
CRB Pg. 399 wrote:

Table 12–5: Treasure Values per Encounter

Average Party Treasure per Encounter
Level---Slow-------Medium-----Fast
[ 8 ]---2,200 gp---3,350 gp---5,000 gp


DrDeth wrote:
Bigdaddyjug wrote:
I'm more interested in why your GM decided to give a group of 3 level 8 characters 700,000g worth of treasure. That's enough wealth for 6-7 level 12 characters.
They picked Curtain Three rather than the box Carol Merrill is holding.

Yes, they did NOT pick the box. HAHAHA


Sounds like a great game. I love your GM.


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Umm...yeah, this campaign isn't really about morals and ethics, is it? This game is extremely wonky. You say you found a blood trail that JUST HAPPENED to lead to 700k in a hoard, a dying dragon, and a wyrmling? Just to house/support such a creature I'm guessing you're in the heart of some insanely massive glacier or tundra or icy mountain pass. How did you even GET to this moment in the game and NOT have a conversation about dealing with moral dilemmas?

*sigh*

That all being said, you should not suffer this creature to live. It has existed now for AT LEAST 1201 years; that means TWELVE CENTURIES. Even if, by a freaking miracle, it ate only caribou and elk to sustain itself the entire time, it has likely decimated whole populations of these creatures with its raids, the fear it exudes, and the powers it's breath weapon possesses. Not to mention 2 facts, one previously named and one yet undisclosed:

1. Someone/thing had to be powerful enough to defeat it before you got there (bear in mind it's a CR18 creature)

2. Some white dragon had to be worthy enough to mate with it

So all of this together means that if this thing survives it will need copious amounts of food and thus it will depopulate some local community just for that basic need. It will also need treasure to replace what you stole (more destroyed communities); it will require vengeance (you and it's original defeater are on the menu here) and it may impress it's former mate and others into its service meaning a force of devastation hewing through the land looking for the objects of its vengeance (more destroyed settlements).

Frankly I think there is something way off here that we're all missing, from earlier in the campaign. This encounter, taken out of context, seems mindbogglingly wrong. Dragons like this are the stuff of nightmare and legend; their destroyers are generally equally frightening. Your party just seemed to trip and fall into the path of these world-shaping forces and NOW after you've looted the place and kidnapped a sentient creature with an Int of 6 and the capability of speech so it can therefore beg for its life in draconic; NOW you're wondering if maybe you've gone too far?

Kill the dragon. End its pain. Find the capitol city and then buy it. End the campaign.

Liberty's Edge

Option 1. Tell the ranger to sack up and/or just kill the dragon anyway. What's he gonna do? Cry? Leave the party? Go narc on you to the local lord who will probably name a holiday after you for saving his land from the white menace? The ranger is being naive. Ignore him. If you suspect he'll betray you, kill him too.

Option 2. Just leave. White dragons don't have scent so take your ill-gotten gains, cover your tracks and use your vast wealth to move to another country. Also, white dragon wyrmlings are idiots. If you don't want to sell it, keep it and train it yourself. Odds are the dummy probably won't ever remember you and your friends are terrible people.

Option 3. Has anyone devoted many ranks to Heal and Knowledge Arcana? If so, use their extensive knowledge of dragon anatomy to lobotomize the dragon while it is unconscious. You're already thieves and wyrmling-nappers. You might as well be complete monsters too.

Option 4. Dump some booze around the room and onto the dragon, drop the empties around the cave and then get the strongest member of your party to pry open the dragon's jaws. Then dump some more booze into the dragon's mouth and cram the baby dragon between its teeth. When the wyrm wakes up, it should be so grief stricken by the thought of blacking out and eating its own baby that it will require years of therapy and, therefore, not have time to come looking for you. Also, since you stole its hoard, it will probably have to settle for whatever kobold strip mall psychiatrist its insurance will pay for, meaning it will likely OD on black market antidepressants from Mexico.

If you're actually concerned with being good, you could free the wyrmling, put the loot back and stabilize the dragon before leaving. Or you could do all that, but revive the dragon and ask what happened. Maybe it'll actually tell you and hire you to gather intel on its enemy while it rests up for a counterattack. You might not get any treasure out of it, but at least you'll have a warm, worthless feeling in the cockles of your heart.


FLEEE!

Seriously, I'd think about getting the hell out of there. Dump the Wyrmling somewhere, maybe kill it out of sight or hand it over to some other people who can take care of it, just save your own hide.

(And as much cash as you can)

Liberty's Edge

You know, this thread is starting to awaken my devilish GM mind. Players beware ;-)))

Liberty's Edge

How many curses are on this treasure?


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The black raven wrote:
You know, this thread is starting to awaken my devilish GM mind. Players beware ;-)))

Hah, its like that point in the video game when you're walking through empty corridors and all of a sudden there's like 20 health packs.


Is there any spell or power to redeem evil creatures anymore? Perhaps calling on a celestial?


Hmm, this is the OP's first and only thread.....


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I just had a thought.. What if this was the result of a simple marital spat, and in a few minutes the other great wyrm white dragon is coming back to apologize and make amends? It won't be particularly pleased with the interfering adventuring party :)

Anyway; if you decide not to kill it, you'll have a fairly decent bargaining chip with the wyrmling (as long as you keep it alive). The dragon might allow you to live if you play this card right.


Are wrote:

I just had a thought.. What if this was the result of a simple marital spat, and in a few minutes the other great wyrm white dragon is coming back to apologize and make amends? It won't be particularly pleased with the interfering adventuring party :)

Anyway; if you decide not to kill it, you'll have a fairly decent bargaining chip with the wyrmling (as long as you keep it alive). The dragon might allow you to live if you play this card right.

I don't think you'll get the chance to bargain.

Other Wyrm: Hey honey, I'm sorry about almost ending you....who are you?!

(other wyrm launches itself at PCs)


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DrDeth wrote:
Hmm, this is the OP's first and only thread.....

OMG I'm sorry. I was really snarky upthread. @ the OP: I'm genuinely sorry I was such a little B about my comments.

Still it just seems odd out of context. Please elaborate a bit more:

- what's happening in the game prior to the dragon
- why were you there
- why did the PCs follow the blood trail
- has the ranger raised these concerns before

Please help those of us telling you to kill the dragon anyway to understand your game and the ranger's objection so we'll give better advice. "The most important rule: Don't be a jerk." It says so right below where I'm typing and I think I may have courted that infraction. If this is your first post I don't want it to be the last.


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Personally, I am with all those GM's out there who read this and went "Oh, that is such an awesome way for the party to screw themselves over! I will put that in my campaign!"

...and this is just the money:
Seriously, the number of ways your GM can make that mountain of gold become your worst nightmare is staggering. Without bringing in how you got it, that amount of money hitting the market would upset the economy of at least a single country, starting a downward spiral that would take another campaign to fix. If anyone heard that you, a repetitively unknown few, had 7 tons of gold (700,000 times .02 pounds), everyone and their sister would be after you. People who are just greedy, people who want to fund a revolution, who want to fund a war, who want to start their own country, who want to buy their daughter's freedom, and so on.

Where did the money come from? Say the dragon had been, primarily, been raiding the East Montgomery Mountains for the last 10 centuries, and the heroes live in Kilgor city-states, west of the Montgomery mountains. A dragon hoard might be enough to prompt an invasion, or at least some really tense negotiations. Meanwhile, the local dwarf community has dispatched its on envoy, with racks of proof, that this gold rightfully belongs to them. The elves don't want the gold; they want that stuff off their lands, and very far away. The local orc tribes, however, are offering some pretty reasonable terms to guard the gold, and the 'heroes' who collected it.

Speaking of matters of the state...the local baron, his duke, and the king would all like their appropriate portion of taxes and tithes on that chunk of change. Don't tell me you're going to short change your king; after all, you killed/looted the dragon on his land, after all. Rightfully, it all belongs to him; the dragon just stole it.

Oh, what about the people the gold came from? This stuff was stolen, raided, and killed for. I'm sure several local churches would let you know exactly how you are to distribute all that scratch to the widows, descendants, friends, and family to those who suffered it loss. While you're at it, how you donate to the local clergy? It never hurts to be on a god's good side, right?


Never-mind what the loss of the dragon will do to they local monster population.

Just touching on the local environment:
That white dragon? He was keeping the trolls to a manageable level; get you're fire brand ready because its about to get nasty. Oh yeah, the local hobgoblins, who wouldn't raid south because some dragon called that area its own. But now that its gone, Its time to move to all those softies that haven't seen what organized goblins can do.

The gnolls between home and the hobgoblins can see the writing written in the war drums and they are moving to somewhere more defensive. That human held castle looks great.

Momma dragon (or daddy, depending on the dying dragon's gender) might show up...well, you can see where that is going. Let's just hope its not an extended family.

Also be concerned if the dragon's turf bordered on another dragon's hunting grounds. If it did, be really concerned when that dragon extends its land to absorb its neighbors. If the white dragon's claimed territory was in the center of a cluster of dragon territory (considering the sized of the area they can claim, this is easily possible) be very, very concerned. If you think a gang war over a few city blocks can get nasty, imagine the damage a dozen dragons can do as they claw it out. And maybe the winner gets the dead/dying dragon's hoard...

As far as what yawl should do? My last few characters would heal the dragon enough that it would survive, leave the wyrmling, and take what gold they had. And hope for the best.

As a real person, however, I highly suggest killing the beast, and the wrymling, and then leaving as fast as your little, tasty legs can carry you.


See? SEE?! Being good gets you killed; being evil gets you gold AND an AWESOME story to tell.

The best solution is to kill the ranger, kill the baby dragon (babies in a campaign are always a bad omen, regardless of race/species), and use the money to conquer the continent.

Or die. You know, if you feel like being LG.


Ally you and the dragon vs. the greater evil: whatever hurt the dragon enough to make him unconscious. You probably get more loot killing this than stealing from the dragon.


Escrat wrote:

Hello Community

I have following problem. My group and I are in a hoard of a dragon, the dragon is critically wounded and not consciousness. The greed of my group took us over and we already looted its hoard. But now we ask ourselves: What to do with the consciousness dragon? For now we thought we should make sure that he doesn't die, but we also want to make sure that he doesn't wake up. So what should my group and i do?

Leave a letter of apology and a healing potion. Explain that a faction you don't like made you do it. They held our families as hostage until we deliver them your treasure most honourable dragon. That is why we were so determined, but we don't want to kill you unnecessarily, we don't like killing. Here is a healing potion and apology.

Then ensure this faction you don't like get their hands on some of the treasure. So that when the dragon hunts them down and starts killing them, it will know it is on the "right" track.

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