Darksol the Painbringer |
Several people have had different interpretations over the term Munchkin. Although many are similar, not all of them are the same regarding levels and definition.
My definition of Munchkins are players who want to have something do more than what it is intended to do. For example, getting a new item and having it do something that it is written (and obviously intended) not to be able to do.
I have a video example of what I picture a Munchkin to be at a given game table when he gets a new Magic Item and tries to do something with it he shouldn't be doing; I will put it in spoilers as it may contain content you won't want to have around your kids. I am not responsible for wrong viewings of this content:
Although I did not exactly make this thread as a question, if I were to have a question, it would be what the rest of the community thinks about Munchkins and how they would define them?
DeciusNero |
It can be open to interpretation, but generally I see munchkinism to be a bit more than going outside the rules.
Usually, (and I'm a bit biased, as I played with someone who's play-style needs to be seen in order to properly explain); they spot-light hog, rush toward treasure and take whatever is powerful (giving the lesser players their scraps), constantly brag about their character, get upset if something bad happens to their character, etc...
Pink Dragon |
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The following are hallmarks of Munhckins:
Munchkins always want an interpretation of the rules that makes their current build the King of the Castle.
Munchkins don't care about game balance.
Munchkins don't care about the rules insofar as they balance play.
Munchkins want to win, always, even at the expense of someone else's fun.
Munchkins care about nothing except "winning", winning being defined as their characters defeating the enemy, preferably single handedly.
Munchkinism isn't in the eye of the beholder but cannot be beheld without historical context of the player. Munchkinism is a pattern that encompasses the above and not a one-off interpretation of a single rule.
Captain Xenon |
munchkinism is a negative social behavior, the specifics of which vary by game and group. it is separate from power-gaming although some people may use the terms interchangeably.
a Munchkin will behave in a childish fashion, and will demonstrate selfish, childish behavior such as demanding more treasure/xp, hogging the spotlight, tantruming if they 'lose', and focusing on juvenile behavior and crude humor in game. they want ale and whores, they want bigger guns and faster cars, and they want it now.
this is a combination of wish-fulfillment fantasy with poor impulse control and a lack of proper social ettiquite. they may use the 'playing my character' excuse, and make very close version to popular characters such as batman or wolverine.
thats my definition, i know others will have their own definitions.
Adamantine Dragon |
Adamantine Dragon,
Whether or not the term has any meaning the style of play still does. If the style of play involves reducing someone else's fun at the expense of your own, then that the player is a munchkin. The hallmarks I mention are indications of such a style of play.
No, don't get me wrong Pink, it is a key part of the social mores of groups to create unique terminology to use as part of the means of group identification. Hurling "munchkin" at someone establishes one's gamer bona fides quite well, so it works well in that regard.
I'm just saying that it's not going to be possible to use it clinically so long as it is utilized as a gamer specific insult. Besides, there's plenty of other terms that are more clinical that are already in use, so reserving "munchkin" to be a deadly insult serves a valuable social dynamics purpose.
So by all means, hurl it with vigor!
Chengar Qordath |
Munchkinism is in the eye of the beholder. One man's legitimate ruling can easily be another man's cheese.
Seconding this. When a player crosses the line from wanting an effective character to a power-gaming munchkin is entirely subjective, because it all boils down to what level of mechanical power people think is acceptable. For some folks, anything that's rules-legal is fine; others will call a fighter using a greatsword with power attack and 18 strength (after a +2 racial bonus) a powergaming munchkin character.
Matt Thomason |
YogoZuno wrote:Munchkinism is in the eye of the beholder. One man's legitimate ruling can easily be another man's cheese.Seconding this. When a player crosses the line from wanting an effective character to a power-gaming munchkin is entirely subjective, because it all boils down to what level of mechanical power people think is acceptable. For some folks, anything that's rules-legal is fine; others will call a fighter using a greatsword with power attack and 18 strength (after a +2 racial bonus) a powergaming munchkin character.
And this is why I worry we'll end up the same place as the other threads, as people start giving their definitions and others object to their (quite legitimate, in their eyes) playstyle being defined as munchkin-ny.
Adamantine Dragon |
Adamantine Dragon wrote:I think it should be restricted to those who represent the lollipop guild.I disagree, not everyone who lived in Munchkin Country were members of the guild.
Well, there was the coroner for one... Probably a few more.
Yeah, that's too narrow of a definition. I retract it.
Jaelithe |
1 person marked this as a favorite. |
Jaelithe wrote:Yeah, that more accurately captures the point I was making Jaelithe. Nicely done.Adamantine Dragon wrote:..."Munchkin" ... means when you get down to it ... "I don't like the way you play."Sadly, I think it often means, for some, "The way you play speaks to a huge character flaw."
Thanks.
There was, indeed, a time I felt just that way, and could be quite the pseudo-authoritative dildo on the subject. I matured past it ... I think.
Now, I happen to be a bleeding heart, inveterate role-player; as a GM I'll hand-wave out of existence anything detracting from the participants' fun, but as a player find the hyper-optimizing style beyond tiresome.
My solution when I don't like a group's preferences?
"Ladies and gentlemen ... I don't think this campaign is for me. Enjoy your gaming."
DeciusNero |
It's a deliberate pejorative hurled to intentionally delegitimize the target. Attempting to define it would be like attempting to define "jerk".
And sometimes, a jerk is actually a jerk. They do exist, and are not always the invention of some Machiavellian 'othering'. ;)
Vincent Takeda |
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I've been called a munchkin and a metagaming jerk for writing on my character sheet that my actual spellbooks are all of the 'travelling' variety and are safely in my handy haversack while I openly carry a very expensive and ornate blessed book on my hip with no spells in it whatsoever. Easy access to a wide eyed thief.
I did this so that if anyone ever tried stealing my spellbook they'd end up with an expensive looking empty book and my own spell repertoire would be safe... I was called a metagaming machiavellian jerk for 'expecting my gm to steal my spellbook and pre-planning to circumvent it without his knowledge.
On the other hand he's free to look at my character sheet at any time and could have found out about my character's in-character-ruse at any time. Just funny how playing an intelligent and well prepared caster can be seen as a metagaming munchkin jerk for ruining the possibility of his 'fun' at lifting all my spells whenever he feels like it.
PathlessBeth |
Isn't Munchkin a card game? :D
Which was then adapted into a full set of 3.5 supplements in a similar style.
The spells/feats list seems to assume you are already familiar with the game (it doesn't list the basic stuff, it just adds new, silly spells and feats and items). The classes though appear to be replacements for the core classes.The munchkin MM also has the most honest assessment of monster books I have ever seen:
'I'm not a DM, I'm a player, is this book for me?
...Absolutely! DMs buy monster guides like this one so they can whomp on your PCs in surprising new ways. If you don't keep buying monster guides behind his back, the DM wouldn't have to keep buying more! And...you wouldn't have to keep buying them behind his back! You learn all of your DM's dirty tricks, your DM is motivated to learn new dirty tricks, and publishers rake in the cash! Everyone benefits from thisvicious cyclevenerable tradition!
Ironically, most of the content in Munchkin d20 isn't even as broken as the stuff in the core rules. The most broken things are basically "gain access to <already broken ability from the core rules>".
Anyways, the definition of munchkinism people keep using on this forum appears to be "anyone who plays differently from me. "
Incidentally, that is also the forums definition of "theorycrafting".
Jaelithe |
I've been called a munchkin and a metagaming jerk for writing on my character sheet that my actual spellbooks are all of the 'travelling' variety and are safely in my handy haversack while I openly carry a very expensive and ornate blessed book on my hip with no spells in it whatsoever. Easy access to a wide eyed thief.
I did this so that if anyone ever tried stealing my spellbook they'd end up with an expensive looking empty book and my own spell repertoire would be safe... I was called a metagaming machiavellian jerk for 'expecting my gm to steal my spellbook and pre-planning to circumvent it without his knowledge.
On the other hand he's free to look at my character sheet at any time and could have found out about my character's in-character-ruse at any time. Just funny how playing an intelligent and well prepared caster can be seen as a metagaming munchkin jerk for ruining the possibility of his 'fun' at lifting all my spells whenever he feels like it.
There's nothing of bad meta-gaming about this tactic. It's simple misdirection: Cagey people have been doing it since ... Hell, really cagey people have always done it. "Easy access to a wide-eyed thief" is eminently acceptable as an in-game reason for your actions. We know from your account how a bad DM might react. A good (or at least good-natured) DM whom you fooled with this tactic might shake his head, grin, and say, "Pretty slick, Slick." A great DM will have read your character sheet and know of your little deception. Hell, he or she might even play along and allow you a moment of badass later on, when you go into your other spell-books and explain your trick.
Evilserran |
i HAVE BEEN CALLED MUNCHKIN FOR USING A GRAPPLING HOOK ON THE RUN AND LEAPING OUT A WINDOW, ANCHORING IT WITH A DC 15 REFLEX CHECK, AND A DC 15 STR CHECK UPON REACHING THE LINE LIMIT, FOLLOWED BY AN ACROBATICS TO LAND ON THE GROUND WITH ONLY A D6 NON LETHAL... i WAS A MONK... SEEMED LEGIT TO ME, ESPECIALLY GIVEN THE FACT I ONLY HAD 11HP AS A LEVEL 1..
Kolokotroni |
i HAVE BEEN CALLED MUNCHKIN FOR USING A GRAPPLING HOOK ON THE RUN AND LEAPING OUT A WINDOW, ANCHORING IT WITH A DC 15 REFLEX CHECK, AND A DC 15 STR CHECK UPON REACHING THE LINE LIMIT, FOLLOWED BY AN ACROBATICS TO LAND ON THE GROUND WITH ONLY A D6 NON LETHAL... i WAS A MONK... SEEMED LEGIT TO ME, ESPECIALLY GIVEN THE FACT I ONLY HAD 11HP AS A LEVEL 1..
Whats with the shouting? Anyway, this is kind of what I think people mean where this sort of thing is subjective. Many people would say this is just being cinematic and awesome. Its not like you crushed an encounter by jumping out a window.
I think in the end munchkin means 'doing something I dont like that seems beyond the limits of the rules to me.' which is why I dont think its possible to define it in some sort of tangible terms.
Angel_Tenchi |
I agree with Pink Dragon. Munchkins aren't those who just try to 'Power Game', are 'Bad Rules Lawyers', or who are 'Bad Players'. They tend to be players who will fight for the first shot at the loot (often demanding either the most powerful or most expensive item), will try to hog the lime light (often at the expense of other players), will often try to detract from the game in general to make it more about themselves,and some even actively try to screw over other players, while others just engage in annoying attempts to generate lols.
Power gamer/gaming (not sure I completely agree with this term) is often lumped in with Munchkining. I don't really think someone designing their character well counts, but many use this term to describe min-maxing. And some Munchkins will do this.
Bad Rules Lawyering on the other hand often indicates a Munchkin, imho. These aren't people who argue the rules because they want to play a balanced game, these are people who argue the rules in hopes of gaining an advantage. They aren't necessarily a Munchkin, though many Munchkins do do this.
Cevah |
For a tale of Munchkins, check out these stories:
- The Intercontinental Union of Disgusting Characters (IUDC)
- The Sick Kids
- The Intercontinental Proliferation of Disgusting Characters (IPDC)
For additional details about these characters, see the main page at here.
/cevah
Magicdealer |
Munchkin to me means someone who actively cheats in the game to make their character more powerful. Fudging dice rolls, writing down higher stats, *remembering* an item they bought to solve a clutch situation that wasn't on their sheet five minutes ago, reading the app, looking up a monster the party is fighting to figure out how best to defeat it... Someone who cheats to have a more powerful character.