Design team comment about haste and full attacks


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Designer, RPG Superstar Judge

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English is a very fluid language.

In some ways that is helpful because it allows us to express a rule in a natural way in one sentence and in another natural way in another sentence. For example, we can say "if the creature fails its save, it gains the blinded condition," or "this spell blinds the target if it fails its save." Even though "blinds" isn't a condition, you know what that second statement means because you understand that "blindness" and "blind" mean the same thing in the real world and you know that "blindness" and "blind" aren't two different game terms.

However, not all game terms have equivalents in the real world, and it leads people to try to parse specific meaning out of game terms that are used one way in one sentence and another way in another sentence. Furthermore, given that we inherited the 3.5 game rules, have added or subtracted terminology from those rules, and have writers and editors who have worked on 3.5 and the Pathfinder RPG, sometimes natural writing means we end up with two phrases that seem very similar but could be interpreted as meaning the same thing or different things.

Specifically for this conversation, we're talking about the term "full attack." Some rule elements such as haste say "when making a full attack action." Other rule elements such as pounce say "it can make a full attack." And in some cases it's even less specific, such as the magus spell combat ability which says "he can make all of his attacks with his melee weapon," which was later clarified in an FAQ to mean "as many weapon attacks as you would normally be able to make with a full attack."

We on the design team aren't sure that treating those three terms differently helps the game or makes it easier to learn or play. We also think that allowing martial characters to benefit more often from haste is a good thing.

So, in the interest of having the rules be less confusing, we're going to make some changes to recent rulings and see how it plays out.

The general intent is: if an ability implies that you're making a full attack (whether or not you're specifically using the full attack action), then haste should work with that ability. This has three specific consequences we'd like to call out:

One, spell combat does get the extra attack from haste (because spell combat is basically a full attack plus casting a standard action spell).
Two, charge does not get the extra attack from haste (because charge only allows you to make a single melee attack). Even if a full attack for you is just a single melee attack, charging doesn't get the extra attack from haste.
Three, pounce does get the extra attack from haste (because pounce allows you to make a full attack when you charge).

If there are any unexpected game-breaking combinations as a consequence of this ruling, we'll address them when they occur (which may require reversing this decision).

We'll be updating the relevant FAQ answers to reflect this change.

(FYI, I posted this with my own name rather than from the Pathfinder Design Team account because we prefer to use the PDT account just for making FAQs.)

Scarab Sages

Thank you Sean

I have one additional question regarding Spell Combat and rules interactions.

Can a character using Spell Combat fight defensively. The core rules cover only standard and full attack actions.

Grand Lodge

So, sometimes a Full Attack is not a Full Attack Action?


Dot!

Designer, RPG Superstar Judge

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blackbloodtroll wrote:
So, sometimes a Full Attack is not a Full Attack Action?

My original post in this thread is saying exactly the opposite of the above quote.

Grand Lodge RPG Superstar 2012 Top 32

Hm, interesting.


1 person marked this as FAQ candidate.

Question: Do the iterative attacks as part of Spell Combat now constitute a full-attack and all that entales (ie. you can use fight defensively, flurry of blows, Mobile Fighter's Rapid Attack)? Or, alternatively, are the attacks involved in Spell Combat still not a full-attack, but rather Iterative Attacks and Haste is being changed to work for any situation in which you are making iterative attacks?

Grand Lodge

Sean K Reynolds wrote:
blackbloodtroll wrote:
So, sometimes a Full Attack is not a Full Attack Action?
My original post in this thread is saying exactly the opposite of the above quote.

It never hurts to double check these things.

It is not imply deceit, but solidify the above statement.

Sometimes, even the most altruistic can say one thing, and mean another.


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Sean K Reynolds wrote:

Specifically for this conversation, we're talking about the term "full attack." Some rule elements such as haste say "when making a full attack action." Other rule elements such as pounce say "it can make a full attack." And in some cases it's even less specific, such as the magus spell combat ability which says "he can make all of his attacks with his melee weapon," which was later clarified in an FAQ to mean "as many weapon attacks as you would normally be able to make with a full attack."

We on the design team aren't sure that treating those three terms differently helps the game or makes it easier to learn or play.

I appreciate this thought line immensely. Keeping things simple is good. Thanks!

Your post refers to "full attack" and "full attack action". Is there any thought to also applying the same treatment to "attack" and "attack action"?

Example: Vital Strike (the most notorious?) uses an "attack action". Charge allows an "attack".


Bravo!

I would not have expected all the pages of discussion to actually lead to such a productive change. Kudos for listening to the forums and deciding to change the opinion expressed before.

I would like, however, to second the question of Kazaan about the interaction between Spell Combat and other stuff that change Full Attack Actions (Fight Defensively. Flurry of Blows. Flurry of Maneuvers. Rapid Attack. Additional attcks from secondary natural weapons. Etc.). Ideally not a case by case answer, that would only clutter and not help once a new ability modifying Full Attacks comes out. Ideally a clear "Spell Combat counts as a Full Attack for effects" or "Spell Combat does not count as Full Attack, Haste is special".

Thanks!


1 person marked this as FAQ candidate.

I believe that would mean that you could Vital Strike on every attack in a full-attack action. And many more consequences!

So I'm guessing not?

Grand Lodge RPG Superstar 2012 Top 32

harzerkatze wrote:
I would like, however, to second the question of Kazaan about the interaction between Spell Combat and other stuff that change Full Attack Actions (Fight Defensively. Flurry of Blows. Flurry of Maneuvers. Rapid Attack. Etc.). Ideally not a case by case answer, that would only clutter and not help once a new ability modifying Full Attacks comes out. Ideally a clear "Spell Combat counts as a Full Attack for effects" or "Spell Combat does not count as Full Attack, Haste is special".

If you read SKR's post in full, I think the answer's pretty clear.


Well, the issue with Attack action is that we have the word "attack" doing double-duty, Attack (capitalized) being the name of an action and attack (generic) just referring to any type of offensive action including spells and debuffs that don't necessarily rely on an attack roll (a Fireball spell is still considered "an attack"). So is the attack at the end of charge an Attack in the same way that Pounce allows for an Full-Attack, or is it an attack in the generic sense? The individual attacks comprising Full-Attack are always generic attacks, not a bunch of Attacks so those would never qualify for Vital Strike.


Jiggy wrote:
harzerkatze wrote:
I would like, however, to second the question of Kazaan about the interaction between Spell Combat and other stuff that change Full Attack Actions (Fight Defensively. Flurry of Blows. Flurry of Maneuvers. Rapid Attack. Etc.). Ideally not a case by case answer, that would only clutter and not help once a new ability modifying Full Attacks comes out. Ideally a clear "Spell Combat counts as a Full Attack for effects" or "Spell Combat does not count as Full Attack, Haste is special".
If you read SKR's post in full, I think the answer's pretty clear.

What, exactly, would you say that answer is? Or were you waiting for SKR's comment on the matter before saying that whatever he says is the right answer? And wouldn't it be hilarious if you commit to an answer before he responds... and then he states the opposite. Or have you changed your mind as to how clear it is? THE PEOPLE WANT TO KNOW!


If the point was to destroy the difference between an attack and an attack action, then it would follow that the full-attack action is made up of attack actions. Because they are the same as attacks...


1 person marked this as FAQ candidate.
Cheapy wrote:
If the point was to destroy the difference between an attack and an attack action, then it would follow that the full-attack action is made up of attack actions. Because they are the same as attacks...

Unless we're talking about Attack = the Attack action, but Attack =/= attack. In which case the Full-Attack is made up of attacks, but not of Attacks (note the capitalization) and followed by the question as to whether Charge allows an Attack or an attack. But that should be its own topic as we're discussing the ramifications of Full-Attack vs Iterative Attacks in regards to a specific errata. If you start a new thread about Attack vs attack, I'll contribute my FAQ to it.


I know the distinction you are making.

But it seemed the Rory was asking for them to consider making Attack == attack, again using the distinction you were using.

Paizo Employee Design Manager

Also, don't expect SKR to comment on the Attack / Attack action thing. He's stated before that that decision was made and owned by JB who's pretty much the final arbiter on that particular distinction.


Cheapy wrote:
I believe that would mean that you could Vital Strike on every attack in a full-attack action.

I don't see how.

Vital Strike: "You make a single attack that deals significantly more damage than normal."

Grand Lodge RPG Superstar 2012 Top 32

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Kazaan wrote:
Jiggy wrote:
harzerkatze wrote:
I would like, however, to second the question of Kazaan about the interaction between Spell Combat and other stuff that change Full Attack Actions (Fight Defensively. Flurry of Blows. Flurry of Maneuvers. Rapid Attack. Etc.). Ideally not a case by case answer, that would only clutter and not help once a new ability modifying Full Attacks comes out. Ideally a clear "Spell Combat counts as a Full Attack for effects" or "Spell Combat does not count as Full Attack, Haste is special".
If you read SKR's post in full, I think the answer's pretty clear.
What, exactly, would you say that answer is? Or were you waiting for SKR's comment on the matter before saying that whatever he says is the right answer? And wouldn't it be hilarious if you commit to an answer before he responds... and then he states the opposite. Or have you changed your mind as to how clear it is? THE PEOPLE WANT TO KNOW!

I find it pretty ironic that folks are asking to be spoon-fed a piece of information that's clear from a plain/common-sense reading of his post, when the answer is intrinsically tied to SKR's discussion of the importance of having things mean what's clear from a plain/common-sense reading.

Paizo Employee Design Manager

Rory wrote:
Cheapy wrote:
I believe that would mean that you could Vital Strike on every attack in a full-attack action.

I don't see how.

Vital Strike: "You make a single attack that deals significantly more damage than normal."

It would take it back to how most people read the feat to work in the first place. How that impacts game balance is a little different though..... That would change the way a lot of things work. That's one that I think doesn't need to be changed. Attack and Attack Action may be confusing until it's explained, but I think it draws a fairly important distinction for how the game currently works.


I didn't really find the previous roster of FAQs that confusing, but my Magus became a bit more powerful.

I would greatly hesitate to believe this implies that you could use Vital Strike on every attack in a full attack action, however. That would be... wow.


Jiggy wrote:
I find it pretty ironic that folks are asking to be spoon-fed a piece of information that's clear from a plain/common-sense reading of his post, when the answer is intrinsically tied to SKR's discussion of the importance of having things mean what's clear from a plain/common-sense reading.

If you know the answer, feel free to tell us.

From how I read SKRs post, he begins by telling us that the aim is to make the rules simpler and clearer by treating the three full-attack wording as one. However, when it comes to actual rules, he only defines how Haste interacts differently than before.

I am not one to jump to conclusions, so I ask for clarification. It is entirely possible that the aim is to make rules simpler, but that a full equivalent of full-attack and spell combat is considered too dangerous.
My interpretation is that the aim is simplification, and they started towards that goal by changing the haste interaction and now check for additonal consequences of a full equivalency. That may take time, which I understand. I am not one to go rushing off to my DM with what is basically only a declaration of intent, however.


Jiggy wrote:
I find it pretty ironic that folks are asking to be spoon-fed a piece of information that's clear from a plain/common-sense reading of his post, when the answer is intrinsically tied to SKR's discussion of the importance of having things mean what's clear from a plain/common-sense reading.

Again, what, exactly, is that plain/common-sense reading? Does Spell Combat allow for Iterative Attacks even without utilizing full-attack as a sub-component of the Spell Combat full-round action and Haste is being changed to work with Iterative Attacks rather than Full-Attack? Or is Spell Combat being changed to allow for Full-Attack as a sub-component so that Haste, along with fight defensively, flurry of blows, and any other ability that comes into play when making a Full-Attack, is remaining the same but now works with Spell Combat because Spell Combat is being changed?


Rory wrote:
Cheapy wrote:
I believe that would mean that you could Vital Strike on every attack in a full-attack action.

I don't see how.

Vital Strike: "You make a single attack that deals significantly more damage than normal."

That's the flavor you're quoting. And technically, each attack in a full-attack is a 'single attack', but that's just getting silly pedantic :)

Vital Strike wrote:
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. ....

If attack == attack action and vice versa, then each attack you make as part of a full-attack action would also be an Attack action, meaning ... VS on all attacks! Or at the very least, silly arguments like these!

Scarab Sages

Flurry of Blows is its own action. Just like you cannot combine FoB with TWF.

Nothing has happened that would change that.


Artanthos wrote:

Flurry of Blows is its own action. Just like you cannot combine FoB with TWF.

Nothing has happened that would change that.

Not quite true: Flurry of Blows IS a full-attack action. You cannot combine it with TWF because it counts "as if using the Two-Weapon Fighting feat". And you cannot use the same feat twice at the same time, like you cannot say you TWF twice for two additional attacks at -4.

But Flurry is a full-attack action and thus can be combined with other effects that change full-attack actions, like haste, fighting defensively etc, as far as I can tell.

So the question about the combination of Spell Combat and FoB is valid, as Spell Combat needs one hand wielding a weapon or being one, and FoB allows that, unlike Two-weapon fighting. Spell Combat "functions much like two-weapon fighting", but it isn't TWF, so the combination isn't automatically out, like would be Flurry and TWF.

Dark Archive

This is a great change, Sean and Paizo! This is exactly the sort of common sense ruling that I love seeing! Kudos!


Kazaan wrote:
Again, what, exactly, is that plain/common-sense reading? Does Spell Combat allow for Iterative Attacks even without utilizing full-attack as a sub-component of the Spell Combat full-round action and Haste is being changed to work with Iterative Attacks rather than Full-Attack? Or is Spell Combat being changed to allow for Full-Attack as a sub-component so that Haste, along with fight defensively, flurry of blows, and any other ability that comes into play when making a Full-Attack, is remaining the same but now works with Spell Combat because Spell Combat is being changed?
SKR wrote:
The general intent is: if an ability implies that you're making a full attack (whether or not you're specifically using the full attack action), then haste should work with that ability.

This doesn't seem to touch fighting defensively, FoB, Natural Attacks, or anything else you can additionally do when full attacking.


Sean K Reynolds wrote:


So, in the interest of having the rules be less confusing, we're going to make some changes to recent rulings and see how it plays out.

I can't say how happy this makes me. I'm always for simplicity and consistency unless it absolutely breaks the game and a more complicated solution is necessary. The less I have to flip to the FAQ to explain to a future player why X does not work the way he thinks it does is a good thing.


Kazaan wrote:
Again, what, exactly, is that plain/common-sense reading? Does Spell Combat allow for Iterative Attacks even without utilizing full-attack as a sub-component of the Spell Combat full-round action and Haste is being changed to work with Iterative Attacks rather than Full-Attack? Or is Spell Combat being changed to allow for Full-Attack as a sub-component so that Haste, along with fight defensively, flurry of blows, and any other ability that comes into play when making a Full-Attack, is remaining the same but now works with Spell Combat because Spell Combat is being changed?

It means that Spell Combat is functionally equivalent to a full-attack action, with the addendum being that you also cast a spell. (Provided that the spell would have normally used a standard action).

This means that if you have a +6 BAB, then you are allowed to make both of your main-hand attacks (one at +6, and the second at +1), in addition to casting a spell (and that spell can potentially grant one more attack via Spellstrike, for example, if you cast Shocking Grasp).

Technically, yes, because it is being treated as a full-attack action, you SHOULD be allowed to fight defensively, or use Combat Expertise, and the like.

Because it's being treated as a full-attack action, Haste now interacts with it, the way it always should have. One extra attack at full BAB, and the other side benefits that haste gives.

You absolutely cannot combine Spell Combat with Flurry of Blows, for the same reason that you cannot combine Flurry of Blows with the Two-weapon Fighting feat. By the written rule, you're already (technically) two-weapon fighting when you use Spell Combat, and your "off-hand" is reserved for the act of casting a spell -- thus it cannot also be used for the purpose of an entirely separate mechanic.

Edit: In regards to natural attacks, that is indeed a bit unclear. I'm of the opinion that adding natural attacks to Spell Combat should work, similarly to adding them to TWF. (As it doesn't specifically exclude them, like FoB does).

Grand Lodge RPG Superstar 2012 Top 32

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Kazaan wrote:
is it a change to haste or a change to spell combat?

Neither. It's a change to how the rules are meant to be read.

Liberty's Edge

Sean K Reynolds wrote:
The general intent is: if an ability implies that you're making a full attack (whether or not you're specifically using the full attack action), then haste should work with that ability.

It is a specific change, right?

It applies only to haste and in not other way it change how attack actions, full attack actions and full-round actions like spell combat work?

Designer, RPG Superstar Judge

I've removed a post. Don't attack or ridicule other posters. Observe the most important rule of the Paizo message boards.

Designer, RPG Superstar Judge

Diego, I don't understand your question.

As to the question about fighting defensively and such, we're kicking around that idea before posting an answer.


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Jiggy wrote:
Kazaan wrote:
is it a change to haste or a change to spell combat?
Neither. It's a change to how the rules are meant to be read.

Really now? I call BS on that. Haste works on full-attack; both as its own action, or as a sub-component of another action. But Spell Combat carries no mention of full-attack being a sub-component and it is not an option to use when making a full-attack as its own action such as with Combat Expertise or Flurry of Blows. So Spell Combat, as it stands, just allows one to make Iterative Attacks. If this is the case, then Haste is being changed from "extra attack when making a Full-Attack" to "extra attack when making Iterative Attacks". But Fight Defensively, Combat Expertise, et. al. still carry the limitation of "when making a full-attack" so can only be used on full-attack actions or full-attack as a sub-component of a broader action such as a Pounce-modified Charge.

OR

Spell Combat is being changed to use Full-Attack as a sub-component, whereas before this change, it just involved making "all your iterative attacks" despite not making the requisite Full-Attack to be able to use your iterative attacks. In this case, anything you could do as a Full-Attack, you can do as the Full-Attack made as part of Spell Combat including, but not limited to, Fight Defensively, Combat Expertise, Rapid Attack, etc. Also, FoB isn't just about an extra attack; it's about higher BAB and possibly more iterative attacks from that higher BAB. In this case, you may be able to get the higher BAB and iterative attacks, even while not gaining the flurry Bonus attacks.

You've dodged the question so far so I can only conclude that you don't really have an answer; You say the matter is "clear", but you're not willing to put your money where your mouth is. So leave it to SKR to respond how HE pleases because this isn't a situation where there is a clear, unambiguous answer to be had... both alternatives are equally viable. Moreover, it's entirely possible that I've found those "imbalances" he was stating and, while initially he may have meant it one way, this info may very well make the dev team change their minds again on how they're implementing this change. So, if you've nothing constructive or productive to add, kindly bow out.


Kazejin wrote:
You absolutely cannot combine Spell Combat with Flurry of Blows, for the same reason that you cannot combine Flurry of Blows with the Two-weapon Fighting feat. By the written rule, you're already (technically) two-weapon fighting when you use Spell Combat, and your "off-hand" is reserved for the act of casting a spell -- thus it cannot also be used for the purpose of an entirely separate mechanic.

Keep in mind that Flurry does not need an off-hand or a hand at all - you explicitely can flurry with both hands full. So the argument that one hand is reserved for spellcasting does not work.

You count as two-weapon fighting when flurrying, but spell combat only sort-of is two-weapon fighting, so again, it is unclear whether you can combine the two.
But if you prefer, let me ask whether my maneuver master monk can use Flurry of maneuvers - that neither refers to the use of any hands, nor does it reference two-weapon fighting in any way. You can two-weapon fight and flurry of maneuvers at once, it seems. So can I flurry of maneuvers and spell combat?

Right now, it is unclear.

Grand Lodge RPG Superstar 2012 Top 32

Sean K Reynolds wrote:
As to the question about fighting defensively and such, we're kicking around that idea before posting an answer.

Huh. Guess I was wrong.

Designer, RPG Superstar Judge

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Kazaan, I think you need to calm down a bit.


Jiggy wrote:
Sean K Reynolds wrote:
As to the question about fighting defensively and such, we're kicking around that idea before posting an answer.
Huh. Guess I was wrong.

Don't worry; I won't say 'I told you so' ;p

Liberty's Edge

Sean K Reynolds wrote:

Diego, I don't understand your question.

As to the question about fighting defensively and such, we're kicking around that idea before posting an answer.

Essentially, it a change to haste or a change to the attack actions?

If Spell combat become a form of Full attack, it open up the possibility to use several natural attacks plus 1 spell;
to use a boot blade, barbezu beard or countless other items together with a main hand attack and a spell.

For other for of attack it could open up the possibility to use vital strike or other unmeant combination.

My fear is that it will make things more confusing, not less.
Before, spell combat was a specific exception with its limits. Now people will take your statement of intents:

Sean K Reynolds wrote:


Specifically for this conversation, we're talking about the term "full attack." Some rule elements such as haste say "when making a full attack action." Other rule elements such as pounce say "it can make a full attack." And in some cases it's even less specific, such as the magus spell combat ability which says "he can make all of his attacks with his melee weapon," which was later clarified in an FAQ to mean "as many weapon attacks as you would normally be able to make with a full attack."

and use it to justify almost anything.

Grand Lodge RPG Superstar 2012 Top 32

Diego Rossi wrote:

If Spell combat become a form of Full attack, it open up the possibility to use several natural attacks plus 1 spell;

to use a boot blade, barbezu beard or countless other items together with a main hand attack and a spell.

Not when you keep in mind the fact that Spell Combat only works with a single, hand-associated weapon.


Kazaan wrote:
Really now? I call BS on that.

Whoa dude. Pump the brakes. I complimented you in the other thread discussing this just a little while ago for being reasonable and calm.

Now you're making me look like a fool. Even more than I already am.

Grand Lodge RPG Superstar 2012 Top 32

Kazaan wrote:
Jiggy wrote:
Sean K Reynolds wrote:
As to the question about fighting defensively and such, we're kicking around that idea before posting an answer.
Huh. Guess I was wrong.
Don't worry; I won't say 'I told you so' ;p

Actually, if it would lower your blood pressure enough to make you less likely to have an aneurysm, go right ahead and say it.

;)

Designer, RPG Superstar Judge

Ah.

This ruling about spell combat and what weapons you can use still stands.

Liberty's Edge

Jiggy wrote:
Diego Rossi wrote:

If Spell combat become a form of Full attack, it open up the possibility to use several natural attacks plus 1 spell;

to use a boot blade, barbezu beard or countless other items together with a main hand attack and a spell.
Not when you keep in mind the fact that Spell Combat only works with a single, hand-associated weapon.

Before? No doubt.

After the change, it depend on what is changed.
If you don't think tat people sill milk this for all it is worth and then a extra 10%, you don't know these forum.
And you know them :)

Dark Archive

If you read the top post and the FAQs, it's pretty clear that neither haste nor Spell Combat is being changed. They're just now interpreting Spell Combat 100% literally when it says "all of his attacks." Never did Spell Combat use the words "iterative." "All of his attacks" now explicitly includes bonus attacks granted by haste and haste-like sources made with the weapon in question, and that's it. This is a change of interpretation, not a change of text.


Sean K Reynolds wrote:

Diego, I don't understand your question.

As to the question about fighting defensively and such, we're kicking around that idea before posting an answer.

Cool, thanks you. I'm looking forward to it.

To help a little with that, here are the rules that I know are influenced by how you rule there:
- Fight defensively.
- Combat Expertise.
- Medusa's Wrath.
- Whirlwind Attack.
- Dimensional Dervish.
- Hammer the Gap.
- Mounted Skirmisher.
- Flurry of Blows.
- Flurry of Maneuvers from the monks Maneuver Master archetype.
- Mobile Fighter's Rapid Attack.
- Additional attacks from natural weapons that are not the two main hands, used as secondary attacks. Yes, the FAQ only allows the main hand attacks, so this is probably out.

If other people know other affected rules, feel free to add them. Better to have all in the open when the ruling is made than having to change it afterwards.


Benn Roe wrote:
If you read the top post and the FAQs, it's pretty clear that neither haste nor Spell Combat is being changed. They're just now interpreting Spell Combat 100% literally when it says "all of his attacks." Never did Spell Combat use the words "iterative." "All of his attacks" now explicitly includes bonus attacks granted by haste and haste-like sources made with the weapon in question, and that's it. This is a change of interpretation, not a change of text.

Well, it's not really all of his attacks. Still can't mix in natural attacks with manufactured ones.

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