paizo.com Recent Posts in Design team comment about haste and full attackspaizo.com Recent Posts in Design team comment about haste and full attacks2015-03-13T23:00:08Z2015-03-13T23:00:08ZRe: Forums: Rules Questions: Design team comment about haste and full attacksLaurethhttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1412014-08-09T13:30:44Z2014-08-09T13:30:44Z<p>Noted, sorry, it's my first post on here and I hadn't noticed the distinction, arrived directly via Google.</p>Noted, sorry, it's my first post on here and I hadn't noticed the distinction, arrived directly via Google.Laureth2014-08-09T13:30:44ZRe: Forums: Rules Questions: Design team comment about haste and full attacksNefreethttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1402014-08-09T05:55:32Z2014-08-09T05:55:32Z<p>It would be better to point this out in the General Discussion forum, and not the Rules Questions forum, since you do not have an actual Rules Question, and the admitted purpose of your thread necro is not to further a Rules Question discussion, but rather to critique the end result that was settled almost a year ago, after all said discussions of the time have been buried and forgotten, and the people that were involved in them have moved on.</p>It would be better to point this out in the General Discussion forum, and not the Rules Questions forum, since you do not have an actual Rules Question, and the admitted purpose of your thread necro is not to further a Rules Question discussion, but rather to critique the end result that was settled almost a year ago, after all said discussions of the time have been buried and forgotten, and the people that were involved in them have moved on.Nefreet2014-08-09T05:55:32ZRe: Forums: Rules Questions: Design team comment about haste and full attacksLaurethhttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1392014-08-08T21:29:28Z2014-08-08T21:29:28Z<p>I appreciate that this is massive necro, but I couldn't help it. It did make me smile that you think this is somehow a boost to martial classes:</p>
<p>"We on the design team aren't sure that treating those three terms differently helps the game or makes it easier to learn or play. We also think that allowing martial characters to benefit more often from haste is a good thing."</p>
<p>This is essentially a boost to Pounce, and as such is a huge boost to (full caster progression) Druids, a good boost to Summoners, a solid boost to other classes that decide to focus on summoning, and a minor boost to classes like Barbarian who can get Pounce late. As such, it's an effective nerf to martials.</p>
<p>I apologize if that sounds sarcastic/glib, not my intention, but it seems pretty clear cut. Now that Druid who is Wildshaped to a Dire Tiger, has a a Tiger companion and has summoned a Tiger gets 18 attacks at full BAB per round when hasted rather than 15 when they all pounce. At level 7.</p>
<p>I'm fine with that, I play a Druid, but, in the spirit of fairness, thought it might be worth pointing out.</p>I appreciate that this is massive necro, but I couldn't help it. It did make me smile that you think this is somehow a boost to martial classes:
"We on the design team aren't sure that treating those three terms differently helps the game or makes it easier to learn or play. We also think that allowing martial characters to benefit more often from haste is a good thing."
This is essentially a boost to Pounce, and as such is a huge boost to (full caster progression) Druids, a good boost to...Laureth2014-08-08T21:29:28ZRe: Forums: Rules Questions: Design team comment about haste and full attacksharzerkatzehttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1382013-11-04T17:38:40Z2013-11-04T17:38:40Z<div class="messageboard-quotee">harzerkatze wrote:</div><blockquote> <div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote>As to the question about fighting defensively and such, we're kicking around that idea before posting an answer. </blockquote>Bump to respectfully inquire whether there have been any developments from kicking around the idea among developers... </blockquote><p>Since six weeks have passed, allow me to ask whether there has been any progress on this question?harzerkatze wrote:Sean K Reynolds wrote:As to the question about fighting defensively and such, we're kicking around that idea before posting an answer.
Bump to respectfully inquire whether there have been any developments from kicking around the idea among developers... Since six weeks have passed, allow me to ask whether there has been any progress on this question?harzerkatze2013-11-04T17:38:40ZRe: Forums: Rules Questions: Design team comment about haste and full attacksZark (alias of TomJohn)https://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1372013-09-18T18:38:41Z2013-09-18T18:38:41Z<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote> No updates yet. <b>We're busy getting the <i>Advanced Class Guide</i> material ready for the upcoming playtest...</b> </blockquote><p>Yeees!Sean K Reynolds wrote:No updates yet. We're busy getting the Advanced Class Guide material ready for the upcoming playtest...
Yeees!Zark (alias of TomJohn)2013-09-18T18:38:41ZRe: Forums: Rules Questions: Design team comment about haste and full attacksSean K Reynolds (Contributor)https://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1362013-09-23T16:07:39Z2013-09-18T18:35:30Z<p>No updates yet. We're busy getting the <i>Advanced Class Guide</i> material ready for the upcoming playtest...</p>No updates yet. We're busy getting the Advanced Class Guide material ready for the upcoming playtest...Sean K Reynolds (Contributor)2013-09-18T18:35:30ZRe: Forums: Rules Questions: Design team comment about haste and full attacksharzerkatzehttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1352013-09-18T18:20:01Z2013-09-18T18:20:01Z<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote>As to the question about fighting defensively and such, we're kicking around that idea before posting an answer. </blockquote><p>Bump to respectfully inquire whether there have been any developments from kicking around the idea among developers...Sean K Reynolds wrote:As to the question about fighting defensively and such, we're kicking around that idea before posting an answer.
Bump to respectfully inquire whether there have been any developments from kicking around the idea among developers...harzerkatze2013-09-18T18:20:01ZRe: Forums: Rules Questions: Design team comment about haste and full attacksFelix Gaunthttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1342013-09-15T00:24:37Z2013-09-15T00:24:37Z<p>Is there another thread anywhere on this, or will any forthcoming dev info be posted here? I for one am glad that Spell Combat is leaning towards being a "normal" full attack action, although I kinda always assumed it was because it made sense. lol</p>Is there another thread anywhere on this, or will any forthcoming dev info be posted here? I for one am glad that Spell Combat is leaning towards being a "normal" full attack action, although I kinda always assumed it was because it made sense. lolFelix Gaunt2013-09-15T00:24:37ZRe: Forums: Rules Questions: Design team comment about haste and full attacksharzerkatzehttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1332013-09-12T22:55:45Z2013-09-12T22:55:45Z<div class="messageboard-quotee">Kazaan wrote:</div><blockquote> Hmm, what about a Magus/Mobile Fighter using Rapid Attack and casting Bladed Dash? If your move is 30', you'll get 30' worth of movement during your attacks, and then you can use Bladed Dash to "dash back" to your starting point. Alternatively, you cast first to dash ahead and then make your way back slashing away as you go. That's potentially a double move in the same round that you perform a full-round action. </blockquote><p>Hmmm, I'd say that the single additional attack provided by bladed dash doesn't really make that much of a difference. Greater bladed Dash is out, 11 Fighter levels mean you do not get access to level 5 Magus spells.
</p>
But it is possible that I overlook the worth of all that movement. Right now, it looks flashy to me, but not all that different from someone with a bucket of ranged attacks.</p>Kazaan wrote:Hmm, what about a Magus/Mobile Fighter using Rapid Attack and casting Bladed Dash? If your move is 30', you'll get 30' worth of movement during your attacks, and then you can use Bladed Dash to "dash back" to your starting point. Alternatively, you cast first to dash ahead and then make your way back slashing away as you go. That's potentially a double move in the same round that you perform a full-round action.
Hmmm, I'd say that the single additional attack provided by bladed...harzerkatze2013-09-12T22:55:45ZRe: Forums: Rules Questions: Design team comment about haste and full attacksKazaanhttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1322013-09-12T19:54:00Z2013-09-12T19:54:00Z<p>Hmm, what about a Magus/Mobile Fighter using Rapid Attack and casting Bladed Dash? If your move is 30', you'll get 30' worth of movement during your attacks, and then you can use Bladed Dash to "dash back" to your starting point. Alternatively, you cast first to dash ahead and then make your way back slashing away as you go. That's potentially a double move in the same round that you perform a full-round action.</p>Hmm, what about a Magus/Mobile Fighter using Rapid Attack and casting Bladed Dash? If your move is 30', you'll get 30' worth of movement during your attacks, and then you can use Bladed Dash to "dash back" to your starting point. Alternatively, you cast first to dash ahead and then make your way back slashing away as you go. That's potentially a double move in the same round that you perform a full-round action.Kazaan2013-09-12T19:54:00ZRe: Forums: Rules Questions: Design team comment about haste and full attacksDevilkillerhttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1312013-09-12T19:25:25Z2013-09-12T19:25:25Z<p>I'll offer a few opinions on some of the potential "pitfalls" which harzerkatze and other have come up with so far:
<br />
- I don't think that moving and Spell Combat could easily be combined with stuff like Pounce. Spell Combat is a full round action. Just because it gives you a full attack does not mean it can be executed as a full attack. Hence you couldn't Pounce into Spell Combat since each one of those is its own full round action. It seems like each also allows you to "make a full attack" (Pounce explicitly so), but that doesn't mean that either can be performed "as a full attack".</p>
<p>- I'm not sure I'd allow the combination of Spell Combat and Flurry of Blows since they both work "like" TWF. In my opinion, FoB uses up your TWF potential to make extra attacks with any qualifying weapon while Spell Combat uses up your TWF potential to cast a spell. That said, a couple of levels in Monk could set you up very nicely for Crane Wing.</p>I'll offer a few opinions on some of the potential "pitfalls" which harzerkatze and other have come up with so far:
- I don't think that moving and Spell Combat could easily be combined with stuff like Pounce. Spell Combat is a full round action. Just because it gives you a full attack does not mean it can be executed as a full attack. Hence you couldn't Pounce into Spell Combat since each one of those is its own full round action. It seems like each also allows you to "make a full attack"...Devilkiller2013-09-12T19:25:25ZRe: Forums: Rules Questions: Design team comment about haste and full attacksMythic Evil Lincoln (alias of toyrobots)https://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1302013-09-12T18:45:21Z2013-09-12T18:39:21Z<p>I just have to say I really appreciate the tone of the original post in this thread.</p>
<p>Presenting your reasoning, even if it is as simple as "we think it's a good thing" is commendable. </p>
<p>As a fan, I can admit that sometimes it feels like the FAQ rules are a bit arbitrary or needlessly conservative. </p>
<p>This represents a break in that pattern, and I applaud it.</p>I just have to say I really appreciate the tone of the original post in this thread.
Presenting your reasoning, even if it is as simple as "we think it's a good thing" is commendable.
As a fan, I can admit that sometimes it feels like the FAQ rules are a bit arbitrary or needlessly conservative.
This represents a break in that pattern, and I applaud it.Mythic Evil Lincoln (alias of toyrobots)2013-09-12T18:39:21ZRe: Forums: Rules Questions: Design team comment about haste and full attacksRaith Shadar (alias of Maddigan)https://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1292013-09-12T18:34:03Z2013-09-12T18:34:03Z<p>I've always allowed Fighting Defensively or Combat Expertise anytime a person was making an attack roll. I found out I've been doing it wrong when it comes to ray spells and the like. I guess I always figured fighting defensively was moving in a defensive manner. I figured anyone could do it if they were willing to take the penalty to hit. If an archer can do it, I don't see why a spellcaster can't. Casting defensively I picture in exactly the same way. You're casting while trying to maintain your concentration while moving in a defensive manner. If you can do that, I don't see why you couldn't also Fight Defensively if you're making an attack roll.</p>I've always allowed Fighting Defensively or Combat Expertise anytime a person was making an attack roll. I found out I've been doing it wrong when it comes to ray spells and the like. I guess I always figured fighting defensively was moving in a defensive manner. I figured anyone could do it if they were willing to take the penalty to hit. If an archer can do it, I don't see why a spellcaster can't. Casting defensively I picture in exactly the same way. You're casting while trying to maintain...Raith Shadar (alias of Maddigan)2013-09-12T18:34:03ZRe: Forums: Rules Questions: Design team comment about haste and full attacksDM_Blakehttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1282013-09-12T18:08:24Z2013-09-12T18:08:24Z<p>Side note to my previous post: SKR also said they're looking into the implications of all of this and might change their mind, so it's not set in stone yet.</p>Side note to my previous post: SKR also said they're looking into the implications of all of this and might change their mind, so it's not set in stone yet.DM_Blake2013-09-12T18:08:24ZRe: Forums: Rules Questions: Design team comment about haste and full attacksDM_Blakehttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1272013-09-12T18:07:44Z2013-09-12T18:07:44Z<p>It doesn't seem to hard to extrapolate from SKR's first post in this thread:</p>
<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote><p> Specifically for this conversation, we're talking about the term "full attack." Some rule elements such as <i>haste</i> say "when making a full attack action." Other rule elements such as pounce say "it can make a full attack." And in some cases it's even less specific, such as the magus spell combat ability which says "he can make all of his attacks with his melee weapon," which was later clarified in an FAQ to mean "as many weapon attacks as you would normally be able to make with a full attack."</p>
<p>We on the design team aren't sure that treating those three terms differently helps the game or makes it easier to learn or play. We also think that allowing martial characters to benefit more often from <i>haste</i> is a good thing.</p>
<p>So, in the interest of having the rules be less confusing, we're going to make some changes to recent rulings and see how it plays out.
<br />
</blockquote><p>Sure, the thread's title talks about Haste, and Haste is the example he uses with Spell Combat and Pounce, but the actual stuff he wrote in Post #1 says what's really going on: <b>the design team is considering treating all three types of "full attack" as being the same thing. Period.</b>
<p>Haste is only one, the first one, of the many ways this new approach can impact the game.</p>
<p>Just because Post #1 focuses on Haste doesn't mean the new approach to "full attack" is limited to Haste.</p>
<p>So in light of SKR's FULL post and the discussion therein, it seems that there is now no doubt that EVERYTHING you can do with a full attack can also be applicable to Spell Combat because now it is just a full attack in every sense of the word (since they're all being treated as synonyms).</p>It doesn't seem to hard to extrapolate from SKR's first post in this thread:
Sean K Reynolds wrote:Specifically for this conversation, we're talking about the term "full attack." Some rule elements such as haste say "when making a full attack action." Other rule elements such as pounce say "it can make a full attack." And in some cases it's even less specific, such as the magus spell combat ability which says "he can make all of his attacks with his melee weapon," which was later clarified...DM_Blake2013-09-12T18:07:44ZRe: Forums: Rules Questions: Design team comment about haste and full attacksArtanthos (alias of Michael Sumrall)https://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1262013-09-12T17:40:29Z2013-09-12T17:40:29Z<p>@Felix: I keep advocating an errata changing Spell Combat to a full attack action due to those issues. It is a much more elegant solution than trying to FAQ how Spell Combat interacts with every situation related to action type.</p>@Felix: I keep advocating an errata changing Spell Combat to a full attack action due to those issues. It is a much more elegant solution than trying to FAQ how Spell Combat interacts with every situation related to action type.Artanthos (alias of Michael Sumrall)2013-09-12T17:40:29ZRe: Forums: Rules Questions: Design team comment about haste and full attacksFelix Gaunthttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1252013-09-12T16:04:07Z2013-09-12T16:04:07Z<p>Ugh, so bizarre. It seems pretty straight forward to me, Spell Combat is basically TWF with a spell. Can you Fight Defensively while TWF? Yes. There's your answer, don't think we need a bazillion posts and 100's of pages to figure that out. lol </p>
<p>Also if you're going to do it for something you should be doing it for other (similar) stuff, this whole exception thing can become tedious for both the PFS leadership as well as GMs and Players. Oh yeah so you're doing this, so then it works, but not if you do this or this, but yes if you do this, but if you do this AND this then it won't work, but if you do this and THIS then it'll work. Gaaaaahhhh my head hurts!</p>
<p>I like PFS and all but it starts to get cumbersome when you gotta have the powers that be adjudicate every little nuance, please let's just use common sense, make a decision and stick with it. I was actually surprised that Spell Combat didn't work with Haste, if anyone had tried to do it in my games I'd say "Sure, knock yourself out." Why? Because it makes sense, and I like sense it makes me happy. :)</p>Ugh, so bizarre. It seems pretty straight forward to me, Spell Combat is basically TWF with a spell. Can you Fight Defensively while TWF? Yes. There's your answer, don't think we need a bazillion posts and 100's of pages to figure that out. lol
Also if you're going to do it for something you should be doing it for other (similar) stuff, this whole exception thing can become tedious for both the PFS leadership as well as GMs and Players. Oh yeah so you're doing this, so then it works, but not...Felix Gaunt2013-09-12T16:04:07ZRe: Forums: Rules Questions: Design team comment about haste and full attacksharzerkatzehttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1242013-09-12T15:50:15Z2013-09-12T15:50:15Z<div class="messageboard-quotee">Felix Gaunt wrote:</div><blockquote> I see no reason why one wouldn't be able to Fight Defensively while in Spell Combat, I've actually never ever ever seen or heard anyone state otherwise. Weird why it would even be a question. Isn't this thread about Haste and Full Attacks, how did we even get into the Fight Defensively part? lol </blockquote><p>That's just what the design team is discussing now according to SKR: Are there balance concerns regarding treating spell combat as a full-attack action. Haste has been answered, that part is finished. But SKR says now they are thinking about widening the definition, so that Haste isn't another special case, but simply works like everything else: With a normal full-attack, which spell combat may become. So the discussion has shifted from Haste to other things possible in a full-attack action, like fighting defensively.
<p>I persoanally hope for the outcome that spell combat becomes a true full-attack action. It would be so much easier than treating it as almost one, with one ruling for Haste (can be used with spell combat, although it demands a full-attack) and another for e.g. fight defensively (cannot be used with spell combat, because it demands a full-attack action). </p>
<p>But we'll have to wait for what they decide.</p>Felix Gaunt wrote:I see no reason why one wouldn't be able to Fight Defensively while in Spell Combat, I've actually never ever ever seen or heard anyone state otherwise. Weird why it would even be a question. Isn't this thread about Haste and Full Attacks, how did we even get into the Fight Defensively part? lol
That's just what the design team is discussing now according to SKR: Are there balance concerns regarding treating spell combat as a full-attack action. Haste has been answered,...harzerkatze2013-09-12T15:50:15ZRe: Forums: Rules Questions: Design team comment about haste and full attacksFelix Gaunthttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1232013-09-12T15:39:57Z2013-09-12T15:39:57Z<p>I see no reason why one wouldn't be able to Fight Defensively while in Spell Combat (especially since it's supposed to be effecitvely like TWF), I've actually never seen or heard anyone state otherwise. Weird why it would even be a question. Isn't this thread about Haste and Full Attacks, how did we even get into the Fight Defensively part? lol</p>I see no reason why one wouldn't be able to Fight Defensively while in Spell Combat (especially since it's supposed to be effecitvely like TWF), I've actually never seen or heard anyone state otherwise. Weird why it would even be a question. Isn't this thread about Haste and Full Attacks, how did we even get into the Fight Defensively part? lolFelix Gaunt2013-09-12T15:39:57ZRe: Forums: Rules Questions: Design team comment about haste and full attacksBenn Roe (alias of Benjamin Roe)https://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1222013-09-12T15:28:22Z2013-09-12T15:28:22Z<p>I believe I have a relevant question. Again, I think this is a great ruling and it makes the rules as written conform to the way most new players would expect them to work. I get that all that's changing is the interpretation of the interaction of these abilities, but given that the intent is to minimize confusion and make things work as expected, how does the Dimensional Dervish feat fit into this? Dimensional Dervish explicitly calls out full-attack actions, and unlike <i>haste</i> it doesn't actually affect the number of attacks you would get when you full attack. There's currently no strict reading that would thus allow for combination of Dimensional Dervish and Spell Combat, even though most new players will still assume they work together. Is this intentional? It's a powerful combination, but also pretty difficult to get at reasonable levels. I'm not requesting that this combo be made legal, but I think it's a relevant question with regard to where the design team wants to draw the line. If they think this should be made to work for ease of reading, then maybe Spell Combat should just be changed explicitly to function as a full-attack. If they don't, and this line of thinking was only meant to extend to <i>haste</i>, then I think the ruling is spot-on and there aren't likely to be any unintended consequences.</p>I believe I have a relevant question. Again, I think this is a great ruling and it makes the rules as written conform to the way most new players would expect them to work. I get that all that's changing is the interpretation of the interaction of these abilities, but given that the intent is to minimize confusion and make things work as expected, how does the Dimensional Dervish feat fit into this? Dimensional Dervish explicitly calls out full-attack actions, and unlike haste it doesn't...Benn Roe (alias of Benjamin Roe)2013-09-12T15:28:22ZRe: Forums: Rules Questions: Design team comment about haste and full attacksSean K Reynolds (Contributor)https://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1212013-11-04T19:28:25Z2013-09-11T20:50:40Z<p>All of the FAQs involving <i>haste</i> have been updated to mention this ruling, if relevant to the FAQ in question.</p>All of the FAQs involving haste have been updated to mention this ruling, if relevant to the FAQ in question.Sean K Reynolds (Contributor)2013-09-11T20:50:40ZRe: Forums: Rules Questions: Design team comment about haste and full attacksStreamOfTheSkyhttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1202013-09-11T20:49:16Z2013-09-11T20:49:16Z<p>So, have the FAQs stating otherwise been updated or temporarily withdrawn? I don't play in it, so doesn't affect me, but I imagine those with Magi in PFS would need more than a forum post to prove that their Magus can use haste with Spell Combat.</p>So, have the FAQs stating otherwise been updated or temporarily withdrawn? I don't play in it, so doesn't affect me, but I imagine those with Magi in PFS would need more than a forum post to prove that their Magus can use haste with Spell Combat.StreamOfTheSky2013-09-11T20:49:16ZRe: Forums: Rules Questions: Design team comment about haste and full attacksNefreethttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1192013-09-12T20:03:59Z2013-09-11T14:57:06Z<div class="messageboard-quotee">Rasief wrote:</div><blockquote>just wanted to be sure, so haste + spell combat + spellstrike allow me to make two additional attacks (of course using a touch spell), nice combo. </blockquote><p>8th Level Magus BAB: +6/+1
</p>
With <i>Haste</i>: +7/+7/+2
<br />
With Spell Combat: +4/+4/-1 (assuming you're casting a touch spell)
<br />
With <i>Haste</i> and Spell Combat: +5/+5/+5/+0</p>Rasief wrote:just wanted to be sure, so haste + spell combat + spellstrike allow me to make two additional attacks (of course using a touch spell), nice combo.
8th Level Magus BAB: +6/+1
With Haste: +7/+7/+2
With Spell Combat: +4/+4/-1 (assuming you're casting a touch spell)
With Haste and Spell Combat: +5/+5/+5/+0Nefreet2013-09-11T14:57:06ZRe: Forums: Rules Questions: Design team comment about haste and full attacksArtanthos (alias of Michael Sumrall)https://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1182013-09-11T14:47:18Z2013-09-11T14:47:18Z<div class="messageboard-quotee">Kolokotroni wrote:</div><blockquote> I just want to say thanks toe Sean and the rest of the design team for taking the time to work on this and other Faqs and existing game rules. I know that this sort of stuff doesnt actually make paizo money (at least not as directly as working on a new book). So thank you for taking time out of your day(s) to work on this and other issues in the game. It shows you care not just about the bottom line, but about the health and wellbeing of the system and the community at large. Keep up the good work. </blockquote><p>A good relationship with your customers is always good for business.
<p>Paizo has one of the best relationships with it's customer base that I have ever seen. </p>
<p>And thank again Sean for helping resolve these issues.</p>Kolokotroni wrote:I just want to say thanks toe Sean and the rest of the design team for taking the time to work on this and other Faqs and existing game rules. I know that this sort of stuff doesnt actually make paizo money (at least not as directly as working on a new book). So thank you for taking time out of your day(s) to work on this and other issues in the game. It shows you care not just about the bottom line, but about the health and wellbeing of the system and the community at...Artanthos (alias of Michael Sumrall)2013-09-11T14:47:18ZRe: Forums: Rules Questions: Design team comment about haste and full attacksRasiefhttps://paizo.com/threads/rzs2q57r&page=3?Design-team-comment-about-haste-and-full-attacks#1172013-09-11T14:05:41Z2013-09-11T14:05:41Z<div class="messageboard-quotee">Artanthos wrote:</div><blockquote><p> The most recent FAQ should be all you need to demonstrate that <i>Haste</i> works with Spell Combat.</p>
<p>Even without <i>Haste</i>, you were already capable of using Spell Combat + Spell Strike to attack with +12/+12/+7, assuming you were casting a touch spell. </blockquote><p>Thanks, that was what I thought, just wanted to be sure, so haste + spell combat + spellstrike allow me to make two additional attacks (of course using a touch spell), nice combo.Artanthos wrote:The most recent FAQ should be all you need to demonstrate that Haste works with Spell Combat.
Even without Haste, you were already capable of using Spell Combat + Spell Strike to attack with +12/+12/+7, assuming you were casting a touch spell.
Thanks, that was what I thought, just wanted to be sure, so haste + spell combat + spellstrike allow me to make two additional attacks (of course using a touch spell), nice combo.Rasief2013-09-11T14:05:41Z