What do you want, but no one has made?


Product Discussion

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MMCJawa wrote:

I would like to see much more fleshed out planar material. For Pathfinder, we only have the Books of the Damned series and Book of the Righteous, plus the 3.5 Great Beyond book. The first examples are very specific and mostly focus on specific denizens of the planes, while a 64 page book is just too small to adequately cover all the planes in any detail.

A third party product that could really flesh out the planes and provide new planes and their denizens would be awesome. Dark Roads and Golden Hells was a great start, but mostly focused on very specific new planes, and didn't really touch on other parts of the cosmology. So more books like this would be appreciated.

Coliseum Morpheuon (is on the Plane of Dreams), it is supported by the Faces of the Tarnished Souk Series and the Down the Rabbit Hole adventure plus another adventure in Adventure Quarterly by Matt Banach.


Aaron Bitman wrote:

I'd especially like to see some monstrous races, usable for PCs, with paragon classes. I'd particularly like to see playable fey and outsiders (notably celestials and genie-like creatures).

I know that zerzix has been working hard on a "Savage Species" conversion, but I think that those races are overpowered. Being able to use an ability at will might be unbalanced. But I'd love a monstrous paragon class can give you lots of abilities (extraordinary, spell-like, or supernatural), usable only so many times per day for balance. I'd also love for those races to appear bizarre. (For instance, the fey could be Tiny, the celestial could sprout wings at a certain level, the genie could look monstrous from the start, and so on.)

Oh. And I'd also like to see PFRPG conversions of the Sha'ir and Hakima classes from Al-Qadim (perhaps with name changes if there's a copyright issue).

You might check out "In The Company of" series we have covered a number of monstrous races Giants, Minotaurs, Gargoyles, with full 1st-20th level paragon classes and are working on Fey and Medusa right now (Medusa is in editing).


Little Red Goblin Games wrote:

Now that I am actually awake:

Heroes of the West

Ooh that looks cool. Do you guys have plans on expanding out the setting more?


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I've not read through everything, so apologies if I missed someone else asking for this, but I think a sort of Advanced Adversaries book would be cool(name brought up in another thread). Basically the book would be a collection of monstrous opponents who commonly have class levels with stat blocks written up at various levels. Like you could have an Ogre barbarian written up with different fully made stat blocks for the ogres with between 1 and 10 levels of barbarian, or even 1-20 though that would be a lot of stat blocks.


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@idilippy: Are you aware of the 100% Crunch line?


1 person marked this as a favorite.

Lightsabers and speeders


Aaron Bitman wrote:
@idilippy: Are you aware of the 100% Crunch line?

I was not aware, no, thanks for bringing them up! It doesn't look exactly like what I talked about but it's pretty close. I am not a huge fan of having to buy a separate pdf for each type of monster, there are a lot of different monsters and I'd love a product with more monsters and less individual examples of each type (I don't think I'll ever need 45 distinct goblins for example). I could see myself picking up one or two for sure though. Liches maybe, always awesome to have unique complicated monsters like liches fully written out.


Odraude wrote:
Little Red Goblin Games wrote:

Now that I am actually awake:

Heroes of the West
Ooh that looks cool. Do you guys have plans on expanding out the setting more?

The book itself is not a setting book. It's a source book which dives into some classes, feats, and equipment suitable for the new world.

We decide what to work on next based on two things: where is the interest and what sold the best? Normally they are the same thing.


Little Red Goblin Games wrote:
Odraude wrote:
Little Red Goblin Games wrote:

Now that I am actually awake:

Heroes of the West
Ooh that looks cool. Do you guys have plans on expanding out the setting more?

The book itself is not a setting book. It's a source book which dives into some classes, feats, and equipment suitable for the new world.

We decide what to work on next based on two things: where is the interest and what sold the best? Normally they are the same thing.

Hopefully this sold well! I know I certainly bought it!


Spread it around :-)
The more people who buy it, the better case I can make to the team and our biz manager to work on another :D


Themed Pawn sets....

Goblin horde, Necromancer and Minions, Bandits, knightly orders, and so on.

President, Jon Brazer Enterprises

MMCJawa wrote:

I would like to see much more fleshed out planar material.

A third party product that could really flesh out the planes and provide new planes and their denizens would be awesome.

Might I suggest the Shadowsfall series of books. This series details the Plane of Shadows in exciting and terrible detail. Also, the Book of Beasts: Monsters of the Shadow Plane details the destructive monsters therein.

All of these books are very highly rated, almost always 5 stars, by anyone that took a few moments to write a review.

President, Jon Brazer Enterprises

Silent Saturn wrote:
I'd really like is a Codex of environmental hazards, traps, freak natural disasters, couriers bearing bad news, chase scenes, intelligent magic weapons with complex agendas, magical diseases, skill-check challenges, haunts, cursed treasure, and whatever else you can think of-- all CR-rated and accompanied by a list of suggestions as to where and why a group of adventurers might encounter them.

Might I recommend:

Riyal's Research: Traps,

Riyal's Research: Haunts,

Book of the Faithful: The Worshipping Swords, a book all about intelligent magic items with a religious flare.


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Little Red Goblin Games wrote:

Spread it around :-)

The more people who buy it, the better case I can make to the team and our biz manager to work on another :D

I'll certainly try, though I'm probably one of two people among my group that buys 3PP or even GMs.


Tiny Coffee Golem wrote:
Lightsabers and speeders

Those are the easy pieces...


Dale McCoy Jr wrote:
MMCJawa wrote:

I would like to see much more fleshed out planar material.

A third party product that could really flesh out the planes and provide new planes and their denizens would be awesome.

Might I suggest the Shadowsfall series of books. This series details the Plane of Shadows in exciting and terrible detail. Also, the Book of Beasts: Monsters of the Shadow Plane details the destructive monsters therein.

All of these books are very highly rated, almost always 5 stars, by anyone that took a few moments to write a review.

Yeah I was going to mention this...got the Monsters of the Shadow Plane over the summer, and am looking forward to the campaign setting book.


I want deity-level play.

We've already got beginner demigod support, both official and third-party, but I want to take it to the last level. I want my characters to transcend mortal shells and find themselves in new and immaculate statblocks. I want to spend a thousand years wrestling a snake made of fire and shadow. I want to play politics in the courts of Heaven and Hell. I want to found a religion and compete with other faiths on an equal basis. I want to fight things from so far beyond reality that no mortal being must ever be allowed to realize they exist. I want to be an important voice in tense summit meetings involving Asmodeus, Charon, and Sarenrae (or her non-union third-party equivalent).

...can you and your associates arrange that for me, Mr. Morden? :)


Evil Midnight Lurker wrote:

I want deity-level play.

We've already got beginner demigod support, both official and third-party, but I want to take it to the last level. I want my characters to transcend mortal shells and find themselves in new and immaculate statblocks. I want to spend a thousand years wrestling a snake made of fire and shadow. I want to play politics in the courts of Heaven and Hell. I want to found a religion and compete with other faiths on an equal basis. I want to fight things from so far beyond reality that no mortal being must ever be allowed to realize they exist. I want to be an important voice in tense summit meetings involving Asmodeus, Charon, and Sarenrae (or her non-union third-party equivalent).

...can you and your associates arrange that for me, Mr. Morden? :)

I think I'd be tempted to borrow ideas from the old D&D Immortals boxed set, or the later Wrath of the Immortals. Either of those might be worth a look if you want to try and homebrew something while you wait for a 3PP to fill the niche :)

There's also Mongoose's Book of Immortals for 3.5, but I'm not too familiar with it so I can't say how easy it'd be to plug into Pathfinder.

(And I'm sure they can, but the whole head on pike thing may have them a bit more reluctant to offer that kind of service nowadays ;) )


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EML, nice Babylon 5 reference.


Evil Midnight Lurker wrote:
I want deity-level play.

I don't understand this. To me I don't understand the need or desire to play at this level. To me at this point it is a pure math / numbers games (for example my fireball at deity level does 6d6 + infinity damage?) I don't see the excitement in a game like that. Can you tell me what you find interesting at that level, because I feel maybe I am missing something?


I want a shapeshifter that isn't based heavily on arcane spellcasting, and isn't a major bookkeeping hassle with partial shifts per day and keeping track of everything you have ever seen. Something that can turn into a troll and actually have the regen, or into a small dragon and have the breath weapon.

The best I have seen so far is the old 3.5 shapechange spells, they added bonus HP and gave a list of powers available with the spell. I played a sorceress with the list of dragonblooded feats (played as racial memory coming out) and these spells were the bread and butter of the concept.

Heck, even updating (and expanding upon) those spells for Pathfinder would be great.


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LMPjr007 wrote:
Evil Midnight Lurker wrote:
I want deity-level play.
I don't understand this. To me I don't understand the need or desire to play at this level. To me at this point it is a pure math / numbers games (for example my fireball at deity level does 6d6 + infinity damage?) I don't see the excitement in a game like that. Can you tell me what you find interesting at that level, because I feel maybe I am missing something?

It's also impossible under this system to do right.

For me, to do it right you'd almost have to have a diceless system.

I've worked on one bit by bit over the years in search of the "god game" that works.

The system already breaks down at high levels. I honestly can't imagine how a god game would possibly work without severe changes to it to the point where it ceases to be d20.


LMPjr007 wrote:
Evil Midnight Lurker wrote:
I want deity-level play.
I don't understand this. To me I don't understand the need or desire to play at this level. To me at this point it is a pure math / numbers games (for example my fireball at deity level does 6d6 + infinity damage?) I don't see the excitement in a game like that. Can you tell me what you find interesting at that level, because I feel maybe I am missing something?

About a year or two back we actually toyed with the idea of doing another Legendary Levels book which would focus on beyond 30th level play. We actually included the concept of ∞ in stats. That would have been the main focus.

It... hurt our brain and we decided we were not that masochistic.


Doc_Outlands wrote:
Tiny Coffee Golem wrote:
Lightsabers and speeders
Those are the easy pieces...

And yet....


LMPjr007 wrote:
Evil Midnight Lurker wrote:
I want deity-level play.
I don't understand this. To me I don't understand the need or desire to play at this level. To me at this point it is a pure math / numbers games (for example my fireball at deity level does 6d6 + infinity damage?) I don't see the excitement in a game like that. Can you tell me what you find interesting at that level, because I feel maybe I am missing something?

It's not about the numbers at all. The numbers can be at whatever scale you want them to be.

It's about the scope.


Little Red Goblin Games wrote:
LMPjr007 wrote:
Evil Midnight Lurker wrote:
I want deity-level play.
I don't understand this. To me I don't understand the need or desire to play at this level. To me at this point it is a pure math / numbers games (for example my fireball at deity level does 6d6 + infinity damage?) I don't see the excitement in a game like that. Can you tell me what you find interesting at that level, because I feel maybe I am missing something?

About a year or two back we actually toyed with the idea of doing another Legendary Levels book which would focus on beyond 30th level play. We actually included the concept of ∞ in stats. That would have been the main focus.

It... hurt our brain and we decided we were not that masochistic.

"Strength: aleph-null, Dexterity: aleph-one," that sort of thing?


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I want a supplement to be able to play sentient objects as PC races - not so much "warforged" as "I'm a walking, talking couch."

I'd say deity-level play, but I think that's already been done about as well as can be for the d20 System (having an ability score of "infinite" is included, there).


Evil Midnight Lurker wrote:
Little Red Goblin Games wrote:
LMPjr007 wrote:
Evil Midnight Lurker wrote:
I want deity-level play.
I don't understand this. To me I don't understand the need or desire to play at this level. To me at this point it is a pure math / numbers games (for example my fireball at deity level does 6d6 + infinity damage?) I don't see the excitement in a game like that. Can you tell me what you find interesting at that level, because I feel maybe I am missing something?

About a year or two back we actually toyed with the idea of doing another Legendary Levels book which would focus on beyond 30th level play. We actually included the concept of ∞ in stats. That would have been the main focus.

It... hurt our brain and we decided we were not that masochistic.

"Strength: aleph-null, Dexterity: aleph-one," that sort of thing?

Yeah, something akin to that.

Our Legendary Levels has rules on becoming and fighting a deity.


I see a lot of ideas here that I myself would love to see published.

I can't give you my real name right now (and please don't spoil it for us if you know), but I wanted to let you know I am part of a group of designers working on the following items with third party publishers, including one well-known publisher and one new company.

First, I am part of the design team for a project called The Unhallowed. Check out our announcements here on the Paizo boards, and on Facebook, or over at theunhallowed.com for the reveals of our amazing team of writers and designers, as well as connections to our October kickstarter. If you want a setting that focuses on evil characters, heroic characters in a dark timeline, and multiple fantasy horror themes. We think if you miss Ravenloft, or want to see mechanics for madness, insanity and disease expanded, you'll want to take a long look at our kickstarter.

Plus, we have some amazing backer and stretch goals from well-loved Pathfinder luminaries, including a chance to play in a dinner game hosted by THREE winners at different Iron GM events!

Some of these same writers are busy working on a supplemental book for constructs. Included will be new constructs and half-construct races. The book will appeal to dispassionate GMs who want to murdify characters with over a dozen new golems, plus special rules to spruce up those poor constructs that are denied the use of feats and skills. Finally, said GMs are going to LOVE, LOVE, LOVE our take on legendary and mythic golem concepts. In fact, we're actually going to have a Love Golem. Let me just tell you, these abstract constructs are amazing ideas.

Players are not going to love those golems. Those golems are going to push their limits. But players will love the chance to play our golem races, takes feats and modifications for their construct or half-construct PCs, and experiment with the class archetypes intended to give extra flavor for construct PCs.

So, I can promise you, if you want focused horror themes, a new Pathfinder setting, or to play with expanded construct rules on either side of the GM's screen, there's exciting new material coming for you. WHile you're waiting, go check out The Unhallowed kickstarter page and say hello. The design team is looking to talk Four Horsemen smack, or take your input on what you want in a new Pathfinder horror setting.


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LMPjr007 wrote:
Evil Midnight Lurker wrote:
I want deity-level play.
I don't understand this. To me I don't understand the need or desire to play at this level. To me at this point it is a pure math / numbers games (for example my fireball at deity level does 6d6 + infinity damage?) I don't see the excitement in a game like that. Can you tell me what you find interesting at that level, because I feel maybe I am missing something?

It's really just another step up in scope such as moving from monster-fighting dungeon-orientated games to army-fighting kingdom-running games to demigod-fighting cross-planar games.

So now you're a god, but just as you start to get used to your omnipotence you find it's not that simple after all. There's other deities too, and a political system to work within, and mortals to use as pawns in the giant game.

There's a problem down in the mortal world that threatens to upend your plans, but you can't simply fly down and zap it out of the way because that'll invoke similar responses from opposing deities. There are rules to work within: perhaps you have to temporarily take the form of a mortal-level avatar to orchestrate things.

What about your power source? You don't have infinite power, it usually comes from your worshippers, and you have to compete with the other deities for their attention. How much of your power do you pour back into helping those worshippers to maintain your power base, how much do you have left?

Then there's your "home", whatever that is within the cosmology you're using. Where before you had a stronghold, now perhaps you have your own home plane you can pour energy into to construct. Perhaps you decide to play with inventing new life forms there.

It's not about how much damage you can do. Combat tends to take a back seat to roleplaying and politics (although there's always the option of rolling those 100d20 for damage for people that prefer that kind of thing). Death isn't really a problem any more, as you're can probably re-form back at some home location if your physical shell is destroyed, but that in itself can be a setback allowing your opponents to grab more power while you are incapacitated.

Huh. And now I just talked myself into adding this onto my to-do list of systems to look at writing.


More / more interesting options for ranged combat.

Currently, volley archers are king of the hill and nothing else is even remotely on par with them.

Throwing is massively nerfed from 3E (lack of Master Thrower and Bloodstorm Blade; Far Shot doesn't give double range increment now; no means of making attack/damage single-stat based; splash weapons got beaten down really badly in multiple places; the only option for using the same thrown weapon for all attacks takes the same body slot as all physical stat increases do which only compounds the needing Str *and* Dex thing further...).

Warlock is non-existent (I saw some 3rd party "warlock," but he just seems like he spams weak 1st level wizard school powers) and Alchemist with its sharply limited bombs per day is a poor substitute.

There is no Binder nor Dragon Shaman or Dragonfire Adept to pump out Su energy attacks or breath weapons.

Ranged sneak attack got utterly gutted by pathfinder to the point where it's now VERY hard to pull off reliably.

"Scout" is now a rogue archetype that can only ever do the "big damage" (quotes because a single sneak attack per round isn't even impressive) once/round, there is no actual ranged skirmisher class anymore. Except for mounted archery, I suppose. But that's not always a viable option due to size/environment issues.

There's also nothing like magic of incarnum to gain manticore quills or acidic jets and whatnot.

The closest ranged combat gets to interesting beyond the rapid shotting volley archer is soulknife/soulbolt builds that get some minor battlefield control options tacked onto their attacks via blade skills. And they still do volley style, because it's better than any other alternative like psionic shot by a long shot.

So...some ranged classes that have a shtick other than "stand mostly still and rapid shot again and again and again!" that are still actually decent would be nice.
A true ranged skirmisher class with big single attack damage or at least the ability to move and full attack. I have this, but in retrospect I think it's still too underpowered.
Or someone who's not a caster but has lots of battlefield control options.
Maybe a guy focused entirely around using Su telekinetic abilities for combat and various other utility uses.
Or an archetype that makes thrown weapon use decent again. **cough* ;)


idilippy wrote:
I've not read through everything, so apologies if I missed someone else asking for this, but I think a sort of Advanced Adversaries book would be cool(name brought up in another thread). Basically the book would be a collection of monstrous opponents who commonly have class levels with stat blocks written up at various levels. Like you could have an Ogre barbarian written up with different fully made stat blocks for the ogres with between 1 and 10 levels of barbarian, or even 1-20 though that would be a lot of stat blocks.

Not entirely class levels but it is what your looking for, we are doing a new line 20 Variant Foes.

The first up is 20 Variant Foes: Red Dragons with CRs from 3-30


I just saw that today, and while it isn't quite the same I have added to my "save for later" pile to be picked up! I love the work Rite Publishing does, the #30 series and 101 series are both especially fantastic and I've made great use of the book of Monster Templates. If I had one complaint it would be that y'all put out far too many awesome sounding products and I can't quite justify budgeting to buy every one of them. I'm definitely interested in the 20 Variant Foes line and am looking forward to seeing what other monsters y'all give this treatment to.


Oceanshieldwolf wrote:
DungeonmasterCal wrote:
Paladins or "holy warriors" of the seven remaining alignments.

I know you've already seen these DM Cal, but others might be interested - Pathfinder conversions of the seven alternate alignment Paladins from Dragon Magazine Issue #106 - that's right, the 1e article from bak-in-tha-day that blew paladins out of their stodgy baked-on undergarments of supercilious civility and hidebound equipment restrictions, updated and lovingly converted to Pathfinder. The thread includes a link to Bardess' conversions of later alternate alignment Paladins as well...

Alternate Alignment Paladins

Just now saw this. I can't believe I forgot about that thread. Heck, I commented in it!

Thanks!


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Don't know if anyone has posted this idea or not but I would like to have a book of pre-gen dialogue.

It could have like different types of NPC's listed like "Mysterious Stranger" and a few different lines of dialogue that the GM could use as a jumping off point.


Evil Midnight Lurker wrote:

I want deity-level play.

We've already got beginner demigod support, both official and third-party, but I want to take it to the last level. I want my characters to transcend mortal shells and find themselves in new and immaculate statblocks. I want to spend a thousand years wrestling a snake made of fire and shadow. I want to play politics in the courts of Heaven and Hell. I want to found a religion and compete with other faiths on an equal basis. I want to fight things from so far beyond reality that no mortal being must ever be allowed to realize they exist. I want to be an important voice in tense summit meetings involving Asmodeus, Charon, and Sarenrae (or her non-union third-party equivalent).

...can you and your associates arrange that for me, Mr. Morden? :)

It has been done.

D&D Immortals boxed set printed in 1986. (The Gold Box Set)


A great breakfast sandwich... I am sitting here hungry as hell. :P


Excellent idea, Serrah Tay! I am off to scout the kitchen!


Weslocke wrote:
Evil Midnight Lurker wrote:

I want deity-level play.

We've already got beginner demigod support, both official and third-party, but I want to take it to the last level. I want my characters to transcend mortal shells and find themselves in new and immaculate statblocks. I want to spend a thousand years wrestling a snake made of fire and shadow. I want to play politics in the courts of Heaven and Hell. I want to found a religion and compete with other faiths on an equal basis. I want to fight things from so far beyond reality that no mortal being must ever be allowed to realize they exist. I want to be an important voice in tense summit meetings involving Asmodeus, Charon, and Sarenrae (or her non-union third-party equivalent).

...can you and your associates arrange that for me, Mr. Morden? :)

It has been done.

D&D Immortals boxed set printed in 1986. (The Gold Box Set)

I know, I bought it when it was new. I want one that fits Pathfinder a bit better, though. :)


SquishyPoetFromBeyondTheStars wrote:

Don't know if anyone has posted this idea or not but I would like to have a book of pre-gen dialogue.

It could have like different types of NPC's listed like "Mysterious Stranger" and a few different lines of dialogue that the GM could use as a jumping off point.

Not sure I understand this? You want pre-gen NPCs along with topics they can talk with the PCs about?


Tiny Coffee Golem wrote:
Doc_Outlands wrote:
Tiny Coffee Golem wrote:
Lightsabers and speeders
Those are the easy pieces...
And yet....

So if I (for an example) write a book that takes magic items and tweaks & reskins them as technological marvels, you'd jump all over it? I've seen *some* sci-fi stuff done with the gadgets feeling more like discrete pieces, rather than being part of an integrated system.

But what are the gadgets without a setting?


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I would like to see a druid/witch cross either done as an archetype, or a full blown class, done in a Witch Doctor theme.

Edit: Probably should mention this isn't my idea. I saw someone comment on it in the advanced class guide discussion and is something I would really like to see.


My wish list:

A Scythe that doubles as a rifle and can expend ammo to force threaten a critical on any melee attack roll or let you move up to 20' either as a swift action or in the opposite direction of the target of a ranged attack.

A Rapier that doubles as a revolver that loads touch spells that grant use of spellstrike instead of bullets.

A Kusarigama that doubles as a pistol and can expend ammo to make a Whirlwind Attack or force a critical hit on a single reach melee attack.

A pair of Cestus that double as Shotguns and can expend ammo to force threaten on any melee roll or bull rush without provoking, though you don't move with the target. Alternatively, expend ammo to charge a target without taking an AC penalty.

Sczarni

StreamOfTheSky wrote:

More / more interesting options for ranged combat.

Currently, volley archers are king of the hill and nothing else is even remotely on par with them.

I suspect Gunslingers were an attempt at this, seeing as how their deeds let them do things a fighter or ranger can't. Since firearms take so long to reload and reward you for staying close to the target, the idea was (likely) that gunslingers would be the "skirmisher" you're talking about--- constantly repositioning and firing.

Trouble is, Gunslingers are still just volley archers-- they just have to spend more resources getting their reload speed down. I second that I'd like to see a class, or at least archetype, that focuses on ranged combat without relying on Rapid Shot.

Contributor

Kitsune Knight wrote:

I would like to see a druid/witch cross either done as an archetype, or a full blown class, done in a Witch Doctor theme.

Edit: Probably should mention this isn't my idea. I saw someone comment on it in the advanced class guide discussion and is something I would really like to see.

Post that desire on this thread:

The Ultimate Witch &Warlock.

Contributor

1 person marked this as a favorite.
Dale McCoy Jr wrote:
MMCJawa wrote:

I would like to see much more fleshed out planar material.

A third party product that could really flesh out the planes and provide new planes and their denizens would be awesome.

Might I suggest the Shadowsfall series of books. This series details the Plane of Shadows in exciting and terrible detail. Also, the Book of Beasts: Monsters of the Shadow Plane details the destructive monsters therein.

All of these books are very highly rated, almost always 5 stars, by anyone that took a few moments to write a review.

I'm going to add to the comments of coolness on this. :)

I've dabbled a bit in that playground with JBE's Umbral Kobold book, and it's a fun setting (both the Shadow Plane as a whole, and the particular take on it that exists in Shadowsfall).

Contributor

1 person marked this as a favorite.
MMCJawa wrote:
I would like to see much more fleshed out planar material.

:D Likewise!

Sczarni

SquishyPoetFromBeyondTheStars wrote:

Don't know if anyone has posted this idea or not but I would like to have a book of pre-gen dialogue.

It could have like different types of NPC's listed like "Mysterious Stranger" and a few different lines of dialogue that the GM could use as a jumping off point.

This would probably be one of the chapters in that "non-combat Bestiary" I mentioned earlier. Though a creative author certainly could flesh it out into an entire book of its own...

Liberty's Edge

Kitsune Knight wrote:

I would like to see a druid/witch cross either done as an archetype, or a full blown class, done in a Witch Doctor theme.

Edit: Probably should mention this isn't my idea. I saw someone comment on it in the advanced class guide discussion and is something I would really like to see.

Might I suggest that you take a look at the Expanded Shaman from Kobold Press. A druid/witch cross is a perfect way to describe the shaman class! Heck, there is even a shaman archetype CALLED the which doctor included! :)


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Marc Radle wrote:

Might I suggest that you take a look at the Expanded Shaman from Kobold Press. A druid/witch cross is a perfect way to describe the shaman class! Heck, there is even a shaman archetype CALLED the which doctor included! :)

WHICH Doctor is the WITCH Doctor, Marc? :P

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