Yethazmari

Famine-Unhallowed's page

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We'll have free NPCs you can print at theunhallowed.com. We'll also include iconic PCs that are in part designed by backers at the full retail ($150) level. Several of these iconics will become important NPCs and/or showcase new archetypes designed with our diverse horror setting in mind.


I see a lot of ideas here that I myself would love to see published.

I can't give you my real name right now (and please don't spoil it for us if you know), but I wanted to let you know I am part of a group of designers working on the following items with third party publishers, including one well-known publisher and one new company.

First, I am part of the design team for a project called The Unhallowed. Check out our announcements here on the Paizo boards, and on Facebook, or over at theunhallowed.com for the reveals of our amazing team of writers and designers, as well as connections to our October kickstarter. If you want a setting that focuses on evil characters, heroic characters in a dark timeline, and multiple fantasy horror themes. We think if you miss Ravenloft, or want to see mechanics for madness, insanity and disease expanded, you'll want to take a long look at our kickstarter.

Plus, we have some amazing backer and stretch goals from well-loved Pathfinder luminaries, including a chance to play in a dinner game hosted by THREE winners at different Iron GM events!

Some of these same writers are busy working on a supplemental book for constructs. Included will be new constructs and half-construct races. The book will appeal to dispassionate GMs who want to murdify characters with over a dozen new golems, plus special rules to spruce up those poor constructs that are denied the use of feats and skills. Finally, said GMs are going to LOVE, LOVE, LOVE our take on legendary and mythic golem concepts. In fact, we're actually going to have a Love Golem. Let me just tell you, these abstract constructs are amazing ideas.

Players are not going to love those golems. Those golems are going to push their limits. But players will love the chance to play our golem races, takes feats and modifications for their construct or half-construct PCs, and experiment with the class archetypes intended to give extra flavor for construct PCs.

So, I can promise you, if you want focused horror themes, a new Pathfinder setting, or to play with expanded construct rules on either side of the GM's screen, there's exciting new material coming for you. WHile you're waiting, go check out The Unhallowed kickstarter page and say hello. The design team is looking to talk Four Horsemen smack, or take your input on what you want in a new Pathfinder horror setting.


Shadowcat, what does "Toba" mean?


Good evening, all. Been out to Pluto for a little vacation. I love it there. Cold. Barren. Lonely. And room and board is way down since the place got downgraded from planet.

But that's not what I came to talk to you about. I came to introduce you to another good friend of mine. This acquaintance really knows how to bring the fun to a party. I confess, cometimes my victi— errrr...worshipers just sort of lounge around, conserving their energy, hoping someone else brings the beer and pretzels. But this One, well....some people know how to bring a little activity. Make some noise.

War might sound like a name you give to a massive violent conflict, but like my friend Pestilence, War is very misunderstood through history. I mean...if you're a human mortal, War is really your favorite Horseman. I deprive you of what you need to survive, until you die a slooow painful death. My boy Pestilence does things to you. He gives you things you didn't want, and kills you gruesomely, without the defiant dignity of starvation.

Death...well, Death is lazy. He just sits and waits for us to do all the work.

But War. That's your Horseman for sure. I mean, we are off finding new ways to kill you and everything that came before you or after you. But War, War gives you what you want. War lets you kill each other.

It's enough to make you crazy. So War is gonna talk about going crazy in the world of the Unhallowed, where your trusty Horsemen are creating rules for horror, madness, and despair for you next several player characters.

I'd talk to you about it, but The Road is on Netflix. Gods (meaning us), I love this movie.

So...you've waited long enough. And hopefully didn't eat anything while I was rambling on. Without further ado, please, drink a little barium and help me give a Warm welcome for....

Waaaaaaaaaaarr!


I love that we are getting encouragement, as well as eager advice from people who want to see us deliver a fantasy horror setting that will last. We know it's a tall order, but we are definitely working to creat a total package. We like the initial Eberron approach: mechanically, if it exists in Pathfinder, it exists in our developing world.

Having said that, we promise creepy moments of horror, "gotcha" revelations, gritty violence, darkly-complected villains, and more. The principle writers are in-character roleplayers who want to see the sorts of scary moments we will provide.

And we promise multiple ways for fans, backers, players and GMs to impact the stories. Though bringing light to a world in darkness is a hard thing, and the gauntlet will claim many lives.


There will absolutely be a small Player's Guide and GM guide to help your table run an effective, emotional horror game. We Horsemen don't like that fourth wall interruption where people take a bite of pizza and then talk to the vampire in the mists.

First, chew, swallow, then talk.

But also, we feel the pinnacle of fantasy roleplaying is character immersion. We know you can treat the Pathfinder game like a miniature wargame and make it all about combat and rules. And we don't judge that. If that's how you do fun, we will definitely have challenging encounters built to murdify your characters, and you'll enjoy overcoming those scenes.

But if you want what we think is the best game..talk in character. React to things as a flawed, mortal character would. Be afraid in character.

So we will have mechanics that try to help maintain that atmosphere without seeming forced on you.

As for a developed game world and guides to it, we will have a small guide for players and GMs as our first stretch goal for the initial AP. We will add material to that and develop a larger product as stretch and backer levels increase. And Of course, with sufficient demand after the KS, we will make that material and more available in a stand-alone world guide. And I think people will really enjoy the unique approach we are taking to developing our world.

Enough teasing for now. There's a crop somewhere that requires a plague of locusts.


Bow, mortals. We have come for your world and all the souls in i...

AHEM. Ack.

Sorry, folks. A little internal struggle of wills there. Much better now.

I am Famine. I am on the development and design team for The Unhallowed, where evil and hopelessness reign.

And FAMINE

Uh...yes. Yes. There will definitely be famine and starvation of many types. The world we're building aspires to be rich in multiple horror themes for your next several characters to enjoy. We will provide you with adventures and options that let you explore classic fantasy horror tropes, and of course add more. Whether gothic or Lovecraftian, gritty or poetic, if you want a spooky, sad story of hopelessness and evil, Unhallowed is for your table. We also intend to support our detailed realm with plenty of products for GMs and players alike, so be sure to support our kickstarter.

Or your throats will rot to dust.

Uh....yes. That's very helpful. Thank you.

Anyway...please help us keep the excitement going. This project will really please fans of Ravenloft, Lovecraft, or man-made horrors, and our adventure ideas and stretch goals are sure to get you more goodies from increasingly successful luminaries in Pathfinder design and fiction.

A common criticism of places like Planescape and Ravenloft is that there is no hope. Your PC does not make a difference. Why bother? I think it's important for a good horror setting to make your PCs feel the bottom has fallen out, the walls are closing in, and worse. However, some of you are going to want to shine a light in the bleak setting we are working on.

Good luck, fools! I foresee many soulstones in my—

Oookay. In the struggle to control my alter ego, I think it's best if I get back to work and let Famine do his thing. You and I can be friends out here, but in the world of Unhallowed...well....

But you do need hope, so you can build a third character to play in the world we are developing. Which is definitely going to murder or corrupt the first two.

BWAHAHAHAHA

Gulp. So...here to explain some of the exciting ideas we have to give you players, and your third characters, a little hope in affecting the outcome of the world is one of my best friends. We go back THOUSANDS of years. Please welcome your second Unhallowed mystery designer...

Pestileeeeeeeeeeeeeeeence!!