What do you want, but no one has made?


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Subject says it all.

Let's say someone was feeling ambitious and looking to start work on something. What products from a third party, AREN'T out there?


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A family-friendly Pathfinder AP that would be suitable to be played with kids aged 10-15 (perhaps as an "after-school extracurricular" offering)

Something to introduce younger players to the game, yet not "freak out" anybody (especially uptight parents).

That'd be nice (and useful for my line of work...)


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Paladins or "holy warriors" of the seven remaining alignments.


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Changing Man wrote:

A family-friendly Pathfinder AP that would be suitable to be played with kids aged 10-15 (perhaps as an "after-school extracurricular" offering)

Something to introduce younger players to the game, yet not "freak out" anybody (especially uptight parents).

That'd be nice (and useful for my line of work...)

As a fellow (assuming) teacher, I can relate. Though I get to work with older kids. Do you think an AP could survive without re-writes of current rules/classes? If not, where did the beginner box fall short?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Baked Ziti pizza. No one in my area makes it.


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DungeonmasterCal wrote:
Paladins or "holy warriors" of the seven remaining alignments.

We've done a chaotic aligned ani-paladin, a lawful aligned paladin, and a morally ambiguous paladin in our products (Also... a shadow one. Not evil, long story).


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An urban campaign setting released in instalments. One summary of the city followed by a series of sourcebooks on each neighbourhood/quarter.

Bonus points if each sourcebook includes a low level adventure set within that neighbourhood. No points if it isnt available in hardcopy.


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I've made a few things here and there, so I am a little hesitant to share. That said...

-A really good sci-fi/fantsy setting for Pathfinder. It Came From the Stars sort of bridges the gap, but I really want a system that covers space travel, alien worlds, and other tropes of the genre. At the same time I would like it to stay close to the Pathfinder system that I don't need to convert things backwards: sometimes people really do just want bards and barbarians in space.

-More classes. That's a pretty hefty request on my part; I adore them so much. And any kind will do, but to give you a bit more focus, I would like: a spontaneous caster for the witch, like a sage. Some sort of artist class, like a sculptor or painter with supernatural abilities. A cultist class that associates with a group of powerful outsiders for powerful abilities (like a warlock, though I want something without eldritch blast). A gladiator that isn't 'meh.' And a mob class, that lets you play a small group of angry people. I have homebrewed many of these to mixed sucess but the potential is there. I would avoid engineer like classes, paladin-wannabe's (trust me, there are enough variations if you look hard enough), new takes on martial artists, and not-cleric classes that totally are clerics.

-Alien Bestiaries. Bad on my part, as LRG has just made one, but I really wish People would make more bestiaries that break the mold. Often people try to fill their monster manuals with either creatures from/based off of real life, other games, and mythology. But my favorite bestiaries ever are the ones for Dark Sun that have so many made up nasties, and many of the iconic monsters of D&D were brand new things, like Beholders and illithids. I really want a bestiary that does things like this, and not just 'red orc, blue orc.'

-A book for playing dragons, akin to the 'In the Compnay of-' series by Rite Publishing.

-Laser guns and other such weapons. I recently bought a book titled '1001 Science Fiction Weapons.' It is glorious but a little lacking in making weapon types feel unique and without book marks is a pain to access. A Pathfinder release like this would be so awesome it isn't even funny.

-More options for race building

-A book of generic deities, to be dropped into any game

That covers everything I can think off. Things that I don't think we need are as follows.

-STEAMPUNK! No. Just no. I like the genre as much as anyone but in Pathfinder it has been tapped. Goblins in zeppelins and gnomes in mechs were interesting the first time it was done; not on the sixth time. This extends to clockwork teslapunk too. If you want a more techy take on a fantasy setting, seriously, why not take a stab at Pathfinder 1999 or even a Pathfinder cyberpunk game. Not saying ditch magic but imagine the arcane spell failure percentage for trying to text while cast fireball. Much more original.

-A construct race. They are cool but there has to be another idea to try that's fresh.

-Campaign settings that claim to be unique but really lack anything that makes them standout. Seriously, Necropunk and Cerulean Sea broke the mold. I want to see more setting like these. And steampunk doesn't make a setting unique- I see you. That person about to tell me about a setting by a third party that is unique like the two above. You can stop. I have seen the competition; it's why I'm ranting.

Scarab Sages

Steve Geddes wrote:

An urban campaign setting released in instalments. One summary of the city followed by a series of sourcebooks on each neighbourhood/quarter.

Bonus points if each sourcebook includes a low level adventure set within that neighbourhood. No points if it isnt available in hardcopy.

Ditto on both points from me


davrion wrote:
Steve Geddes wrote:

An urban campaign setting released in instalments. One summary of the city followed by a series of sourcebooks on each neighbourhood/quarter.

Bonus points if each sourcebook includes a low level adventure set within that neighbourhood. No points if it isnt available in hardcopy.

Ditto on both points from me

Would you want it to be Golarion specific? What I mean by that, is to take a 'real' city and campaign there. Or could it be a generic urban environment, that could plop down anywhere?

Sczarni

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What I'd like to see is a "non-combat Bestiary". Thinking up puzzle encounters or diplomatic situations to put your players in is hard. harder than, say, cracking open the Bestiary, finding a CR-appropriate monster, and having it attack the PCs.

The NPC Codex was a good start, but what I'd really like is a Codex of environmental hazards, traps, freak natural disasters, couriers bearing bad news, chase scenes, intelligent magic weapons with complex agendas, magical diseases, skill-check challenges, haunts, cursed treasure, and whatever else you can think of-- all CR-rated and accompanied by a list of suggestions as to where and why a group of adventurers might encounter them.


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Steve Geddes wrote:

An urban campaign setting released in instalments. One summary of the city followed by a series of sourcebooks on each neighbourhood/quarter.

Bonus points if each sourcebook includes a low level adventure set within that neighbourhood. No points if it isnt available in hardcopy.

Ummmm... Zobeck Gazetteer and Streets of Zobeck? (and the 3.5 Tales of Zobeck?) As part of the Midgard setting?

All in print? Both Streets and Tales have low level adventures...I think like three of Streets are for levels 3 or less?

Just saying.

-Ben.


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Please dear sweet merciful god, someone remake half-golem templates that don't inspire frustration


terraleon wrote:
Steve Geddes wrote:

An urban campaign setting released in instalments. One summary of the city followed by a series of sourcebooks on each neighbourhood/quarter.

Bonus points if each sourcebook includes a low level adventure set within that neighbourhood. No points if it isnt available in hardcopy.

Ummmm... Zobeck Gazetteer and Streets of Zobeck? (and the 3.5 Tales of Zobeck?) As part of the Midgard setting?

All in print? Both Streets and Tales have low level adventures...I think like three of Streets are for levels 3 or less?

Just saying.

-Ben.

Close (and I have all of them) but not quite what I meant.

I'd like an overall book (like Zobeck Gazetteer) with 'expansions' of each district, including a low level adventure, some NPCs, secrets, plot hooks, factions, sites of interest..


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Ayrphish wrote:
davrion wrote:
Steve Geddes wrote:

An urban campaign setting released in instalments. One summary of the city followed by a series of sourcebooks on each neighbourhood/quarter.

Bonus points if each sourcebook includes a low level adventure set within that neighbourhood. No points if it isnt available in hardcopy.

Ditto on both points from me
Would you want it to be Golarion specific? What I mean by that, is to take a 'real' city and campaign there. Or could it be a generic urban environment, that could plop down anywhere?

Well ideally it would be a Golarion city, but then it wouldnt be a third party product. (My number one Paizo product dream is an Absalom boxed set - 256 page city book, 64 page GM book, 4 16 page player guides a "welcome to Absalom" first level adventure, A3 maps of the city, a dozen streetscenes illustrating each neighbourhood, a couple of flipmats....)

A generic, obscenely detailed city would be what I'd want from a 3PP (not a metropolis, centre-of-the-world type city).


@Steve Geddes:

0onegames: The Great City Campaign Book delivers the basic setting. Player's Guide offers tons of crunchy options. Urban Creatures & Lairs offers even more - and then there is the "Road to Revolution AP" (which is a true AP, by the way and comes with PFRPG-conversions) that focuses on one quarter per installment.
Oh, and it being 0onegames, the map-material available is excessive.
And you could add the Sinking mini-modules for added oomph.

If you're not aware of that one, take a look!


A divine variant of the Dragon Disciple would be pretty neat.

I saw something like that before for 3.5 (not sure if it was homebrew, though), but it was so horridly overpowered.


Endzeitgeist wrote:

@Steve Geddes:

0onegames: The Great City Campaign Book delivers the basic setting. Player's Guide offers tons of crunchy options. Urban Creatures & Lairs offers even more - and then there is the "Road to Revolution AP" (which is a true AP, by the way and comes with PFRPG-conversions) that focuses on one quarter per installment.
Oh, and it being 0onegames, the map-material available is excessive.
And you could add the Sinking mini-modules for added oomph.

If you're not aware of that one, take a look!

I'll be all over it once they make a printed version. It looks good from the outside.

Scarab Sages

Steve Geddes wrote:


I'll be all over it once they make a printed version. It looks good from the outside.

They have POD for it on Lulu.

Dark Archive

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Steve Geddes wrote:
Endzeitgeist wrote:

@Steve Geddes:

0onegames: The Great City Campaign Book delivers the basic setting. Player's Guide offers tons of crunchy options. Urban Creatures & Lairs offers even more - and then there is the "Road to Revolution AP" (which is a true AP, by the way and comes with PFRPG-conversions) that focuses on one quarter per installment.
Oh, and it being 0onegames, the map-material available is excessive.
And you could add the Sinking mini-modules for added oomph.

If you're not aware of that one, take a look!

I'll be all over it once they make a printed version. It looks good from the outside.

Maybe try and track down a copy of Ptolus?


I wouldn't even know where to begin...


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OmNomNid wrote:
-Alien Bestiaries. Bad on my part, as LRG has just made one, but I really wish People would make more bestiaries that break the mold. Often people try to fill their monster manuals with either creatures from/based off of real life, other games, and mythology. But my favorite bestiaries ever are the ones for Dark Sun that have so many made up nasties, and many of the iconic monsters of D&D were brand new things, like Beholders and illithids. I really want a bestiary that does things like this, and not just 'red orc, blue orc.'

Ok here are two for you right now: Monsters of NeoExodus: Chanting Queen and Monsters of NeoExodus: Annihilation Sphere. Both received 5-star reviews from Endzeitgeist so I am sure you will see they are quality AND unique. Enjoy!


davrion wrote:
Steve Geddes wrote:


I'll be all over it once they make a printed version. It looks good from the outside.
They have POD for it on Lulu.

Awesome, thanks. I'll grab them ASAP. :)


An advanced guide to flying. I may be a bit dense, but I don't "get" the regular rules for Flying and when there are familiars, flying PCs and flying monsters, I struggle to make sense of it all.

Cheers
Mark

Liberty's Edge

An expansion to the room/team/building/organizations part of the downtime system. More rooms/teams. More sample buildings/organizations. Rules for improving the existing versions (higher level managers and team members).

Liberty's Edge

Silent Saturn wrote:
What I'd like to see is a "non-combat Bestiary". Thinking up puzzle encounters ... all CR-rated and accompanied by a list of suggestions as to where and why a group of adventurers might encounter them.

Might I suggest you take a peak at Trapsmith from Kobold Press?

It's a book full of 120 traps spanning a wide range of Challenge Ratings, and even includes a nice index by CR in the back.


RE: -A book of generic deities, to be dropped into any game

Might I suggest Gods of Porphyra

In April of this year, Purple Duck Games launched a search for writers to contribute to an open pantheon. This tome is the result of the hard work of over a dozen writers who stepped up to help us create a twenty-seven god pantheon that can be used as open game content in our products and the products of any other publisher that wishes to use them without restriction.

This tome features:
- Two new domains Art and Time including their four subdomains.
- Twenty-seven new deities for use in your Pathfinder Roleplaying Game campaign (three keyed to each of the nine alignments).
- Two religion traits for each of the twenty-seven deities.
- Updates of the mâlites as a simple template and full stats of the mâlite custodian.
- 3PP spells to round out the two new domains
- Preliminary information on the Patchwork World of Porphyra.

Authors: Christopher Kaiser, Mark Gedak, Perry Fehr, August Hahn, John Hazen, Sean Holland, Sam Hing, James H. Lewis, Chris Longhurst, Scott Messer, Sean O’Connor, David Nicholas Ross, and Jeremy Whalen

Page Count: 45

5 star review from Endzeitgeist and 5 star review from Alzrius (both on Paizo's site). One 3 star rating from an anonymous person at Rpgnow.

Scarab Sages

Stronghold Builder's Guidebook.


The deities of Porphyra seem interesting, but I prefer to create my own gods ;D

I'd love to see a book on how to create a nation that isn't a kingdom, like a meritocracy.

Scarab Sages

PandaGaki wrote:
Maybe try and track down a copy of Ptolus?

I'd like something at a smaller scale than Ptolus, preferably without much setting-specific assumptions. Maybe something ostensibly a sourcebook but laid out over time periods. Like a base description of the location, city sections, organizations, customs, etc., then introduce a Stage 1 of what various factions are doing and planning and how things change. Something maybe like the old L2 Assassin's Knot, except bigger than that village.


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Ayrphish wrote:
As a fellow (assuming) teacher, I can relate. Though I get to work with older kids. Do you think an AP could survive without re-writes of current rules/classes? If not, where did the beginner box fall short?

Yup, I teach. Although I prefer to think of it as "guiding" the students/ kids to finding their own answers. And I get the full run, from 6-18 year olds, and some work with adults as well.

But more to the point: The Beginner Box only "failed" or "fell short" for lack of support. By that I mean there aren't any AP's for the Beginner Box, just a smattering of adventures here and there. I know that there is some Fan-support for the other Base Classes (or conversions, whatever), Hero Lab has something for BB (or so I've heard), and I know of at least one 0one Module using the Beginner Box basic rules, but beyond that...

I suppose maybe I dream of an AP I could start at the beginning of the school year, and by the end of the year have the kids' characters hit 20th level. For older kids, it's not a problem to just "tone down" some "questionable" (not my words or attitude, but what I've heard from outsiders) themes already present in existing AP's.


We had a deific toolbox in our Legendary Levels Bestiary.

The Exchange

Steve Geddes wrote:


Well ideally it would be a Golarion city, but then it wouldnt be a third party product. (My number one Paizo product dream is an Absalom boxed set - 256 page city book, 64 page GM book, 4 16 page player guides a "welcome to Absalom" first level adventure, A3 maps of the city, a dozen streetscenes illustrating each neighbourhood, a couple of flipmats....)

A generic, obscenely detailed city would be what I'd want from a 3PP (not a metropolis, centre-of-the-world type city).

I love this idea but the only difference I would like is to take that 256 page book and break it down into different smaller books, each devoted to a district and the people within them. So instead of the hardcover 256pager you would have some less expensive to make smaller books that are softcover in the box set. This design could also promote selling the different books separately for each district. If I had a choice to buy a $50 hardcover, 256 pager, or a bunch of 32 page "module-sized" books for each district for $13.99 each I would probably want the smaller books as I would be able to pick which ones I want and have just that readily available if my group happened to be doing a ton of District of Petals stuff for instance.

I am not a big fan of big books in a box set. I would rather have a bunch of little ones.

Contributor

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DungeonmasterCal wrote:
Paladins or "holy warriors" of the seven remaining alignments.

Already in the works from Misfit Studios. Keep an eye out. ;-)

Publisher, Frog God Games

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Steve Geddes wrote:

An urban campaign setting released in instalments. One summary of the city followed by a series of sourcebooks on each neighbourhood/quarter.

Bonus points if each sourcebook includes a low level adventure set within that neighbourhood. No points if it isnt available in hardcopy.

Steve--gotcha covered on that next year:)


Even better! That way I get a Swords and Wizardry version. :)


Fake Healer wrote:
Steve Geddes wrote:


Well ideally it would be a Golarion city, but then it wouldnt be a third party product. (My number one Paizo product dream is an Absalom boxed set - 256 page city book, 64 page GM book, 4 16 page player guides a "welcome to Absalom" first level adventure, A3 maps of the city, a dozen streetscenes illustrating each neighbourhood, a couple of flipmats....)

A generic, obscenely detailed city would be what I'd want from a 3PP (not a metropolis, centre-of-the-world type city).

I love this idea but the only difference I would like is to take that 256 page book and break it down into different smaller books, each devoted to a district and the people within them. So instead of the hardcover 256pager you would have some less expensive to make smaller books that are softcover in the box set. This design could also promote selling the different books separately for each district. If I had a choice to buy a $50 hardcover, 256 pager, or a bunch of 32 page "module-sized" books for each district for $13.99 each I would probably want the smaller books as I would be able to pick which ones I want and have just that readily available if my group happened to be doing a ton of District of Petals stuff for instance.

I am not a big fan of big books in a box set. I would rather have a bunch of little ones.

Yeah, I agree really (and I suspect that's how it would happen). I just like big, hardcover books and given its my dream product, I don't have to fuss about economics or practicality. :)


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A well-supported (sourcebooks, modules etc), blood 'n ' guts, low magic, human-centric traditional S&S setting, filling the void left by d20 Conan. Morten Braten's PFRPG Xoth offerings are too few, and Saquatch's Primeval Thule isn't out yet, although both have potential.


Custom Mini's for whatever reason, I really dislike when my mental character and mini are not as close in appearance as I envisioned. It is often the case where I find the mini to build the character around rather the other way around....if I could have one custom built for the campaign that would be epic....seems like in the age of 3d printing somebody could hook that up.


Base classes that only go up to level 5. I want 5 levels of reasoning to stick to a class, then the ability to leave it without gimping my character. Not a 5 level prestige class, but actual classes you start at level 1 with, with the express written purpose that they end at 5th level.

15, 5, and 3 level prestige classes. (Not specifically for the above.)

A book of magic item enhancements. I'm unsure of specifics.

Roland Deschain and both of his ka-tets translated into APs. I don't think Stephen King would be on board with this, though, so never mind.

Just thoughts.

Sovereign Court

--- Channeling feats that are connected to a cleric's specific domain.

--- A bartering skill

--- Or I would like a bartering/diplomacy/bluff/intimidate system that is similar to Burning Wheel's Duel of Wits rules.


Bill Webb wrote:
Steve Geddes wrote:

An urban campaign setting released in instalments. One summary of the city followed by a series of sourcebooks on each neighbourhood/quarter.

Bonus points if each sourcebook includes a low level adventure set within that neighbourhood. No points if it isnt available in hardcopy.

Steve--gotcha covered on that next year:)

Bard's Gate for Pathfinder?

Silver Crusade

- Spell cards for all the spellcasters. They would detail all the necessary information on a single playing card, so that casters can simply have a deck of cards to refer to instead of books/handmade notes/typed up sheets.

- More Urban/Evil APs.

- More official papercraft minis!

- An official paizo multiplayer online tabletop tool (not an mmo), so I don't have to drive 45 minutes to game :3


Callous Jack wrote:

--- Channeling feats that are connected to a cleric's specific domain.

--- A bartering skill

--- Or I would like a bartering/diplomacy/bluff/intimidate system that is similar to Burning Wheel's Duel of Wits rules.

You want Rite Publishing's The Secrets of Divine Channeling? That's easy enough. And it's a great book.

I haven't looked at it recently enough to be sure, but you might want Rite's 101 New Skill Uses. EDIT: It covers much of what you're looking for, but I don't know how similar it is to the Duel of Wits rules.

-Ben.


Mark Norfolk wrote:

An advanced guide to flying. I may be a bit dense, but I don't "get" the regular rules for Flying and when there are familiars, flying PCs and flying monsters, I struggle to make sense of it all.

Cheers
Mark

I'm not sure if Champions of the Firmament has what you need - I'd like to get it, but I'm not sure if it released...

Here's the thread with details of it from last year...

LINK


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DungeonmasterCal wrote:
Paladins or "holy warriors" of the seven remaining alignments.

I know you've already seen these DM Cal, but others might be interested - Pathfinder conversions of the seven alternate alignment Paladins from Dragon Magazine Issue #106 - that's right, the 1e article from bak-in-tha-day that blew paladins out of their stodgy baked-on undergarments of supercilious civility and hidebound equipment restrictions, updated and lovingly converted to Pathfinder. The thread includes a link to Bardess' conversions of later alternate alignment Paladins as well...

Alternate Alignment Paladins


Silent Saturn wrote:

What I'd like to see is a "non-combat Bestiary". Thinking up puzzle encounters or diplomatic situations to put your players in is hard. harder than, say, cracking open the Bestiary, finding a CR-appropriate monster, and having it attack the PCs.

The NPC Codex was a good start, but what I'd really like is a Codex of environmental hazards, traps, freak natural disasters, couriers bearing bad news, chase scenes, intelligent magic weapons with complex agendas, magical diseases, skill-check challenges, haunts, cursed treasure, and whatever else you can think of-- all CR-rated and accompanied by a list of suggestions as to where and why a group of adventurers might encounter them.

I think this is an awesome idea, and judging by the 5 "favorites" your post has gotten at the time of my post, so do other people.

Paticularly of interest to me are "social combat" and environmental hazards -having these better explained AND created for run on the fly would be a great boon for many a GM, and increase the wonder of many players....


Oceanshieldwolf wrote:
Mark Norfolk wrote:

An advanced guide to flying. I may be a bit dense, but I don't "get" the regular rules for Flying and when there are familiars, flying PCs and flying monsters, I struggle to make sense of it all.

Cheers
Mark

I'm not sure if Champions of the Firmament has what you need - I'd like to get it, but I'm not sure if it released...

Here's the thread with details of it from last year...

LINK

Thanks for that. It's on DriveThru but at $20 a pdf I'll struggle on for now.

Cheers
Mark


OK! Thanks for the heads up Mark. I'd like to check it out!!!


Little Red Goblin Games wrote:
DungeonmasterCal wrote:
Paladins or "holy warriors" of the seven remaining alignments.
We've done a chaotic aligned ani-paladin, a lawful aligned paladin, and a morally ambiguous paladin in our products (Also... a shadow one. Not evil, long story).

Where is this "shadow Paladin" of which you speak?

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