Adamantine Items and PFS.... just a curiousity...


Pathfinder Society

Scarab Sages 4/5

I have seen quite a few folks with Adamantine equipment, especially weapons and tools.

It would be interesting to know how many people have characters with at least one piece of Adamantine equipment.

Lantern Lodge 2/5

It is always a good rule to have at least 1 weapon of each type of Material and/or S/P/B on your character. so you can bypass any DR that may come up. I personally don't do this on all characters because why would my trip fighter carry around anything that wouldn't allow him to trip.

In Colorado Springs, at least 1 person at every table above 1-3 have had at least 1 adamantine weapon. Plus blanches are cheap for your arrow/bolt users.

Grand Lodge 3/5

I have 1 out of 7. (a dwarf), and then 1 more that is all about mithral (again a dwarf)

Scarab Sages 4/5

I am just wondering... shouldn't the supply eventually run out? I mean.. it comes from space. SPACE. The last thing that fell from space on Golarion... well that didn't end up so well... big changes, ya know?

3/5

1 person marked this as a favorite.

Expect table variance with them. Some peopel think the weapons do not have any special hardness.

Grand Lodge 4/5

My dwarven Holy Vindicator has an adamantine heavy pick.
My tiefling magus has a cold iron gladius.
My kitsune bard has a mithral rapier.
My halfling rogue has a cold iron punching dagger and alchemical silver hammer.

Matt Polkowsky wrote:
I am just wondering... shouldn't the supply eventually run out?

Shouldn't only one PC be able to purchase Gamin the Misforged? Jedrek's Shard?

Every PFS character both exists and does not exist in the campaign setting, as sort of an abstract concept. The same way there is only one party of PCs in an adventure path.

Sovereign Court 5/5

Matt Polkowsky wrote:

I am just wondering... shouldn't the supply eventually run out? I mean.. it comes from space. SPACE. The last thing that fell from space on Golarion... well that didn't end up so well... big changes, ya know?

Naw, we're fine. We just keep recycling all the weapons from those dead losers over there (points to a large pile of dead pathfinders in the corner of the blacksmith shoppe.)

Shadow Lodge 5/5

I want an adamantine Mug for my dwarven cleric

Sczarni 5/5 5/55/5 ***

My Gunslinger has ammunition of all types, including Adamantine.
My Magus uses an Adamantine dwarven waraxe.
My Tengu uses his +3 claw/claw/bite.
My Druid uses a Darkwood club, if he has to.
My Fighter might go Adamantine. Right now he just uses a masterwork longsword.
And my Oracle couldn't wield a weapon effectively if his/her life depended on it.

The Exchange 2/5

My Dwarf cleric has a adamantine warhammer. Which also counts as a very noisy lockpick.

Sovereign Court 5/5

My half-orc has a orcish double axe with both ends adamantine. Couldn't afford to make one of them from mithral.

4/5 Venture-Captain, Virginia—Norfolk

My polearm fighter uses an adamantine lucerne hammer.

Sovereign Court 5/5

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I have an adamantite Kukri I nicknamed Canopener

Silver Crusade 2/5

I have one, and its on a cleric who was a little too high on WBL, so I splurged on an adamantine morningstar.

Grand Lodge 4/5

My archers usually have adamantine blanched arrows.

Most of my PCs don't have regular adamantine weapons, though.

I think my 7th level Magus can simulate it, with his +2 black blade and another +2 from an arcane pool point, if needed. I think +4 is admantine-equivalent...

My whip fighter doesn't have adamantine, just a heavy flail for backup/damage.

My polearm fighter doesn't do much damage, so his backup weapon is just an Agile rapier. Of course, it can be amusing to trip or disarm things with a rapier, instead opf his silversheen fauchard...

Just remember, Fortifying Stones are your friend. Anyone have any idea how many can be attached to single weapon?

The Exchange 5/5

Pathfinder Rulebook Subscriber

i saw something briefly mentioned in the Gen Con suggestions thread, about adamantine weapons *not* having a hardness of 20. but it was dropped / told to be taken to another thread. i haven't seen another thread on this.

I'm under the impression anything adamantine has a hardness 20, for objects made primarily of metal. ( for polearms and whatnot, i can understand hafted weapons use the hardness for the wood instead, but the blade end of an adamantine polearm still has a hardness 20 itself )

there seemed to be a bunch of players and GMs arguing that adamantine weapons only have extra hit points, and don't have a hardness 20. Is that a small contingent ? i'm sanity checking that adamantine weapons do indeed have a hardness 20. thanks.


I’m not sure what info they are using to back up their argument of adamantite weapons not having a hardness of 20, but this is straight out of the PRD:

PRD wrote:
Weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.

It makes a statement for both weapon and armors, doesn’t specify armor or exclude weapons.

5/5

9 active characters, 4 above level 3, three of which are martial. No adamantine gear at all.


Oh, and to answer the OP’s question, I have two characters, one at 4th (Alchemist) and another at 7th level (Ranger).

My Ranger has an adamantite Bastard Sword.

5/5 5/55/55/5

Get an adamantite pick or an axe.

Walls? What walls... of course I'm not using a door. they expect me to use the door.

Grand Lodge 5/5

My Half-orc Barbarian has an adamantine lucerne hammer (reach, B/P, and adamantine all in one) that he calls 'Lockpick'.

Sczarni 5/5 5/55/5 ***

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HERE is the most recent discussion on Adamantine weapon hardness over in the rules forum. The 2nd post in that thread was my attempt at an FAQ months ago, and it linked several other attempts from years past. There's never been an official clarification on what the hardness of an Adamantine weapon is, and opinions are split.

Click on the link if you want to discuss it. Let's keep this thread on track.

The Exchange 5/5

Pathfinder Rulebook Subscriber

Thanks Nefreet for the link.

to the OP:
i get an adamantine weapon w/ all my melee characters first thing if i can.
usually a +1 ghost touch adamantine weapon.
admantine blanche on my gunslingers and crossbow ranger.

only ones that I don't have adamantine on are my casters.
~15 characters. 10 of them have something adamantine or blanched.
and I picked up the Trusty Buddy adamantine crowbar for a +4 to break open doors

Sczarni 5/5 5/55/5 ***

Vincent Colon-Roine wrote:
Admantine blanche on my gunslingers and crossbow ranger.

You might want to look at getting Adamantine paper cartridges rather than blanching your bullets. Lets you get all of your iterative attacks.

Shadow Lodge 4/5

Alecak wrote:
I personally don't do this on all characters because why would my trip fighter carry around anything that wouldn't allow him to trip.

Trip Weapons: If you want to make a trip combat maneuver, do you have to use a weapon with the trip special feature?

No. When making a trip combat maneuver, you don't have to use a weapon with the trip special feature--you can use any weapon. For example, you can trip with a longsword or an unarmed strike, even though those weapons don't have the trip special feature.
Note that there is an advantage to using a weapon with the trip special feature (a.k.a. a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon instead of being knocked prone.

Scarab Sages 2/5

What? No one has a Mithral Waffle Iron and all its Non-Stick glory?

Scarab Sages 4/5

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Todd Lower wrote:
Matt Polkowsky wrote:

I am just wondering... shouldn't the supply eventually run out? I mean.. it comes from space. SPACE. The last thing that fell from space on Golarion... well that didn't end up so well... big changes, ya know?

Naw, we're fine. We just keep recycling all the weapons from those dead losers over there (points to a large pile of dead pathfinders in the corner of the blacksmith shoppe.)

The ones from Bonekeep are in the dumpster out back.....

The Exchange 5/5

Pathfinder Rulebook Subscriber

thats why its EXPENSIVE =)

i mean, keep in mind too, the cannon is kind of there are only a few hundred pathfinders in your sliver of the golarion dimension. there may be thousands and thousands of players, but they're not all playing in the same world together.

so technically, the limited supply of adamantine isn't being depleted nearly as fast as it seems.
besides , someone has to keep those salvage runs to the mana wastes for spaceship metal going.

Grand Lodge 4/5

Legendary Arcane Duelist Tengu Kuro Poe's signature blade 'Shimmerquill' is an adamantine curveblade studded with rubies.

The rest of my characters are too flat broke or just too modest to afford the stuff.

Dark Archive 4/5

Silver Crusader Ulrik Ulrikson of the Silver Crusade's primary weapon is a +1 furious adamantine greatsword. I haven't come up with a good name for it yet unfortunately, but maybe something demon-related when I also make it evil outsider bane.

I'm also one of the bad people saying an adamantine weapon gains no additional hardness, and the post we're trying to get FAQ'd is located here.


Adam Mogyorodi wrote:


I'm also one of the bad people saying an adamantine weapon gains no additional hardness, and the post we're trying to get FAQ'd is located here.

From my understanding, the clarification is now with a weapon that is made of two materials (like wood and metal), correct?

Should there really be any argument or clarification needed where a weapon fully made with adamantite doesn’t have a hardness 20?

But as for running out of adamantite in Golarian. and therefore, there should be some limit on players being able to buy it, how would that be regulated? Something only found on a chronicle sheet, like Dragonhide?

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Mayim's bonded weapon is adamantine. As is Talyn's sword.

Dex will eventually be getting a mithral katana (to go with his armor).

GRizzly Adams I plan to buy adamantine breast plate and matching weapon.

Dark Archive 4/5

Hobbun wrote:
Adam Mogyorodi wrote:


I'm also one of the bad people saying an adamantine weapon gains no additional hardness, and the post we're trying to get FAQ'd is located here.

From my understanding, the clarification is now with a weapon that is made of two materials (like wood and metal), correct?

Should there really be any argument or clarification needed where a weapon fully made with adamantite doesn’t have a hardness 20?

But as for running out of adamantite in Golarian. and therefore, there should be some limit on players being able to buy it, how would that be regulated? Something only found on a chronicle sheet, like Dragonhide?

Read the thread in its entirety, and stop taking this one off topic please. I've posted a response to you there.

Grand Lodge 4/5 5/55/5

My inquisitor has a adamantine bastard sword and a cold iron bastard sword. He is saving up to get a mithril bastard sword, but that costs as much as the adamantine one.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Don't have any real adamantine weapons right now, but I've got some adamantine ammo on both gunslingers.

I'm planning out some characters right now. Some of them might have very heavy weapons, that I'll go for adamantine since it's cheaper than mithral if the base item is over 12lbs.

Fell for the trap of Elysian Bronze for one character. It's a decent material, but she never runs into monstrous humanoids or magical beasts, so she never gets the bonus. She just keeps picking the wrong scenarios.

Sczarni 5/5 5/55/5 ***

Totenpfuhl wrote:
saving up to get a mithril bastard sword, but that costs as much as the adamantine one.

Silversheen is cheaper than Mithral, and without the damage penalty of Silver, if you own the handbook on Qadira.


My dwarf barbarian go tired of using doors. So now he makes holes in walls with his adamantine hammer.

The Exchange 5/5

hotsauceman wrote:
My dwarf barbarian go tired of using doors. So now he makes holes in walls with his adamantine hammer.

just don't take out a load bearing wall!


nosig wrote:
hotsauceman wrote:
My dwarf barbarian go tired of using doors. So now he makes holes in walls with his adamantine hammer.
just don't take out a load bearing wall!

Eh, he is a Barbarian and has DR, he'll be ok.

:P

The Exchange 5/5

Hobbun wrote:
nosig wrote:
hotsauceman wrote:
My dwarf barbarian go tired of using doors. So now he makes holes in walls with his adamantine hammer.
just don't take out a load bearing wall!

Eh, he is a Barbarian and has DR, he'll be ok.

:P

so, a new vanity is needed?

"Body recovery - when the Pathfinder is still alive, just trapped in rubble."

Silver Crusade 3/5

Dwarf Paladin has Improved Sunder. My +1 Adamantine Earth Breaker works very nice with it.

4/5 *

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Cao Phen wrote:
What? No one has a Mithral Waffle Iron and all its Non-Stick glory?

My character in the Serpent's Skull AP actually negotiated passage from a tribe of natives by trading them a mithral waffle iron and teaching them the benefits of starting their day with a complete breakfast.

Grand Lodge 3/5

calagnar wrote:
Dwarf Paladin has Improved Sunder. My +1 Adamantine Earth Breaker works very nice with it.

Only if I let you use it :D

Silver Crusade 3/5

That fight was riged,and you know it. I would have cleaned there clocks with my earth breaker.

That is way Raymar is not alowed to be at tabels you GM.

Grand Lodge 4/5 *

My fighter's main weapon is 'Bardbeater' a +1 Adamantine Bastard Sword, but she also has a Alchemical silver battleaxe and a cold iron heavy mace. Lots of options in case she needs them.

5/5 5/55/55/5

Someone needs to have a character named Vera with a gun named Jane.

Grand Lodge 4/5 *

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BigNorseWolf wrote:
Someone needs to have a character named Vera with a gun named Jane.

Someone plays a girl name Veracity with a bow named Jayne. She's posted in the shadowlodge threads of late.

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