One of my characters recently received a boon that gave him electricity vulnerability as a downside to the boon. He also has a Mk 2 Electrostatic Field. How would you calculate the damage he would receive from an electrical attack? For example, if he is attacked for 12 damage, what would he take?
As a convention organizer, I put together a packet for all the GMs running games for me at the con. I include their GM boon and enough custom sign-in sheets for the number of tables they are running. When they arrive at the convention, I hand them their packet. I also keep a few extra copies of the GM boons and sign-in sheets in case another GM shows up to run an extra slot.
Join me in congratulating Brad McTeer, Bryce Kinneman, and Ryan Wickes on their promotions to Venture Lieutenant. Brad is now V-L for Portsmouth, VA, responsible for Portsmouth and Chesapeake. Bryce is the V-L for Norfolk, VA, taking care of Norfolk and Virginia Beach. Ryan is the V-L for Poquoson, VA, handling duties on the Virginia Peninsula. Thank you guys for all your hard work.
You don't have to lug all the books around. If you own the watermarked PDFs, you can print just the pages that reference the feat/trait/class/race/etc that you need. One of my players does just that, putting them in a folder with his character sheet and chronicle sheets. Or, as was suggested, you can build a character just using the Core Rule Book to play in the Core Campaign. One of the many reasons why Core Campaign was started is that it only requires you to own one book.
One of my friends built a "knockout artist" with 1 level of monk and the rest as rogue. He went with sap adept, sap master, improved and greater feint, powerful sneak and deadly sneak. At 12th level he's able to do about 80 points of nonlethal damage per hit. After that, the other players don't need to do much more damage to take out the big bad guy.
I've just started playing a Lore Warden built with my GM credit. I am going with a scorpion whip as my weapon of choice, trying to maximize the whip feat tree. That allows me to stay a little bit further out of the fray. For my combat maneuvers, I am using trip and disarm. For flavor, I will dip 2 levels of rogue for acrobatics and trapfinding. Since the level 2 rogue gets a rogue talent, I am going to use it to pick up a combat feat. This way I am not losing a feat, only 1 BAB, but getting evasion, skill points, and a bonus to reflex saves.
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