
Ambrosia Slaad |

It would be neat to also see a variety non-humanoid constructs beyond the layouts/configurations for the robots we've already seen in the Inner Sea Bestiary. Like maybe little maintenance/scout robots similar to more sophisticated and smaller cublis. I can picture a dozen or so "rolling" around a corridor or chamber focused on a task and ignoring the PCs until they tamper with something critical... in synchronous unison, all the cublis stop, roll up onto a corner, and pivot to face the threats...
(If not used in Iron Gods, cublis would also be a very cool "modron-inspired" being in Axis.)

Killer_GM |

Okay, forgive the ignorance, as I don't visit the boards regularly, but can someone explain the fervor over this AP to me. Robots? I get that there are some who like this element, or didn't get their fix in Ebberon or some other game system. There seems to be more interest in this AP than the one that is upcoming for scheduled release. Anyone care to speculate why that is?

Cheapy |

My perspective: People have wanted it for a long time, but it was always "too niche, most people wouldn't like it." That's basically been the reason very little has been said about Numeria. They weren't sure how people would react. So combine intense appreciation for the area, with being constantly told there probably isn't a market for it, and that just increases pressure. People thought this would never see the light of day, and it is going to. Earlier than anyone ever thought.
And so the people who were looking forward to it are ecstatic.
A lot of this is also buoyed by Rasputin Must Die!, which is generally considered the reason Iron Gods came to be. There were a lot of naysayers about an adventure that went to Earth, and when it was finally released? Many of them begrudgingly admitted that Paizo handled it very well, and that is was a solid story, even if they still weren't a fan of going to Earth. Paizo showed that they were able to handle the strange and unconventional very, very well.
And that's just fueling the fans of Numeria even more.

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Growing up in an age when Thundarr the Barbarian was probably the coolest cartoon on TV (and fantasy novels like Empire of the East and Witch World and Dragonriders of Pern included sci-fi elements), Numeria totally works for me, and even D&D adventures included sci-fi stuff like the mysterious technological city in northern Greyhawk or the crashed spaceship from Expedition to the Barrier Peaks.
Heck, it's been decades, and I still have to go to a section called 'sci-fi/fantasy' in most book stores, since the rest of the world hasn't quite caught on to the notion that robots and magic should be kept apart. :)

Cthulhudrew |

Can someone give a spoiler on what the ap's plot is,like they did with Mummy's mask?
Nothing concrete as yet, but the gist of things from the announcement were that the "Iron Gods" are things waking up in Numeria and granting spells, and that a big focus of the AP will be exploring technology and faith.
More info in this thread, as well as scattered around elsewhere.

Nick O'Connell |
Nick O'Connell wrote:Can someone give a spoiler on what the ap's plot is,like they did with Mummy's mask?Nothing concrete as yet, but the gist of things from the announcement were that the "Iron Gods" are things waking up in Numeria and granting spells, and that a big focus of the AP will be exploring technology and faith.
More info in this thread, as well as scattered around elsewhere.
Thanks!

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Ahh, I so want to play this, but I dont think I'll find a GM that is willing to run it... We'l see when summer comes.
I agree my player have zero or less interest in playing pathfinder in any techno mode... They will play Prirate with guns barely, and will not go Russia... The love sc fi games just not in a pathfinder...
I might play in such a game but would not run/ buy it...

Neongelion |

I'll be tempted to cancel my subscription during this waste of 6 months of adventure path, but I might read it out of morbid fascination.
Okay.
This AP can't get here soon enough.
Agreed man. I'm utterly convinced the space-time continium is slowing down specifically for this reason. We're not gonna get anything Numeria-related until late June when the Numeria book comes out! UUUURGH

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lichhunter wrote:I'll be tempted to cancel my subscription during this waste of 6 months of adventure path, but I might read it out of morbid fascination.How does it feel to hate fun?
Don't be antagonistic.
This AP isn't for everyone so those of us who want it shouldn't gloat.
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Auxmaulous is right. Though lichhunter was a slight bit provocative using the word "waste," there's no reason to be upset that he or she doesn't like the same things you* do. I mean, I work hard on my parts of the Adventure Paths, and while I'm not joyous that people don't like the things we create, I completely understand that not everything we make is everyone's bag. That's just not possible.
Remember, you* liking something doesn't make it good, and you* disliking something doesn't make it bad.
We're all here to have fun.
* You in the general sense.

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My issue with technology blended with fantasy is that it dominates too much. What happens to the characters that adventure in Numeria? Do they then come down to Absalom to show of their new hover cars, force fields, and Illudium PU-36 Explosive Space Modulators?
Or do those things stop working when they leave Numeria?
Do goblins and orcs have a chance against blasters and robots once those things are outside of Numeria? I mean the Ewoks did take down a legion of the Emperor's crack stormtroopers so I guess it's possible. Sigh.
Not everything needs to be crowbarred into Golarion.
There's a place in gaming for Jon Carter style adventures, just in a different realm of existence.

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How are hover cars different from magic carpets, force fields different from walls of force and explosive space modulators different from fireballs?
Actually, I guess most of the stuff would require fuels unattainable on Golarion (short of wish/miracle spells), so they would be long shut down while your mid-level Wizard would continue to genocide orc tribes using a bunch of core rulebook spells.

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Not going to defend this AP choice but I am going to defend their influences to address your concerns using those sources.
If they were at all influenced by Gamma World (which JJ has stated on occasion) and Expedition to the Barrier Peaks you will find two running themes:
- Items generally cannot be reproduced/created
- Items generally cannot be repaired
- Items come from a source of "lost" knowledge
- Items are super-scarce/fixed number in appearance (which in of itself is a bit funny, considering the number of magic items tossed around your average AP)
So while a blaster rifle or suit of powered armor can mess things up, they are not magical gear (re:can break). They require a power supply and I'm guessing these artifacts (to use a GW term) are probably about as easy to repair as Artifacts (to use an AD&D term) are in a PF campaign, re: nearly impossible.
S3 (Expedition) didn't break the game. The powered armor and weapons all had limited power supplies - so that was a big limiter. The 2nd big limiter is that the items themselves didn't break the game, they just replicate (to a degree) some Spells or other items. The Robots are also not a big deal and really are just another form of construct.
Ex: the Police robots in that module were just another creature encounter.

Mikaze - raging |
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How are hover cars different from magic carpets, force fields different from walls of force and explosive space modulators different from fireballs?
Actually, I guess most of the stuff would require fuels unattainable on Golarion (short of wish/miracle spells), so they would be long shut down while your mid-level Wizard would continue to genocide orc tribes using a bunch of core rulebook spells.
trains a +3 holy seeking rail gun with self-replicating ammo on that wizard from over a mile away

Justin Franklin |
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Gorbacz wrote:trains a +3 holy seeking rail gun with self-replicating ammo on that wizard from over a mile awayHow are hover cars different from magic carpets, force fields different from walls of force and explosive space modulators different from fireballs?
Actually, I guess most of the stuff would require fuels unattainable on Golarion (short of wish/miracle spells), so they would be long shut down while your mid-level Wizard would continue to genocide orc tribes using a bunch of core rulebook spells.
The rail gun malfunctions and explodes as you fire it

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Mikaze - raging wrote:The rail gun malfunctions and explodes as you fire itGorbacz wrote:trains a +3 holy seeking rail gun with self-replicating ammo on that wizard from over a mile awayHow are hover cars different from magic carpets, force fields different from walls of force and explosive space modulators different from fireballs?
Actually, I guess most of the stuff would require fuels unattainable on Golarion (short of wish/miracle spells), so they would be long shut down while your mid-level Wizard would continue to genocide orc tribes using a bunch of core rulebook spells.
spends a Hero Point
and double-taps

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It's hard to contain my glee over this lil' piece of fantasy gaming. And it will become increasingly harder once the AP volumes start to drop. You see, I really really want to play this, but most of the people I know locally who have a penchant for weird fantasy, sword & planet etc are the kind of grognards who wouldn't touch 3.xx D&D even if their life dependent on it. Such is life, I guess.
Anyhow, just finished Erikson's Malazan Book of the Fallen series and started reading Bakker's The Judging Eye, so my inspirational faculties are in such a state of overdrive that GM'ing is a distinct possibility. Just about.

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Will any eventual futuristic weapons count as firearms for proficiencies?
That means a gunslinger would be really nice to have with you in this AP unless they have some other way to gain proficiency with these weapons.
Holodeck express training? :D
Yes. There's essentially two categories of ranged weapon in the Tech Guide. Many of them utilize Exotic Weapon (firearm), but several others use a new one called Exotic Weaon (heavy weaponry). And yes, there'll be a way for some gunslingers to use grit with heavy weaponry in certain conditions...

moon glum RPG Superstar 2015 Top 8 |
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My current campaign is wrapping up (the players will probably be 17th level soon), and I am seriously considering running this. As one can tell by my alias, I am a big Moorcock fan. I had my players traverse an interplanetary gate to enter an alternate early 20th century Russian and a modified version of 'Rasputin Must Die!', and except for the mechanics of the 'troop' subtype, they dug it. Some of my favorite fantasy fiction inter-splices technology and magic-- books like Hugh Cooke's Walrus and the Warwolf, China Meiville's Bas Lag, Fred Saberhagen's Empire of the East, Vance's Dying Earth, and of course Moorcock's multiverse. I am really excited about this adventure path.
This may be the adventure path that makes me a subscriber.

Graeme Lewis |

Ganryu wrote:Yes. There's essentially two categories of ranged weapon in the Tech Guide. Many of them utilize Exotic Weapon (firearm), but several others use a new one called Exotic Weaon (heavy weaponry). And yes, there'll be a way for some gunslingers to use grit with heavy weaponry in certain conditions...Will any eventual futuristic weapons count as firearms for proficiencies?
That means a gunslinger would be really nice to have with you in this AP unless they have some other way to gain proficiency with these weapons.
Holodeck express training? :D
...I'm going to go out on a limb and guess that rocket launchers are Heavy Weaponry?
I'm almost wondering if plasma rifles would be Heavy Weapons... although they might be Firearms... Although I'm sure you could make a Heavy Weapon version of a plasma rifle that'd be just ridiculous.
Also, will Siege Engineers get technological toys to play with too? Like laser cannons? Or plasma cannons? Or ion cannons?

Neongelion |

James Jacobs wrote:Ganryu wrote:Yes. There's essentially two categories of ranged weapon in the Tech Guide. Many of them utilize Exotic Weapon (firearm), but several others use a new one called Exotic Weaon (heavy weaponry). And yes, there'll be a way for some gunslingers to use grit with heavy weaponry in certain conditions...Will any eventual futuristic weapons count as firearms for proficiencies?
That means a gunslinger would be really nice to have with you in this AP unless they have some other way to gain proficiency with these weapons.
Holodeck express training? :D
...I'm going to go out on a limb and guess that rocket launchers are Heavy Weaponry?
I'm almost wondering if plasma rifles would be Heavy Weapons... although they might be Firearms... Although I'm sure you could make a Heavy Weapon version of a plasma rifle that'd be just ridiculous.
Also, will Siege Engineers get technological toys to play with too? Like laser cannons? Or plasma cannons? Or ion cannons?
My gut tells me we will only receive this answer by August 14.
And I'm confident that Paizo has managed to fit some nifty stuff in 64 pages, including SOMETHING cannons.

Ambrosia Slaad |

My issue with technology blended with fantasy is that it dominates too much. What happens to the characters that adventure in Numeria? Do they then come down to Absalom to show of their new hover cars, force fields, and Illudium PU-36 Explosive Space Modulators?
Or do those things stop working when they leave Numeria?
I don't know the official canon answer yet, but why not?:
MMCJawa wrote:I would expect that in reality, we would see Numerian tech all over...even if you could produce/replicate it, that stuff would be valuable enough that there would be a thriving black market.I have always assumed that most of the Numerian tech & robot critters ran on Tesla-ish broadcast power and the country's borders were established roughly where the limits of transmission range from the Silver Mount (or hidden substations/boosters) tapers off. It could be that the robocritters grow stronger the closer they are to their power source.

zergtitan |

Graeme Lewis wrote:Also, will Siege Engineers get technological toys to play with too? Like laser cannons? Or plasma cannons? Or ion cannons?Nope; that was a category of science fiction, like vehicles and space travel and mechs, that we didn't have the room to cover.
That's for the not yet developed Technology Handbook detailing all your technology needs for siege weapons, Vehicles, and Space Travel. :)

Ambrosia Slaad |

James Jacobs wrote:That's for the not yet developed Technology Handbook detailing all your technology needs for siege weapons, Vehicles, and Space Travel. :)Graeme Lewis wrote:Also, will Siege Engineers get technological toys to play with too? Like laser cannons? Or plasma cannons? Or ion cannons?Nope; that was a category of science fiction, like vehicles and space travel and mechs, that we didn't have the room to cover.
All of these items could be released in a TH Vol. 2, which could be easily released just before a Distant Worlds AP. Hmmm...

Graeme Lewis |

So no to plasma, ion, and laser cannons... but no response on plasma rifles. I can still hold onto the hope of the dream of plasma weaponry... I wonder if plasma weaponry would be able to damage creatures immune to fire. I mean, yes, it'd probably technically be fire damage, but it's also something that's so superheated even the atoms are tearing themselves apart. Or at least throwing off their electron shells and running around in the atomic equivalent of the nude. I can imagine that having an effect on fire-immune things.

thejeff |
So no to plasma, ion, and laser cannons... but no response on plasma rifles. I can still hold onto the hope of the dream of plasma weaponry... I wonder if plasma weaponry would be able to damage creatures immune to fire. I mean, yes, it'd probably technically be fire damage, but it's also something that's so superheated even the atoms are tearing themselves apart. Or at least throwing off their electron shells and running around in the atomic equivalent of the nude. I can imagine that having an effect on fire-immune things.
Yeah, it's a massive turn-on for them. All those naked atoms.