Skeleton

lichhunter's page

Pathfinder Adventure Path Subscriber. Organized Play Member. 13 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


RSS

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I was talking about the strength of horses being too low on the pathfinder facebook group recently.

Strength in my mind should be highly correlated with weight.

As a game mechanic, I understand why they put the stats for horses and gorillas so low. But I'm not about game mechanics over reality.

One argument is that its more fun to battle dragons and trolls at higher levels as opposed to a gorilla. But I think you can do interesting world design if an ogres takes on a gorilla and draws back a nub.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Raging Swan produces a bunch of great stuff.

Silver Crusade

Pathfinder Adventure Path Subscriber

I love the drow. They've always been dark, sinister, and kind of sexy to me. I know my toon chose to have a relationship with Viconia in Baldur's Gate 2.

So I asked two professional dancers in New York to tackle a cosplay project where they dressed up as drow and performed a mating dance. I think Cassandra and Blaine did a great job choreographing and performing the dance.

Very sexy and cool to me.

Go to Drow Ballet.

Silver Crusade

Pathfinder Adventure Path Subscriber

Hi Pathfinder Brethren,

I was teaching my nephews Pathfinder and the youngest, age 9, immediately wanted to become the Game Master.

The issue with that is he couldn't read the rules.

So I wrote some house rules for him that he could read. They turned out pretty well. So I thought I'd share them with the others who might have similar young gamers in their lives.

I am fortunate enough to be a friend of artist Joel Rose and he and the group of children's magazine writers and editors from Blue Popcorn Magazine took on the task of drafting a design for both the layout and artwork. It looks great. See link:

https://www.kickstarter.com/projects/321104029/atlas-kings-tabletop-rpg

Pathfinder rules are written with advanced language. Atlas Kings is written with language a typical 3rd grader can easily understand.

The rule are streamlined also emphasizing archetypal characters. Fighter, Wizard, Cleric. Races are actually classes in the system. An elf is an elf. Not an elven ranger, elven wizard, or elven summoner with a dragon or orc bloodline. I've always felt it's good to learn the basics both in story and play before branching out to the more unconventional aspects of our game.

Max level for each character class is 10 and the powers are prescribed. The magic system is fairly flexible for the spell casters and there is Wizard magic, Cleric magic, Elf magic, Halfling magic, and Goblin magic.

I figure if a child has the stick-to-it-tive-ness to make it to Level 10 or take a party from level 1 to level 10 then they're probably ready for Pathfinder/OGL proper gaming.

Since we're likely to fund, Joel has already started on laying out the whole rulebook. He has experience hitting monthly deadlines with Blue Popcorn so he will be done by early November.

It will take a couple of weeks to get the rules printed and shipped, but we hope to have the book out before Thanksgiving so there are no Christmas mail issues.

It's a nice little rule set to place under the tree for the young gamers in your lives.

Best,
Hal

Silver Crusade

Pathfinder Adventure Path Subscriber

I'm halfway through Toll of the Hounds. Erickson has been a long, fun ride though I'm ready to be done with the series.

Silver Crusade

Pathfinder Adventure Path Subscriber

You've really turned me around on this.

I'm rolling up a character now.

I'll be playing Ookla the Mok.

Can't wait.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

My issue with technology blended with fantasy is that it dominates too much. What happens to the characters that adventure in Numeria? Do they then come down to Absalom to show of their new hover cars, force fields, and Illudium PU-36 Explosive Space Modulators?

Or do those things stop working when they leave Numeria?

Do goblins and orcs have a chance against blasters and robots once those things are outside of Numeria? I mean the Ewoks did take down a legion of the Emperor's crack stormtroopers so I guess it's possible. Sigh.

Not everything needs to be crowbarred into Golarion.

There's a place in gaming for Jon Carter style adventures, just in a different realm of existence.

Silver Crusade

Pathfinder Adventure Path Subscriber

I'll be tempted to cancel my subscription during this waste of 6 months of adventure path, but I might read it out of morbid fascination.

Silver Crusade

Pathfinder Adventure Path Subscriber

What race is the archer on the cover?

Silver Crusade

Pathfinder Adventure Path Subscriber

As I read Hook Mountain Massacre, I realize that I am a huge fan of adventuring against giants and humanoids.

Though I'm obviously a fan of liches (or lichs for those that like the "lick" or "like" pronunciations), I tire greatly of skeletons and zombies and spirit undead as opponents. Boooring.

Golems are equally tedious. I think the Star Wars prequels suffered greatly because the battles were mainly against drones. I like living, breathing things to fight, not robots -- or mindless undead.

And it's not just the mindlessness that bothers me because when I GM have a fondness for using slimes, jellies, and oozes. It stems back from one of my first adventures when a great DM paralyzed my legs with a gelatinous cube (he used hit locations), but that I still had use of my arms. So I crawled off the frontline back down the hallway and fired a crossbow at it as one by one my part members succombed to paralysis. I saved the day with one last crossbow show just as the ooze was about to swarm me and the others and dissolve us into goo.

I suspect this desire comes from preferred weapons. I love swords and longbows, but am ho-hum about axes and hammers. The mace works for me, but as a second melee weapon, and spears are just big arrows in some sense.

So the realism of using a weapon that punctures outer skins releasing life giving liquid might be what drives my preferences for both running monsters and adventuring against them.

Silver Crusade

Pathfinder Adventure Path Subscriber

@thejeff

I'm probably taking advantage of a very advanced player sense. This same sense is what bothers me about playing a PFS adventure. It's 1st level so I should probably just go along with everything. Why? That's what my experience tells me what to do.

In a danger path setting, it would be, "nope, I think that sound like TPK if I do that."

So it's catch if catch can. I think I like the latter better.

I remember playing with a group of players that came across a temple of crying souls in the middle of a desert wasteland and decided to bypass it. I was flabbergasted. That's why I adventure, to enter such places, and they just walked by -- too dangerous.

I was less experienced with their GM than they were. I think they had been routinely screwed by making the "brave" decision.

There needs to be fun infused in danger path design. Basically, make sure there is the option to come back to the Temple of Crying Souls. (Note: not a bad adventure title.)

Silver Crusade

Pathfinder Adventure Path Subscriber
MMCJawa wrote:
Unfortunately, I imagine that space in an AP is limited, and it's kind of pointless to sketch out locations that are only survivable for a 10th level PC when a volume is designed for levels 1-4

But this design creates a generic playing style. If it's mentioned, it must have been play tested for levels 1-4 so we should go do it.

In a "danger path" design, the behaviors of the characters would be influenced by the perceived level of danger in each task. This idea might be better for sandboxes, but I used to play Greyhawk modules on the Greyhawk world in a solo setting.

I quickly learned that a low level party had little chance of surviving a trek from Verbobonc and the Homlet adventure to Orlane in the Gran March and the Cult of the Reptile God. That is, unless they joined a caravan like those listed in the Rogues Gallery. Then they could pretty much sit back and relax during their travels.

I admit to striving for realism in my fantasy worlds -- perhaps to a fault.

Silver Crusade

Pathfinder Adventure Path Subscriber

@Block Knight

Wouldn't it be cool to have an adventure path where CR10 dangers were possible at level 1. Where the characters are forced to participate in the world like how a real adventurer would have to as opposed to being sheltered by the GM and the adventure path writers.

This also alludes to another point. Zero level man at arms and first level warriors are just not strong enough to protect a town or a stronghold.

I've tried to run a "back home events" scenario when the PCs are off adventuring and their whole stronghold goes up in the flames the first time a band of Ettins come to town.

Guardsmen, the watch, mercenaries and the like should be a minimum of 5th level to keep a settlement of noncombatants remotely safe.

I'd like to see first level characters have to pick the appropriate adventurer for them. No they can't go check out the ruins in the mountains, but they can go eliminate the giant rats in the inn's wine cellar.