
ubiquitous RPG Superstar 2013 Top 32 |
4 people marked this as a favorite. |

I hear there's a pretty good writer who'd do well on this. I forget his name. Something tree-related. Woods or forests or something. James Orchards? Jimmy Thickets? Jamie Copses? I'll figure it out eventually.
Otherwise, super-excited for this AP. I was actually a little disappointed when I heard the announcement. Why? Because the list of APs that I want to run grows with every Paizo announcement, and there's so precious little time to run them all. Yeah, it's a good kind of problem.

Lumiere Dawnbringer |

it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities

Oceanshieldwolf |

I hear there's a pretty good writer who'd do well on this. I forget his name. Something tree-related. Woods or forests or something. James Orchards? Jimmy Thickets? Jamie Copses? I'll figure it out eventually.
Otherwise, super-excited for this AP. I was actually a little disappointed when I heard the announcement. Why? Because the list of APs that I want to run grows with every Paizo announcement, and there's so precious little time to run them all. Yeah, it's a good kind of problem.
Why Jim Groves in particular? I'm all for it, just want to know why...

Irnk, Dead-Eye's Prodigal |

it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities
Martial Artist Monk replaces almost every non-(ex) ability with an (ex) ability...

ubiquitous RPG Superstar 2013 Top 32 |

Oceanshieldwolf wrote:Why Jim Groves in particular? I'm all for it, just want to know why...Because I kick ass.
Exactly!
In more reasoned terms, having played/GMed a number of his scenarios/adventures I've come to enjoy his style and creativity. Plus he knows what to do with haunts, so if there's any haunted spaceships to be delved you know who to call.
In more humourous terms, given my preference for adventures penned by the indomitable owl a number of my friends now thoroughly expect me to be a Jim Groves fanboy - a source of amusement to them - which sometimes leaks over to the forums. Speaking of which:

Odraude |

it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities
That's not stopping them from doing the next module in Alkenstar.

Lumiere Dawnbringer |

Lumiere Dawnbringer wrote:That's not stopping them from doing the next module in Alkenstar.it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities
do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?
you are talking about a complete cutoff both from magic, and from supernatural abilities, and a complete shutdown of magic items.
Alkenstar is Gimpland for everyone
no casting, means no buffs and no healing. means martials die swiftly

Tirisfal |
1 person marked this as a favorite. |

Odraude wrote:do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?Lumiere Dawnbringer wrote:That's not stopping them from doing the next module in Alkenstar.it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities
Give the wizard a gun.

Lumiere Dawnbringer |

Lumiere Dawnbringer wrote:Give the wizard a gun.Odraude wrote:do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?Lumiere Dawnbringer wrote:That's not stopping them from doing the next module in Alkenstar.it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities
giving the casters a firearm is not enough
pretty much every Alkenstarian might as well be a gunslinger so they can at least deal martial damage against touch AC

ubiquitous RPG Superstar 2013 Top 32 |

do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?
You know, I'm pretty sure that if an Mana Wastes AP were to happen, Paizo would find a way for this not to be the case.
If they have a good story that involves the Mana Wastes (probably one that would cover Nex and Geb as well), magic-null areas would be of an amount that provides flavour and interest, but rare enough to avoid over half your players standing around twiddling their thumbs. Have a little faith in the benevolent blue-purple golem overlords.

Odraude |

Odraude wrote:Lumiere Dawnbringer wrote:That's not stopping them from doing the next module in Alkenstar.it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities
do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?
you are talking about a complete cutoff both from magic, and from supernatural abilities, and a complete shutdown of magic items.
Alkenstar is Gimpland for everyone
no casting, means no buffs and no healing. means martials die swiftly
It has nothing to do with what I want. It's actually happening. So they've somehow worked around it. I mean, they'd have to for a level 12 party.

Jim Groves Contributor, RPG Superstar 2010 Top 4 |
6 people marked this as a favorite. |

Jim Groves wrote:Oceanshieldwolf wrote:Why Jim Groves in particular? I'm all for it, just want to know why...Because I kick ass.Exactly!
In more reasoned terms, having played/GMed a number of his scenarios/adventures I've come to enjoy his style and creativity. Plus he knows what to do with haunts, so if there's any haunted spaceships to be delved you know who to call.
Yes, you call me. For anything. I'm not like the other writers but that is a strength as much as anything. I am only getting sharper and smarter with every iteration.
In fact, I got some craziness in Chapter Three of Wrath that will make heads explode. Specifically Mikaze will go into cardiac arrest AND have his head explode. BOTH! I dare not explain. Its much too soon.
In more humourous terms, given my preference for adventures penned by the indomitable owl a number of my friends now thoroughly expect me to be a Jim Groves fanboy - a source of amusement to them - which sometimes leaks over to the forums.
This not humourous, this is correct thinking. :D Nevertheless I humbly appreciate it. You will be vindicated soon. Their amusement will be transformed to shrieks of terror and delight.
Speaking of which: ** spoiler omitted **
Would love to, but first I have to successfully manage to go to both PaizoCon and GenCon in the same year. Sincerely, I would otherwise love to.
EDIT: Though seriously, James needs to train new authors and the pool needs to be rotated. As Neil said, anybody in their right mind would want to, but that is James's decision. If it's not to be me, I'll be a good sport and hitting the other product lines.

Tirisfal |

Tirisfal wrote:Lumiere Dawnbringer wrote:Give the wizard a gun.Odraude wrote:do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?Lumiere Dawnbringer wrote:That's not stopping them from doing the next module in Alkenstar.it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities
giving the casters a firearm is not enough
pretty much every Alkenstarian might as well be a gunslinger so they can at least deal martial damage against touch AC
It'd totally be enough, because the recoil on a gun would be hilarious on a glass bones and styrofoam organs wizard ;)

![]() |
1 person marked this as a favorite. |

In fact, I got some craziness in Chapter Three of Wrath that will make heads explode. Specifically Mikaze will go into cardiac arrest AND have his head explode. BOTH! I dare not explain.
hhhhhhhHHHHRHRRNHAAAUUUUGGGHH with the Wrath content teasing!!
and the music I'm listening to just had to hit a heroic swell as I read that
;)

![]() |
3 people marked this as a favorite. |

Jim Groves wrote:In fact, I got some craziness in Chapter Three of Wrath that will make heads explode. Specifically Mikaze will go into cardiac arrest AND have his head explode. BOTH! I dare not explain.hhhhhhhHHHHRHRRNHAAAUUUUGGGHH with the Wrath content teasing!!
and the music I'm listening to just had to hit a heroic swell as I read that
;)
From the Ask James thread;
Wes is the one to talk to about fallen angels. And there's a lot about how a demon can rise and become redeemed in Wrath of the Righteous, particularly part 3.

![]() |
4 people marked this as a favorite. |

Mikaze wrote:Jim Groves wrote:In fact, I got some craziness in Chapter Three of Wrath that will make heads explode. Specifically Mikaze will go into cardiac arrest AND have his head explode. BOTH! I dare not explain.hhhhhhhHHHHRHRRNHAAAUUUUGGGHH with the Wrath content teasing!!
and the music I'm listening to just had to hit a heroic swell as I read that
;)
From the Ask James thread;
James Jacobs wrote:Wes is the one to talk to about fallen angels. And there's a lot about how a demon can rise and become redeemed in Wrath of the Righteous, particularly part 3.
...
.......
I am going to walk outside right now and I am going to scream at the sky with the most joyful of sounds.
THANK YOU. :)

Cthulhudrew |

Neil's not wrong. I got my first "Ooh, ooh! Me!" email less than 20 minutes after the announcement. :)
How many of those were from Mikaze? lol :)
As to the AP itself, I think it would be kind of fun for a DM to gradually reveal to the players that one or more of their characters (perhaps the entire party!) actually turn out to be Androids.

Cthulhudrew |

you are talking about a complete cutoff both from magic, and from supernatural abilities, and a complete shutdown of magic items.
Alkenstar is Gimpland for everyone
Magic works in the Mana Wastes- it just doesn't always work, and it doesn't always work reliably. Even, sometimes, drastically.
It would be difficult to do an entire campaign there without making some adjustments, though, I agree.
I rather expect that a campaign set down there would not take place exclusively in/around Alkenstar and the Mana Wastes, though, but would probably include Geb and Nex as well.

The Block Knight |

do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?
you are talking about a complete cutoff both from magic, and from supernatural abilities, and a complete shutdown of magic items.
Alkenstar is Gimpland for everyone
no casting, means no buffs and no healing. means martials die swiftly
I'm having trouble following the logic behind this. In a game, where the standard (if perhaps false) complaint is "casters overshadow martials", if you end up taking out all the casters and leaving only martials . . . the martials will then suck? What? All the martials will be fighting other martials, so, all the martials will suck and die swiftly against each other? Who wins?
Though, I shouldn't make assumptions, your position may very well be that there is no (or very little) martial-caster disparity if high-level gaming is handled well (as is my position). But even if that were the case, a martials-only setting doesn't gimp martials, regardless of anyone's position on casters.
Anyway, more on topic, I just noticed this thread didn't have a dot next to it for me. I could have sworn I had posted my excitement already, but apparently not. So allow me to now:
NUMERIA!!!!! FINALLY!!!! YES!!! AND DOMINION OF THE BLACK!!!!!! OH GLORIOUS DAY!!!! IT'S LIKE A THOUSAND CHRISTMASES/RELIGIOUS-HOLIDAY-OF-YOUR-CHOICE ALL ROLLED INTO ONE GLORIOUS MOMENT!!!!
Ahem, apologies for the shouting. Sorry if I disrupted anyone.

Odraude |

Lumiere Dawnbringer wrote:you are talking about a complete cutoff both from magic, and from supernatural abilities, and a complete shutdown of magic items.
Alkenstar is Gimpland for everyone
Magic works in the Mana Wastes- it just doesn't always work, and it doesn't always work reliably. Even, sometimes, drastically.
It would be difficult to do an entire campaign there without making some adjustments, though, I agree.
I rather expect that a campaign set down there would not take place exclusively in/around Alkenstar and the Mana Wastes, though, but would probably include Geb and Nex as well.
Yeah, was going to say, I thought according to Inner Sea Magic there was primal magic?

![]() |

Prophet of Doom wrote:Is it too much to hope for at least one glaringly obvious 'Expedition to the Barrier Peaks' reference?JJ already confirmed a wrecked starship exploration. If that isn't a barrier peaks reference what is?! ;)
Yes, he said that there will be some nods throughout the whole AP series. I mean how can their not be, it was one of the major releases that dealt with high tech meets fantasy in RPGs. Of course not counting the old Blackmoor stuff (which had a suit of Powered Battle - back in 1975).
I would like to see some nods to:
-S3 Expedition to the Barrier Peaks (JJ confirmed that there would be some throughout the AP)
but also would like to see some nods/Easter eggs for:
Temple of the Frog (75 and 86 version)
GW1: Legion of Gold (1981 - one of the best if not the best GW module)

![]() |

Odraude wrote:Lumiere Dawnbringer wrote:That's not stopping them from doing the next module in Alkenstar.it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities
do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?
you are talking about a complete cutoff both from magic, and from supernatural abilities, and a complete shutdown of magic items.
Alkenstar is Gimpland for everyone
no casting, means no buffs and no healing. means martials die swiftly
pretty sure it has been said elsewhere that the mana wastes dont stop magic. Instead there are areas of wild magic which can have various random affects.

ubiquitous RPG Superstar 2013 Top 32 |

Mikaze wrote:Has this been announced somewhere? Please tell me it has been......
HOLY @#$%
ANDROIDS OF GOLARION!
I did a quick search after Mikaze's post, and couldn't find anything. I think it was more borne of the excitement of realising that there's a high chance that this could be a tie-in product for the Iron Gods AP.

Justin Franklin |

So why isn't there any info on the other products that go with this AP?
Because they haven't figured out the best way to do it yet. Do they need to Campaign Setting books and 2 PC books? Can they fit it all in 1 and 1? Those decisions had not been made yet on Sunday when I asked.

Ambrosia Slaad |

Generic Villain wrote:Could Paizo stat up a thing from "The Thing?" Because that thing was the coolest thing around. Please?I wrote up something that could be adapted to a 'Thing' here.

Lumiere Dawnbringer |

Lumiere Dawnbringer wrote:Odraude wrote:Lumiere Dawnbringer wrote:That's not stopping them from doing the next module in Alkenstar.it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities
do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?
you are talking about a complete cutoff both from magic, and from supernatural abilities, and a complete shutdown of magic items.
Alkenstar is Gimpland for everyone
no casting, means no buffs and no healing. means martials die swiftly
pretty sure it has been said elsewhere that the mana wastes dont stop magic. Instead there are areas of wild magic which can have various random affects.
if i remember older versions of wild magic correctly
it involved the concept of either your magical working exceptionally well, working normally, being completely useless, or hindering you instead. depending on die rolls. and it did that for every spell
in other words, casters were still screwed, because the chances of your spells giving unintended negative results were drastically higher than your chances of getting intended possible results

![]() |

Kevin Mack wrote:Lumiere Dawnbringer wrote:Odraude wrote:Lumiere Dawnbringer wrote:That's not stopping them from doing the next module in Alkenstar.it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities
do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?
you are talking about a complete cutoff both from magic, and from supernatural abilities, and a complete shutdown of magic items.
Alkenstar is Gimpland for everyone
no casting, means no buffs and no healing. means martials die swiftly
pretty sure it has been said elsewhere that the mana wastes dont stop magic. Instead there are areas of wild magic which can have various random affects.
if i remember older versions of wild magic correctly
it involved the concept of either your magical working exceptionally well, working normally, being completely useless, or hindering you instead. depending on die rolls. and it did that for every spell
in other words, casters were still screwed, because the chances of your spells giving unintended negative results were drastically higher than your chances of getting intended possible results
Whatever you remember from older versions, primal magic in Pathfinder works pretty much that you have 50% chance for a risk of primal effect, which you can avert with a concentration check. An occasional nuisance/complication yes, "screwed" no.

![]() |

Lumiere Dawnbringer wrote:Whatever you remember from older versions, primal magic in Pathfinder works pretty much that you have 50% chance for a risk of primal effect, which you can avert with a concentration check. An occasional nuisance/complication yes, "screwed" no.Kevin Mack wrote:Lumiere Dawnbringer wrote:Odraude wrote:Lumiere Dawnbringer wrote:That's not stopping them from doing the next module in Alkenstar.it took a lot of effort to set up an AP in Numeria
i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.
ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.
the reason for that is, those 4 specific classes rely purely on Ex; abilities
do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?
you are talking about a complete cutoff both from magic, and from supernatural abilities, and a complete shutdown of magic items.
Alkenstar is Gimpland for everyone
no casting, means no buffs and no healing. means martials die swiftly
pretty sure it has been said elsewhere that the mana wastes dont stop magic. Instead there are areas of wild magic which can have various random affects.
if i remember older versions of wild magic correctly
it involved the concept of either your magical working exceptionally well, working normally, being completely useless, or hindering you instead. depending on die rolls. and it did that for every spell
in other words, casters were still screwed, because the chances of your spells giving unintended negative results were drastically higher than your chances of getting intended possible results
There is even a archetype based around using Primal Magic to fuel spells instead of expending the spell slot the spell is prepared in. It revolved around making making DC 20+2x[Spell Level] Concentration checks so you had to put in a lot of effort into increasing your concentration.
The archetype appears in Inner Sea Magic.
Some options for increasing your concentration included
Feats:
Uncanny Concentration from Ultimate Magic (Requires Combat Casting)
Shielded Caster from Advanced Player's Guide (Teamwork Feat, good with a cavalier cohort with Order of the Staff who can also aid another to increase Concentration checks among other caster related checks)
There are also many traits, the easiest to qualify for and most effective for this purpose is Focused Mind from APG which gives a +2 trait bonus and uses your Magic trait.

Generic Villain |
1 person marked this as a favorite. |
Thanks for the Thing ideas. I've seen a couple iterations of it, including the incredibly complicated star doppelganger from D20 Modern. I like Set's on account of simplifying what, in the movie itself, is a ridiculuously complicated creature. Off the top of my head, John Carpenter's Thing can...
-Survive as long as even a single cell is intact (reminds me of a certain DBZ villain)
-Defy gravity
-Expand its body mass to crazy proportions, possibly without limit
-Absorb the knowledge of everything it infects
-Have a hive mind?
Yeah, trying to put that into game terms is a bit intimidating. Still, it sounds like a truly terrifying high-CR monster. Possibly BBEG quality.
Fun Thing facts: John Carpenter intended for the Thing to be the cause of the space ship's crash in the opening. It had stowed aboard the craft and done to the alien pilots what it later did to the poor humans who dug it out. This was considered too complicated for an already-muddled plot, so it was tossed.
John Carpenter himself admits to not knowing who is a Thing, or when they turn. To this day it's hotly debated when Blair was turned, and if Macready or Childs are both human at the end. My take? Childs is a Thing. He's wearing different clothes than when we last saw him (Things tear through clothes to get ya). His crummy excuse for charging off into the storm ("I thought I saw Blair") doesn't jibe at all with his character, who up to that point was established as being hyper cautious. And Macready offers him whiskey, which he accepts despite knowing that the Thing virus can spread through food. I also think the whiskey is symbolic - remember back to the very first scene with Macready, when he fries the computer with whiskey for beating him. He's about to fry Childs as well, but in a whole different way.
Sorry for the totally off-topic ramble. I just love this movie so much.

![]() |

Thanks for the Thing ideas. I've seen a couple iterations of it, including the incredibly complicated star doppelganger from D20 Modern. I like Set's on account of simplifying what, in the movie itself, is a ridiculuously complicated creature. Off the top of my head, John Carpenter's Thing can...
-Survive as long as even a single cell is intact (reminds me of a certain DBZ villain)
-Defy gravity
-Expand its body mass to crazy proportions, possibly without limit
-Absorb the knowledge of everything it infects
-Have a hive mind?
I don't think it had a hive mind. I believe there always was a parent/dominant creature and a series of back ups (which could switch to become the dominant creature), but I don't think they communicated via telepathy or had a shared consciousness - just a shared objective - self preservation. To the point that it would sacrifice a pawn to save the the greater creature.
I don't think it could defy gravity per se - more like change its mass and density. I view the Thing as more of Chill/Call of Cthulhu type monster than something that follows the normal rules of physics.
I think that while each cell was alive I don't think that each one had the capacity to fully infect and take over a creature (unless there was a large amount of "Thing" material) otherwise infection would be considerably easier (which it wasn't, based off of the dog pen or Blair/Garry scene).
Yeah, trying to put that into game terms is a bit intimidating. Still, it sounds like a truly terrifying high-CR monster. Possibly BBEG quality.
** spoiler omitted **
I love the movie also - one of the best horror flicks out there - with a great cast of characters (no throw-aways). My players think very much the way the characters in the movie did when facing no-win or close to no win situations. They do not turtle up or withdraw, they say "what do we do". I think most gamers unfortunately would just "check out" if put in the same situation where they were going to lose their prized character - either not caring what happens or just playing stupid when faced with almost guaranteed defeat.