dying and below zero hit points


Pathfinder First Edition General Discussion


Recently in a game, a player was reduced to negative hit points.
By initiative the enemy went on 19, cast a spell dealing 20 points
of damage. The player currently had 10 hit points with an 11 Con.
The players action on that turn was on 18. The GM at that point had the
player roll to stabilize and failed , so bleed for 1 point and died.
Four other players, including the cleric acted later on the same round
and did not get an action. Was this correct by the rules?

Grand Lodge

First level characters?

By the rules it is correct, and certainly it *does* happen. (is it any worse than if the npc had rolled 21 damage)

Would I let it happen in my game? I probably would let the player hold on till the end of the current round.

Now if they were all 6th level characters, and he let himself get down to 10 hps without doing something to protect himself, I'm not sure I would be as nice.


I dont think it is by the rules. It says that the check is made on the round after the damage, not the same round.

Grand Lodge

Dead
When your character’s current hit points drop to a
negative amount equal to his Constitution score or
lower, or if he succumbs to massive damage, he’s dead.

Stable Characters and Recovery
On the character’s next turn, after being reduced to
negative hit points (but not dead), and on all subsequent
turns, the character must make a DC 10 Constitution
check to become stable. The character takes a penalty
on this roll equal to his negative hit point total. A
character that is stable does not need to make this
check. A natural 20 on this check is an automatic
success. If the character fails this check, he loses 1 hit
point.

Character's next turn. Not next round.


I think that you are not reading it correctly. I need a Dev to answer this. You wrote it correctly. The NEXT turn after being reduced to negative. There has to be a fair time for other players to act to try to
save him. A round is only 6 seconds. And be fair to the player involved.

Grand Lodge

Like I said before, it is no more nor less fair than if the NPC had done 21 damage.

You are welcome to wait for a Dev, but I will warn you that they are mostly at GenCon this week, so you may have a bit of a wait. You are also welcome to wait for someone with more stars than me. I gave you my take, by RAW, he is dead. In my game, I would have given you guys till 0 Init to bring him back. But that's cause I am a nice guy.


zarconww wrote:

I think that you are not reading it correctly. I need a Dev to answer this. You wrote it correctly. The NEXT turn after being reduced to negative. There has to be a fair time for other players to act to try to

save him. A round is only 6 seconds. And be fair to the player involved.

Flite is correct and you don't need a dev to answer this. Next turn refers to that characters next turn, which just happens to be right after the enemy giving no one a chance to help him. The gm may allow the player to delay his turn, thus giving someone a chance to save him, but otherwise you're out of luck.


I'm pretty sure you could houserule that all "dying" characters automatically delay their initiative. It would make sense to me, it's not like they can just act out and choose to die sooner while unconscious.


If the enemy went on Init 19. And the player went on Init 18. Then there would be an entire round of actions before the player would make the stabilize turn, because the player's next turn would not come up until just before the enemy went again.


I think the problem here is that "Next" is a little vague. For example, if it was Monday, and you were doing something a week and a day later, you would say "We're going out NEXT Tuesday". Technically, THE next Tuesday would be tomorrow, but it's understood that "Next" Tuesday means a week from the following day, not the following day.

The wording in the rules seems similar. RAW, you certainly can read it literally as the very next action the character gets. However, in the English language, it CAN be read as "The following" as well.


Rando, I disagree. there is no vagueness here. Next is Next, not Nextnext. On the PC's next turn he stabilizes or bleeds. Init 18 was the PC's next turn, he failed to stabilize and bled. Done. Sometimes things happen very fast, and frail is the level one PC.

However, Master Marshmallow has a good idea. *Auto delay* all dying/unconcious PCs to Init (LAST). This is in the interest of fun, and many groups would see it as useful. I also doubt it would negatively impact the game :)

GNOME


I stand by my example. The word NEXT is inherently vague. If you're NEXT in line, are you first in line (i.e. your turn is next) or are you 2nd in line (there's FIRST in line and NEXT in line)? I've given two perfectly good examples of everyday usage of the word next that could mean either one of two things. I don't see how the usage in the rules is inherently different. It needs clarification.


Next means the next one that comes up. RAW, what happened was correct. In a home game, if this was a level 1 or 2 character, I probably would have either rolled it myself and fudged it, given them a free reroll if they did something amusing or helpful (e.g. You get a free reroll if you unload the dishwasher for me), or delayed one turn as people have been suggesting.


rando1000 wrote:
I stand by my example. The word NEXT is inherently vague. If you're NEXT in line, are you first in line (i.e. your turn is next) or are you 2nd in line (there's FIRST in line and NEXT in line)? I've given two perfectly good examples of everyday usage of the word next that could mean either one of two things. I don't see how the usage in the rules is inherently different. It needs clarification.

Player: "I ready my bow to shoot the next thing that comes in the door."

*monster enters*

Player: "I take my readied shot"
GM: "No, that's the FIRST thing - you readied for the NEXT thing."

*everyone argues all night*


The spell Hideous Laughter also uses the phrasing "next turn" to describe when the target gets another save.

Are people suggesting that the target doesn't get a new save until his turn in the following round?

That would mean that if the target happens to have higher initiative than the caster, the target only looses one round worth of actions but if the caster has a higher initiative than the target, the target looses two rounds worth of actions.

This to me is silly.

I for one am certain that "next turn" universally means as soon as that characters initiative comes up. In this case that sucked for the PC but my take is that it was played exactly according to the rules.

- Torger

*edit* I'm more interested in why the DM was firing 20hp spells at 1st level characters. Unless that happened to be a crit (off a scorching ray or something) that's a pretty gloves off DMing style.


Has no one still noticed that the Player's init. was just before the bad guys? Which have resulted in the player doing a stabilize check just short of a full round later?

Of course technically, RAW, a dying PC losses his Dex modifier to init and has his Init further reduced to -5, b/c his Dex is considered to be 0 while dying. That could result in 5-12 Init reduction for most PCs. But I know of no DM's that impose that on dying Pcs.


Regardless of semantically parsing each individual word in the rules, as a GM I would have had the "bleed" occur at the end of the full round after every PC had a chance to try to intervene.

Because that's more dramatically compelling and more fun for the group.


Riggler wrote:

Has no one still noticed that the Player's init. was just before the bad guys? Which have resulted in the player doing a stabilize check just short of a full round later?

Monster 19, player 18 - monster goes first. It's in descending order.


OP doesn't say the PCs were first level - just that the character's 'current' HP was 10.

It would be a reasonable house rule that bleed type damage is inflicted exactly one round later - on the initiative of the person who inflicted the damage. The fort save to survive can still be on your own turn.

Silver Crusade

Riggler wrote:
Of course technically, RAW, a dying PC losses his Dex modifier to init and has his Init further reduced to -5, b/c his Dex is considered to be 0 while dying. That could result in 5-12 Init reduction for most PCs. But I know of no DM's that impose that on dying Pcs.

An already rolled initiative won't be affected by any change to Dex that happens after the roll.

You don't retcon earlier Dex/Init rolls any more than you turn previous misses into hits because of the reduced AC.

RAW, he died.

I've previously let a PC linger for a round, to give the other players a chance to help, but I was aware that I was using DM fiat, and so were my players.

Perhaps I'm too soft as a DM.


I do like the post about the loss of initiative due to going to negative
hit points. That way the check and bleed would be at the end of the round
giving all other players after, a chance to do something about it.

Grand Lodge

rando1000 wrote:
I stand by my example. The word NEXT is inherently vague. If you're NEXT in line, are you first in line (i.e. your turn is next) or are you 2nd in line (there's FIRST in line and NEXT in line)? I've given two perfectly good examples of everyday usage of the word next that could mean either one of two things. I don't see how the usage in the rules is inherently different. It needs clarification.

Next is quite explicit. It is only ever ambiguous because we have lost our grammar.

If today is Monday the 1st, tomorrow, tuesday the 2nd is next tuesday, and tuesday the 9th is tuesday next.

:)

(No this is not universally accepted grammar, but it should be. It would save a lot of arguments.)


Next is a funny thing. If you had asked the player whos turn was after the monsters the victim would have said i am next. I think though it is intended that you bleed every round even the first. But as a house rule having a 1 rnd delay probably wont hurt.

The Exchange

This is a good example of something 4th Edition did that improved the game. Unless a blow was instantly fatal (which was quite uncommon), your fellow adventurers always had at least two full rounds (sometimes more) to do something about it.

Of course, sometimes your party was too busy dying themselves to help you, but that's another subject. ;)

Grand Lodge

I seem to remember that in marvel super hero (ages and ages ago), if someone went down, and you checked their health before combat ended, they survived unconscious. If no one took time out in combat to check their health, they died. But that was a cinematic setting.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

By the rules, characters are dead at their death threshold which is negative CON points for most characters. It doesn't say one round after reaching threshold, but AT the threshold.

A home GM can modify this of course, but he's not obligated to.


rando1000 wrote:
I stand by my example. The word NEXT is inherently vague. If you're NEXT in line, are you first in line (i.e. your turn is next) or are you 2nd in line (there's FIRST in line and NEXT in line)? I've given two perfectly good examples of everyday usage of the word next that could mean either one of two things. I don't see how the usage in the rules is inherently different. It needs clarification.

Actually, if you're "Next" in line, you aren't first in line because you aren't being helped yet. You may be the first not being helped, but you're the next for service because there's someone already occupying the "first" spot.

So, to the topic at hand. Keep in mind that all turns in a round are, technically, happening in parallel, not sequence. The players turn occurs concurrently with the "just passed" turn of the monster that downed him. So, from a strictly grammatical standpoint, his "next" turn doesn't come up until the next round. But that mean that the OP is right, and that the player should get a "free turn"? Lets go deeper.

Parity and consistency is paramount in any system; what happens in one situation should be repeatable in a repeat situation without being convoluted by splitting hairs. What would have happened if the monster went on Init 1 and the downed player were the first to go next round on init 18? Would that count as the player's "next turn" any more or less than the monster going immediately before the player in a single round? I'd wager, no. That sets up a needless inconsistency in the system. Therefore, the most logical course is to say that, on the immediately subsequent turn of the player after taking lethal damage, he checks to stabilize. Without any other kind of aid, the death in this case was entirely legal. That having been said, the most important thing to gain from the situation is what to learn to improve for the next time?

What kind of situation did the player get himself into that resulted in such a traumatic death? Did he charge in without backup? Did the group do something stupid and arrogant, expecting it wouldn't blow up in their faces? Did they choose to fight when there other options available? Alternatively, did the GM mess up? Did he not provide adequate information? Did he not give them a perception check when he should have? Did he calculate the damage properly? Did he metagame and target based on knowledge of stats rather than tactics the monsters would actually use? What kinds of characters were these? Rolled or point-buy? Experienced or Inexperienced players? PFS or home game? Analyse it, see what went wrong, use optional rules (such as hero points) to balance out games between disparate experience levels of players or disparate stat rolls of characters.

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