
DM Jelani |
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I'm having a hell of a time settling on anything. Concept may not congeal until the official recruitment thread gets underway, but I'm kinda waffling between three poorly-fleshed out concepts at the moment. I do have the basic crunch for them plotted out:
- Ulfen Barbarian; likely Invulnerable Rager picking up the World Serpent Totem rage powers (as well as Superstition, Witch Hunter, Spell Sunder--because breaking spells by punching them is hilarity)
- Hermean Paladin; Vengeance Oath. This concept would require some liberties being taken/approved with Mengkare, so the concept as a whole would likely entirely depend on your take on that.
- Bladebound/Kensai; likely a Ronin of some sort. Haven't sunk a lot of thought into this concept, honestly. May end up holding it in reserve for a table-top session instead.
I've got a world serpent barbarian in my Worldwound game. They are 9th level, but man, he tears through outsiders' damage reduction. He's one of the only one in the party that doesn't get screwed by the DR/Good all the time. Rob's gunslinger/paladin in that game gets especially screwed by it since she's a dual pistol wielder and gave up smite for something else.
I'm also gonna have to wait until recruitment to settle on something definite, but I'm still liking the idea I had of the planar scholar who's a synthesist. He uses his eidolon like an environmental suit to keep him alive in the dangerous outer planes.
I do have one question though Crusty, if we are starting at level 2, how are we gonna get to high enough level to really go planar hopping in any reasonable sort of timeframe? Are you planning on speeding up the EXP somehow? I give players 1000 XP/round of combat each in one of my PBP games (the one mentioned above), it's been going on for nearly a year now and they've only leveled 3 times. It's also almost 100% combat all the time.
Just something to think about. Unless the plan is that we'll be so badass from mythic that we can go planes hopping at level 5 or something.

DM Jelani |

I'm not catching the reference, but it would be an interesting challenge trying to build a floating skull eidolon. You'd need a DM willing to work with you fluff wise, and it wouldn't float until 5th level. Something like that would be good for a master summoner, who already have weaker eidolons. Just give him lots of skilled evolutions and you have a flying little perception/knowledge bot.

Kagehiro |

I gotta give it up for BGII:SoA I think if we're talking all-time favorite. Pretty much any game built on the Infinity Engine was amazing in my books. Although, as mentioned before, it is really hard to go back and play them now without modding the crap out of your gamefiles to account for higher resolutions and the like. Even then, there can be a plague of crashes and other issues.

Taldash |

I don't really have a submission since I do not have a firm grasp on mythic rules - played a couple of PbPs usint it when the playtest came out but they were short lived.
However, whenever the word Planescape comes up, it catches my attention - played that setting without ever getting tired for looooong years, it caused a lot of player character death due to the nature of it all - you need to learn a thing or two, when you chance rubing shoulders with some of the most powerful planar entities while having a beer at the tavern :D
Ok, don't want to sidewind anything here - carry on with Recruitment.
P.S. And now I am curious about the Ruins of Pathfinder :D

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Yeah I'll also have to wait for mythic release before I make any solid calls, but this campaign may actually be a very good challenge for an existing character. Short version is a kitsune sorceress who's growing extra tails and plans to create a nation for her people so they don't have to hide in plain sight. Maybe the feat line is underwhelming, but she would most certainly be dancing on that fine line between good and evil.
And hey, maybe the mythic rules would balance out the weakness of the magical tail feats. You never know.

Kagehiro |

Planescape had an awesome atmospheric amalgamation of steam punk, fantasy, planar escapading, and unclassifiable oddity.
Torment had some of the greatest character design ever, though.
There's Morte, the floating, wise-cracking skull with a hard in for female "deaders"
A Good aligned succubus that ran a brothel
A wizard that was a living portal to the elemental plane of fire
Githzerai magus (essentially) whose sword was made of his will imposed on the fabric of Limbo itself.
And many others. I need to go back and play that now haha,
I can get you a digital copy of the setting guide stuff if you are interested in taking a gander.

Reknarok |

After some soulsearching, the references to Planescape [even though DM Crustypeanut has made it clear it is not the same, just using the term is enough :D], and taking a closer look at the details regarding the Ruins of Pathfinder, I've decided I want to be in on it too :D
Dotting for interest, and just for the sake of it I am doing it with a character I used in a short Mythic Playtest PbP before, which brought up some interesting questions regarding managing DR X/- and DR X/Epic. Any thoughts on this one?

DM Crustypeanut |

Funnily enough, I was just thinking on that not 30 minutes ago myself, after playing around with a Barbarian/Monk/Champion.. seeing if I could get him to grapple a Balor at Level 20/Mythic 10. (He could pin the Balor on a roll of 10 while raging, then force it to say uncle before hogtieing it with adamantine chains and breaking its neck with a coup-de-grace.)
Anyways, you take the better of the two - Say you're my Barbarian, who had DR 6/- from Barbarian abilities/Rage Powers, while he had DR 15/Epic from Mythic Powers. Against all non-Epic attacks, he has DR 15. Against Epic Attacks, his DR 15/Epic is penetrated, but he still has DR 6/- against those attacks.
So no, they don't stack, you take the better of the two that would apply against a given attack.
Unless, of course, a rule in the upcoming Mythic Adventures says that DR/Epic stacks with DR/-.

Teller of Tales |

Subscribers only it seems. At least here it's already Thursday lunchtime, but I can't buy the PDF.
Well, I guess I'll have to actually buy this PDF once it's out.
Waiting another 4 weeks until I'm back in Europe and can buy the hardcover is hardly feasible....
By the way, any new info on Tar Kuata? My monk is slowly taking form already.^^

gyrfalcon |

Got mine now. I'll be reading it on the plane home today.
Meanwhile I'm really happy with the back story I'm working on for my Saurian Druid. While I know recruitment hasn't started yet and I expect to have things I need to change, I've been having a lot of fun building her. I hope to have something to share soon.

Teller of Tales |

The things for monks are, not really surprising, not that great (compared to the caster boons and outside of combat maneuvers. Grapple got strong), but I think I'll be able to build something passable for my character concept.
(though I might end up with more paladin level than intended and having to take Dual Path(Trickster) to take Path Dabbling to take Enduring Armor to counteract that Monks can use neither Armor Master not Armored Might...)

Kagehiro |

Been keeping a spare eye on Project Eternity. Starting to wonder if it's ever actually going to release, but I'm excited. An isometric Pathfinder game of some form would be awesome, though.

DM Jelani |

Well there's the pathfinder MMO they are developing, which they are marketing as kind of the Pathfinder version of EVE online. Full sandbox. I believe it's set in the river kingdoms though. Last time I checked it was still early days also.
Edit:Holy crap that looks awesome Kagehiro. How did I not know about that?