Gnomes, gnomes, gnomes


Pathfinder First Edition General Discussion


2 people marked this as a favorite.

I just noticed the other gnome thread was revived from 2011. So hey, here's a gnome thread for 2013. Let's talk about gnomes.

I like gnomes. I like what I read in Races of Stone from DnD 3.5, and I also like what I've found in PathFinder. I think gnomes are a great vehicle for players who want to be inventive, and for that reason what I want is an option to choose gnomes from all across the spectrum. Ie. gnomes who are closer to fae, and gnomes who have better acclimated to this world, such as spriggans. Essentially, this would allow the various gnome variants from DnD 3.5 to all evolve from the core gnomes presented in PF.

Because what I expect of gnomes is hyper evolution. Not just hyper cultural evolution (where each gnome settlement might be more likely to develop their own unique cultures), but a wide range of genetic (or magic or whatever) mutation as well. So we'd be more likely to have elemental or terrain based gnome races, and the like. So I think that gnomes are especially well suited to being iterated on with the Advanced Race guide.

But one issue with me is that I simply never saw gnomes as the Garden Gnome variety, and I wonder, really, if anyone who plays a gnome wants to play that. If you exist, nows the time to speak up.


1 person marked this as a favorite.

I love gnomes but I hate the garden gnomes. So boring.


I love gnomes! They're like little dwarves!


I dislike gnomes, mostly due to how they treat kobolds.


1 person marked this as a favorite.

Really like what Pathfinder did with gnomes. Have come up with my own idea for a gnome subrace called gloomlings, though that name may change. Essentially, a gloomling is what you get when a surface gnome and a svirfneblin mate. They typically have the wild hair color like their surface gnome parent, but the subdued skin tone of the svirfneblin. They are typically very introspective and somewhat dour, hence gloomling. Haven't come up with stats for them yet.


I love good gnome names, like Nakawakett and Mr. Dawdletossle.


I like gnomes.

I think the only thing I've really taken from garden gnomes is that all of my gnomes have some form of head wear. Be it pointy hat, feathered beret or over-sized helmet.

Gnomes are also probably the most fun to name.

RPG Superstar 2013 Top 32

1 person marked this as FAQ candidate. 2 people marked this as a favorite.

Following a recent PC death our party is now 50% gnome.


I like the garden gnome variety as a friendly, wise, hard to find, druidic NPC that knows more about the forest that anyone else. He seems all meek and timid but is a powerful druid with a dangerous animal companion.

But outside of that type of scenario...I really favor the hyper explorative, technologically inclinded gnomes.


I don't like default gnomes.

I like Eberron gnomes. Keith Baker really took a marginal race and gave them multiple reasons for existing. He even matched their game abilities to the fluff. They're not fey, but then gnomes don't need to be more fey than the other playable races.

I like 4e gnomes. Simply making them fey seems to make them different enough from halflings. Their abilities have a "paranoid" vibe to them too. (If you hit one, it then turns invisible. Makes it hard to hit one again.) Channeling Eberron, maybe? They seem even more fey than 4e eladrin.

I don't like default gnomes because they try to do "too much". They're short (like halflings) and magical (like elves) and like technology (like dwarves and not like elves), they seem more like a short crossbreeds. Pathfinder's gnomes look cooler than 3e's, but a race's coolness isn't solely based on the artwork. I don't like tinker gnomes either, although at least they're clear.

Maybe I'm getting older, but I find I like clarity in games. I like 4e's class system because the roles are clear, especially when it comes to the cleric, which was in desperate need of clarity. Who wins a DPS match between an orb controller wizard and a hammer-using knight? The answer is the ranger. No more "my Fireball does less/more damage than your charging hammer" nonsense. For a similar reason, I don't like default gnomes.

"Garden gnomes" are basically playful charismatic gnomes, possibly pranksters. It can be difficult to play a gnome bard who isn't a "garden gnome". They're not easy to take seriously.


Quote:
I don't like default gnomes because they try to do "too much". They're short (like halflings) and magical (like elves) and .. like technology (like dwarves and not like elves),

What in the Pathfinder rule set says they like tech?


I love gnomes and I wish I could play them more. They're awfully niche at what they're good at (casting), and what they're good at isn't generally what I like playing (hitting things with weapons). I was really hopeful at what the ARG would bring, but while the archetypes are nice, the feats and spells make me sad.

My first pathfinder character was an OLD gnome summoner. Oodles of fun. Very popular. Ended up turning evil and betraying the party because he got bored. So it goes.

I love the flavor and RP elements, but I agree with the point that they're such a pastiche of other things they don't particularly have a home. I was hoping the ARG would change that, but it was further evidence that gnomes don't know what they're doing.

Grand Lodge

Garden Gnome... maybe a druid... oh yeah... I can get behind that in a heart beat!

The Exchange

Just because I like to play shorter characters, I wish PF had a 2' gnome option a la the forest gnome of 2nd edition and 3.5.


I really like what Paizo has done with gnomes. The bleaching part, particularly. Very interesting.


I would love to try playing a gnome since I haven't had the opportunity yet. I have some ideas...but my GM hates them so strongly that he wrote their complete and utter eradication into his game world. They do not exist. No exceptions. No lost colony. Just no gnomes. <sigh> Oh, well.


I loved Gnome Assassin/Illusionists in the original AD&D (Invisibility AND assassination? TYVM!) since then I have felt that they have tended to lack a distinct 'identity' vis-à-vis other small peoples.

The bleaching and fey aspects of PF gnomes is the interesting part, giving a valid reason for a driven gnome pc to pursue the various terrors of adventuring. Their physical appearance is now more distinctive too, in a cool way as well.

How would I like to see them develop? Probably they are a bit 'niche' in terms of what they do - possibly some distinct fighter/martial archetypes would be a welcome addition.


1 person marked this as a favorite.

I remember the Gnome illusionist from way back when, so I am a little disappointed in the direction they went. Why do we need two small races with a bonus to Charisma? In my house rules Gnomes get Intelligence instead of Charisma.

Other than that minor point I like what they did with them.


1 person marked this as a favorite.

Agree with the Intelligence bonus rather than Charisma bonus too. That was from when they moved from being uber-illusionists to bards. I also house rule that.


Justin Rocket wrote:
Quote:
I don't like default gnomes because they try to do "too much". They're short (like halflings) and magical (like elves) and .. like technology (like dwarves and not like elves),
What in the Pathfinder rule set says they like tech?

That racial archetype where they add crazy inventions to their guns.


I'm the opposite. There are two core small races. Halflings should be Dex. Gnomes should be Cha.


Justin Rocket wrote:
I'm the opposite. There are two core small races. Halflings should be Dex. Gnomes should be Cha.

They each get two good stats. Halflings Dex and Cha, Gnomes Con and Cha. So if Halflings are Dex and Gnomes Cha, what should their second good stats be?


Lord Twig wrote:
Justin Rocket wrote:
I'm the opposite. There are two core small races. Halflings should be Dex. Gnomes should be Cha.
They each get two good stats. Halflings Dex and Cha, Gnomes Con and Cha. So if Halflings are Dex and Gnomes Cha, what should their second good stats be?

My first guess would be Halfling Dex and Wis (wisdom better reflects that homespun/gypsy/river people wisdom that I see in Halflings) and Gnome Cha and Con.

I view Halflings as believing luck is the most powerful force in the world (more powerful than even the gods) and believe in good luck charms - leading them to wear trinkets which are such charms - and engaging throughout the day in many little rituals to increase their luck. They may believe that if an item falls into their hands (legally or illegally) that the item was meant, by luck, to go to them.


1 person marked this as a favorite.

I love gnomes, they taste good in virtually any curry.


Lord Twig wrote:
Justin Rocket wrote:
I'm the opposite. There are two core small races. Halflings should be Dex. Gnomes should be Cha.
They each get two good stats. Halflings Dex and Cha, Gnomes Con and Cha. So if Halflings are Dex and Gnomes Cha, what should their second good stats be?

Int and Cha would be interesting...


strayshift wrote:
Lord Twig wrote:
Justin Rocket wrote:
I'm the opposite. There are two core small races. Halflings should be Dex. Gnomes should be Cha.
They each get two good stats. Halflings Dex and Cha, Gnomes Con and Cha. So if Halflings are Dex and Gnomes Cha, what should their second good stats be?
Int and Cha would be interesting...

i had plans for a half nymph that got bonuses to int and cha.


I don't particularly care for gnomes. I grew up with not only lawn gnomes, but also Troll Dolls, which pathfinder gnomes bear a striking resemblance to. I don't like either, mostly stemming from negative association biases related to the people who owned them. When I think of "gnome" I think of a trashy neighbor with a poorly maintained pastel house and an overgrown lawn which the gnomes would suddenly appear out of when you got close. Their eyes, always staring. Their mouths always grinning mockingly. And troll dolls are just ugly.

If I want to play a small character, I prefer a goblin.


Let it out Lurk3r, let it out. We feel your pain. ;-P

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Mayhaps I'm biased, but I don't like gnomes for the same reason I steer clear of most small races, even some of my favorites like goblins, kobolds, and ratfolk. Equipment and gear is usually generalized for medium creatures, and I've found it difficult to shoe-horn in equipment made for small characters when I frequently don't bother with smaller NPCs. And the ones I do bother with are usually spellcasters and thus offer almost no useful equipment beyond their spellbooks or what have you. Ah well.

Thematically though, I love gnomes. I still think it's hilarious that their Pathfinder splatbook has a background like a split prism, and how frantic their lives are. Very neat.


I've never really known what to make of them. They don't fit into the LOTR schema. Closest thing I can think of would be David the Gnome, who wasn't much of an adventurer, or maybe the Fraggles or Gelflings. I don't have any clear idea of what Gnomes are supposed to do in a fantasy adventure.

The Exchange

Yeah, I brought that up over on the Pathfinder Lexicon thread. Some writers have claimed that they are near-druidical, almost fey-like (Golarion's gnomes fit this notion.) Others fell in love with Dragonlance's demented Science Gnomes (not the real name - that's just how I think of 'em.)

I'm also a bit heretical when I think of gnomes as "the real hobbits." Hole-dwellers (well, AD&D ones were - I don't think PF ones are), surprisingly tough, nature-loving, generally reclusive and unadventurous (with a few individual exceptions), etc.


Gnomes are varied. Some are tinkers and love tech. Some love nature. Some love magic. Some love music. Some love death and destruction. I love the idea that if they don't keep experiencing new things, they literally become bored to death.


Do they still have a cultural aversion to specializing in magic? I can't remember if it was 3.5 races of stone or wherever, but the idea was that magic came to them normally, and thus wasn't admirable. Tinkering, on the other hand, was something they had to really fight for, which was why it was more respected. That idea seems to fit the Pathfinder gnomes, but is it stated in the PF lore?


The obsessive trait gives them a +2 to a craft or profession of choice, so I suppose that covers it.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Gnomes, gnomes, gnomes All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion