What must a GREAT monster book have in it?


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My number one desire is pretty specific: I want Clinton Boomer to create a multi-monster-theme thingy that's at least as freaky and terrifying as the original writeup for the Kakuen-Taka. The final implementation was sadly lacking :(

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

I showed Boomer the manuscript writeup I did for Inner Sea Bestiary for it over dinner one night and he was very tickled at the implementation. Not everything made it into the final print version, but he was very pleased.


My apologies, that came out harsher than I intended. n.n;

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

No problem. When we were doing assignments for the book I had a couple of batches to choose from, and I totally choose a batch with the kakuen-taka in it, so I could give it a go. Madness ensued. :)

Scarab Sages

Monsters from all planes, including Positive/Negative energy. Monsters that cover a wide range of CR's but definitely some more big-and-scary's. Most Bestiary's focus on filling out the level 1-12 critters with a smattering of higher CR's. I want some more critters that can scare the pants off the big guys. With Mythic out, I'd like to see some more CR 30(+) critters out there.

Critters with unique attack forms. There was this Orange Dragon back in the Dragon (magazine) Compendium that spit goo all over the adventurers, which then exploded like 1d4 rounds later. That was really cool. I want to see more things like that, attacks that are first confusing (What was that?) and then horrifying (OMG!!!!).

Critters with high CR's and high touch AC's. We've got a weapon group now (firearms) that targets a defense that actually scales down with level. Lets beef up the far end of the spectrum with high level critters that can't be hit on a 5 Touch.


Pathfinder Rulebook Subscriber

Breath of CR, both within monster categories and overall.


Repostedfrom Secret plan X thread:

Oceanshieldwolf wrote:

Can I suggest Tim Connors and Frank Gori/GM Solspiral for some more authors? You might have already contacted either of them. Tim's work for Kobold Press is impressive (skincrawler dragon anyone?) and Fank's "Old Hat Monsters" column for the KP blog show him to be a designer of merit.

Was Richard Pett mentioned? Ben McFarland - Midgard monsters generally? Jim Groves? Crystal Frasier? How about some of Rite Publishing's stable - Kaidan looks good for monsters (Michael Tumey/Jonathan McAnulty...)

Being entirely impressed by your Neo-Exodus art and graphics I'm sure this will look beautiful. Will a WAR cover be a stretch goal?

Also I forgot Alluria's aquatic stuff. More would be nice.


Given CR 30 is the most powerful threat a mythic character can hope to defeat, I hope there are not any CR 30+ creatures...

Sczarni

I can vouch for the fact that our own Eric "Epic Meepo" Morton does some mighty fine monster-brewin'. Here's some examples of his work that he's shared with us

I agree that good artwork can make or break a book of monsters. Each entry should have a picture of the monster, but there should also be the occasional full-page piece that shows them in action, like the Paizo books have at the beginning of each chapter. If you've got "linked" monsters, show us a scene of them doing what they do with each other.

Find some "holes" in the current bestiary, if you can, and fill them. It's hard to find decent constructs at low CR, fey are almost never any bigger than Medium, and plant creatures are rarely found in any type of terrain besides forest or jungle. There's also a bias towards large monsters having high CR-- most PCs never see anything Huge until they get to at least 5th or 6th level... which is why I'd love to see a party of 1st-levels take on something Colossal or Gargantuan and actually have a shot of winning.

And for goodness sakes, DON'T make monsters that are pop culture references!


Silent Saturn wrote:
And for goodness sakes, DON'T make monsters that are pop culture references!

Can't promise that. There will be at least one. I know, because I'm writing it. I can assure you though that it will be a damn cool monster and your players will crap kittens if they have to face it.


Shadowborn wrote:
I can assure you though that it will be a damn cool monster and your players will crap kittens if they have to face it.

I don't want my players to crap kittens. I would die laughing.


Umarian wrote:
Shadowborn wrote:
I can assure you though that it will be a damn cool monster and your players will crap kittens if they have to face it.
I don't want my players to crap kittens. I would die laughing.

Great, now I know that I'll not only be responsible for animal cruelty, but also manslaughter, or possibly negligent homicide.

Shadow Lodge

I always appreciate more options for animal companions and familiars.

And it's really, REALLY hard to overstate the importance of good art.

RPG Superstar 2009 Top 16, 2012 Top 32

Thanks for the kind words from several folks in this thread.

You'll be pleased to know that Louis has kindly invited me to participate in this project, Kickstarter stretch goals permitting. You'll also be pleased to know that I'll be writing my first ever CR 30+ monster for this project, along with several lower-CR critters.


Silent Saturn wrote:
There's also a bias towards large monsters having high CR-- most PCs never see anything Huge until they get to at least 5th or 6th level... which is why I'd love to see a party of 1st-levels take on something Colossal or Gargantuan and actually have a shot of winning.

This!!! Old 1e Gamma World did this very successfully with high hit die of a low dice - like a HD of 20d4 (with HD tied to attack rolls) was an accomplished but weak combatant... Not saying that's useful for Pathfinder, but a way to make large/powerful creatures that are also enjoyable foes for low level PCs would rock...


Pop culture references can be good if the reference isn't silly

John Carpenter's The Thing or Aliens = awesome

Telletubies...not so much


A CR 30 Fine-sized creature.

Sczarni

Oceanshieldwolf wrote:
Silent Saturn wrote:
There's also a bias towards large monsters having high CR-- most PCs never see anything Huge until they get to at least 5th or 6th level... which is why I'd love to see a party of 1st-levels take on something Colossal or Gargantuan and actually have a shot of winning.
This!!! Old 1e Gamma World did this very successfully with high hit die of a low dice - like a HD of 20d4 (with HD tied to attack rolls) was an accomplished but weak combatant... Not saying that's useful for Pathfinder, but a way to make large/powerful creatures that are also enjoyable foes for low level PCs would rock...

As far as I know, there's no rule saying that a creature's size is tied to its total Hit Dice, or its CR for that matter. The only reason larger monsters are higher CR is... because they always have been. Sure, the Elder Fire Elemental is larger than the Young Fire Elemental, and also has a higher CR, but it's not the increased size that makes it a bigger challenge.

The only thing about a monster that is tied to its size is its AC/CMB modifier, and the damage dice of a weapon sized for it. A Gargantuan creature would be downright impossible to bull rush or trip, but it would be pretty easy to hit. If it carries a sword (which implies it has humanoid-level INT and a reasonably humanoid hand) then it's going to kill a level 1 character in one shot, sure, but if it just has natural attacks, those attacks could have whatever damage dice the author chooses. The only reason they don't hit for 1d4+1 is that players and Bestiary authors expect "bigger = hits harder".

RPG Superstar 2009 Top 16, 2012 Top 32

Silent Saturn wrote:
As far as I know, there's no rule saying that a creature's size is tied to its total Hit Dice, or its CR for that matter.

There actually is a rule tying size to CR. See the size table on this page or in the Bestiary, page 292.

Granted, one could create a specific monster that simply ignores that table, but like a tiefling werewolf, that monster would be a rules exception, not a monster that follows existing rules as written.


Here is a interesting question: Do you prefer all the monsters in a monster book to be evil?

Scarab Sages

LMPjr007 wrote:
Here is a interesting question: Do you prefer all the monsters in a monster book to be evil?

Not at all! With the shady bunch of murder hobos I corral every Saturday, I prefer to have some gold dragon or angel equivalents to come in and lay the righteous smack down every now and again.


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Quality matters, not alignment! If DMs can insert some good adversaries in e.g. WotW, that's neat - and PCs need allies, preferably with e.g. a short note on how to barter for services etc. - Age of Worms handled planar allies rather neat, if I recall correctly.

(And if in doubt, one can always slap a "fallen" template on angels etc. ;])


Shadowborn wrote:
Silent Saturn wrote:
And for goodness sakes, DON'T make monsters that are pop culture references!
Can't promise that. There will be at least one. I know, because I'm writing it. I can assure you though that it will be a damn cool monster and your players will crap kittens if they have to face it.

...Now why am I thinking it's going to be slenderman or black eyed children

Scarab Sages

+5 Toaster wrote:
Shadowborn wrote:
Silent Saturn wrote:
And for goodness sakes, DON'T make monsters that are pop culture references!
Can't promise that. There will be at least one. I know, because I'm writing it. I can assure you though that it will be a damn cool monster and your players will crap kittens if they have to face it.
...Now why am I thinking it's going to be slenderman or black eyed children

I would almost be disappointed if someone didn't include the slender man somewhere in this book.....


well the tome of slenderotica is free to download somewhere on these forums, so I'm hoping for black eyed children.

Scarab Sages

+5 Toaster wrote:
well the tome of slenderotica is free to download somewhere on these forums***

I.... I don't......

That sounds like a terrible book......


Ssalarn wrote:
+5 Toaster wrote:
well the tome of slenderotica is free to download somewhere on these forums***

I.... I don't......

That sounds like a terrible book......

its name is misleading, it's just a slender man stat block, slender warped template, and ideas of incorporation into games as well as lore.here it is


+5 Toaster wrote:
Shadowborn wrote:
Silent Saturn wrote:
And for goodness sakes, DON'T make monsters that are pop culture references!
Can't promise that. There will be at least one. I know, because I'm writing it. I can assure you though that it will be a damn cool monster and your players will crap kittens if they have to face it.
...Now why am I thinking it's going to be slenderman or black eyed children

Neither. It's a particular movie monster that I've been thinking about for a while now. It's just begging to be statted so it can start terrorizing PCs.

Spoiler:
Not Sharktopus. Not Sharknado, either. (That would be a hazard, not a monster.)


Shadowborn wrote:

Neither. It's a particular movie monster that I've been thinking about for a while now. It's just begging to be statted so it can start terrorizing PCs.

** spoiler omitted **

Crocosaurus? Two-headed Shark?


Shark With Frikking Lasers?


To cross the line from good to great it needs one, two is pushing it, 'trick' monster. A trick monster is one which has a trick which punishes the players for using standard techniques on it. The classic 'trick' monster is the rust monster. Hard to come up with new 'tricks', the only one I can think of is

Spoiler:
adaptive immunity, a type of attack (slashing, fire, crushing etc) only does damage the first round it is used - after 3 rounds of attacks with the same damage type instead of damaging the creature it actually heals the creature.


Vod Canockers wrote:
Shadowborn wrote:

Neither. It's a particular movie monster that I've been thinking about for a while now. It's just begging to be statted so it can start terrorizing PCs.

** spoiler omitted **

Crocosaurus? Two-headed Shark?

SyFy already has a history of churning out movies which look like they were inspired by someone reading through the Monster Manual (Ghoul, Goblin, Hellhounds, Manticore, Ogre, Wyvern, etc, ad nauseum). To start statting SyFy movie monsters in RPG monster books is just some kind of weird meta thing I'd rather not think about.


Evil Midnight Lurker wrote:
Shark With Frikking Lasers?

Our creative director and I already had that conversation. I'd rather just go ahead and save everyone the disappointment and just do mutant sea bass.


Shadowborn wrote:
Evil Midnight Lurker wrote:
Shark With Frikking Lasers?
Our creative director and I already had that conversation. I'd rather just go ahead and save everyone the disappointment and just do mutant sea bass.

Who needs mutant sea bass, when you have halibut like this.


Shadowborn wrote:
+5 Toaster wrote:
Shadowborn wrote:
Silent Saturn wrote:
And for goodness sakes, DON'T make monsters that are pop culture references!
Can't promise that. There will be at least one. I know, because I'm writing it. I can assure you though that it will be a damn cool monster and your players will crap kittens if they have to face it.
...Now why am I thinking it's going to be slenderman or black eyed children

Neither. It's a particular movie monster that I've been thinking about for a while now. It's just begging to be statted so it can start terrorizing PCs.

** spoiler omitted **

Someone already did a Sharktopus. See the Lusca from the Shackles setting book.


MMCJawa wrote:


Someone already did a Sharktopus. See the Lusca from the Shackles setting book.

I know. And it's got three heads, therefore nullifying the need for the two-headed shark. Lasers on that thing would be adding insult to injury. Hence the sea bass. Though a dire halibut is looking good right about now, not to mention sounding delicious.


Just shooting for the moon here,

I'd like monsters collected in themes (for example, monsters good for court intrigue include dopplegangers, intellect devourers, liches, etc.)
By extension, this includes cross references to monsters which have a symbiotic relationship with other monsters (the aforementioned goblins and goblin dog examples)
Monsters should have cross references to monster feats (with some racial feats and unique feat lists) and monster magic items (ex. the mask of Xug is a religious item used by monster XXX and grants a +1 on channeling from their deity Gux, the above image illustrates it) and unique spells (ex. the bleeding curse of spores is a spell known to plant monsters in the Harvester forest) which Bardic Knowledge can be used on
Symbols, Runes, Sigils, and various forms of forewarnings which can be used in PC investigations to foreshadow conflicts with various monsters (particularly at the lower levels when wizards are less likely to customize their spell lists) as well as various methods to make it harder to gain information (ex. the glow of yellow moss acts like a Nondetection spell over anything that is in it).
Various natural items with unnatural properties (such as the aforementioned yellow moss or the floating forest).


A prerequisite for being Great is being Good. Any Great monster book (unless it is composed exclusively of a particular subtype) should contain some Good-aligned monsters.

Quote:
Given CR 30 is the most powerful threat a mythic character can hope to defeat, I hope there are not any CR 30+ creatures...

You really think no one could possibly beat an encounter 5 or more ELs above them? I mean, the Tarrasque can be taken out by a level 12 nonmythic party...

Also, the game does not need to stop at level 20. Rules exist (and are available freely) for continuing up to arbitrarily high levels (though there is VERY little support for players above level 30).

There really aren't enough CR 31+ monsters, though, and we need more of them!


A CR 28 monster somewhere, or a templated lvl 20/mythic 10 character, or any character with enough advantage, can take out a CR 30+ monster. Besides, no need for the PCs to be able to kill precisely everything. More paragon LeShay, I say.

Sczarni

Since you mentioned the Tarrasque, big T's stat block and laundry list of immunities makes me think that at some point, some designer just made a list of everything he could think of that can kill monsters, then decided the Tarrasque was immune to all of it and then laughed as he imagined some group of players trying to fight against it. That just smells like bad design to me. It reminds me of playing make-believe at recess, and whatever one kid would do, the other kid would say "nuh-uh, that doesn't work because..."

If you want a great monster book to have a monster that PCs "just can't beat", then make it "unbeatable" on its own merits, not because you pre-emptively "nuh-uhed" the PC's best strategies.

Shadow Lodge

And frankly, I'm all in favor of the more powerful demon lords, archdevils, etc. being able to easily destroy a full party that is all 20th level and 10 mythic tiers.


Would you like have the same monster at different CRs? Would you get more use out of a book like that?


Depending on the monster, sure, but let's not let things devolve into the morass of variant-build statblocks that was the 3.5 MM 4 and 5.


LMPjr007 wrote:
Would you like have the same monster at different CRs? Would you get more use out of a book like that?

I like this functionality. Understandably it eats space and wordcount but saves ME time... I would be more interested in this....

Shadow Lodge

I personally would rather have more monsters, rather than chew through a dozen pages to give 1-20 CR to every monster.


Kthulhu wrote:
I personally would rather have more monsters, rather than chew through a dozen pages to give 1-20 CR to every monster.

Me too. I would rather more creatures overall than less, but perhaps having variants where the individual author (or editor ;p) thought they were thematically or game-appropriate would be cool.

One monster might have none, another might have four variants between CR 1-6, another might have a spread between CR1-20 and yet another might have a base and then a "mama-spawner" CR 35 version.

Check out the Tome of Horrors Vegepygmy variants on d20PFSRD - this is a fantastic resource.


A couple of things I'd like to see:

Encounter/adventure hooks for all monsters

Monsters that have a place in the world. Not necessarily a role in society, but I want to know what they do, what they eat, where they live, etc so I can have a sense of why the players encounter them.

Villains. I want to know why these particular creatures are a threat to life as we know it.

Allies.

Fresh abilities or groupings of abilities so that it's not a familiar foe with a paintjob. I'm a big fan of seeing my players get nervous because they don't know what's happening.

Liberty's Edge

What makes a good Monster Book.

1. Good Monsters.

Do Not make a monster just to fill space. Every Monster should be something unique that adds something new to the game. If its another version of a Wight, I could do that with a template....Draw from literature, folklore, and media, but make good monsters.

2. Decent Art.

It doesnt have to be great art, but it shouldnt make me cringe to look at it. A Monster book needs the visual cues so the DM can bring the monster to life with a description..and whtas the saying about a picture being worth a thousand words?

3. Layout and Format

I need to be able to find things without going page by page.

:D


Oceanshieldwolf wrote:
Kthulhu wrote:
I personally would rather have more monsters, rather than chew through a dozen pages to give 1-20 CR to every monster.
Me too. I would rather more creatures overall than less, but perhaps having variants where the individual author (or editor ;p) thought they were thematically or game-appropriate would be cool.

My personal mantra on this is: If a monster has a CR of 10 or more there should be a version at half the original CR, so a CR 10 monster should have a CR 5 version also. A CR 18 or higher should have 2 move version as 1/3 the CR and 2/3 the CR. I like monsters who get "stronger over time with the PC that face them"; which is an idea that I stole from the Xena / Callisto conflicts. Nothing is better then a "villain / monster" who gets a repeat appearance and comes back even stronger.


For same monsters of different CR, I'd rather have 4-5 same type mosnters. Or even better, same organization monsters. Examples: Kytons (Vile Darkness bugs, not LE outsiders) or mind flayers of thoon from MM 5 (usually the bugs are made like this, but I really liked thoon concept, although not the execution or the subject). The same monster somehow doesn't sit well with me. Maybe you have better idea than me, i'm just picturing normal and dire animal.

Non-evil monsters, yes.

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