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Presenting: The Tome of Slenderotica


Conversions


10 people marked this as a favorite.
Pathfinder Companion, Roleplaying Game Subscriber

Okay, so a few days back I posted this thread in the Conversions section about the Slenderman; I had written a Pathfinder-ized version of him. People seemed to like it and I had a long weekend of nothing to do while the women-folk in my family were at a Bridal Shower, so now I present to you, for the very first time ever, the Tome of Slenderotica.

...

It's not as dirty as it looks. I promise! (Heck, it's even pronounced slender-ot-ic-ah!)

Anyway, this lovely little shop of horrors clocks in at 21 pages long, including a short story written by yours truly of some poor, helpless adventurers that encounter the slenderman as a prologue; a section informing all of you slenderblind out there just what, exactly, the Slenderman is; a playable Pathfinder Stat Block, where old Slendy is a CR 22 monster; a section on how to create the Slenderman's loyal servants, the proxies, and four different types of proxy for your personal use (and three templates with both quick rules and rebuild rules for making them); a section with some tips on including the Slenderman in your game; and last, but not least, a small, one-paged section with some player options for you (a new Wildblood Sorcerer option and three new character traits).

So, if you're looking for a way to give your players a good 'ole scare, I recommend checking out the Tome of Slenderotica by clicking here, or to simply download the Slenderness for yourself by clicking here.

At any rate, if you see any errors, have any comments, want to scream at me for unleashing this on the world, whatever, feel free to post here in this thread; I'm pretty good about responding to comments and whatnot!

Enjoy ... ~~~(x)~~~


Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber
Golden-Esque wrote:

Okay, so a few days back I posted this thread in the Conversions section about the Slenderman; I had written a Pathfinder-ized version of him. People seemed to like it and I had a long weekend of nothing to do while the women-folk in my family were at a Bridal Shower, so now I present to you, for the very first time ever, the Tome of Slenderotica.

...

It's not as dirty as it looks. I promise! (Heck, it's even pronounced slender-ot-ic-ah!)

Anyway, this lovely little shop of horrors clocks in at 21 pages long, including a short story written by yours truly of some poor, helpless adventurers that encounter the slenderman as a prologue; a section informing all of you slenderblind out there just what, exactly, the Slenderman is; a playable Pathfinder Stat Block, where old Slendy is a CR 22 monster; a section on how to create the Slenderman's loyal servants, the proxies, and four different types of proxy for your personal use (and three templates with both quick rules and rebuild rules for making them); a section with some tips on including the Slenderman in your game; and last, but not least, a small, one-paged section with some player options for you (a new Wildblood Sorcerer option and three new character traits).

So, if you're looking for a way to give your players a good 'ole scare, I recommend checking out the Tome of Slenderotica by clicking here, or to simply download the Slenderness for yourself by clicking here.

At any rate, if you see any errors, have any comments, want to scream at me for unleashing this on the world, whatever, feel free to post here in...

Looks good, thanks! He's about to become a surprise insert into tonight's game, muhahahahaha! Glad my players hate messageboards! =D

Incidentally, I had never heard of slenderman. Thanks also for some enlightenment from another creepy, dark corner of the web.


encourages gaming groups to run these campaigns in playgrounds or forests

hangs gifts in garbage bags for curious minds who heed suggestions


Pathfinder Companion, Roleplaying Game Subscriber

Update: Fixed an error in the Players Option section. All of the character traits that grant bonuses are now properly listed as granting trait bonuses.

Update Update (6:45 Eastern): Fixed a minor formatting error in the Proxy section, as well as a small grammatical error.


Ah, my players are so going to love/hate you :D

I ran a Slenderman adventure in a True20 Modern game (think a cross between Buffy and Harry Potter) that we designed and the players loved it! I think I may have to steal this >:3

Qadira

*rummages through a garbage bag hanging from a low branch*

...

Is this a spleen?

*puts the questionable organ into a pocket of his black hoodie, slips his white mask on his face and creeps off into the underbrush*


encourages gift-receiver to make friends with any casual strollers walking about

observes distant joggers


Pathfinder Companion, Roleplaying Game Subscriber

*looks at the people he's attracted to his threads.*

I have a feeling that unleashing this on the Paizo Community is going to come back to haunt me sooner or later.


Pathfinder Roleplaying Game Subscriber

On a serious note, the presentation's solid and I felt like I should've paid for it.


Pathfinder Adventure Path, Campaign Setting, Companion, Pawns Subscriber
Necromancer wrote:
On a serious note, the presentation's solid and I felt like I should've paid for it.

Same here, Golden-Esque. I gave the Tome a quick scan and was intrigued enough to waste an hour or so out on the intarwebz reading up on Slenderdude and his history.

It's in my Dropbox so I can read it on my iPad before I crash. Thank you for your work!

-- Andy


Pathfinder Companion, Roleplaying Game Subscriber
Necromancer wrote:
On a serious note, the presentation's solid and I felt like I should've paid for it.

Thanks for your comments, Andy and Necro! I've always felt that if you're going to do something, you ought to do it right; even if you're not being paid for it. After all, things always look better when you throw your heart into them!

As an aside, every piece of art is an images you can find with a good Google / Deviant Art search, so it's not like I could have charged for this even if I wanted to :). That's part of the reason I left that disclaimer about charging for the document; the other part being that I wouldn't want to pay for some unprofessional t!+~ with a PDF editor's work either! xD


I like the description, lore, and layout. Not so much for the actual statblock, it seems off from the description. The monster feels more like a CR8 monster than a CR22, but that could be personal bias.

It's good, and I might very well use the slenderman sometime - you really got me seeing the potential for it as a PF monster. But I'll probably make my own statblock.


Pathfinder Companion, Roleplaying Game Subscriber
stringburka wrote:
I like the description, lore, and layout. Not so much for the actual statblock, it seems off from the description. The monster feels more like a CR8 monster than a CR22, but that could be personal bias.

The Monster has DR 15 that can't be overcome, SR 33, and a constant displacement effect.

It has regeneration 50 and whenever it's attacked, it immediately restores up to 25 hit points based on the amount of damage done.

It can cast loads of powerful illusions and confusions at will.

It has almost all of the Dimensional feats as well as the ability to cast Dimension Door at will. This means it can cast the spell as a move action and it gains a +4 bonus on CMB checks made after it uses Dimension Door.

Its "rake" attack, which activates on a successful constrict, deals 1 point of Wisdom damage in addition to the constrict damage.

Its Aura of Trauma has the potential of doing massive Wisdom damage right off of the bat if you fail it's ridiculously high save (32); it does 1d4 Wisdom damage for every 5 points you fail by as well as giving you the Shaken condition for up to 24 hours.

It can grapple up to 4 creatures at once without gaining the grappled condition itself.

All of its spell-like abilities require Will saves, so as it grapples you, you become even more susceptible to its spell-like abilities. Which include mirage arcana at will and 3/day insanity and dominate person.

It can cast time stop once per day. While you are paralyzed, it can grapple you and your entire party, deal melee damage and possibly 3d6 precision and 1 wisdom damage to you. Per round of time stop.

If all of this wasn't bad enough, you can kill it and reduce it to 0 hit points and it could, if it wanted to, reappear as early as the next round with 50 hit points. Every 1 round beyond this that it waits to reappear restores an additional 5 hit points, completely healing it in 6 rounds (just over half a minute).

I could possibly see this not being CR 22, but CR 8, it ain't.


Golden-Esque wrote:
stringburka wrote:
I like the description, lore, and layout. Not so much for the actual statblock, it seems off from the description. The monster feels more like a CR8 monster than a CR22, but that could be personal bias.

The Monster has DR 15 that can't be overcome, SR 33, and a constant displacement effect.

It has regeneration 50 and whenever it's attacked, it immediately restores up to 25 hit points based on the amount of damage done.

It can cast loads of powerful illusions and confusions at will. [/url][/url]

You misunderstand. I didn't mean it's inappropriately CR'd, I meant that the fluff of it feels more like this should be a CR 8ish monster with CR 8ish-appropriate abilities. Few "mythological" creatures have a CR that high, and it seems it should be somewhere around succubuses, vampires and nymphs, rather than ancient dragons and balors. I don't see the slenderman as a reverse gravity-kind of guy.

But it's a matter of taste, methinks. I'm not saying your booklet is _wrong_ in any way, it's just that the stat block isn't for my kind of gaming. I'll have a hard time seeing use of a CR 22 creepy creature at all, since either the characters are simply hopeless against him or they're at a point where literally nothing is scary - certainly not these "mundane" horrors of the unknown.

Slenderman doesn't seem like he should scare Gandalf (though gandalf was a 5th level magic user ;)) but more that he should scare "regular people" and even veteran warriors that are used to fighting owlbears and zombies.


I really like this so far. Some thoughts:

First, Impossible Biology combines three different abilities into one: Can grapple four opponents at once without having the grappled condition, regenerates after every attacker's turn, and cannot be permanently destroyed. My humble suggestion would be to split the "grapple four opponents" and "can't be destroyed" into separate abilities, and remove the additional regeneration since there's not really a precedent for it (I could be wrong, of course) and it seems overkill, already covered by DR and normal regeneration. CR could be lowered to compensate, but Slendy can't be permanently killed anyway.

Also, regarding this line in Impossible Biology:

Quote:
... and it never gains the grappled condition while grappling foes this way (its victims, however, gained the grappled condition as normal).

The Grab ability already allows this to happen, albeit at a -20 penalty to Slender Man's grapple check. It also gives a +4 bonus to grapple attempts, so this should be added after his CMB in the stat block. If the intent here was that Slendy can use Grab without penalty, I would replace the current "Impossible Biology" with the following:

Quote:
Impossible Biology (Ex): The Slenderman can grapple a number of creatures equal to the number of tentacles it possesses, and does not incur the normal penalty to combat maneuver checks made when using its Grab ability to grapple creatures with its tentacles.

And add this as a separate ability:

Quote:
Regeneration (Ex): No form of attack can suppress the Slenderman's regeneration—it regenerates even if disintegrated or slain by a death effect. If the Slenderman fails a save against an effect that would kill it instantly, it merely vanishes from the current plane for 1d6 minutes, after which it can return at its leisure. Any body part cut off or removed from the Slenderman (including its head) crumbles into nothing and regrows after 1d4 rounds without affecting its ability to fight (though lost limbs may result in a fewer number of attacks).

(The "can return 1d6 minutes later" is mine: Much scarier to let the good guys think they've won for a minute or two before seeing a horrible, familiar dark shape in the distance.)

Second are just some other oddities about the stat block itself:

* The claw attacks are +29 (1d6+7 plus eviscerate), but the "eviscerate" special ability is only listed as being used when Slendy uses his Constrict attack. This should probably be clarified in the text.
* Grab usually only appears in the individual attacks rather than special attacks, unless the Slender Man can grab opponents larger than itself.
* The "aura of trauma" should be an aura rather than a special attack, since it's essentially a modified Frightful Presence aura.
* "Breathless" is called "no breath" in the universal monster rules.
* The Pull ability needs a type and range (e.g. pull (tentacle, 5 feet))
* It looks like you listed skill ranks rather than total modifiers in the Skills section. It should be: Intimidate +37 (+26 ranks, +8 CHA, +3 class skill), Perception +23 (+4 ranks, +8 WIS, +3 class skill, +8 racial), Stealth +40 (+30 ranks, +1 DEX, +3 class skill, +6 skill focus).

Third, owing to its teleportation and plane-hopping abilities, would Slender Man be considered an outsider?


Pathfinder Companion, Roleplaying Game Subscriber

Thanks for the thoughts, Erich! I'll do my best to respond to your comments.

Erich Norden wrote:

I really like this so far. Some thoughts:

First, Impossible Biology combines three different abilities into one: Can grapple four opponents at once without having the grappled condition, regenerates after every attacker's turn, and cannot be permanently destroyed. My humble suggestion would be to split the "grapple four opponents" and "can't be destroyed" into separate abilities, and remove the additional regeneration since there's not really a precedent for it (I could be wrong, of course) and it seems overkill, already covered by DR and normal regeneration. CR could be lowered to compensate, but Slendy can't be permanently killed anyway.

I'm not really looking to lower Slendy's CR; I like the idea of him being a huge threat to whatever he's attacking. Impossible Biology encompassing both of those abilities is leftover from when this entire document was just one stat block and some fluff, and I was trying to save space. I'll see what I can do, but I may have to delete / shorten some fluff in places to compensate.

The additional regeneration mechanic exists because Slendy has an extremely low AC and below average hit points (for a 30 Hit Dice monster, of course). I liked the idea of Slenderman literally reforming in front of you as you did damage; it has SUPER REGENERATION! You're correct hat there is no precedent for it, and it's something fairly unique about this monster, so it's not something I really want to change. In my experience, parts can throw out massive damage quickly, and the mechanic exists as sort of a buffer to the fact that displacement is only a 50% miss chance, regardless of the level of its enemies.

Quote:

Also, regarding this line in Impossible Biology:

Quote:
... and it never gains the grappled condition while grappling foes this way (its victims, however, gained the grappled condition as normal).

The Grab ability already allows this to happen, albeit at a -20 penalty to Slender Man's grapple check. It also gives a +4 bonus to grapple attempts, so this should be added after his CMB in the stat block. If the intent here was that Slendy can use Grab without penalty, I would replace the current "Impossible Biology" with the following:

Quote:
Impossible Biology (Ex): The Slenderman can grapple a number of creatures equal to the number of tentacles it possesses, and does not incur the normal penalty to combat maneuver checks made when using its Grab ability to grapple creatures with its tentacles.

I ... actually didn't know that. I'll probably alter impossible biology to that.

Quote:


(The "can return 1d6 minutes later" is mine: Much scarier to let the good guys think they've won for a minute or two before seeing a horrible, familiar dark shape in the distance.)
Second are just some other oddities about the stat block itself:

It's already implied that the Slenderman can return as soon as 1 round later if it wants to. After it vanishes, it immediately begins to regenerate; I may add a line about that.

Quote:
* The claw attacks are +29 (1d6+7 plus eviscerate), but the "eviscerate" special ability is only listed as being used when Slendy uses his Constrict attack. This should probably be clarified in the text.

That was left over form a previous version where eviscerate also functioned like a rend attack as well as its current version. I'll fix that.

Quote:
* Grab usually only appears in the individual attacks rather than special attacks, unless the Slender Man can grab opponents larger than itself.

Fixing.

Quote:
* The "aura of trauma" should be an aura rather than a special attack, since it's essentially a modified Frightful Presence aura.

Fixing.

Quote:
* "Breathless" is called "no breath" in the universal monster rules.

Fixing.

Quote:
* The Pull ability needs a type and range (e.g. pull (tentacle, 5 feet))

Alrightie, I'll look into it.

Quote:
* It looks like you listed skill ranks rather than total modifiers in the Skills section. It should be: Intimidate +37 (+26 ranks, +8 CHA, +3 class skill), Perception +23 (+4 ranks, +8 WIS, +3 class skill, +8 racial), Stealth +40 (+30 ranks, +1 DEX, +3 class skill, +6 skill focus).

Thanks for the math! Fixing.

Quote:
Third, owing to its teleportation and plane-hopping abilities, would Slender Man be considered an outsider?

Possibly. I need to see if that change would alter any of its abilities / hit points / immunities first.


First, thank you very much Golden-Esque. I love the Slender mythos and seeing it on Pathfinder is all kinds of awesome. It really does feel like a product I should be paying for, or at least on the Paizo store. Next time I DM a campaign I know what I will do. Thank you.

stringburka wrote:
Golden-Esque wrote:
stringburka wrote:
I like the description, lore, and layout. Not so much for the actual statblock, it seems off from the description. The monster feels more like a CR8 monster than a CR22, but that could be personal bias.

The Monster has DR 15 that can't be overcome, SR 33, and a constant displacement effect.

It has regeneration 50 and whenever it's attacked, it immediately restores up to 25 hit points based on the amount of damage done.

It can cast loads of powerful illusions and confusions at will. [/url][/url]

You misunderstand. I didn't mean it's inappropriately CR'd, I meant that the fluff of it feels more like this should be a CR 8ish monster with CR 8ish-appropriate abilities. Few "mythological" creatures have a CR that high, and it seems it should be somewhere around succubuses, vampires and nymphs, rather than ancient dragons and balors. I don't see the slenderman as a reverse gravity-kind of guy.

But it's a matter of taste, methinks. I'm not saying your booklet is _wrong_ in any way, it's just that the stat block isn't for my kind of gaming. I'll have a hard time seeing use of a CR 22 creepy creature at all, since either the characters are simply hopeless against him or they're at a point where literally nothing is scary - certainly not these "mundane" horrors of the unknown.

Slenderman doesn't seem like he should scare Gandalf (though gandalf was a 5th level magic user ;)) but more that he should scare "regular people" and even veteran warriors that are used to fighting owlbears and zombies.

I don't know how much you know the source material, but Slendy is not something you should be able to just fight. He is not a monster for an adveture. He should be a BBEG, something the likes of a demilich or archdevil. You need a whole campaign to develop that kind of threat. You start by getting simple glimpses of him and fighting off his influence and minions, at higher levels the party starts to gear up against him, starts to find who and what he is and starts to look for a weakness. Sure, around level twelve or thirteen the party should lose the fear of the unknown. That is when Slendy starts to come by just to trash them up a little, but leave without killing anyone. The campaign should end with an Epic fight between the chosen ones and their reality rending enemy. Well, that is my opinion anyway.


Pathfinder Companion, Roleplaying Game Subscriber

The Tome of Slenderotica has been updated! Here are the changes, below:

Substantial changes to the Slenderman Stat Block:

Slenderman is now an Outsider instead of an Aberrition. This has increased his hit points slightly. To compensate, his regeneraton has been reduced from 50 to 40.

Impossible Biology has had the regeneration mechanic removed from it.

Regeneration is its own mechanic now. The line about removing Slenderman's body parts has also been removed; if your party can manage to chop of his head and instantly kill him, good for them! There's also an official line for how long your party has to wait for him to reappear as if nothing happened.

Several incorrect or oddly edited entries on the stat block have been fixed. This mostly applies to the rules governing special abilities such as grab, pull, and the aura entry.

Special Thanks to Erich Norden for staring at a Slenderman stat block without going insane. Both literally and figuratively :).

Quote:


I don't know how much you know the source material, but Slendy is not something you should be able to just fight. He is not a monster for an adveture. He should be a BBEG, something the likes of a demilich or archdevil. You need a whole campaign to develop that kind of threat. You start by getting simple glimpses of him and fighting off his influence and minions, at higher levels the party starts to gear up against him, starts to find who and what he is and starts to look for a weakness. Sure, around level twelve or thirteen the party should lose the fear of the unknown. That is when Slendy starts to come by just to trash them up a little, but leave without killing anyone. The campaign should end with an Epic fight between the chosen ones and their reality rending enemy. Well, that is my opinion anyway.

Those were my thoughts exactly when I originally stated him up :).

If there are any more errors or oddities in the document, please let me know :D.


Golden-Esque wrote:

I'm not really looking to lower Slendy's CR; I like the idea of him being a huge threat to whatever he's attacking. Impossible Biology encompassing both of those abilities is leftover from when this entire document was just one stat block and some fluff, and I was trying to save space. I'll see what I can do, but I may have to delete / shorten some fluff in places to compensate.

The additional regeneration mechanic exists because Slendy has an extremely low AC and below average hit points (for a 30 Hit Dice monster, of course). I liked the idea of Slenderman literally reforming in front of you as you did damage; it has SUPER REGENERATION! You're correct hat there is no precedent for it, and it's something fairly unique about this monster, so it's not something I really want to change. In my experience, parts can throw out massive damage quickly, and the mechanic exists as sort of a buffer to the fact that displacement is only a 50% miss chance, regardless of the level of its enemies.

Fair enough, but I would prefer to just remove the unique regeneration and increase its DR and/or HP in the interest of simplifying the attack resolution process. The turn-by-turn regeneration means opponents hitting once will do less damage per attack than opponents hitting with multiple attacks. However, if you raise the DR a little (say, to 18 or so) and remove the turn-by-turn regeneration, it evens out. The only major difference is that the bar is set slightly higher on what can damage Slendy, and the math is simpler. DR is often explained as "instant healing", so it would work flavour-wise, too.

Quote:
If there are any more errors or oddities in the document, please let me know :D.

Well, since you mentioned it ... now that the Slender Man is an Outsider:

* Intimidate is no longer a class skill
* It gains 60 extra skill points
* Its base attack bonus is now +30 rather than +22

Also:
* "Aklo" is misspelled under Languages.
* The description for "Impossible Biology" is kind of unclear. I recommend breaking it into two sentences and simply stating that Slender Man doesn't incur a penalty when using its tentacles to start or maintain a grapple (as would normally be the case with Grab).
* Under Regeneration: "... only to return to our reality in 1 round to 6 rounds later ..." -- Not sure why you changed this. "1d6 rounds later" would be fine.

Lastly, again in Regeneration: "... healing a number of hit points equal to half of the total damage dealt to it during the round (max. 20) at the end of the attacker’s turn." -- During the entire round? This needs to be clarified:

For example, Person A hits Slendy for 31 HP, 11 of which is absorbed by DR and 10 of which is healed (assuming DR is applied before Regeneration). Person B is next in the turn order and hits Slendy for the same amount, but this time 11 is absorbed and 20 is healed because Slender Man has taken 40 points of damage during the round. Unless this was intentional, I would change the phrasing to "... healing a number of hit points equal to half of the total damage dealt to it during the attacker's turn (maximum 20) at the end of the attacker's turn." Or just take the suggestion I made in the first paragraph.

Golden-Esque wrote:
Special Thanks to Erich Norden for staring at a Slenderman stat block without going insane. Both literally and figuratively :).

Glad to help, and thanks for the credit. I hope I'm not coming off as overly critical; I'm just something of a perfectionist and this project intrigues me.

Shadow Lodge

One note: in most pictures I've seen of him where he is sprouting tentacles, he has far more than four.

example


Pathfinder Companion, Roleplaying Game Subscriber
Erich Norden wrote:
Lots of stuff about the Slenderman's special type of regeneration

I had originally written another huge post to defend that special rule, but after I had finished writing the article and moved back to the stat block to work on something else involving the regeneration ability, I realized that you were right and it just got way too complicated. I had math down here to prove it. So instead, I doubled the Slenderman's DR to 22. Hopefully that will work out alright, especially since being an Outsider gave him more hit points.

Quote:

* Intimidate is no longer a class skill

* It gains 60 extra skill points
* Its base attack bonus is now +30 rather than +22

#$@%.

Well, Slenderman now has ranks in Acrobatics and Escape Artist!

Quote:

Also:

* "Aklo" is misspelled under Languages.
* The description for "Impossible Biology" is kind of unclear. I recommend breaking it into two sentences and simply stating that Slender Man doesn't incur a penalty when using its tentacles to start or maintain a grapple (as would normally be the case with Grab).

Language name fixed. Impossible Biology has been separated into the following:

"The Slenderman can grapple a number of creatures equal to the number of tentacles it possesses. When using its grab ability, the Slenderman does not incur the normal penalty to combat maneuver checks made to maintain a grapple without gaining the grappled condition itself."

Quote:
* Under Regeneration: "... only to return to our reality in 1 round to 6 rounds later ..." -- Not sure why you changed this. "1d6 rounds later" would be fine.

It's now 1d8 rounds while healing 40 points per round it is gone.

Lastly, again in Regeneration: "... healing a number of hit points equal to half of the total damage dealt to it during the round (max. 20) at the end of the attacker’s turn." -- During the entire round? This needs to be clarified:


Pathfinder Companion, Roleplaying Game Subscriber

Update (Again):

  • Because of his Plane-Traversing shenanigans and his ability to dramatically alter the fabric of reality (including his own creature type!), the Slenderman is now classified as an Outsider. This changed has brought the Slenderman many pleasing benefits including:
    ---granting him a d10 hit dice, which gave him 30-ish more hit points.
    ---granting him a bucket load of additional skill points, which he promptly spent on Escape Artist and Acrobatics.

  • Slenderman has decided that Impossible Biology was too full of win, so he separated part of its powers into a new Regeneration ability. Not only does Slenderman get more abilities, but now your feeble minds can come all the closer to comprehending his glory. Everyone wins!

  • Slenderman took pity on you lesser beings yet again and removed his ability to gain additional regeneration. Like with Impossible Biology, he was afraid that your feeble minds could not comprehend his glory. To compensate, he's doubled his damage reduction, which is still /-.

  • Slenderman now properly knows how to spell in Aklo.

  • Slenderman has clarified on how, exactly, he returns from death so easily. Although he's little you in to a few of his secrets, he's hoping the end result is all the more terrifying.

  • Impossibly, impossible biology has been clarified. Hooray!


  • doesn't believe there is such a thing as too many tentacles

    also encourages readers not to fear death, it only tickles

    Andoran

    Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

    I wish I could buy a printed and bound version of this book, but it seems I may have to settle for buying some ink, some glossy photo paper, and some staples.....

    Andoran

    Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber

    You can upload the PDF to Lulu.com and they will print and ship a copy to you.


    He does not have Dimensional Dervish, the third and final pre-req for Dimensional Maneuvers. He has the other two (Dim. Agility and Dim. Assault).


    Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

    Just stopping by to tell you, Golden, that I dropped the Slenderman with a lightly-modified mythos unsuspectingly on my party last night and the reception was FANTASTIC. The gunslinger went down like a sack of potatoes and now has nervous jitters, still watching the shadows constantly (with no prompting from me, the player picked it up and ran with it on her own), and our formerly-in-a-funk fighter, who rolled a Nat 20 against Marked by the Slenderman, used it to explain why he's so incredibly fearless (and is taking the Will save feat as a mechanical representation of his Crowning Moment of Awesome whereby he stared The Alien in the face and, against all better judgement and every instinct in his body, attacked!). The Wizard has vowed to find the Slender again one day and destroy him (they escaped only because they survived until the dawn, which was built into the adventure as an out) even if it means tracking him across the Endless Void.

    None of us had heard of this before this thread, so from a happy group of players and one gm, again...thanks!


    Pathfinder Companion, Roleplaying Game Subscriber
    Cowjuicer wrote:
    He does not have Dimensional Dervish, the third and final pre-req for Dimensional Maneuvers. He has the other two (Dim. Agility and Dim. Assault).

    Hrm, in my Ultimate Combat book, it's not indented on the Feat chart. Serves me right for not actually reading the feat's entry xD. This is now fixed in the book; I had to drop Bolstered Resistance for it, though. That was the easiest choice, given all of the Slenderman's other defenses.

    Apotheosis wrote:

    Just stopping by to tell you, Golden, that I dropped the Slenderman with a lightly-modified mythos unsuspectingly on my party last night and the reception was FANTASTIC. The gunslinger went down like a sack of potatoes and now has nervous jitters, still watching the shadows constantly (with no prompting from me, the player picked it up and ran with it on her own), and our formerly-in-a-funk fighter, who rolled a Nat 20 against Marked by the Slenderman, used it to explain why he's so incredibly fearless (and is taking the Will save feat as a mechanical representation of his Crowning Moment of Awesome whereby he stared The Alien in the face and, against all better judgement and every instinct in his body, attacked!). The Wizard has vowed to find the Slender again one day and destroy him (they escaped only because they survived until the dawn, which was built into the adventure as an out) even if it means tracking him across the Endless Void.

    None of us had heard of this before this thread, so from a happy group of players and one gm, again...thanks!

    Glad to hear it and no problem! If you want to give additional flavor to the Fighter, why not offer him the Fighter Instinct trait in the back of the Tome? That's pretty good for someone who wants to be fearless. Works especially well for a class that has the Bravery class feature.

    Andoran

    Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

    I plan on using him in a modern Paranormal game. Dark•Matter if everything goes according to plans.


    Pathfinder Roleplaying Game Subscriber

    The Slenderman mythos is one of the creepiest things I've ever read.

    Downloaded.


    Wow.

    Just...
    WOW!

    This will no doubt get worked into my upcoming Modern Path campaign. Very creepy indeed. Slenderman takes a round of buckshot to the face and collapses behind some piece of furniture...

    ...only to NOT be there when the PCs maneuver to check the expected corpse. In confusion, they look around and see Slendy passing a window, carrying the child they are supposed to be protecting. Sweet!!

    Also, a very well-written and presented product! I agree, this felt like a product I should have paid for. I saw only a very few misspellings and punctuation errors - in fact, I have found far more errors in products I *did* pay for! You've done a great job on this - kudos to you!


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    Pathfinder Companion, Roleplaying Game Subscriber

    I'm flattered to hear of all the people who are enjoying the Tome! Make sure you check back, you know, to make sure you have the latest copy and what-not.

    Also, if you find errors, you can PM them to me or submit them to this thread and I'll clean up the PDF as quickly as I can. I've been a little busy working on my next big project for my campaign setting: benders from Avatar: The Last Airbender.


    I think Slenderman is going to be a long-running bit of weirdness in my campaign - something the PCs NEVER solve or even understand. Heck, I doubt they'll ever actually face off against him directly. (wait, there's a pun there...ugh!) Slenderman will be a sidenote they encounter on other adventures, from time to time a red herring and occasionally an involved - but only in a sideways kinda/sorta way - actor in their dramas.

    And I know for FACT if you create benders, I'll have a whole new campaign fire up! (aigh - another pun!) In fact, that one there might get a couple of non-gamers I know (ok, one is a computer/console gamer) to give Pathfinder a go. Very cool!


    Have stumbled across the SlenderMan a few times traipsing through the Late Night Virtual Backwoods, was intrigued when I found him here, am even more intrigued now that I've downloaded your PDF...am highly impressed, your level of presentation goes way beyond what I was expecting from a user created product. The finished product shows some serious work, and would hold it's own with many "professional" books. Thank You for adding this creepy little slice of urban myth to my arsenal of tools to torment my playgroup.


    Pathfinder Companion, Roleplaying Game Subscriber
    KTFish7 wrote:
    Have stumbled across the SlenderMan a few times traipsing through the Late Night Virtual Backwoods, was intrigued when I found him here, am even more intrigued now that I've downloaded your PDF...am highly impressed, your level of presentation goes way beyond what I was expecting from a user created product. The finished product shows some serious work, and would hold it's own with many "professional" books. Thank You for adding this creepy little slice of urban myth to my arsenal of tools to torment my playgroup.

    Thanks for the praise! Hope you enjoy it :).


    This is great work, I love it. I'm currently running a steampunk era game where eldritch abominations have cut the world off from the planes, and I might have to use this as an assassin sent by the Powers-That-Are to stop the PC's medling.

    ...or maybe I'll keep it for my next game where they players alternate sessions between being fantasy characters in a stereotypical tolkienesque world and modern characters stuck in an asylum.

    Hrmmmm. Evvvvil plans...


    Kind of reminds me of Der Shattenman from 7th Sea.


    Sorry to necro the thread, but I just opened this up the other night, and I've done some research online. My roommates and friends have discovered the recently popular game "Slender" and are totally freaked out by it, so I thought dropping this into a Pathfinder game without telling them would be fun.

    The PDF is helpful, but what I'm really looking for is whatever sources you forumites might go to for more fluff research on the topic. Specifically I'd like to know what I can throw into the game to serve as clues to the Slender Man's presence without actually showing him until a few more levels from now, because my PCs are only level 2. Right now I'm pitting them against creepy, but not quite Slender-level things. They went up against a shadow last night that I fluffed up to have long tendril-like limbs and a featureless face.

    The party wizard took the teleportation subschool as a his favored school, so I want to incorporate that somehow.

    A lucky coincidence has one of the landmark locations for the party in a forest made of black trees with no foliage that is somewhat similar to the Path of Black Leaves (or something like that), so that's cool...

    I'm not a huge fan of horror and I am terrible at being creepy or whatever, but this is something that my friends find legitimately scary, so I want to run with it. I'll stop rambling now though. Thanks in advance for any advice!


    Pathfinder Roleplaying Game Subscriber
    Foghammer wrote:
    The PDF is helpful, but what I'm really looking for is whatever sources you forumites might go to for more fluff research on the topic.

    Tvtropes page. Each project's write-up usually has a wiki that goes along with it to bring new arrivals up to speed. There's a number of lesser projects in the works, but the main four listed are your best sources of information.


    Aw man, I haven't seen this forum thread in ages! It makes me happy knowing that there are still people out there who are interested in my Slender Man monster. <3

    Let's see if I can help a little.

    Foghammer wrote:

    Sorry to necro the thread, but I just opened this up the other night, and I've done some research online. My roommates and friends have discovered the recently popular game "Slender" and are totally freaked out by it, so I thought dropping this into a Pathfinder game without telling them would be fun.

    The PDF is helpful, but what I'm really looking for is whatever sources you forumites might go to for more fluff research on the topic. Specifically I'd like to know what I can throw into the game to serve as clues to the Slender Man's presence without actually showing him until a few more levels from now, because my PCs are only level 2. Right now I'm pitting them against creepy, but not quite Slender-level things. They went up against a shadow last night that I fluffed up to have long tendril-like limbs and a featureless face.

    The party wizard took the teleportation subschool as a his favored school, so I want to incorporate that somehow.

    A lucky coincidence has one of the landmark locations for the party in a forest made of black trees with no foliage that is somewhat similar to the Path of Black Leaves (or something like that), so that's cool...

    I'm not a huge fan of horror and I am terrible at being creepy or whatever, but this is something that my friends find legitimately scary, so I want to run with it. I'll stop rambling now though. Thanks in advance for any advice!

    Horror is hard to do in fantasy games like Pathfinder for several reasons, the biggest one being that the game is set up so the players will win every time. Games like Call of Cthulhu do not disguise the fact that no matter how strong you become, there are things that you will never be able to kill.

    Here are some tips that I've used and have seen used to make horror more effective:

    #1 - Horror is 100% Metagaming. This might sound odd, but playing a horror game is one of the rare circumstances that you are not trying to scare the player's in-game avatar. Nine times out of ten that is not going to create a truly fearful response from your players. Instead, you want to do everything you can to scare the actual people sitting around your target, who will then unwittingly roleplay their characters accordingly. For this, things like mood lightning and music are extremely helpful. It also helps if you can figure out what scares your friends; luckily for you, you already know this.

    #2 - Spring the Monster When Its Too Late: The kids who are locked in a cabin in the middle of the woods with nowhere to go, the phone line goes dead when the killer is in the house, and similar examples all show that horror works best when you reveal the monster where flight (aka running away) is not a safe option. Make sure things like flying, teleportation, and similar "get out of trouble free" cards do not work. Do not spring this at the last second; it works a LOT better when it is introduced because and then comes back to bite them in the butt when they're scared.

    For example, I did an adventure on my 14th level sorcerer where we were exploring a temple to a goddess of shadows. I tried to teleport us there, but the compound had a dimensional anchor effect in place so I couldn't phase us inside. Later, I accidentally angered a purple worm and tried to dimension door away, only to have the spell fizzle when I needed it most, and I instantly remembered why. THAT is horror!

    #3 - Use Your Player's Knowledge of Slendy: Some might say that the scare is lessened because they know who (or what) the monster is, but I say knowing what something is can make things all the more terrifying. There's a reason that Lovecraft said that when we learn how horrible the universe is, we'll crave for the darkness of ignorance. So play up the themes. Get things started, but also change them up a little. Don't use exactly the same symbols in Slender Man mythos, but use similar ones. Give hints and clues without ever directly saying it. Drop lines that your players will recognize, and whatever you do fight the urge to tell them all right off the bat exactly WHAT the campaign is leading to. Let them think they're in a Hero's Journey flick, only to find out that they're in an Eldritch Abomination Horror show when the monster is upon them.

    #4 = Death with Consequence: Slender Man gives you a very unique opportunity in that Slender Man appears to like to "play" with his food. Because of this, let the players come to fear Slender Man by showing off how powerful he is. Let him slaughter the players one by one, and then ... have them just wake up somewhere else. Play it off as a dream or something, only to quickly discover that it wasn't a dream. The best way to do this is by letting fallen party members revive without needing expensive spells cast on them, but give them a different kind of consequence. I recommend going through the insanity rules and giving the players incurable, steadily worsening insanity effects.

    #5 - Give the Monster a Motive: If the monster is tormenting the players for simply no reason, the game isn't very fun. Horror works when there's elements of mystery included in it, and the mystery needs to be the player's salvation. Horror is a dark art, and it works best when you include just enough light to keep your victims rolling onward to the next encounter with the baddie.


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    Why have I never seen this beautiful gem?


    Odraude wrote:
    Why have I never seen this beautiful gem?

    Thanks! I've been thinking about going back and updating it so it looks a bit nicer. Maybe I'll do that once I figure out InDesign .... *smacks computer*


    Anyone know where to get some good music to play for this? Something that loops pretty well?


    I have just the thing

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