Invisible Sword = Infinite Sneak Attack?


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This may have already been discussed, but what are the rulings for sneak attack if I'm a rogue with a greatsword and pay to have somebody cast permanent invisibility on it. When I attack with it, since it's invisible, wouldn't that catch my enemy off-guard? So would I end up with a full first round of sneak attacks?


Mechanically, I can't answer your question.

But to put it in real life terms; the person watching a foe's WEAPON is the person losing a match. You watch the eyes, the hands, the body language... those all telegraph the attack.

Yes, not knowing what kind of weapon it is, how big it is, etc. would throw off being able to read an opponent, to a degree. But only for one or two attacks.


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I'm pretty sure that for the rogue to get a sneak attack bonus from invisibility, he has to be invisible, not his item.

Also, he better not lose it!


No. What you're describing is basically this sans spell storing, speed, and the on-crit thing.

It just gives a bonus to feinting.

Dark Archive

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For the real-world reasons that karossii stated above, and for the purposes of game balance, I would say no to the sneak attack. If I, as the GM, were caught off guard by such a tactic, I might be generous and say that defending opponents would get a -2 to AC, or something like that. But now that I think of it, the one official case of an invisible sword that I know of only gives the wielder a +5 bonus on Bluff checks to feint.


Think the bigger issue is that you would get a penalty yourself for not seeing your weapon. Also no sneak attack, and maybe a 5% miss chance? :P


You need greater invisibility for an object not to be revealed when it attacks to become visible. Greater Invisibility cannot be made permanent. Therefore, after the first attack, the weapon will become visible.

I would argue that it would meets the criteria to make a sneak attack as if you were invisible for the first attack. Making it the most uneconomical way to get sneak attack.


I don't agree that it would give you sneak attack. Sneak attack works when the target has no idea you are there or when you make him look somewhere else such as feinting or flanking.

My Opinion: (if you don't put that the forum police will cry about this being a rules forum)
Now, I would rule that you gain a +1 Circumstance bonus to attacks because your opponet will have a difficult time blocking/dodging your weapon.

I do not believe that it would cease being invisible because it is used in an attack.

I would also rule that if disarmed, it will take you a while to find your weapon.

And finally, I would not give you any negatives due to the fact that you can't see the weapon because IMHO, anyone who is going to try this tactic is going to practice with it before they employ it.


Komoda wrote:
I don't agree that it would give you sneak attack. Sneak attack works when the target has no idea you are there or when you make him look somewhere else such as feinting or flanking.

Not really defined by RAW

core wrote:
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
core wrote:

Which is why you can sneak attack when a target is denied a dex bonus such as stun, flatfooted, cowering, helpless, paralyzed,or pinned.

An invisible weapon is lame as hell, but still effective for one hit because the target cannot defend themselves properly, assuming the PC learned how to fight with an invisible. Not the best use of invisibility and maybe I would place a negative to hit. I would worry about using it for a quiver of arrows but 5000gp per shot is kinda of silly. ;)


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BY RAW, no the rogue only gets sneak attack when invisible because his opponent is denied his dex to AC because the rogue is invisible. The sword being invisible gives no benefits according to any RAW exmaples, excepting a bonus to feint.

So, no an invisible weapon wont let you sneak attack. Nor would any intelligent GM let you do this to always get sneak attack.


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RAW doesn't cover this situation. If I were the GM in this situation, I would rule that an invisible sword would give you a +5 bonus on attempts to feint in combat-- assuming that you can see the blade. (If not, I'd still give you the +5 bonus on feinting, but also a -4 penalty on your attack roll.) Note that a sword with a permanent invisibility effect that the possessor of the sword could see is certainly more expensive to craft than just casting invisibility on the item!

After a successful feint, your opponent is denied its Dex bonus, and you can Sneak Attack.

(This is similar to a one of the abilities of the sword Baraket, the Sword of Pride, one of the Seven Swords of Sin, from Artifacts and Legends).

Verdant Wheel

I don know about a invisible great sword, but a invisible dagger would be kind of handy.


The first attack might be a sneak attack if they don't know you are holding a sword yet.

Sczarni

shrug, sure would be a surprize if that 'sword' were really a schythe


A person who goes to swing\stab with an invisible sword would still be visibly taking a hostile action. It would look like she was getting ready to make an unarmed attack.

Because of that, I wouldn't allow sneak attack damage; the target still is aware that he's being attacked, even if he thinks that it's a different attack from what is actually being performed, and so he is able to defend himself to some extent.


After the first successful attack, odds are the blade would no longer be invisible...

karossii wrote:
But to put it in real life terms; the person watching a foe's WEAPON is the person losing a match. You watch the eyes, the hands, the body language... those all telegraph the attack.

I would have to agree here. I think I would give a bonus to feint, and that is all.


Skull wrote:
Think the bigger issue is that you would get a penalty yourself for not seeing your weapon. Also no sneak attack, and maybe a 5% miss chance? :P

If you need to watch your own sword in a fight, you're going to be dead in short order. A trained fighter is going to know where a familiar weapon is based simply on the feel in his hands and his own positioning.

And while it's true you watch your opponent, not their weapon, until you get an idea for what they're using (or if they even have a weapon at all) an invisible weapon would be difficult to defend against. Not knowing your opponent's range with the weapon, or having what you think is a sword turn out to be a flail is going to put a crimp in your day.

I don't think it's enough to grant sneak attack though (outside of the opponent not realizing you've got a weapon in the first place, which is where Feint comes in) as the opponent knows where you are and has a decent idea where the attack is coming from even if they don't know exactly what is being swung at them.


This Weapon Ability from 3.5 looks about right to me.


You wouldn't catch many off guard when you appear to be gripping and swinging something when coming at me, no. Especially not a greatsword. That's a pretty bulky weapon. Do you carry it on your back? On your shoulder? How do you draw it in battle?

Any trained warrior will recognize that you have SOMETHING in your hands by the way you stand, carry yourself, and shift your gear around.

You're also coming at them rather obviously (which you would have to do, wielding a greatsword) with an attack of some kind. That's going to put anyone on edge enough to retain their dex bonus.

MAYBE I'd let you get one in on a surprise round, depending on contextual circumstances.


Would it give you infinite sneak attack - NO

Would it give you one sneak attack - Maybe

If you are catching someone off guard (i.e. they don't know they are in a fight with you and stab them with a glaive from 10ft away) they are surprised. You get a surprise round and they are flat-footed.

After that, you just have an invisible weapon and the rules only make a person flat-footed to an invisible attacker.

This question, however, brings up an interesting side question. What happens when the attacker is invisible and the weapon is visible. Per the rules there would be a sneak attack. Rarely happens though so it is just an interesting side question.

Want constant sneak attacks? Go monk master maneuver 1 / ninja X and focus on dirty tricks (blinding foes with a free action and followed up by a full round of sneak attacks).


I don't know about sneak attack. Trying to jam more than 6inches of steel into a vital area, possibly between pieces of armor, seems to be a tall order if your blade is invisible. Try threading a needle with your eyes closed.


Don't you mean with your eyes open and the needle invisible. Just saying.

Shadow Lodge

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Peet wrote:

I'm pretty sure that for the rogue to get a sneak attack bonus from invisibility, he has to be invisible, not his item.

Also, he better not lose it!

What would be funny is if he lost it and then held a bunch of bad guys at bay afterwards pretending it was still there.


K what about spiked chain, or 3-section nunchucks? or other exotic weapons that consist of misguiding and distracting movement?

Shadow Lodge

BigP4nda wrote:
K what about spiked chain, or 3-section nunchucks? or other exotic weapons that consist of misguiding and distracting movement?

You get sneak attack, but have a 90% chance of hitting yourself due to the fact that you are flailing an invisible lethal weapon that needs practice and patience to learn to use and the training is requires sight. And the invisibility wears of after first attack. You can reduce the chance to 80% if you are a rogue with trapfinding and make a DC 90 perception check without trapfinding at a -5 penalty due to you are used to using your eyes to look and now you must hear. Why? Because otherwise it is broken and IRL, if you can't see something, you are very likely to wack yourself in the head. No rules for this, just my houserule if someone brings this to my table.


BigP4nda wrote:
K what about spiked chain, or 3-section nunchucks? or other exotic weapons that consist of misguiding and distracting movement?

By RAW, invisible weapons provide no benefit to allow you to sneak attack. Period.


Claxon wrote:
BigP4nda wrote:
K what about spiked chain, or 3-section nunchucks? or other exotic weapons that consist of misguiding and distracting movement?
By RAW, invisible weapons provide no benefit to allow you to sneak attack. Period.

RAW is silent about it, they don't specifically say "when attacking with an invisible weapon, your opponent is NOT considered flat-footed" or anything of the sort


Take the idea, and watch it evolve.

Want to make this idea work at least once?

Get a Flail, but only make the chain and striking surface invisible. You wind up with what looks like a club. Max out your bluff skill to sell the fact that maybe you just don't know how to use it properly (which is why you look funny), and when they block it, the actual flail head wraps around and smacks them real good.

Of course, then you'd need to cast silence on it too.

And if you can afford all of this, people are probably gonna start talking.
Before long, they're singing ballads about you, and everyone in the kingdom want's their own invisible weapon.

Next thing you know, the streets and taverns are filled with weapons that no one can see, left behind by careless thrill-seekers unworthy of the title 'adventurer'.

Seriously, dogs and cats, living together kinda stuff here.


BigP4nda wrote:
Claxon wrote:
BigP4nda wrote:
K what about spiked chain, or 3-section nunchucks? or other exotic weapons that consist of misguiding and distracting movement?
By RAW, invisible weapons provide no benefit to allow you to sneak attack. Period.
RAW is silent about it, they don't specifically say "when attacking with an invisible weapon, your opponent is NOT considered flat-footed" or anything of the sort

RAW is also silent about dead people being unable to take actions; that doesn't mean they can.

The argument, "Whatever is not explicitly prohibited is allowed," doesn't hold much weight, especially when you consider how many times the designers (SKR and JB specifically) have said, "When there's a question, assume the rules do exactly what they state and nothing more."


Xaratherus wrote:

RAW is also silent about dead people being unable to take actions; that doesn't mean they can.

The argument, "Whatever is not explicitly prohibited is allowed," doesn't hold much weight, especially when you consider how many times the designers (SKR and JB specifically) have said, "When there's a question, assume the rules do exactly what they state and nothing more."

There are no rules about being attack by an invisible weapon, its basically the same as knowing what square an invisible creature is on, you know the direction but you can't precisely target them. You can see that someone is swinging at you but you have no idea what their wielding. As for spiked chain, you see your opponent "dancing" and have no idea that theres a barbed chain about to suckerpunch you on the cheek. How can you disallow such logical reason from your game?

the dead people comment was just a dumb remark, thats completely illogical


Pathfinder Rulebook Subscriber

I as a GM would not allow this.*

*I'd allow the character to spend the money, but they would gain no benefit from it.


Bigp4nda wrote:
the dead people comment was just a dumb remark, thats completely illogical

Your argument is that that because the rules don't state something explicitly, it should be allowed. All I did was change the details. It's called a 'reductio ad absurdum' argument, and you're right that it sounds illogical - but its basis is the exact same argument that you're using.

As to what I disallow or allow for my specific games is irrelevant because of the forum. The Rules forum is about what RAW says.

In this case, RAW is silent on the matter, and the standard practice in that case is that the rules do what they say, and nothing more.

Bigp4nda wrote:
As for spiked chain, you see your opponent "dancing" and have no idea that theres a barbed chain about to suckerpunch you on the cheek.

The rules state that you retain your DEX if you are able to react to an attack.

When you're dealing with a world wherein you have to be wary of an enemy even touching you (he could be getting ready to deliver a maximized intensified empowered Shocking Grasp), an opponent who's "dancing" is going to be marked as a threat and is going to be actively defended against - i.e., you are able to react to a potential attack from him, even if you don't know the specific method of attack he's using.

The Exchange

Bear in mind that warriors in this world are quite accustomed to accepting the 'reality' of folks with extensible limbs, the Touch of Death, blowtorch fingertips and the occasional unarmed fighter capable of pulling out your skull and showing it to you. As others have posited, I might grant it the same "one time bonus" as Catch Off-Guard and the like, but it's fairly silly to imagine that anybody with pretensions to hand-to-hand fighting in a world so rich in magical effects would not adapt as soon as the situation was recognized.

On an unrelated note, I assume this theoretical weapon is a bludgeon - and a relatively soft one - as however invisible it may be, the gore that clings to it won't be.


Xaratherus wrote:
BigP4nda wrote:
Claxon wrote:
BigP4nda wrote:
K what about spiked chain, or 3-section nunchucks? or other exotic weapons that consist of misguiding and distracting movement?
By RAW, invisible weapons provide no benefit to allow you to sneak attack. Period.
RAW is silent about it, they don't specifically say "when attacking with an invisible weapon, your opponent is NOT considered flat-footed" or anything of the sort

RAW is also silent about dead people being unable to take actions; that doesn't mean they can.

The argument, "Whatever is not explicitly prohibited is allowed," doesn't hold much weight, especially when you consider how many times the designers (SKR and JB specifically) have said, "When there's a question, assume the rules do exactly what they state and nothing more."

I saw PigP4nda's post and my response was going to be almost literally the same thing. The rules are strangely silent about what dead characters can and can't do. Nothing in the rules says they don't gain all the powers of 20th level wizards and clerics and can't take any actions nor does it say they don't become gods. However, the rules are often paired with the intention of using common sense. Not with the intention of exploitation.

What makes you think that need to go through and clearly list all possible combinations that don't work? That would be an insurrmountably long list. Rather, it is better to assume that nothing works unless explicitly stated to do so. Or at least you should have some grounds to imply that it might work. But what I'm really hearing is, is there some dubious way for me to get around the limitations of invisibility so I can always have a sneak attack? In my world the answer would be yes, but everyone would have Improved Uncanny Dodge.


By the rules an invisible weapon would not work. From a logical perspective the weilder can't see the sword either, and even if he could the defender still knows he is being attacked, and there is no reason he can't move out of the way, meaning he keeps his dex bonus to AC.

Liberty's Edge

If I recall correctly, the Paizo Module Carnival of Tears has a short sword that can become invisible 3 times per day, and if the victim failed a DC 25 perception check then they were flat-footed against attacks from that weapon for the round.


StrangePackage wrote:
If I recall correctly, the Paizo Module Carnival of Tears has a short sword that can become invisible 3 times per day, and if the victim failed a DC 25 perception check then they were flat-footed against attacks from that weapon for the round.

Is that even an Pathfinder product? It looks like it might be 3.5. What is "acceptable" in Pathinder changed from 3.5.

Even with the issues that Pathfinder has at times, I don't want to go back to 3.5. Those were dark times, dark dark times.

Liberty's Edge

It's OGL, but as it's a Paizo product which directly addresses the question at hand, it at least deserves consideration.


Looks like it's a Gamemastery product written for Pathfinder as 3.5 material, according to the link path at the top of its product page.

From a quick web search, the sword in question is a named magic item called Shadow; the stats Strange Package mentioned are correct, save that it refers to a DC25 Spot check (a clear indicator that it was intended for 3.5 use, not Pathfinder per se).


Moral of the story:

RAW doesn't say anything. Therefore, completely up the the GM.

If you are the GM, I'd advise coming up with rules with the player that you'll both live with, find a way to work it to your advantage and take that advantage.

If you're just playing RAW, it provides no benefit and is an expensive way to get a weapon that's easy to lose.


If it doesn't cause them to be Flat-Footed(which it doesn't) then it doesn't allow for SA. Its that simple.

I could easily say that attacking with a bananna causes someone to be flat-footed because the rules dont say otherwise. The rules dont have to specify everything that DOESNT qualify... they simply have to state what does. Invisible weapons are not one of those things. It gives no benefit according to the rules.


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DeltaOneG wrote:

Moral of the story:

RAW doesn't say anything. Therefore, completely up the the GM.

I just really dislike this statement so much to indicate that something is allowable. As mentioned, RAW doesn't say anything about dead people not being allowed to take any actions, but most people would think you were crazy if you asserted that they could. Just because something isn't stated outright isn't grounds to assume that it should be possible.

The game doesn't say a lot of things, and it shouldn't have to just because somebody on the internet comes up with some crazy idea that isn't explicitly forbidden.

In a country where murder isn't illegal would most people still consider it morally wrong?


[quote Dragonamedrake]If it doesn't cause them to be Flat-Footed(which it doesn't) then it doesn't allow for SA. Its that simple.

Not true. Flat-footed and "denied DEX to AC" are two distinct terms. Flat-footed means the target is denied its DEX to AC, but a target denied its DEX to AC is not always flat-footed.

This important because there are abilities that require the target to be flat-footed that don't function if the target is simply denied its DEX to AC.


Xaratherus wrote:
[quote Dragonamedrake]If it doesn't cause them to be Flat-Footed(which it doesn't) then it doesn't allow for SA. Its that simple.

Not true. Flat-footed and "denied DEX to AC" are two distinct terms. Flat-footed means the target is denied its DEX to AC, but a target denied its DEX to AC is not always flat-footed.

This important because there are abilities that require the target to be flat-footed that don't function if the target is simply denied its DEX to AC.

Your correct. I should have said denied Dex to AC... my statement is still true though.


Claxon wrote:
DeltaOneG wrote:

Moral of the story:

RAW doesn't say anything. Therefore, completely up the the GM.

I just really dislike this statement so much to indicate that something is allowable. As mentioned, RAW doesn't say anything about dead people not being allowed to take any actions, but most people would think you were crazy if you asserted that they could. Just because something isn't stated outright isn't grounds to assume that it should be possible.

The game doesn't say a lot of things, and it shouldn't have to just because somebody on the internet comes up with some crazy idea that isn't explicitly forbidden.

In a country where murder isn't illegal would most people still consider it morally wrong?

If the GM wants to allow it and you're not playing RAW then it is allowed.

I didn't say it's grounds for being allowed, I said it's up to GM discretion. Totally different. If you can convince your GM that the dead should act then all the power to you.

Mind you, if you're in a group playing RAW and the GM allowed it, as you didn't include when quoting me, I would call that BS.

Sovereign Court

No, you don't get to sneak attack something just because your greatsword is invisible, which by the way would make it a heck of a lot harder to wield given you wouldn't be able to see if it was swinging close to things above you. You might have had a chance if you'd said "dagger" but even then I'd still probably say no.

Just because something is under the effects of the Invisibility spell doesn't mean it's utterly undetectable. Your rogue is still swinging around a 5 foot long, 8# two-handed sword. That makes noise as it whooshes through the air or when you inevitably smack it against the floor/wall/etc and make it clang. Your still obviously putting effort into swinging it about (or are an amazingly good Mime) as well.

It certainly is unusual and crazy but that doesn't make someone totally let their guard down while in a fight.

If you want your sneak attack dice I suggest getting a flanking bonus as often as possible. +2 to hit and extra damage almost all the time when your flanking with now silly tricks required. Your playing a game with your friends for a reason after all.


Dragonamedrake wrote:
Xaratherus wrote:
[quote Dragonamedrake]If it doesn't cause them to be Flat-Footed(which it doesn't) then it doesn't allow for SA. Its that simple.

Not true. Flat-footed and "denied DEX to AC" are two distinct terms. Flat-footed means the target is denied its DEX to AC, but a target denied its DEX to AC is not always flat-footed.

This important because there are abilities that require the target to be flat-footed that don't function if the target is simply denied its DEX to AC.

Your correct. I should have said denied Dex to AC... my statement is still true though.

Agreed.

As an interesting side thought, I believe the RAW would indicate that you could make a weapon invisible and then use the Invisible property to cause it to deny a target its DEX. That wouldn't really do much good since the weapon wouldn't possess an inherent ability to sneak attack but :P...


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If you could make your finger invisible--just your finger--would you think your target would be denied his Dexterity to your touch attacks?


DeltaOneG wrote:
Mind you, if you're in a group playing RAW and the GM allowed it, as you didn't include when quoting me, I would call that BS.

Not that it's particularly relevant, but I think you may have edited your post after the original posting to include the lines after what I quoted, as I don't remember removing anything from between the quotes. Though I honestly I can't remember, but I can't think of why I would have removed those bits.


Xaratherus wrote:
Dragonamedrake wrote:
Xaratherus wrote:
[quote Dragonamedrake]If it doesn't cause them to be Flat-Footed(which it doesn't) then it doesn't allow for SA. Its that simple.

Not true. Flat-footed and "denied DEX to AC" are two distinct terms. Flat-footed means the target is denied its DEX to AC, but a target denied its DEX to AC is not always flat-footed.

This important because there are abilities that require the target to be flat-footed that don't function if the target is simply denied its DEX to AC.

Your correct. I should have said denied Dex to AC... my statement is still true though.

Agreed.

As an interesting side thought, I believe the RAW would indicate that you could make a weapon invisible and then use the Invisible property to cause it to deny a target its DEX. That wouldn't really do much good since the weapon wouldn't possess an inherent ability to sneak attack but :P...

first of all, when talking about sneak attack, being denied dex to ac or being flatfooted are one in the same along with being flanked. it is the same for the purpose of allowing a sneak attack.

as far as the weapon being invisible, this would actually make sneak attacks impossible. here is why: a rogue can only make a sneak attack when he can see and attack specific vital areas of the enemy. to do this a rogue must be able to place his weapon (via eye to hand coordination) into said vital area. if the rogue cannot see his weapon (which he wouldn't be able to unless he was the target of the invisibility instead of the weapon) then he cannot know for sure that he is actually hitting those vital areas. he may be targeting them, sure, but he cant say for sure that hes hitting them. this would be the ultimate form of kentucky windage.

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