Dual Classing a Gunslinger


Advice

Grand Lodge

After a bit of time (and an unlucky draw from the Harrowing Deck of Many Things) I can no longer take levels in my Gunslinger Class (unless I die and get resurrected, which is quiet pricey). I was wondering what would be a few good class combo's to multiclass into for a egotistical human pistol slinger.

Stat Wise:
Strength-16
Dex-20
Con 17
Int 14
Wis 18
Cha 15

Lantern Lodge

What level are u currently and what is your archetype(s) if any. Also i will need to know your current alignment.


Damn... with those stats, anything.

For synergy sake... Inquisitor (I am the law judge dredd style), Empyreal Sorcerer (wis based for casting), Fighter (weapon master for pistol weapon training at 3).

Those are the top 3 I can see.


As long as you've hit level 5 and got the relevant Gun Training to add +Dex to damage with your favored weapon, then your best bet is likely going into Fighter, with the Trench Fighter archetype. As they're different abilities with different names, Gun Training and Trench Warfare might stack, adding 2x Dex to damage rolls, on top of the damage from Deadly Aim, Weapon Specialization, and fighter Weapon Training, adding up to an absurd amount of damage per shot.


Other options you might consider if you've hit 5th would be either urban barbarian or alchemist, both of which give you temporary boosts to dex.


A Pistolero 5/Alchemist 2/Urban Barbarian 3/Trench Fighter 10 dual wielding pistols would be able to fire off an absurd number of shots per round, adding 2x Dex to damage for each of them, on top of enhancement and Weapon Training bonuses, using the Vestigial Arm discovery to reload your pistols, and stacking Rage + Mutagen for +8 on Dex.

Grand Lodge

@Psion-Psycho
I'm currently a level 4, vanilla Gunslinger, whom is Chaotic Neutral.

The problem is that I simply cannot hit level 5 gunslinger, I can't take another gunslinger class level due to the card I drew.


There is a Prc for gun-wielding pc, in path of prestige, very much sheriff like

Grand Lodge

I vote for Trench Fighter as well.


Yeah trench fighter, the ability to add the dex bonus to damage is important for gunslingers.


3 people marked this as a favorite.

I don't even.... I...

stop spending gold right now, take your next 2 levels in monk to pick up WIS mod to AC and evasion as well as some great saves.

Then kill yourself and take your 5th level in gunsliger.

Then next time remember not to mess around with the Deck of Many things AT LEVEL FOUR!


I'd say either Inquisitor for the buffs, judgements and bane, or fighter/ranger depending on whether or not you want to keep up your full bab. Either way I'd recommend putting your gun on the back burner for a while... with your strength you're probably better off just using a long bow until you can find some way to go back to leveling Gunslinger.


Yikes, just looked at Trench fighter... I think I'll third it. How the heck did that one slip through? Double dex to damage at 8, weapon spec at 9 and weapon training at 10? Ick!


Froze_man wrote:
Yikes, just looked at Trench fighter... I think I'll third it. How the heck did that one slip through? Double dex to damage at 8, weapon spec at 9 and weapon training at 10? Ick!

Why double dex damage? that should not stack.


Nicos wrote:
Froze_man wrote:
Yikes, just looked at Trench fighter... I think I'll third it. How the heck did that one slip through? Double dex to damage at 8, weapon spec at 9 and weapon training at 10? Ick!
Why double dex damage? that should not stack.

They're un-typed bonuses. They stack.


Kazaan wrote:
Nicos wrote:
Froze_man wrote:
Yikes, just looked at Trench fighter... I think I'll third it. How the heck did that one slip through? Double dex to damage at 8, weapon spec at 9 and weapon training at 10? Ick!
Why double dex damage? that should not stack.
They're un-typed bonuses. They stack.

Trench Warfare (Ex)

Starting at 3rd level, a trench fighter can select one specific type of firearm (such as a machine gun, revolver, or rifle). He gains a bonus equal to his Dexterity modifier on damage rolls when firing that type of firearm. Every 4 levels thereafter (7th, 11th, and 15th), the trench fighter picks up another type of firearm, gaining these bonuses for those types as well. Furthermore, when behind partial, normal, or improved cover, a trench fighter gains an additional +2 AC bonus from the cover.

=============================================0
The ability never speaks of two times the dex bonus. At level 7 you choose another knd of firearm, you can not take the same kind of firearm twice.

Liberty's Edge

Nicos wrote:
Kazaan wrote:
Nicos wrote:
Froze_man wrote:
Yikes, just looked at Trench fighter... I think I'll third it. How the heck did that one slip through? Double dex to damage at 8, weapon spec at 9 and weapon training at 10? Ick!
Why double dex damage? that should not stack.
They're un-typed bonuses. They stack.

Trench Warfare (Ex)

Starting at 3rd level, a trench fighter can select one specific type of firearm (such as a machine gun, revolver, or rifle). He gains a bonus equal to his Dexterity modifier on damage rolls when firing that type of firearm. Every 4 levels thereafter (7th, 11th, and 15th), the trench fighter picks up another type of firearm, gaining these bonuses for those types as well. Furthermore, when behind partial, normal, or improved cover, a trench fighter gains an additional +2 AC bonus from the cover.

=============================================0
The ability never speaks of two times the dex bonus. At level 7 you choose another knd of firearm, you can not take the same kind of firearm twice.

Gunslinger gets dex to damage at 5th level. So mix the 2 and you get double dex to damage at 8th level.

And yes, this is a disgusting archetype. How did it ever make it through?


well, seemed stupid that someone where better than the fighter with a weapon. Anyway, the stupid part of the archetype is that they called dex to damage Trench Warfare instead of Gun Traning, making the fatal mistake of letting the 2 bonus stack. Not that I think any DM will let it fly.

Lantern Lodge

Dekalinder wrote:
well, seemed stupid that someone where better than the fighter with a weapon. Anyway, the stupid part of the archetype is that they called dex to damage Trench Warfare instead of Gun Traning, making the fatal mistake of letting the 2 bonus stack. Not that I think any DM will let it fly.

This is a Q&A for Rules form or a JJ Ruling which i prefer most since he is the only one ive ever liked from D&D staff since back in 3x/3.5.

Lantern Lodge

But ya go with the Fighter Archetype Trench w/e. If you want a boost to AC/to hit/damage pick up a level of Alchemist for its Dex Mutagen. Sadly id say pick up levels of Monk but you are CN so you dont qualify. Also DONT TOUCH THINGS THAT ARE BEYOND YOUR COMPREHENSION MORTAL. Deck of Many Things at level 4 what was you DM thinking *sigh*?

Grand Lodge

Thank you all for you advice!
Just to clarify, my DM likes to have new players in his campaign draw from the decks just for shiggles.


You got that at the worst possible level for a gunslinger too.

Though I think if I drew that card as a caster I'd just kill myself and get resurrected.

How much money does Raise Dead cost? It might be worth it here.

EDIT:Okay dude, 5k and a scroll of restoration is a lot better than dealing with losing class levels, even for a martial.

That trench fighter archetype is also really stupid if the two things stack, so perhaps you could dick over your DM by doing it, but I wouldn't allow it myself.


The problem with that (dying and coming back) is that it automatically converts any method of bringing him back into a reincarnation. That could be up to a 4 point dex loss, among other potential issues...

Liberty's Edge

karossii wrote:
The problem with that (dying and coming back) is that it automatically converts any method of bringing him back into a reincarnation. That could be up to a 4 point dex loss, among other potential issues...

Why do y'all play with this DM?


Keep in mind that the Trench Fighter is designed for a Guns Everywhere setting. Also looking over the book it's from, I'd be tempted to rule that they also give up medium and heavy armour (as suggested by the fluff text and example stat blocks) and that Gun Training and Trench Warfare don't stack for Dex to damage.

Liberty's Edge

Alfray Stryke wrote:
Keep in mind that the Trench Fighter is designed for a Guns Everywhere setting. Gun Training and Trench Warfare don't stack for Dex to damage.

Do you have any proof of that?

The Exchange

It's a moot point anyway, the Dude is only level 4 gunslinger and can't take level 5 so no double dex damage for him.

The Exchange

ShadowcatX wrote:
karossii wrote:
The problem with that (dying and coming back) is that it automatically converts any method of bringing him back into a reincarnation. That could be up to a 4 point dex loss, among other potential issues...
Why do y'all play with this DM?

Oh gods, No!!! Not a GM who doesn't play totally by RAW?!?!!? He must be a total A-hole for that!

[/sarcasm]
Maybe the GM just decided that death should have a different meaning in his game...Maybe the God of Luck struck a deal with the rest of the Gods and is able to "Test the Luck" of those acquiring a certain power level in this world. Remember that in Mythologies all over the place the Gods loved messing with mortals. Why not have a bit more intervention than what is in the books?

Liberty's Edge

Fake Healer wrote:
ShadowcatX wrote:
karossii wrote:
The problem with that (dying and coming back) is that it automatically converts any method of bringing him back into a reincarnation. That could be up to a 4 point dex loss, among other potential issues...
Why do y'all play with this DM?

Oh gods, No!!! Not a GM who doesn't play totally by RAW?!?!!? He must be a total A-hole for that!

[/sarcasm]
Maybe the GM just decided that death should have a different meaning in his game...Maybe the God of Luck struck a deal with the rest of the Gods and is able to "Test the Luck" of those acquiring a certain power level in this world. Remember that in Mythologies all over the place the Gods loved messing with mortals. Why not have a bit more intervention than what is in the books?

Let me point out that this thread exists because the DM screwed over a player character. A person who seems to know the O.P. and the DM has pointed out that this is a common thing with the DM, and is specifically aimed at new players. And the best fix suggested for fixing the pc the DM screwed over again gives the DM a reasonable amount of certainty of screwing him over.

So while you might want to defend the guy who picks on new players, and attempt to mock those of us who don't appreciate that guy's actions, I'm perfectly willing to say that yes, the guy is an a-hole and I wouldn't play with him.

The Exchange

and you may be missing out on a great game because you have blinders on. It's fine and it happens. I didn't read anything about how the player is complaining about what a D-bag the GM is. He was asking for advice on how to proceed when the game dealt him an obstacle. No where in this thread has anyone who knows the GM said anything bad about him...that is all assumption due to people's own notion of how they would "say that yes, the guy is an a-hole and I wouldn't play with him."
His campaign could be amazingly creative and a joy for the players to play for all we know.
Open minds see further.....

Liberty's Edge

Fake Healer wrote:

and you may be missing out on a great game because you have blinders on. It's fine and it happens. I didn't read anything about how the player is complaining about what a D-bag the GM is. He was asking for advice on how to proceed when the game dealt him an obstacle. No where in this thread has anyone who knows the GM said anything bad about him...that is all assumption due to people's own notion of how they would "say that yes, the guy is an a-hole and I wouldn't play with him."

His campaign could be amazingly creative and a joy for the players to play for all we know.
Open minds see further.....

1) The player is here because his character got screwed over and he's trying to salvage it. Agree or disagree?

2) Another player has said that the DM likes making new players draw from the deck of many things for "shiggles". Agree or disagree?
3) Forcing new players into bad situations that are out of their control (ie. deck of many things) is a rotten thing to do. Agree or disagree?
4) Screwing over new players' characters because of things that are out of the player's control is a rotten thing to do. Agree or disagree?

The Exchange

ShadowcatX wrote:

1) The player is here because his character got screwed over and he's trying to salvage it. Agree or disagree?
2) Another player has said that the DM likes making new players draw from the deck of many things for "shiggles". Agree or disagree?
3) Forcing new players into bad situations that are out of their control (ie. deck of many things) is a rotten thing to do. Agree or disagree?
4) Screwing over new players' characters because of things that are out of the player's control is a rotten thing to do. Agree or disagree?

1) The player never said he was screwed over. He stated "After a bit of time (and an unlucky draw from the Harrowing Deck of Many Things) I can no longer take levels in my Gunslinger Class". He never said he feels screwed over or what not...so I disagree on principle of you adding your own skewed view to the question to make it a negative experience, which hasn't been stated by the player.

2)It wasn't "another player" stating that. The Original player did and still never put anything negative out there about the use of the cards or the GM. But I do agree that Yes, the GM does make new player draw from the deck. Point?
3) Very much disagree. Drawing from a deck of many things is something that most players talk about fondly for years after. If anything I think the GM may be reducing the cool factor of the deck by using it this way, but that is my own skewed view.
4) I absolutely agree. However the GM hasn't "screwed over" the player...he presented him with a conundrum that will take some creativity to overcome and possibly be RPing gold.
Never has the GM been, by the player or his friend, accused of bad GMing or "screwing over the player". That is merely the conclusion your mind draws.
Open your mind....

Grand Lodge

Ok guys... That's enough of that. I may have misspoke my DM give the OPPORTUNITY for new players to his game to draw card, totally consensual. This is the second time I (as a player) have drawn from the deck, I use the deck in my own DMing, but I and most characters I play like that risk. I wanted to know a few opinions of the people on the forums for decent dual class because I do not have much experience in what goes well with what.


Well if you get reincarnated you could come back as a bugbear and get some pretty awesome stat bonuses.

Yeah, first bet is get killed and get someone to cast Raise Dead on you. Second is to dip 3 levels into fighter. I'm not 100% sure, but shoulder greater remove curse help him out here too?

Shadow Lodge

Take 5 levels in Reincarnated Druid then pull out revolver shoot self in mouth, come back x days later, repeat 'till you like your race. Or, you could take levels of Time Oracle and see if the GM will let you take a revalation that i don't think exists that lets you redraw a card from a deck of many things. Or ask a witch to do forced reincarnation on you a couple times, or simply take levels in alchemist and urban barbarian for dex boosts.

Lantern Lodge

I would liek to point out that the subject of the spell gains two permanent negative levels when it is reincarnated. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be reincarnated). So be wary of its drawbacks in full.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Dual Classing a Gunslinger All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice