Kazumetsa Raijin |
To start off, it's really disappointing that this item only goes to a +5.
Anyways. What should I get it enchanted with? As a Monk damage reduction shouldn't be to worrisome. I can beat it all aside from nontyped and Adamantite DR by level 10 I believe(correct me if I'm wrong).
I was looking at Brilliant Energy... but I'm not entirely sure how much that would help me in the longrun. It is a hefty +4 which would leave me with only +1 left in enchantment value. At that point I may as well expend the +1 on something else too. It would certainly makes things easier to hit with all of my flurries I guess. I'm not to horribly concerned with the static damage as I am with the loss of the +attack to hit, though some useful enchants are wanted...
What would you all recommend I put on an AoMF for a Monk/Druid(12/8)?
He will be primarily flurrying with IUS. All suggestions welcome as I am a bit clueless as to what combination of effects I would want to enchant an AoMF with.
Kazumetsa Raijin |
Vorpal. Use Boar or Tiger Style and literally rip off your opponent's head with your bare hands.
LOL. Oh that sounds SUPER cool. That'd work out great if I wanted to drop Snake Style bad enough. I could see a really neat MoMS build with that included.
It depends, at that level you could use a metamegic rod of extend to have Greater magic FAng all day then you could add non "+x" bonus to the AoMF.
How do I go about doing all that and how much would it cost? That could be a viable option for me...
+5
There are very, very few enchantments actually worth the pluses they cost. Agile, for one, but only for a Dex build.
I'm running through the enchants and I see what you mean. There are only a few that catch my eye and they are really pricey. :(
Vorpal isn't as great as it should be IMHO. It only works on a confirmed nat. 20 roll. Try +5 for the DR overcoming property of +5 or perhaps, +3 holy if you know you will encounter a LOT of evil things.
Are there a lot of Evil creatures in RotRL?
Nicos |
Nicos wrote:It depends, at that level you could use a metamegic rod of extend to have Greater magic FAng all day then you could add non "+x" bonus to the AoMF.How do I go about doing all that and how much would it cost? That could be a viable option for me...
/QUOTE]Well nevermind, as your caster level is 8 you can not have the +5 from Greater magic fang. Go for the +5 AoMF.
Sowde Da'aro |
also remember you could get the body-wrap-of-mighty-strikes instead, i think its a much better item for a monk. Dosen't work to well with flurry, but you can't have everything.
Kazumetsa Raijin |
+1 Holy Furyborn. Holy is good against evil targets like noted above and Furyborn increases the enhancement of the item up to +5 with each successful hit if i remember it correctly.
Is that Attack and Damage? Or Just Damage? The description of it is slightly vague on whether it applies to both or not.
"This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes."
Xethik |
Personally, with the Body Wrap of Might Strikes vs AoMF, I feel like AoMF comes up MUCH higher. With AoMF recent price adjustment (it should be updated on the d20pfsrd if you read that), simply because of the way Flurry of Blows/Two-Weapon Fighting works.
Also, AoMF doesn't need a +1 enhancement bonus, technically. You could have a Holy Furyborn without the +1. Not sure if that gives you any more ideas, getting the +X is pretty important (unless you can get Greater Magic Fang permanency or consistently high, not sure how much a Druid 8 can pull out).
Kazumetsa Raijin |
Personally, with the Body Wrap of Might Strikes vs AoMF, I feel like AoMF comes up MUCH higher. With AoMF recent price adjustment (it should be updated on the d20pfsrd if you read that), simply because of the way Flurry of Blows/Two-Weapon Fighting works.
Also, AoMF doesn't need a +1 enhancement bonus, technically. You could have a Holy Furyborn without the +1. Not sure if that gives you any more ideas, getting the +X is pretty important (unless you can get Greater Magic Fang permanency or consistently high, not sure how much a Druid 8 can pull out).
It does Xethik, Especially if you are one to make a lot of AoO like my build is going to be eventually.(snake fang)
You're saying.. I could get Furyborn AND +5?
Yeah... a Druid 8 can't do whole lot. Such tough choices I'm pitted with.
TGMaxMaxer |
You can get both, you just have to buy them separately, and buy a +1 that's kinda pointless.
Stack the basic +bonus on the AoMF, and stack the actual abilities on the Bodywraps of Mighty Strikes. The duplicate +1 that you have to do on the bodywraps won't stack, but you can still get even more than the normal +10 cap with 6 points of abilities on the bodywraps and +5 enhance on the AoMF. Cost 247,000g to get both, but it's a total of +11 (with only +5 enhance and +6 in abilities).
TGMaxMaxer |
Cost 47000g more than a single +10 weapon, and applies to all natural attack forms/unarmed strikes... totally worth it... and that is figuring for 20th level.
And, since Furyborn weapon actually adds enhancement bonus ... once it stacks up to +5 it bypasses DR as well(not that you need it with enough monk levels), so you could technically go with a Agile Holy Furyborn, and once you damage him 5 times within an hour it's a +5 Agile Holy Furyborn (against that opponent).
Although it only procs off of -damaging- the opponent, so you need to do enough to get a point through to start the countup, and if you are planning snake type AoO Furyborn resets when you hit another opponent, so you can't hit any other enemies until the first one dies... kind of a trap for a druid monk that I am assuming will have reach and a lot of AoO type attacks.
Kazumetsa Raijin |
Thanks guys! Looking back at Brilliant Energy it doesn't seem that fantastic. I think I'd rather have Furyborn and a +3 to go with it. That should suffice I'd say.
Unfortunately I cannot use the Bodywraps because I am *stuck* with the Monk's Robe for the purposes of getting the strongest fist damage possible. :(
Xethik |
Furyborn resetting on AoO is kind of cruddy, especially with Snake Style.
I'm not sure if there is anything else out there worth it, but going full +5 isn't all that great when you have access to Magic Fang/Greater Magic Fang.
You can have a maximum of +5 enhancement bonus to attack/damage from magic weapons, including the + from Magic Fang and Furyborn (I believe). So, it's probably not worth to get a +3 Furyborn AoMF. With Magic fang cast, you'd be at +4 and Furyborn could give you a maximum of another +1... Might as well just get a cheaper +4 AoMF at that point.
If you were to go Furyborn, I'd probably get a Furyborn AoMF with no other enhancements on it early, smack Magic Fang on yourself, and hope you hit early on. Otherwise, just go with +X and then Holy and/or Flaming. You want X to be (5 - Greater Magic Fang/Weapon value). So if you have a fellow Druid who casts Greater Magic Fang as level 12 (+3), you'd want a +2 Holy Agile AoMF, or something along those lines.
The +3 from Magic Fang/Weapon doesn't help you overcome DR, sadly, but hopefully your monk levels will take care of that... mostly. Perhaps some here knows more about Monks and can clarify how to deal with that.
Kazumetsa Raijin |
Just remember, Furyborn will reset the bonus if you take an AoO against any other creature.
As far as fist damage, is this for hijinks with strong jaw/huge size? 2d8 vs 2d10 isn't really all that different compared to the static bonuses you can get.
To me it's a big deal :T
72 damage per hit vs 96. That's an average of 12 or so that I'm losing.
Furyborn resetting on AoO is kind of cruddy, especially with Snake Style.I'm not sure if there is anything else out there worth it, but going full +5 isn't all that great when you have access to Magic Fang/Greater Magic Fang.
You can have a maximum of +5 enhancement bonus to attack/damage from magic weapons, including the + from Magic Fang and Furyborn (I believe). So, it's probably not worth to get a +3 Furyborn AoMF. With Magic fang cast, you'd be at +4 and Furyborn could give you a maximum of another +1... Might as well just get a cheaper +4 AoMF at that point.
If you were to go Furyborn, I'd probably get a Furyborn AoMF with no other enhancements on it early, smack Magic Fang on yourself, and hope you hit early on. Otherwise, just go with +X and then Holy and/or Flaming. You want X to be (5 - Greater Magic Fang/Weapon value). So if you have a fellow Druid who casts Greater Magic Fang as level 12 (+3), you'd want a +2 Holy Agile AoMF, or something along those lines.
The +3 from Magic Fang/Weapon doesn't help you overcome DR, sadly, but hopefully your monk levels will take care of that... mostly. Perhaps some here knows more about Monks and can clarify how to deal with that.
So you're saying the bonus from Furyborn doesn't stack with other enhancement bonuses?
Edit: I'll reallocate some things and look into druid/monk(12/8) and see how that turns out... maybe that would be the better choice. At least I could be a huge elemental at some point(assuming one shows up in RotRL)
Kazumetsa Raijin |
It stacks, but only to a +5. So if you're already Magic Fang/Greater magic fang, or have a + on the AoMF, you still cap out at +5.
Out of curiosity... what form are you planning on using? And what progression did you work out for it to hit that damage?
Oh. Pfft. Screw Furyborn then. I'll go straight +5 on the AoMF.
Form? Huge Beast of some sort at some point. For Medium/Large probably Dire Lion or whatever has Pounce. For Huge the Allosaurus.(I probably spelled that wrong) It has Pounce as well I believe. Monk's Robe + Monastic Legacy + Monk Levels in IUS + Huge Form + Strong Jaw = 12d8 per hit.
I'll just post my build if it helps.
FEATS
LvL 1 Weapon Finesse
LvL 2
LvL 3 Weapon Focus
LvL 4
LvL 5 Snake Style
LvL 6
LvL 7 Snake Sidewind
LvL 8
LvL 9 Snake Fang
LvL 10
LvL 11 Shaping Focus
LvL 12
LvL 13 Natural Spell
LvL 14
LvL 15 Quicken Spell
LvL 16
LvL 17 Punishing Kick
LvL 18
LvL 19 Monastic Legacy
LvL 20
CLASS ABILITY
LvL 1 Improved Unarmed Strike, Flurry of Blows, Stunning Fist
LvL 2 Evasion
LvL 3 Fast Movement, Maneuver Training, Still Mind
LvL 4 Ki Pool(Magic), Barkskin
LvL 5 Purity of Body, True Strike
LvL 6 Slow Fall 30
LvL 7 Nature Bond, Nature Sense, Orisons, Wild Empathy, LIberation
LvL 8 Woodland Stride, Totem Transformation
LvL 9 Trackless Step
LvL 10 Resist Nature's Lure, Wild Shape x1
LvL 11 Totemic Summons
LvL 12 Wild Shape x2
LvL 13
LvL 14 Wild Shape x3, Freedom's Call
LvL 15 Ki Pool(Cold Iron/Silver), Power Attack
LvL 16 Slow Fall 40
LvL 17 Improved Evasion
LvL 18 Ki Pool(Lawlful), Slow Fall 50
LvL 19 Ki Leech
LvL 20 Diamond Body, Slow Fall 60
Bonus Feats: Dodge, Combat Reflexes, Improved Disarm, Medusa's Wrath
Qinggong Monk/Wolf Shaman Druid w/Liberation Domain
The only wonky thing about this build is the Str vs Dex. Eventually, in Huge Beast form, my Str will be +1 higher than my Dex. So I'll be relying on that for damage. It's a weird dex/str switch hitter in the longrun.
mplindustries |
The only detriment is shifting 1 time less per day I thought.
First, if that's all it does, why would you be a Wolf Shaman? It gives you no benefit.
That said, no, it's worse because it delays the acquisition of forms.
First, you don't get any Wild Shaping at all until Druid 6. At that point, you can use Beast Shape III for wolves, but only Beast Shape I for normal animals. However, there are no wolves that benefit from Beast Shape III in any way, because there's no wolf bigger than Large and none of the extra special abilities apply. A wolf shaman can't get Pounce at all until level 8 when you can turn into a Dire Tiger for it, and can't be a huge pouncing form (like an allosaurus) until 10th. You're two levels behind on all the great elemental and plant forms, too.
Compare your options in both wolves and pouncers between the archetypes:
Base Druid:
4th: Regular Wolf (plus great forms like deinonychus, with 4 attacks)
6th: Dire Wolf, Dire Tiger (for pounce)
8th: Allosaurus (for pounce)
Wolf Shaman:
4th: NOTHING
6th: Regular Wolf or Dire Wolf (plus something like the deinonychus)
8th: Dire Tiger (for pounce)
10th: Allosaurus (for pounce)
Wolf Shaman is nothing but penalty. The Shaman archetypes are mostly terrible. Only a couple are worth it (Saurian, Eagle, Lion), and those are mostly awesome for the summoning, not the wild shaping.
Dabbler |
also remember you could get the body-wrap-of-mighty-strikes instead, i think its a much better item for a monk. Dosen't work to well with flurry, but you can't have everything.
Well, duh, he's a monk.
More seriously, you can combine body wraps with an AoMF if you want. I'd go +5 on the amulet and stack all the properties on the body wraps.
That said, body wraps suck. I mean, really suck. They were a bad idea badly implemented, and everybody ignores them because of this. I haven't seen them used in a single monk build in any of the "monks do/don't suck" threads, and that says a lot.