
Nicos |
I really don't think it's untrue, or at the very least it wouldn't be much worse.
A party with a Druid, Cleric, Wizard, and Sorcerer/Witch/Oracle/Whatever could do very well.
The thing is, both Druids and Clerics make solid front line combatants. Not as a good as a Fighter, no (though once Wild Shape comes online a Druid can be a force to be reckoned with, I'd say it at least RIVALS a Fighter's damage output, plus Reach and Pounce in many cases), but passable.
And on top of that passable melee ability comes the power of full spellcasting for buffs and utility, and a Wizard/Sorcerer really needs no introduction as to what they can do.
A group of Paladin/ranger/barbarian/fighter (or another non full caster maybe inquistor or bard) can do it very well too, I am pretty sure they can find the means to overcome most challenges.

andreww |
If your assertion was true an all fullcaster party would play better than a Fighter/Rogue/Wizard/Cleric aka balanced party. This is just simply not true.
And that's the thing, an all caster party is better off than one which brings rogues and fighters because caster classes can cover their roles while also bringing spells.
Personally I will take a Druid or a Battle Oracle over a Fighter any day of the week and twice on Sunday. All the Fighter brings is damage, and maybe some combat manoeuvres. The damage the Fighter can bring is often great, if they are an archer or grab pounce somehow. The ability to single round an equal CR enemy is about what I expect strongly built martial characters to be capable of.
Strongly built casters however bring the ability to do exactly the same thing and have lots of other options.

Steve Geddes |

We're not saying that TWFing Dagger Fighter is worse choice for you personally. That's super subjective and impossible to agree on since "best" for any person is inherently individual. When we say better, we're talking about better at objective things like combat/skills/utility that are consistent regardless who is playing it. All we're saying that a TWFing Dagger Fighter is worse at combat/skills/utility. Does that make your choice worse? In terms of those things absolutely, which is all we're saying. We are not trying to say you can't play a TWFing Dagger Fighter or shouldn't, merely point out that there is a disparity in combat/skills/utility.
Sure. But why say worse/best at all? Why not just say a dagger wielding fighter will do less damage than one wielding something else and leave the value language out of it?
.There are many cases (in my view) where two debaters charge off furiously arguing about which is "better" that would be aborted if they just understood that they were measuring with a different scale. Suddenly, it comes down to "My fighter wields two daggers" "He does less damage than mine with two scimitars" (or whatever). What is added by saying "He's not as good as one with two scimitars"?
It seems to me that this is exactly what is meant when people decry badwrongfun statements. Saying one choice is "objectively better" is ignoring the fact that choosing which objective measure to use is a subjective thing.
The reason most of us are pointing out these disparities is in the hopes they will be corrected so that in addition to being the best choice for you, a TWFing Dagger Fighter will be balanced when it comes to combat/skills/utility.
I dont know if this thread is the right place for it, but I suspect that here is somewhere you and I actually disagree (at least based on discussions with others who hold similar views to you):
I believe that flavor is enhanced if it carries mechanical consequence. Meaning that I like the fact that by choosing to wield daggers I do less damage than I would be if I chose to wield something else. A choice without cost isnt one I value making - it just becomes a chore. My favorite example of this is the separatist cleric archetype. I like the idea of a separatist, even though a cleric of a philosophy/ideal is (apparently) strictly superior. By paying a mechanical cost, I value the flavor of my character more.

Marthkus |

Marthkus wrote:If your assertion was true an all fullcaster party would play better than a Fighter/Rogue/Wizard/Cleric aka balanced party. This is just simply not true.And that's the thing, an all caster party is better off than one which brings rogues and fighters because caster classes can cover their roles while also bringing spells.
Personally I will take a Druid or a Battle Oracle over a Fighter any day of the week and twice on Sunday. All the Fighter brings is damage, and maybe some combat manoeuvres. The damage the Fighter can bring is often great, if they are an archer or grab pounce somehow. The ability to single round an equal CR enemy is about what I expect strongly built martial characters to be capable of.
Strongly built casters however bring the ability to do exactly the same thing and have lots of other options.
You might, but I wouldn't. Divine casters have their melee roles to be sure, but primary martial is not a good fit for them. Try playing a battle divine next to a real martial in a party. It's not pretty. You need constant buffs to suck less. Eventually you will break down and go back to a casting role.

Anzyr |

Anzyr wrote:We're not saying that TWFing Dagger Fighter is worse choice for you personally. That's super subjective and impossible to agree on since "best" for any person is inherently individual. When we say better, we're talking about better at objective things like combat/skills/utility that are consistent regardless who is playing it. All we're saying that a TWFing Dagger Fighter is worse at combat/skills/utility. Does that make your choice worse? In terms of those things absolutely, which is all we're saying. We are not trying to say you can't play a TWFing Dagger Fighter or shouldn't, merely point out that there is a disparity in combat/skills/utility.Sure. But why say worse/best at all? Why not just say a dagger wielding fighter will do less damage than one wielding something else and leave the value language out of it?
.
There are many cases (in my view) where two debaters charge off furiously arguing about which is "better" that would be aborted if they just understood that they were measuring with a different scale. Suddenly, it comes down to "My fighter wields two daggers" "He does less damage than mine with two scimitars" (or whatever). What is added by saying "He's not as good as one with two scimitars"?It seems to me that this is exactly what is meant when people decry badwrongfun statements. Saying one choice is "objectively better" is ignoring the fact that choosing which objective measure to use is a subjective thing.
Quote:The reason most of us are pointing out these disparities is in the hopes they will be corrected so that in addition to being the best choice for you, a TWFing Dagger Fighter will be balanced when it comes to combat/skills/utility.I dont know if this thread is the right place for it, but I suspect that here is somewhere you and I actually disagree (at least based on discussions with others who hold similar views to you):
I believe that flavor is enhanced if it carries mechanical consequence. Meaning that I like the fact that by...
I use the phrase better, because it is an accurate term for the information I'm trying to convey. If I am comparing things based on combat/skills/utility and something is better at doing it, then using the term "better" makes sense.
Also, when I say "objectively" I don't mean that I, Anzyr have chosen what is best. I say objectively, because unlike personal preference which is subjective, I am comparing combat/skills/utility which is an objective standard. Is it the only objective standard? No. But it is an objective standard, that I believe hits most aspects of play. Just like when we say TWFing Daggers Fighter will do less damage then a Power Attacking THFing Fighter, we are using an objective standard to show this. When I say Caster are "objectively better" then Martials at Combat/Skills/Utility, I'm saying that because its something that can be objectively measured.

Steve Geddes |

Steve Geddes wrote:Okay. I wish I could explain my objection better. It's been too many years since I did any serious philosophy. :(What, forum arguments don't count?!
Serious philosophy. RPG rules systems is all light-hearted frivolity. I'm talking important, life-changing topics like "Do numbers exist?"

Undone |
I keep seeing everyone talk about how casters are gods and martial classes suck. I just don't see how. Are people playing games where concentration checks and spell interruption and AoO don't exist?
I'm sorry if this is just gonna be another "the game is unbalanced" thread. That's not my intent. I just don't see how people can come to that conclusion. There are so many things in the game that make a martial character render a spell caster nothing more then a bag of wet potatoes without even having to do much. Spell resistance being the biggest one.
Also, if the argument stems form the idea that in a 1v1 fight a sorcerer or wizard can beat a fighter every time, well then no duh! The game is designed around a rock<paper<sizzors concept which is exemplified in the three types of saves and how some classes have higher saves in one area and lower in others. The idea is that caster beats tank, tank beats healer, healer beats sneaky, sneaky beats caster.
No one class should ever be better then all the rest, and if you think full casters can, I want to know why because I just don't see how unless you are ignoring rules and giving them D12 for hit dice.
1) SR essentially does nothing. You instead use SR:No Spells, largely conjuration which are some of the best spells anyway. Additionally high saves do nothing without SR added to them as spells like maze and reverse grav exists. Even then you need a good CMD for spells like grapple. No monster save a couple of dragon's has ALL of this, and even dragons have a tough time with a small army of summons and a dominated town's worth of people.
2) Concentration checks start out hard but become auto successes by mid levels (~10) Essentially making it impossible to interrupt.
3) Casters can avoid AoO's trivially. Vanish is a swift action level 1 spell which can't be AoO'ed. You can then walk away (As total concealment prevents AoO's) And cast a REAL spell.
4) Everything a melee can do a caster can do better. Damage? Have you seen what three or four summoned monsters do with full attacks and thanks to feats he can summon as a standard! Control the field? Well a fighter can't do that. Combat maneuvers? Hello telekinesis.
5) This game (And it's progenitor) named the trope for linear fighters, quadratic wizards. There's a reason for it. Think of it this way. If the fighter get's a bonus "feat" or option each other level the wizard gains multiple new "Feats" or options each level all of which are substantially more powerful. By level 11 the wizard alone should have a small army of dominated fighters/rogues/tanks which are all disposable, or planar summoned allies, or bound allies. At 13th he'll have a LITERAL army of mini me's for lower level stuff. The wizard starts off ahead but it's something like comparing a 10/10 (Wizard 1) to fighter 1 (8/10). But by level 11 it's like 12/10 wiz 11, 4/10 ftr 11.
6) A full melee wizard (Not a cleric or druid because those are only just barely not CoDZILLA.) Can still out melee a fighter as a dragon (Not 1v1, as in the wizard is an entire party)
7) You address hitpoints. Thanks to spells the wizard has more than you and even MORE effective HP thanks to DR 10/adamant and resist's 30.
If you don't get it these are the reasons why. The list of things fighters do is a list of things the wizard does better. Defense? Wizard. Durability? Wizard. Damage? Early fighter, later wizard. The less magic you have as you level up the weaker you are. Magic scales in two directions up and out. Fighters don't.

Marthkus |

1) False
2) Probably right.
3) False, Blind-fight and perception bro
4) Sort'of true. If a caster burns enough spell sure, but if he is using a normal amount of spells, False
5) False, omg do you even have a DM?
6) Supper false. A wizard can never buff himself into fighter equivalent range past level 5.
7) False, unless you are burning tons of buffs, which by then you can do nothing else for most of the day. AC alone is a great problem for arcane casters.

Anzyr |

1. True: CL + 10 should get you virtually every SR in the game. SR: No spells are a thing.
2. Yup.
3. Not going to help you with the AC raising spells, Mirror Image, Blink, Etherealness, Emergency Force Sphere, etc.
4. Not even close, two fireballs in 6th level slots.
5. Do you have a DM that plays Pathfinder?
6. There's a lot of very good buffs, I'm sure someone can give you a buff set.
7. Resist Energy and Stoneskin will last 24 hours with a Ring of Continuation. False Life is hours per level and an extended one can be cast the prior day (same with Overland Flight.)

Nicos |
7. Resist Energy and Stoneskin will last 24 hours with a Ring of Continuation. False Life is hours per level and an extended one can be cast the prior day (same with Overland Flight.)
neither Resist energy, stoneskin are range personal, they do not work with that ring.
FAQ
Ring of Continuation: Can you use this to cast time stop with a duration of 24 hours?
This item has had some unintended consequences and needs a fix. Change the second sentence of the description to read as follows:
"Whenever the wearer of the ring casts a spell with a range of personal and a duration of 10 minutes per level or greater, that spell remains in effect for 24 hours or until the wearer casts another spell with a range of personal (whichever comes first)."

Undone |
1) False
2) Probably right.
3) False, Blind-fight and perception bro
4) Sort'of true. If a caster burns enough spell sure, but if he is using a normal amount of spells, False
5) False, omg do you even have a DM?
6) Supper false. A wizard can never buff himself into fighter equivalent range past level 5.
7) False, unless you are burning tons of buffs, which by then you can do nothing else for most of the day. AC alone is a great problem for arcane casters.
1) See above post. SR:No and CL+8/10 is enough to make SR a joke.
2) As above
3) Nope.
4) This depends on level but is largely true. It just becomes more egregious at levels 7+
5) I've personally had dominated 4 NPC's and walked around like a second party using a bound earth elemental to scout. Eventually the DM picked up on this and gave every single NPC Protection from good via wayfindered ioun stone. We ended up with a LOT of terrible ioun stones.
6) This is easier to do at later levels. Largely after you gain the dragon form spells and beast shape 4 (Those breath weapons...)
7) "Ton's" As in 2-3 1'st level spells 2-3 second level spells, and then 1 more per spell level? This is the biggest reason the wizard is a problem. His all day buff list at level 11+ Should be a paragraph listing only spell names.
Vanish takes a standard action.
Otherwise carry on.
I was actually pretending you had gear and could quicken it with a lesser rod but otherwise fair enough.

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Undone wrote:6) A full melee wizard (Not a cleric or druid because those are only just barely not CoDZILLA.) Can still out melee a fighter as a dragon (Not 1v1, as in the wizard is an entire party)please prove this in a way that is realiable and viable to win a fight.
Without prep time to cast as leisure.

Drachasor |
Drachasor wrote:Steve Geddes wrote:You're trying to make this a semantic argumentThe game doesn't have an opinion about what's "better". That's my point.
You value certain things and people should judge your claim of "better" according to that implied scale. For me, the game is all about enjoyment and that means simplicity - when I declare one class "better", I mean simpler.
There isn't an objective scale ("better as far as the game is concerned" doesnt mean anything) because we all play the game differently and for different reasons.
Well "better" means something, so yes, I guess. What other kind of argument is there?
Quote:but the fact is the game DOES judge what is better or not.
Charging an Adamantine Golem when you have low AC, and wielding a steel non-magical dagger is objectively worse than doing the same with high AC and a magical adamantine sword.
No. It will result in doing less damage and in the charger dying more easily. The game has no opinion about whether that's a desirable thing.
Quote:When a game focuses on overcoming challenges, then it inherently judges the capabilities of the players and their characters.The way we play it that's not the focus. Having fun is the focus. (Sometimes that involves overcoming challenges).
I play a very different game from you. To suggest there is some objectively "best" approach in any situation is to suggest there's a correct way to play.
The game rewards being more effective. Experience, gold, items, accomplishing in-game goals, overcoming challenges, etc, etc are all rewards for being more effective. The entire system is heavily focused on it.
If your games don't care about overcoming challenges and being rewarded for it, then 3.X/PF is frankly not the best RPG for you. The system is simply not designed for games like that and you'd have to heavily houserule things. You'd essentially not be playing 3.X/PF anymore. There are better games for the job in that case; systems that are better suited to different playstyles.

Steve Geddes |

The game rewards being more effective. Experience, gold, items, accomplishing in-game goals, overcoming challenges, etc, etc are all rewards for being more effective.
Those things are rewards if you value them. Otherwise they're just mechanical results of applying the rules.
If your games don't care about overcoming challenges and being rewarded for it, then 3.X/PF is frankly not the best RPG for you. The system is simply not designed for games like that and you'd have to heavily houserule things. You'd essentially not be playing 3.X/PF anymore. There are better games for the job in that case; systems that are better suited to different playstyles.
It's not my preferred game as it happens, but irrespective this is just wrong.
.The fact I play PF differently from you doesnt mean I'm not playing it anymore. I appreciate you making that explicit (most people pretend they're not claiming there is a "correct" way to play, so it's nice to not have to dodge around that) but with or without your approval I'll continue playing PF my way.

meatrace |

meatrace wrote:Yes, just because I play chess by throwing the pieces at a dartboard and shouting bingo doesn't make it any less chess.Sure it does. You're not following the rules of chess.
You really think that was a decent analogy for the way I play PF and the way Drachasor plays?
The rules of chess is the only thing that makes chess chess. It is a game, in other words a set of rules and conditions with a defined payout scheme.
I DO think this is likely a good analogy for a game, as you say, doesn't focus on things like accomplishing goals, overcoming obstacles, killing monsters, gaining XP or treasure. Do you use dice? Does your game of "Pathfinder" involve rounds of interpretive dance around a hookah? Perhaps freeform scuba?
Your previous statement about chess makes me wonder if you aren't playing water polo and calling it "Pathfinder".

Steve Geddes |

Do you use dice?
Yes.
Does your game of "Pathfinder" involve rounds of interpretive dance around a hookah?
No.
Perhaps freeform scuba?
No.
Your previous statement about chess makes me wonder if you aren't playing water polo and calling it "Pathfinder".
Really? My statement about chess was that throwing pieces at a dartboard and yelling bingo wasnt part of the rules. This leads you to think I'm playing water polo and calling it "Pathfinder".

Steve Geddes |

I DO think this is likely a good analogy for a game, as you say, doesn't focus on things like accomplishing goals, overcoming obstacles, killing monsters, gaining XP or treasure.
All of those things happen when we play Pathfinder. None of them are the focus. (Maybe overcoming obstacles is a focus).
We use the same rules (though we probably get more wrong). We just have a different aim. Different things are rewarding to us. Killing things effectively, advancing our characters, getting new abilities, finding new equipment - those things arent very important.

meatrace |

meatrace wrote:I DO think this is likely a good analogy for a game, as you say, doesn't focus on things like accomplishing goals, overcoming obstacles, killing monsters, gaining XP or treasure.All of those things happen when we play Pathfinder. None of them are the focus. (Maybe overcoming obstacles is a focus).
What would you say your focus IS then?
Please walk me through your typical night of gaming.
Steve Geddes |

Steve Geddes wrote:meatrace wrote:I DO think this is likely a good analogy for a game, as you say, doesn't focus on things like accomplishing goals, overcoming obstacles, killing monsters, gaining XP or treasure.All of those things happen when we play Pathfinder. None of them are the focus. (Maybe overcoming obstacles is a focus).What would you say your focus IS then?
Please walk me through your typical night of gaming.
Plot development, basically. There are different styles within the group, but for me personally learning something about the setting and the goings-on behind the scenes is why I play.
.I'd like combats to be over quickly (but some of our group enjoy the tactical element, so there's some compromise there) and I much preferred the character advancement of the old days - where you could go up several levels and just get a few more hit points. I basically play the same whether it's AD&D, PF, 4E, rolemaster or GURPS and it's the same as I've been playing for thirty+ years.
I should be clear I'm not advocating for anything. The only reason I entered this thread is to make the point that often there are some implicit assumptions which are skated over. Then the debate as to which option is "better" begins in earnest - with both particpants ranking things according to competing standards.

Rynjin |

The thing is, if there's a plot that usually implies there's goals. And if there are goals, there are obstacles.
Generally, these obstacles will be either traps, social encounters, or monsters.
And when you overcome any of those you get EXP, and one of them you get treasure.
So the focus of the game is still on overcoming obstacles to accomplish goals.

Nicos |
He's not my first melee cleric.
Ok, this seems to be a 3.5 character, have you any PF cleric (without multiclassing).

Steve Geddes |

So, it's LITERALLY story time for you.
Yes - although the rules act as a constraint (so nobody can just make up what they want to happen).
In my case, the story is all that matters though.
EDIT: Okay not all that matters, but predominantly. We had a tense battle last night where only one of us survived. That was exciting, but that excitement is not as important to me as being able to work out what's going on in the dungeon.

meatrace |
1 person marked this as a favorite. |

I'd like combats to be over quickly (but some of our group enjoy the tactical element, so there's some compromise there)
I originally replied before you edited your post to include this, so I'd like to respond to this in particular.
That "tactical element" of the game is what, literally, the entire rulebook is. There are virtually no guidelines to roleplaying, plot development, or anything else, as those things don't need rules but merely imagination to function...by themselves.
For those of us who do enjoy the "tactical element" i.e. Pathfinder, we see problems with the rules as written. Fixing them does not affect your ability to enjoy the game, so why argue against those fixes' implementation?

Steve Geddes |

For those of us who do enjoy the "tactical element" i.e. Pathfinder, we see problems with the rules as written. Fixing them does not affect your ability to enjoy the game, so why argue against those fixes' implementation?
I'm not. In fact, I'd encourage the developers to listen to 'people like you' over 'people like me' (since I dont really care - I'll just use whatever rules are put in front of me).
My point here is nothing to do with the rules, it's with making claims explicit. I think "Casters are more flexible" is clearer wording than "casters are better" and doesnt carry an implicit judgement as to the way one should play.
I dont consider this a thread about how the rules of PF should be changed, but rather a thread about how to understand the claim "casters are best".