Racial Points (RP) to build your own race. Would you use the RP?


Advice

The Exchange

Howdy Everyone.

I was wondering if anyone would be using the new rules for RP (race points). What would be your choice to start with points. Or; How far would you use of the RP?

I would like to try the 20+ points to see what I could come up with. :D

The Exchange

Salarain wrote:

Howdy Everyone.

I was wondering if anyone would be using the new rules for RP (race points). What would be your choice to start with points. Or; How far would you use of the RP?

I would like to try the 20+ points to see what I could come up with. :D

I would try to make a race to fit more like Claymore :D


I came up with this concept a while back. 13 point buy.

Artificer
Half-Construct.
+2 DEX, +2 INT, -2 CHA.
Medium, normal speed.
Natural Armour +2.
Dark vision 60".
Skilled - Always treat Craft and Knowledge Arcana as class skills.
Master Tinker - +1 Disable Device & Engineering, they are proficient in any weapon that they personally make.
Mending 1/day.
Cold Vulnerability.
13 RP.

Essentially they are worker golems created by wizards to craft, repair & enchant equipment while they ponder the mysteries of the universe/sleep/play hookey. They retain large amounts of knowledge so that a wizard doesn't need to keep updating their tasks, and so they can troubleshoot their own obstacles. Because they run off of geothermal absorption, they are susceptible to cold.

Admittedly I cheated slightly, as only outsiders are allowed to have elemental vulnerability, but I find that idea silly. Additionally, construct would have fit better than half construct, but that would have doubled the total RP cost.


Doing a gestalt one shot with 20 rp monstrous races & 15 pt buys.

I feel that making them Monstrous gives them good options but 20 pts limits them enough where they have to specialize. I'll post some ones I've done later on.

The Exchange

I always wanted to develop a Claymore as a pathfinder race. This was very difficult to come up without going overboard on the RP points. The Best I could do was 19 RP with this format. Shot; I'll go with a 15 point buy system for the stats rolls

"Claymore" -Simpler to the Tiefling race (Half-Human, Half-Yoma(Demon))
Type: Outsider (native) 3RP
Size: Medium 0RP
Base Speed: Normal 0RP
Ability Score Modifier: Standard (+2 STR or +2Dex,+2 INT or +2 WIS, -2 CHA) 0RP "I wanted to stay away from the Advanced abilities".
Languages: Standard 0RP
Racial Traits:
Fiendish Resistance 3RP
Static Bonus Feat 2RP
Skill bonus (Survival, Acrobatics) 2RP
Jumper 2RP
Fast 1RP
Hatred 1RP -Yomas(demons) or other demon types
Sword Trained 4RP (Train in all forms of blades but the key one is a Huge Swords title Claymore. Claymore Scottish Gaelic or the Greatsword)
Spell-like ability, Lesser 2RP
Darkvision 60 ft. --RP or change this to senses one thing Yoma's(demons) 60 ft
Total Cost RP = 19

Keep in mind I chop a lot of the abilities for the true Claymore race. I could easily make the RP 3x more costly. What I have draft the claymore up above.


I don't think the points are a good way to measure the equal strength of races. I just build races as I consider them balanced with the other ones.


Yora wrote:
I don't think the points are a good way to measure the equal strength of races. I just build races as I consider them balanced with the other ones.

I agree. Usually, when creating a new race, I use the RP system as a guideline, but then adjust and tweak the results by confronting them to other races' statistics.

The Exchange

Yora wrote:
I don't think the points are a good way to measure the equal strength of races. I just build races as I consider them balanced with the other ones.

I Think that they wanted to come up with something for GM's and Player's could play with this new rules. Maybe a race outside the box to develop for fun.

With the Claymore I tried to make it Balance as much I could.

The Exchange

needs to be Bump here!

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