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Bracelet of Second Chances
Consumable wondrous item, wrist slot. Converts sneak attacks or critical hits into normal hits 7 times before it burns out forever. Expensive, but might save your life. 15750gp.
I'm told there's an equivalent 1/day item that does the same thing, but I also heard there was some other nasty limitation on that as well.

Blueluck |
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Here's what my 12th level character is carrying at the moment. They're all stored in a Handy Haversack, so it's a move action to retrieve any one, and generally a standard action to use.
Alchemical Items:
Alchemist's fire – In case I need to stop regeneration with fire.
Bladeguard - Ooze you say? Protect your weapon.
Skill elixirs are cheap, and give +10 for an hour:
Elixir of Hiding
Elixir of Swimming
Elixir of Tumbling
Potions:
Potion of Invisibility - Emergency Escape Plan #1
Potion of Gaseous Form – Emergency Escape Plan #2
Potion of Fly – For fighting flying enemies or navigating problematic battlefields.
Potion of Water Breathing
Cures - I have party members who can cast these, but what if the person with the spell is the one in trouble? What if we all get blinded at once?
Potion of Neutralize Poison
Potion of Remove Blindness/Deafness
Potion of Remove Curse
Potion of Remove Disease
Potion of Remove Paralysis
Potion of Cure Serious Wounds - A backup measure. I'm playing a Paladin, so I'd never actually use this on myself while conscious. However, I never want to be lying on a battlefield at -13 HP, and not have a good healing potion on me. What if the Rogue is the only party member who can reach me?
Scrolls of spells I can cast, but expect to use rarely so don't want to memorize:
Scroll of Heal Mount
Scroll of Raise Animal Companion
Scroll of Sea Stallion
Scroll of Sky Steed

Skull |

Bracelet of Second Chances
Consumable wondrous item, wrist slot. Converts sneak attacks or critical hits into normal hits 7 times before it burns out forever. Expensive, but might save your life. 15750gp.I'm told there's an equivalent 1/day item that does the same thing, but I also heard there was some other nasty limitation on that as well.
Jingasa of the Fortunate soldier.
Costs 5K takes up the helmet slot. 1/day turns a sneak attack or a crit into a normal hit.Has the added bonus that it adds 1 luck ac. Very nice item. :)
As for late game consumables. CLW sounds like it will always be handy.
Leeching kit anyone?

Kayerloth |
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To Blueluck's list I'd add anything I'll remember I have. I'd recommend making a master list (ideally a party wide list) of such items so one can easily glance and see what is on hand for use. Particularly if it might be unusual, rarely used, or very situational. Too many times in the past on one character or another (or even as the DM) I'll stumble across, while looking over a character sheet(s), that one oddball Elixir, Wand or Feather Token and go "Doh, that would have been handy if I had remembered I had it (or my friend had)."

Blueluck |

To Blueluck's list I'd add anything I'll remember I have. I'd recommend making a master list (ideally a party wide list) of such items so one can easily glance and see what is on hand for use. Particularly if it might be unusual, rarely used, or very situational. Too many times in the past on one character or another (or even as the DM) I'll stumble across, while looking over a character sheet(s), that one oddball Elixir, Wand or Feather Token and go "Doh, that would have been handy if I had remembered I had it (or my friend had)."
Absolutely! High level characters have so much stuff on their character sheets that it's easy to forget things.

Pirate |
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Yar!
Let's not forget feather tokens. Never underestimate the power of a the tree! (instant cover, readied action to block/negate charges, climbing and raining death from above, 60' tall ladder in areas where flight and teleportation may not be feasible, etc).
What happens when a feather token Swan Boat and a Feather Token Tree get activated inside a monsters mouth? (this is not covered anywhere, so it's either "nothing, it can't activate" or it's "OMG head explodes!", depending on the GM)
~P

Kayerloth |
What are the best NON-MAGIC consumables?
I'd take a look at the special substances and items list and figure out which and how many to carry in a NON-MAGICAL manner as I could divided among party members when possible. I say non-magical because one very possible reason you're looking for a non-magical tool is you're in an area where magic is either not functioning or functioning is some bizarre way and in such circumstances that Alchemist Fire in your Haversack is probably not available to burn the Advanced Troll Shaman you're trying to defeat. My short list would be something like Alchemist Fire, Tanglefoot Bags and Holy Water (and maybe a Sunrod or three). I'd also have more carried in a more traditionally high magic way stashed in some extra-dimensional manner.
And as a slight tangent good idea to have a special material weapon or two (particularly of your melee types favorites) stashed aside where it's accessible in a magically dead (or crazy) area as well. Though hopefully his favorite +5 Adamantine Greatsword is simply inert in his hand, hopefully :)
Basically a reminder to not put all of ones eggs all in one basket.

Factcat |

What are the best NON-MAGIC consumables?
This guide by Ashiel has some good tips on useful non-magic consumables (also some on magic consumables).

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Avatar-1 wrote:Bracelet of Second Chances
Consumable wondrous item, wrist slot. Converts sneak attacks or critical hits into normal hits 7 times before it burns out forever. Expensive, but might save your life. 15750gp.I'm told there's an equivalent 1/day item that does the same thing, but I also heard there was some other nasty limitation on that as well.
Jingasa of the Fortunate soldier.
Costs 5K takes up the helmet slot. 1/day turns a sneak attack or a crit into a normal hit.
Has the added bonus that it adds 1 luck ac. Very nice item. :)
That's right! Jingasa.
The nasty limitation is that, unless you're playing an asian character, you need to look like a clown for the entire time you use it.