PFS Ranger or Inquisitor


Advice

Grand Lodge

I was thinking of making a character for PFS kinda modeled after Liam Neeson's character in Taken or the two spies from the "Hunt" episode of Castle. I'm debating between an urban ranger or an inquisitor for it right now. The inquisitor has more of the investigative feel but the ranger can kinda get that with the urban ranger archetype and has more of the combat feel to him. The ranger would also work better for being able to do some ranged when needed before switching to being mostly melee.

Would one of these work better than the other? Or something else entirely that I'm missing?

Liberty's Edge

Bane + Judgments will out-damage a Ranger without an animal companion. I'm a big fan of Inquisitors.

Liberty's Edge

Coinshot Colton wrote:
Bane + Judgments will out-damage a Ranger without an animal companion. I'm a big fan of Inquisitors.

This is true, and so am I...but Inquisitors are gonna be mediocre switch-hitters at best. If you want ranged and melee, a Ranger's gonna do a better job at that. And, if you're willing to take a pet, can keep up on damage as well.


Plus, an inquisitor could get an animal companion.

I would tend towards the inquisitor, since it has various spells that can serve to help buff it along with its other class abilities.

Oddly, I recently found myself jokingly comparing the idea of an inquisitor aligned to an ideal to a Liam Neeson style detective on the general discussion thread. Not sure if I suggest going without a god though, since the favored weapon bit can be useful.


Major decision points:
Do you want an animal companion? Ranger
Do you want to be a major switch hitter? Ranger
Do you want to do some healing? Inquisitor
Do you want to do some social stuff? Inquisitor

Liberty's Edge

Blueluck wrote:
Do you want an animal companion? Ranger

In fairness, as mentioned, you can get this with Inquisitor via the Animal Domain.

Grand Lodge

The animal companion doesn't matter too much to me, though I do like the switch hitter idea but I don't think it's required. An urban ranger does get most of the social aspects of the inquisitor, but the stern gaze plus half-orc favored class bonus does make him much more intimidating. I don't care about the spells too much.

What about urban ranger 3/inquisitor (possibly a soul eater, though not required and might not even make sense) the rest of it? Gives me disable device, trapfinding, a favored enemy and terrain and some cool inquisitor stuff.


You also have to look at the expected level of the campaign. If you do the ranger3/inq x... you won't see bane (a big chunk of your damage) until level 8. Is that feasible? For PFS, I wouldn't do any more than a 2 level dip for an inquisitor, and probably only a single level for something really good, unless you're fairly comfortable with playing mediocre damage/combat ability for a while.

This from someone with a 2monk/2 inq in play right now, and just getting his agile AoMF to start contributing. Altho, I have a mid-20s AC, and a TON of skills/quirky abilities to help with flank/combat tactics.

Grand Lodge

Possible build through 5th level that I worked out. It's probably not the best and might be a little slow to get to damage dealing.

Half-orc ranger (urban) 3/Inquisitor (favored class)
16, 12, 14, 12, 14 (+2 racial most likely here for 16), 7
Skills to focus on would be disable device, intimidate, know (local), perception, sense motive and stealth. Might put a point into others just so I can use them.

1. Ranger 1, weapon focus (falchion) and f.e (human)
2. Ranger 2, two handed combat style - power attack
3. Inquisitor 1, dazzling display and a domain/inquisition
4. Inquisitor 2
5. Ranger 3, favored judgment

I realize I'm missing out on ranger spells, but that doesn't bother me too much. I'm also not sure what domain or inquisition to take. I thought about tactics but I'm not sure if I would get double my wis bonus to initiative as it currently sounds and am leaning towards I wouldn't.

I did have a couple variant ideas with him while making him that I wanted to toss out too.
1) Same build as above, but make him an oni-spawn tiefling. I get the same stuff as a half-orc, plus a SLA and +2 str
2) Straight human urban ranger. Which might change his feats a bit, but that's not a big deal.

Thoughts?


+1 for tiefling inquisitors... their FVC bonus is the same and rocks.

I built a 4monk/5 inq for a one shot that was kickass.

Flurry for 4 attacks/round with bane and boar style for bleed, plus a free intimidate if you hit with 2... and his ac was low 30s easy.


My heart is with ranger - my mind is with inquisitor who is a lot more versitle.

Grand Lodge

That's kind of my view Bender. I think I'm going to go with my build, still deciding between half-orc and oni spawn though

Dark Archive

I would strongly recommend staying away from multiclassing an Inquisitor: all of your spells and class powers are tied directly to your Inquisitor level.

Multiclassing an Inquisitor is like hitting yourself with a nerf bat.

the only thing you are gaining by taking the two levels of ranger are the bonus feats, and they aren't worth it. Be patient and go with straight Inquisitor.


Hitokiriweasel wrote:

Possible build through 5th level that I worked out. It's probably not the best and might be a little slow to get to damage dealing.

Half-orc ranger (urban) 3/Inquisitor (favored class)
16, 12, 14, 12, 14 (+2 racial most likely here for 16), 7
Skills to focus on would be disable device, intimidate, know (local), perception, sense motive and stealth. Might put a point into others just so I can use them.

1. Ranger 1, weapon focus (falchion) and f.e (human)
2. Ranger 2, two handed combat style - power attack
3. Inquisitor 1, dazzling display and a domain/inquisition
4. Inquisitor 2
5. Ranger 3, favored judgment

I realize I'm missing out on ranger spells, but that doesn't bother me too much. I'm also not sure what domain or inquisition to take. I thought about tactics but I'm not sure if I would get double my wis bonus to initiative as it currently sounds and am leaning towards I wouldn't.

I did have a couple variant ideas with him while making him that I wanted to toss out too.
1) Same build as above, but make him an oni-spawn tiefling. I get the same stuff as a half-orc, plus a SLA and +2 str
2) Straight human urban ranger. Which might change his feats a bit, but that's not a big deal.

Thoughts?

Conversion Inquisition grants you WIS instead of CHA for Bluff, Diplomacy and Intimidate. I am currently playing a Fighter 4/ Inquisitor 3 Character and I do love the class..


I too agree that u should not multiclass with inquisitor. The most one should ever think of is one level of fighter and even that is a stretch. The reason I say a dip of fighter can work is because u gain martial weapon prof, heavy armor prof, tower shield prof, and a combat feat. For a select few builds of Inquisitors who want to ignore stalwart class feature this is perfect.


I went 5 gunslinger/3 inquisitor for a carrion crown campaign.

I must admit that I like it, but I can also say that if I were playing a straight dwarf inquisitor I could have a fast healing of 5 or +5 damage. The bonus to hit (without the dwarf bonus) would still put you on par with a full bab class.

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