
Wind Chime |
59. All the Classes are Balanced in terms of Utility and Power
60. Being true to your character is more important than the rest of the groups fun.
61. Flavour and Optimising are mutually exclusive
62. GM's should rule with an Iron Fist/ Lay down the Law
63. DPS is the most important thing in the game.
64. It is not possible to make a nearly useless character.
65. 7's are an insult to any gm and should be punished as severely as possible.

MrSin |

70. (Because 69 was already reserved...) Vital Strike is bad/wrong.
Erm... Why is this in the bad advice thread? Are we saying its good? Its only good if you have a really high damage dice(like a hippo's bite). Its otherwise too feat heavy, and can't be used with many other actions(such as charge).
Not that I mean to argue, just saying we have contradicting rules atm. MPL already posted about this one.

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72. People who say Vital strike and its subsequent feats are worth taking have it wrong. Their actual experience with the feats and the improved damage output from their combatants doesn't count, because my theoretical statistics say otherwise.
This is fun, we could make a hundred or so posts just back and forwards about Vital strike. I think we should chuck in a few monk builds and a Paladin alignment advice point and we could get this baby into the thousands. :)

mplindustries |
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73) When discussing build choices, actual experience is more valuable than statistical analysis because cognitive bias does not exist and it is very easy for a person's experience to reach the required numbers of trials to find average expected results.
74) You should only judge a feat by comparing it to not having that feat, not against the opportunity cost of that feat.

mplindustries |
1 person marked this as a favorite. |

76. Any character build that involves any levels of Rogue, regardless of why those levels were included in the first place, should replace all the Rogue levels with Vivisectionist Alchemist levels. Even if the character in question dumped Int.
You're right, that is bad advice. There are several Bard and Ranger archetypes you could replace those Rogue levels with as well ;)

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77. When discussing build options, ignore actual experimental evidence from experience (ie real data). The Statistics on these threads are completely accurate despite ignoring the fact that statistical analysis only works in sterile environments with no variance between trials.
(Mpl, I like the way neither of us has said the same thing twice, yet we have too.)

Coarthios |
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This thread is bad role-playing advice in general? Ok, here's a few
83.) Agree to play a stupid campaign in a stupid, unimaginative world with a stupid GM who believes he's competing against the other players because he's our friend in real life.
84.) Totally try LARP out. It's like role playing games except better!
85.) We should play Wraith: the Oblivion.
86.) If you play Dungeon's & Dragons, you will become a devil worshiper and kill yourself and probably someone else.
87.) If you play RPG's you will never get laid.
88.) You're too old to play RPG's.
89.) Let's try fourth edition. How different could it really be?

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Come on people. Most of these are not things anyone would ever say, and some of them are not even advice.
Actually, nearly everything in this thread has come up as an argument in multiple threads multiple times. It's why folks are putting them in here.
Although, Corthios seems to have dipped into a number of memes I haven't seen bandied about on these threads for years.
Cheers

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Yeah, I think you have that mixed up--since this is a bad advice thread, the bad advice is that Vital Strike is ever worth taking for anyone that isn't able to take the form of creature with a huge natural attack, like a T-Rex or that weird megafauna rhino thing whose damage is probably a typo.
It's not a typo, it's the normal damage but doubled, because it's got two horns.

FanaticRat |
1 person marked this as a favorite. |
73) When discussing build choices, actual experience is more valuable than statistical analysis because cognitive bias does not exist and it is very easy for a person's experience to reach the required numbers of trials to find average expected results.
Uh, not to be That Guy, but isn't the environment you're playing in just as important to consider and weigh against the statistics?