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To follow on what Lee Hammock posted and then commented on by Deianira and Bringslite:
1) At the start of EE I would like to see GW publish all the archetype skill trees for the anticipated core archetypes. Those skills that are not implemented at start of EE could be "grayed" out, with the understanding that all are subject to change during EE. This would allow a better choice of character build during EE that will minimize the necessary to reconfigure their characters as new options are released.
2) I would like to see the order of development of the "grayed" skill trees be crowdforged.
3) To follow up on ArchAnjel's post, I think we can use this release order to our advantage in developing character backgrounds. I think that crafting a story about how your character evolves during life in PFO would be even more interesting that just creating one to get them into the game. I think that my monk main, who is slowly becoming an opponent to slavery (and hence to the Hellknights allowing it in the River Kingdoms), will now have to evolve even more to make that doable. I look forward to that challenge.

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Remember that the dedication bonus is the two-and-a-half-years-down-the-road topper of the "fighter tree", so it won't be of immediate concern.I'd have to dig for the reference, but it's felt to me as if your archetype is based on what skills you have slotted, and that learning skills is an independent process. That'd be a great way to give folks incentive to spread out and learn bits of several things.
The dedication bonus changed, it used to be a capstone, however isntead you will get a bonus that improves as you "level" through an archtype.
anyway i do not find it acceptable to train all the "basic" things but i wont be able to train in the nifty archtype specific stuff for a year or more. That puts people who do not want to play fighter, rogue, wizard, cleric behind the curve. No if ands or buts about that.
At the very least I would expect to have all the core races and classes.
If they do not have all the core races and classes, then they need to allow the following. 1 race change and 1 respec.
Now having said that if down the line they add non-core races or non core classes, then I think its fine not providing a race change or respec, and requireing people to buy a token from the cash shop to do so.

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The bit about monks makes me incredibly sad. Nothing I didn't expect, but sad nonetheless. This likely means I won't even consider picking up the game until monks are released. Yes, I know this means I'll be miles behind everyone else.
*shrug*
Monks and paladins are the only base classes that really interest me in any way in D&D/Pathfinder... and Paladins fall under the category of 'Just don't hate it as much as I hate everything else.'
The magus and the monk are the only classes I have enjoyed playing in Pathfinder. I simply can't get 'into' other classes anymore - likely a case of burnout from too many years of not having those options in most online games, which accounts for the majority of my gaming in the last 12 or 15 years.
Like I said, I understand the reasoning behind it. I'm working on my Computer Science degree, and I want to get into game design so I've taken a bunch of courses on that subject. I didn't really expect monks to be available from the get go. From what it sounds like, it will be as much as 3 or 4 YEARS after the start of EE before monks are available.
:(
Serves you right for wanting a ninja in Dungeons and Dragons!
I honestly don't even think the monk belongs among the core classes, I believe it belongs with the ninja and samurai as part of the asian rule set. If it were a cloth/melee weapon/magic class like AoC's Herald of Xotli that would be a different matter.
However if you like the Magus, the open leveling system should work really well for making fighter/magic users. Heck, I'd say open system will make much better fighter/magic users than the straight-jacketed Magus.

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At the very least I would expect to have all the core races and classes.
If they do not have all the core races and classes, then they need to allow the following. 1 race change and 1 respec.
I don't find that a reasonable expectation for any Beta, much less the one GW was very open about having.
I am for race changes and against the respec. I will be playing Gnome Bard and Half Orc Ranger so I don't get anything I want day 1. I have to start with Dwarf Rogue/wizard and Human fighter/rogue instead.
One thing that hasn't been mentioned much in this thread: we aren't being limited to 4 classes. It's an open leveling system so we can do all kinds of hybrids with those 4 primary colors.

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I don't find that a reasonable expectation for any Beta, much less the one GW was very open about having.
I am for race changes and against the respec. I will be playing Gnome Bard and Half Orc Ranger so I don't get anything I want day 1. I have to start with Dwarf Rogue/wizard and Human fighter/rogue instead.
One thing that hasn't been mentioned much in this thread: we aren't being limited to 4 classes. It's an open leveling system so we can do all kinds of hybrids with those 4 primary colors.
We just have a different view then. I find it reasonable to have the core classes and races in. Im not worried about splatt books or anything extra.
However I see no reason why I should be forced to wait to play. If you are ok with playing for a year, then turning around and throwing those characters away and starting new ones thats on you.
I see no reason why allowing a single respec for a limited time once a new class comes out shouldnt be allowed. the four classes they are going to have is less than half of the core, and for the most part the mechanics are not the same. So at best you can train in longsword, but if you are a paladin you miss all of the paladin things.....i would love to play a game where I can only do the basic stuff while other players get the full experiance.

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Eh. I'm upset that my monk main won't be a monk when I start, but that's ok. I'll use the time learning fighter and core bludgeoning skills to unlock keywords that are looking for blunt damage in the hopes that those keywords will be useful with an unarmed strike. I'll spend time in rogue training learning how to be stealthy and acrobatic. I may even learn some wizardry in order to use mage armor as an alternative to monks unarmored defense. I may learn some touch spells to stack with unarmed strike. Maybe those skills will give me an edge in training monk skills when they become available. Maybe not. Either way I will have a solid understanding of the game mechanics and be better able to offer feedback on the monk skills that are being released.

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Kinda seems like people are stuck on the idea of "classes" in a game with a skill based, wide open progression.
Kinda seems like people are stuck on the idea of a game that is fully developed at the start of EE, instead of the MVP that is what will be offered then.
I think that I understand why some people are not satisfied by what is "playable" at the start of EE. Maybe we need to remember that:
1: It is running on a smaller budget with far less staff than most MMOs.
2: It is being offered as MVP with an EE to allow us to help develop it.
3: The EE is being offered far earlier than most MMOs offer their "Beta" phases.
4: They are being very open and honest about what will be available, and what will be coming after.

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Moridian wrote:Have they opened up the fulfillment system yet? Because I'd love to get into this action, but have no idea where to look. All the threads I found on the subject was horribly out of date and seeing as it was mentioned in last weeks update, I thought it wouldn't hurt to check.@Moridian
Are you a backer? Kick starter backerIf not you'll need to wait for a while,
Currently only Backers have the access to fulfillment system.If you are a backer, Send an E-mail to customer.service@paizo.com.
No sadly I missed the kick starter.... *Sigh* Guess I'll simply have to keep my ear close to the ground.

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Here is my problem.
1) Training is time based. Meaning anytime you are not training you fall behind the curve. So if i want to play a druid, I am automatically behind the curve since that wont come out until later
2) Training basic skills - Thats nice, but how fun is it to play a class using basic skills while everyone else is using spiffy archtype specific skills? its not.
3) People are assuming that the basic skills you are training in, will translate into being a viable foundation for class skills you havent seen. How fun would it be to have six months of training go poof because you thought that might help you become a better barbarian, but turns out you didnt need any of the skills you trained during that time?
4) Powercurve difference between people who are only doing "basic" training and the people playing one of the four release archtypes. There is ZERO doubt in my mind that all the "powerfull" or really nifty skills will be archtype specific. What happens then to people who are forced to do just the basic skills vs people who are doing archtype skills? The answer is probably an imbalance in power between the two people.
I understand that they have a small budget and that EE will be a minimum viable product. I understand that.
However I also think that there is no reason why GW cannot accomadate players who want to play the other CORE archtypes by allowing a SINGLE respec so that they can go from being a fighter to a barb or paladin.
This will allow those players to fully enjoy the game until those options are in game.

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Would it resolve most of the complaints if there were tags indicating which feats would boost devotion for non-implemented archetypes and which abilities would violate devotion? (assuming that at least some skills would count as devotional for more than one archetype; channel energy for clerics and paladins; rapid shot for fighters and rangers, wrath guard for fighters, barbarians, paladins &tc.)

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Would it resolve most of the complaints if there were tags indicating which feats would boost devotion for non-implemented archetypes and which abilities would violate devotion? (assuming that at least some skills would count as devotional for more than one archetype; channel energy for clerics and paladins; rapid shot for fighters and rangers, wrath guard for fighters, barbarians, paladins &tc.)
that would partially help, however its not so much the devotion bonus. The problem is that there might be design changes which means that such information at the begining of EE would likely be not so right by the time those classes went live.
Secondly that doesnt actually help the problem, as you still fall into the area where you are only training basics for a year or more, which is not fun.

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Here is my problem.
1) Training is time based. Meaning anytime you are not training you fall behind the curve. So if i want to play a druid, I am automatically behind the curve since that wont come out until later
Yeah Druid and Monk are coming out a little later. This is no different than pretty much any other MMO where some classes get a head start on others. This is very acceptable and normal for Beta playable games
2) Training basic skills - Thats nice, but how fun is it to play a class using basic skills while everyone else is using spiffy archtype specific skills? its not.
The real spiffy abilities come later in the game anyways. Train your basic skills and bank some XP, in most cases you will not lag far behind because the power curve is so damn slow anyways.
3) People are assuming that the basic skills you are training in, will translate into being a viable foundation for class skills you havent seen. How fun would it be to have six months of training go poof because you thought that might help you become a better barbarian, but turns out you didnt need any of the skills you trained during that time?
I think it's going to be much more obvious than some people think. We have the Pathfinder rules to guide us and GW is sure to drop some hints as they know more. You wanna play Barbarian? Train medium armor and greatsword. duh. It won't kill you to read the Pathfinder core rulebook of you plan on playing..you know...pathfinder.
4) Powercurve difference between people who are only doing "basic" training and the people playing one of the four release archtypes. There is ZERO doubt in my mind that all the "powerfull" or really nifty skills will be archtype specific. What happens then to people who are forced to do just the basic skills vs people who are doing archtype skills? The answer is probably an imbalance in power between the two people.
I think you are getting way too worked up on being at the top of the curve. That's not how the power structure is going to work here. There are going to be pure merchant types who have more in game power than the most uber day 1 Human fighter. Get that rat race mentality out of your head, this game has 2.5 year "capstones" specifically so you can concentrate on what is actually important here: organized civilizations and economies.

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Would it resolve most of the complaints if there were tags indicating which feats would boost devotion for non-implemented archetypes and which abilities would violate devotion? (assuming that at least some skills would count as devotional for more than one archetype; channel energy for clerics and paladins; rapid shot for fighters and rangers, wrath guard for fighters, barbarians, paladins &tc.)
It would probably help a bit, but I do think you will need a road map or equivalent on what skills will be used for the other classes.
I would hate to concentrate on what I would consider monk skills and then find out when the monk class is released that my vision and yours didn't match.

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leperkhaun wrote:......snip
4) Powercurve difference between people who are only doing "basic" training and the people playing one of the four release archtypes. There is ZERO doubt in my mind that all the "powerfull" or really nifty skills will be archtype specific. What happens then to people who are forced to do just the basic skills vs people who are doing archtype skills? The answer is probably an imbalance in power between the two people.
I think you are getting way too worked up on being at the top of the
curve. That's not how the power structure is going to work here. There are going to be pure merchant types who have more in game power than the most uber day 1 Human fighter. Get that rat race mentality out of your head, this game has 2.5 year "capstones" specifically so you can concentrate on what is actually important here: organized civilizations and economies.
On the other hand they are talking about 18 months of EE before OE (if I am remembering the blog post correctly - I just read that and then the entire thread).
It is possible that some people will have the capstone for one of the original classes before the last class is released.

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avari3 wrote:leperkhaun wrote:......snip
4) Powercurve difference between people who are only doing "basic" training and the people playing one of the four release archtypes. There is ZERO doubt in my mind that all the "powerfull" or really nifty skills will be archtype specific. What happens then to people who are forced to do just the basic skills vs people who are doing archtype skills? The answer is probably an imbalance in power between the two people.
I think you are getting way too worked up on being at the top of the
curve. That's not how the power structure is going to work here. There are going to be pure merchant types who have more in game power than the most uber day 1 Human fighter. Get that rat race mentality out of your head, this game has 2.5 year "capstones" specifically so you can concentrate on what is actually important here: organized civilizations and economies.On the other hand they are talking about 18 months of EE before OE (if I am remembering the blog post correctly - I just read that and then the entire thread).
It is possible that some people will have the capstone for one of the original classes before the last class is released.
That didn't keep anybody from playing the Deathknight in WoW. As a matter of fact pretty much every version of online D&D that I can remember didn't start with all the classes.
You even get a Destiny Twin! So if your main is really gimped on day 1, you play an alt. So unless you are folding your arms and refusing to play anything other pure druid or pure monk, there's some leveling to be done.

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avari3 wrote:leperkhaun wrote:......snip
4) Powercurve difference between people who are only doing "basic" training and the people playing one of the four release archtypes. There is ZERO doubt in my mind that all the "powerfull" or really nifty skills will be archtype specific. What happens then to people who are forced to do just the basic skills vs people who are doing archtype skills? The answer is probably an imbalance in power between the two people.
I think you are getting way too worked up on being at the top of the
curve. That's not how the power structure is going to work here. There are going to be pure merchant types who have more in game power than the most uber day 1 Human fighter. Get that rat race mentality out of your head, this game has 2.5 year "capstones" specifically so you can concentrate on what is actually important here: organized civilizations and economies.On the other hand they are talking about 18 months of EE before OE (if I am remembering the blog post correctly - I just read that and then the entire thread).
It is possible that some people will have the capstone for one of the original classes before the last class is released.
I highly doubt it. I don't think it will even be possible to unlock the needed achievements before EE is over. When a class is released for EE, it is not going to be released wholesale. There may be enough content in the classes to get up to maybe a level 6 achievement. Then additional skills and in-game achievements will be introduced slowly.
The devs are going to be sure to keep a throttle on player advancement so they wont have to bring the nerfbat to players and to make sure power levels between classes and roles are consistent to allow the smaller gap in relative power between a veteran and a newbie that is a design goal.
Even with 1.5 years of early enrollment, devs have stated it will take 2.5 years to unlock the max advancement of any one class.

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No one in life is perfect, so why should your characters be? Most famous D&D characters (Elminster, Drizzt, etc.) are multiclassed. Elminster was a fighter and a thief before he was a wizard. Perhaps think of this as an opportunity to have some of the most flavourful characters in the game instead of the most powerful (which you can still be if you play it from the start because there will be no wipe).

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Yeah Druid and Monk are coming out a little later. This is no different than pretty much any other MMO where some classes get a head start on others. This is very acceptable and normal for Beta playable gamesThe real spiffy abilities come later in the game anyways. Train your basic skills and bank some XP, in most cases you will not lag far behind because the power curve is so damn slow anyways.
I think it's going to be much more obvious than some people think. We have the Pathfinder rules to guide us and GW is sure to drop some hints as they know more. You wanna play Barbarian? Train medium armor and greatsword. duh. It won't kill you to read the Pathfinder core rulebook of you plan on playing..you know...pathfinder.
[b]I think you are getting way too worked up on being at the top of the[/b
For your first point, yes thats true, HOWEVER in other MMOs you can cap in a week or two or three, be at the top level and so its not a big deal. Secondly its not like we are talking about 4 years down the line if they add another archtype after the game is established.
For spiffy ablilities yes its true that the Slice through Mountian ability will be a high level ability, HOWEVER that is not to say that the fighter attack abilities (even at low level) will be weaker/less good than the generic longsword swing you want us to use. if thats the case then why take fighter attacks if you can get more powerful ones in some generic line?
So if i want to play a barb, then yes i know i can train medium armor and collect the slew of feats that every barb guide reccomends. HOWEVER what can I not do....is be a freaking barb. I cant rage, I cannot take rage feats...etc. Now im a SUBPAR fighter for the next year and a half. that doesnt even take into account what badges you have to earn to actually unlock the barb feats. What about things like reflex/will/fort its been said some of those things will be in the archtype skill line....now my barb doesnt have as good defense. Woot i get to play a subpar character while other people dont.
Here is the deal. I would like my character as I see them to be the best possible that it can be. Im the type of guy that will have every aspect of its training all the way to the archtype cap planned out before I put a single XP into any skill. Of course i want to be a the top. Its a game where the people who play are competing. We are competing for resources. If that character is a paladin I want it to be the best paladin i can make it. I want my character to be effective.
As to the rat race. Look, there is a game I play where it has taken people 10,15,20 years to reach the level cap. Iv been playing for 12ish years, and finally by the end of this year will have reached the level cap. I am all about paitence. I am fine with taking 2.5 years for a character to gain enough XP to hit a cap of some sort.
I just want the ability to play a core character and not end up falling behind because I like to play a paladin or ranger instead of playing fighter.

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Leperkhaun, you're fretting too much about a system you can't understand (because it isn't finished). Have you forgotten the power curve will be much lower in this game than say WoW? If it's that big of a deal that you're marginally behind the power curve, you don't have to play until they release Barbarian.

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The problem is that in a game where the powercurve is smaller, marginal flaws impact you more than say in WoW.
a marginal flaw in your character causes you and your buddy to lose to two other people not because they are more skilled but because you decided it was ok to have a flawed character. Or due to them having better gear. WHY create a flawed character when you can create one that is not.
remember flawed characters cannot be changed as easy in PfO as in other games, so that flaw and any other one you make will follow you.
All im saying is this, I understand not all the core classes will be in. Just allow people who wished to play those classes to do a one time respec into those.
Worse comes to worse ill work on my crafter and just sit on my twin for a couple of years.

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I thought everyone understood that being a part of EE was joining a game as it was being constructed-Goblinworks has been very clear about that. It's not open or even closed 'beta' at that point; it's crowdforging if you choose to participate in an admittedly incomplete game. I intend my main to be a monk/sorcerer so I'm going to work on the skills that are flagged as archetype appropriate, do some harvesting and selling and then bank xp. I'll also probably work on a wizard or cleric alt, eyeing the future in terms of the kind of crafter I want him/her to be. Is anybody gonna boycott pit fighting this fall 'cause you can't work on your preferred character? My favorite class is summoner; won't see that for 5, 6 years? However I want to try and help forge the game.

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Of the people who join on the first month, of the people who's main class will be one of the four original roles, only a tiny percentage of them will level straight to max level in that role without ever experimenting around with their build or dabbling in non-combat skills.
When your "flawed" character goes up against 2 other characters the chance that you are facing two unflawed 1st month enrollees who are purely one of the original 4 roles; and that your skill level is so similar that will determine victory or defeat is... negligible.
I hate to say you're getting all worked up over nothing.... but you're getting all worked up over nothing.

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Not everyone is going to go straight up one archtype. The fact of the matter is that there will be plenty of people who WILL choose optimal paths for their characters.
Now the optimal path might be going fighter and cleric so that they can get access to some healing, which allows them to be more tanky and apply keywords for their rogue friends to maximize. But they wont be picking random skills. Sure they might choose to go fighter crafter, but not because they are messing around but because they find it optimal to do so.
I understand what EE is about, what I dont understand is why people are so against allowing folks to switch to other core archtypes one time. especially since less than half of the core archtypes will be in the game.

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@ Leperkhaun
Because this isn't WoW, you don't get levels in a class. Your levels in rogue and fighter can't be just pulled out and switched to ranger.
Your character is built of a wide array of many skills. A great deal of which are non class specific but may work toward certain classes and not others such as power attack and heavy armor.
The only viable way to do a respec is to refund all your skill points in every skill and let you start from scratch.
This gives a huge advantage to whoever they allow to do it because it lets them create a more streamlined character based on what they know does and doesn't work. If you dropped points into perception and realize you don't like it, you are now free to reinvest those points.
It's such a huge advantage if they do it for anyone they need to do it for everyone. This means a free respec every single time a new class is released. Or perhaps just a free respec once per character?
I personally say... no. No respecs for anyone ever. People can handle being marginally weaker than a tiny segment of the population.

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Yeah, I'm not too fussed about a respec - but that is probably because the archetype I am going to play is one of the four included in EE.
On one hand, we are going to get a one off 'race change' ability when new races are introduced, why not allow a one off respec for XP/skills?
On the other hand, why not just train offensive and defensive bonus skills and concentrate on something else that can be a secondary skill of your character. Leadership or one of the crafting trees for example?

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On one hand, we are going to get a one off 'race change' ability when new races are introduced, why not allow a one off respec for XP/skills?
If no respec is allowed I'm going to roll rogue. I'm going to focus my character around 1vs1 and small group PVP, stealth, diplomacy (if gather information is useful), and perception. I'm going to try to reach max level quickly but I'm going to diversify enough that I can play around with my build a bit and see what works best for me. I trust in my skills more than a marginal stat advantage and I want the build that complements them best.
If a respec is allowed I'm going to hold off as long as possible, or until I have enough SP to fill out the build I want entirely. Then I'm going to drop all the skills I acquired while experimenting and spec entirely into the build I've found I'm most deadly with.
Believe me. If all these people wanting to play druids and monks are worried about dying because of their suboptimal builds the last thing they want to do is grant me a free respec so that they can reinvest their points in a class they have never even tried before.
Make that me, anyone like me, and everyone who will use their respec to spec into their cookie cutter build of choice.
Edit: Wait. You know what.... nevermind. Lets have it. One free respec per character. Why should I argue against it?

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I must admit, as a backer I've yet to recieve any emails about quick entry into the Beta, but the thought of being only a 'Fighter', 'Rogue', 'Cleric' or 'Wizard', while disappointing at first glance, is also quite interesting when you sit down and have a long hard think about the trials to come.
These are the four basic 'Classes' that make up an Iconic Party. Almost every class is built off a variant of these themes. Choosing these 'four' Builds means that Goblinworks is going to have a solid base of judging how the 'Light-Armor Melee', 'Heavy-Armor Melee', 'Armored Caster' and 'Unarmed Caster' interact with each other and the world around them.

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Quote:The hexes will be laid out in an east-west configuration.What does that mean? Is it a reference to the direction the "points" of the hex face?
I think so, if I understand what you describe. A hex map will have one way (in this case east-west) where the hex sides align in a straight row. Since they are hexagonal, though, the north south lines will not be in a straight row as they would were the areas square. Instead, north-south movement will 'tack' (like a sailboat tacks into the wind) either northeast or northwest alternately. This is the same model the old Avalon-Hill military simulation board games were expressed.
Sorry it took me so long to post this observation but my computer failed on me and it took me 40 hours to get it back up. Thought I'd lost my 90,000 word novel but managed to avoid reformatting my RAID 0.

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...what's the point of playing a druid if you can't wildshape and don't have an animal companion?
</Severe glare> The point, Lee, is that someone has to balance out all these pesky extremists. Without Druids the forests will be filled with bipolar personalities taking things to every extreme, denuding hillsides and befouling waters with their sundry efforts to pillage nature's bounty, clear cutting virgin forests, and emitting noxious fumes at every turn and bend. Druids have a mission, and that mission needs to be achieved.
Would it be too much to ask to open Barkskin for fighter/clerics who restrict themselves to wooden staves and leather armor?

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Azure_Zero wrote:No sadly I missed the kick starter.... *Sigh* Guess I'll simply have to keep my ear close to the ground.Moridian wrote:Have they opened up the fulfillment system yet? Because I'd love to get into this action, but have no idea where to look. All the threads I found on the subject was horribly out of date and seeing as it was mentioned in last weeks update, I thought it wouldn't hurt to check.@Moridian
Are you a backer? Kick starter backerIf not you'll need to wait for a while,
Currently only Backers have the access to fulfillment system.If you are a backer, Send an E-mail to customer.service@paizo.com.
Moridian: It will be opening up again as per the previous blog:
Getting in on the Fun!
Yes, that's right! We're going to be opening up the fulfillment system to people who didn't back the Kickstarter so they can make pledges and choose rewards! After the end of June, we are going to take the system down for a brief period, and when we bring it back up, it will be open to anyone who wishes to support the game.
We'll be taking some of the add-ons out of the system and removing many of the reward levels. These are benefits that we will reserve to the original Kickstarter backers, but if you missed out before, you'll still be able to get involved with Early Enrollment, get access to the Emerald Spire superadventure and the miniatures, and help us keep the crowdfunding process rolling forward.
Idk if they will still have the Alpha reward of Monster Cast but that is a very cool feature; a bit beyond my price league, but it's awesome possibilities.

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I don't much care whether we'll get a respec, but I will point out that EVE did refund the points people had spent on the Learning skills when they were removed from the game. Not a full respec, but it was a chance to re-spend a few points.
The only case for a respec I can come up with would be something like this or a character wipe.
Don't get me wrong, the class roles i was ready for but the news on the races depressed me. I want to play a Gnome and half Orc and at least one of them is pretty far away. As an Rp'er, that bites. But then I remembered that the best RP experience I ever had was as a half elf in Neverwinter Nights. In NWN HE's used basic human models (no sliders to make em shorter at least) with your choice of elf or human head. The elf heads were too prissy for the concept so the best Rp experience I have had in 25+ years of Rp'ing TT or or online was with a Half Elf using a Human model for the ENTIRE three years I played.
That won't keep me from petitioning for gnomes in EE of course:p

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Eldurian Darkrender wrote:Monks aren't Asian!!! Almost every culture has monks. They all sit in there little monasteries, praying, fasting, and practicing kung-fu.This made me envision St. Francis whipping out a Crescent Kick... which made me laugh quite a bit :)
He was, I assure you, a complete master of all the animal styles ;)

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Nihimon wrote:He was, I assure you, a complete master of all the animal styles ;)Eldurian Darkrender wrote:Monks aren't Asian!!! Almost every culture has monks. They all sit in there little monasteries, praying, fasting, and practicing kung-fu.This made me envision St. Francis whipping out a Crescent Kick... which made me laugh quite a bit :)
Realistically, Friar Tuck could easily be a Monk with the Sensei Archtype. He wasn't doing any miracles, but he did inspire all of the merry men and could swing a quarterstaff quite well.

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Nihimon wrote:Quote:The hexes will be laid out in an east-west configuration.What does that mean? Is it a reference to the direction the "points" of the hex face?I think so, if I understand what you describe. A hex map will have one way (in this case east-west) where the hex sides align in a straight row. Since they are hexagonal, though, the north south lines will not be in a straight row as they would were the areas square. Instead, north-south movement will 'tack' (like a sailboat tacks into the wind) either northeast or northwest alternately. This is the same model the old Avalon-Hill military simulation board games were expressed.
Sorry it took me so long to post this observation but my computer failed on me and it took me 40 hours to get it back up. Thought I'd lost my 90,000 word novel but managed to avoid reformatting my RAID 0.
Thanks. My coworker buddy thought the same thing. Basically, he's thinking that an "East-West" hex configuration means that there is a true East-West line that runs through the center of the hexes. That would mean the pointy bits would face North and South. However, as Harad Navar pointed out, this doesn't match up with the map we've already seen from Designing Thornkeep.
Would still love to see a dev explanation of what they actually meant to convey.

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EVE has never granted a major respec on any scale that I am aware of. Yes they have given points back when skills were deleted from the game. But only the points in those skills. Not full character respecs.
I got a lot of points for that; I had maxed out the learning skills.
There should be absolutely no respecs in PFO. None. A low power curve doesn't amplify your bad choices. It does the opposite. But the people who obsess about being the absolutely most powerful at all times really need to reassess. You're missing so much of the game if "optimization" is the only thing you care about. You know what's going to be more important than your character's abilities? Who your character knows.