Full Name |
The Hound of Kintargo |
Race |
Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8 |
About The Hound Of Kintargo
Hound Of Kintargo
Male human brawler 1/vigilante (gunmaster) 4 (Pathfinder RPG Advanced Class Guide 23, Pathfinder RPG Ultimate Intrigue 9, 57)
N Medium humanoid (human)
Init +6; Senses Perception +8
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 38 (5 HD; 4d8+1d10+9)
Fort +4, Ref +10, Will +5; +2 trait bonus against fear while you have a firearm drawn
Defensive Abilities nimble +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 heavy mace +6 (1d8+2) or
. . dagger +5 (1d4+1/19-20) or
. . unarmed strike +5 (1d6+1)
Ranged +1 musket +10 (1d12+2/×4) or
. . mwk pistol +10 (1d8+1/×4)
Special Attacks grit (1), gunmaster, martial flexibility 4/day
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Statistics
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Str 12, Dex 18, Con 12, Int 10, Wis 12, Cha 14
Base Atk +4; CMB +5; CMD 20
Feats Amateur Gunslinger[UC], Blind-fight, Deceitful, Gunsmithing[UC], Improved Unarmed Strike, Point-Blank Shot, Rapid Reload, Ricochet Shot Deed[UC]
Traits armed grit, masked
Skills Acrobatics +8 (+4 to jump), Bluff +12, Climb +3, Craft (firearms) +8, Diplomacy +6, Disguise +10 (+30 to appear as part of polite society while in your social identity), Escape Artist +5, Handle Animal +6, Intimidate +9, Knowledge (engineering) +5, Knowledge (local) +4, Knowledge (nobility) +4, Perception +8, Sense Motive +5, Sleight of Hand +5, Stealth +14, Swim +3
Languages Common
SQ brawler's cunning, dual identity, gunsmith, martial training, social talents (case the joint[UI], safe house[UI]), vigilante talents (gunmaster initiative, strike the unseen[UI])
Combat Gear oil of silence[UC] (3), potion of cure light wounds (2), black powder reagent (10); Other Gear +1 shadow studded leather, chain shirt, +1 heavy mace, +1 musket[UC], adamantine bullet[UC] (4), bullet[UC] (80), dagger, mwk pistol[UC], silver bullet[UC] (14), beneficial bandolier[UE], boots of the cat[UE], backpack, belt pouch, blanket[APG], gunsmith's kit[UC], powder horn[UC], torch (10), trail rations (5), waterskin, 971 gp, 1 sp
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Special Abilities
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Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Blind-Fight (Disguise Req'd) Re-roll misses because of concealment, other benefits.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Case the Joint (Ex) Over 1 hr make Know (eng) roll to gain rerolls based on layout if return in next week.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Grit Tracker Helper This is a dummy ability to add an extra entry for the amatuer gunslinger's grit in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Gunmaster (Ex) Gain gunsmithing, and add listed bonus to damage with firearms.
Gunmaster Initiative (Ex) With Quick Draw, can draw non-hidden gun into free hand when roll init.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Nimble +1 (Ex) +1 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Ricochet Shot Deed You can fire a shot at a wall, or piece of solid terrain, and have it ricochet off it. When you do, you can use the square immediately in front of the wall or piece of solid terrain to determine line of sight to a target, and this square is considere
Safe House (64,000 cu. ft.) (Ex) Gain safe area protected from divinations. If have renown, can move it around area of renown.
Strike the Unseen (Disguise Req'd) (Ex) Can do hidden strike damage to foes with total concealment.
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Feat Progression:
Precise Shot
Extra Grit
Poison Shot Deed
Bullseye Shot (+5 BAB req)
Vital Strike (+6 BAB req)
Improved Critical (+8 BAB req)
Critical Focus (+9 BAB req)
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