
Cheapy |
39 people marked this as a favorite. |

Hey all,
For the past year or two, I've been keeping track of developer and freelancer responses to questions on these forums as a way to better understand the rules and to help others out quickly. This list, although by no means complete, contains over 520 responses by developers and freelancers on a wide variety of topics.
Most of the entries in this list are tagged with a short description of why I added it to the list. If the title is enough, I don't generally add anything. Now, this does mean that not every entry here lists every clarification in a post. Just the ones I was looking for when I found the post. Sometimes it's a combination of the title and the description that helps me narrow it down.
The best way to search through here is to come up with a number of keywords related to the topic you want to see if there was an answer on. So if you're looking for Spell-Like Abilities, terms to search the page for include 'spell-like', 'spell-like abilities', 'SLA', etc.
Speaking of SLAs, the posts in here are not guaranteed to be up-to-date. After the revelations about SLAs yesterday, I still have a number of posts in there regarding the old way SLAs were seen, and I plan on removing those once the dust settles. Or at least editing them. I do try to remove things as I find out they are wrong though. EDIT: Dust has settled, old clarifications removed.
Inside the list, you'll find a number of posts by the design team and other Paizo developers. The non-design team posts by Paizo devs are generally added if I see the subject matter as something they are intimately familiar with.
You'll also find a number of posts by freelancers. My philosophy towards PF heavily favors RAI, and in the absence of official stance on a topic, I'll default to the freelancer who originally wrote the rule and their intentions when they sent the rule in. Special thanks to Jason Nelson for all of his forum posts, as he has really helped us out by explaining his (often complicated) archetypes.
Finally, you'll find the rare post by a non-freelancers and non-Paizoans. Generally, these posts will be in there because they were favorited by one of the design team (taking as tacit confirmation of the post), the post was marked 'no reply necessary' and I found it obvious which ways the devs went, or discussions of non-forum conversations between a poster and Paizoan.
Another special thanks for Gary Teter, Lord PMG of All Code, for the List feature and, perhaps more importantly, not paginating everyone's list due to my list, thus keeping it easy for me to search.
(In case the link goes down, you can find it by going to my User page, hitting the Wishlist's tab, and then going to Dev Comments.)

Starbuck_II |

Humanoids doesn't always refer to humanoid type, it sometimes means human-like (martial artist quote)
JJ
"Looking at the martial artist's pain points ability... and after chatting with Jason... we're in agreement that the word "humanoid" in the Pain Points entry is not a game term. It's merely a way of saying "your knowledge of how intestines and nerves and hearts and lungs and spleens and other elements of anatomy," but unfortunately using a game term that has specific rules connotations.
So... yes. Pain Points works on anything that can be critically hit or can be affected by stunning fist or quivering palm. We'll clear that language up in the next printing, whenever that happens..."
But in stat blocks it means human type...
SKR
"Likewise, "humanoid" in a stat block means "humanoid" in the sense of creature types, not "things that are generally humanoid in shape" (like a statue of a human, or a monstrous humanoid, or a hound archon with a humanlike head, or a dragon or demon in human form)... it means Type: humanoid"