Ultimate Campaign Young Characters


Rules Questions


2 people marked this as FAQ candidate.

1) Is young characters like the Young template (one size smaller, CR-1), or is it something different?

2) Shouldn't Aristocrat be in the same age as Adept and Warrior (it has the same proficiencies as the Warrior and the second biggest skills list after the Bard)?

3) Why less traits? It could be less skill/save/etc boosting/giving ones...

4) what would be the starting wealth of PCs with NPC classes?

5) will young characters be an option in PFS for those who want it?


1. Something different -2 Str, Con, and Wis. +2 to Dex. Medium size. Minus 2 to your effective level for APL calculations. No Charisma Bonus. Yay!

2. Maybe

3. Because you're younger and haven't lived long enough to get the other traits.

4. Probably the same.

5. idk.


1 person marked this as FAQ candidate.

3) I understand it for traits that represent training/experience, but what about those that represent innate things (like Birthmark or Sacred touch) or outside factors (like rich parents)?

4) Where can I get info on NPC classes starting wealth?


Don't have the book, but...

Belle Mythix wrote:
2) Shouldn't Aristocrat be in the same age as Adept and Warrior (it has the same proficiencies as the Warrior and the second biggest skills list after the Bard)?

You can't start training to be a Warrior until you've reached a certain age - earlier and the strain will be detrimental to your growth. And Adepts need a certain degree of understanding and awareness to begin their education, which take a few years to be feasible for a child too. But Aristocrats are - quite literally - born into their class. As soon as a young noble learns to speak, they can learn to speak "proper".

So Aristocrats may simply have a head start on other classes.


VRMH wrote:
Don't have the book, but...
Belle Mythix wrote:
2) Shouldn't Aristocrat be in the same age as Adept and Warrior (it has the same proficiencies as the Warrior and the second biggest skills list after the Bard)?

You can't start training to be a Warrior until you've reached a certain age - earlier and the strain will be detrimental to your growth. And Adepts need a certain degree of understanding and awareness to begin their education, which take a few years to be feasible for a child too. But Aristocrats are - quite literally - born into their class. As soon as a young noble learns to speak, they can learn to speak "proper".

So Aristocrats may simply have a head start on other classes.

Kinda make senses.


Belle Mythix wrote:

3) I understand it for traits that represent training/experience, but what about those that represent innate things (like Birthmark or Sacred touch) or outside factors (like rich parents)?

4) Where can I get info on NPC classes starting wealth?

3) yes it does make sense as you put it, however this would also mean that a lot of the racial bonuses you would get, are not available to you, as often represent the lessons one gets simply for growing up as a particular race. These are rules based on generalization and universality. You still have one trait available to you for selecting a birth trait, If you want I could create an entire ruleset suggesting which traits are birth traits, place them in a different category and therefor force you to select only one :) problem solved ;)


Diekssus wrote:
Belle Mythix wrote:

3) I understand it for traits that represent training/experience, but what about those that represent innate things (like Birthmark or Sacred touch) or outside factors (like rich parents)?

4) Where can I get info on NPC classes starting wealth?

3) yes it does make sense as you put it, however this would also mean that a lot of the racial bonuses you would get, are not available to you, as often represent the lessons one gets simply for growing up as a particular race. These are rules based on generalization and universality. You still have one trait available to you for selecting a birth trait, If you want I could create an entire ruleset suggesting which traits are birth traits, place them in a different category and therefor force you to select only one :) problem solved ;)

So GM fiat I guess. (like the classes thing)


Hmm, maybe non-NPC classes that can be taken by young characters, but this is a subject for another thread.


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If you combine this with the background chapter, the trait thing starts to make sense. Different events in the background are what 'open up' the various traits. Not all those events have happened yet upon the start of the young adventurer phase. It would then make sense that you finish out the later background event selections, and therefore the second trait selection based on them, to coincide with the choices and experiences that resulted from the young adventure. You'd then, have this character, that you're directly shaped with your choices, and going forward into a long adult career with him/her, you'd always remember WHY you have that trait - WHY you behave like you do.

So, to put it specifically, when you create the young PC, process your way through Step 1 of the background generation (either chosen or rolled):
- Homeland
- Parents
- Siblings
- Circumstances of Birth
- Parents' Profession
- Major Childhood Event (this can be used as the trigger to you adventuring)

Your single trait should be chosen from what is made 'available' from these selections.

Step 2 is based on the adventure itself.
Class based backgrounds should be based on the beginnings of the young adventure.
Influential Associates based on the adult PC's or NPC's that aid you in your young adventure.

Step 3 is completed based on the end of your adventure, and the conflicts, motivations, and choices made during the adventure. Upon completion of the young adventure, you not have more potential trait selections to make with your second selection, as well as the influences that shaped your training, potentially leading to archetype selection.

NOTE: I have not yet run a campaign like this - but I definitely want to. I feel this would create so much more love and connection for the characters. I feel this would lead to some more cohesion between the characters, as some of them could be more realistically friends from their youth, or even siblings. However, to make it pay off, you've gotta commit from the beginning that this is going to be a long-run campaign, because it's in later adulthood that the benefits of playing a young character are going to truly materialize.


CraziFuzzy wrote:

If you combine this with the background chapter, the trait thing starts to make sense. Different events in the background are what 'open up' the various traits. Not all those events have happened yet upon the start of the young adventurer phase. It would then make sense that you finish out the later background event selections, and therefore the second trait selection based on them, to coincide with the choices and experiences that resulted from the young adventure. You'd then, have this character, that you're directly shaped with your choices, and going forward into a long adult career with him/her, you'd always remember WHY you have that trait - WHY you behave like you do.

So, to put it specifically, when you create the young PC, process your way through Step 1 of the background generation (either chosen or rolled):
- Homeland
- Parents
- Siblings
- Circumstances of Birth
- Parents' Profession
- Major Childhood Event (this can be used as the trigger to you adventuring)

Your single trait should be chosen from what is made 'available' from these selections.

Step 2 is based on the adventure itself.
Class based backgrounds should be based on the beginnings of the young adventure.
Influential Associates based on the adult PC's or NPC's that aid you in your young adventure.

Step 3 is completed based on the end of your adventure, and the conflicts, motivations, and choices made during the adventure. Upon completion of the young adventure, you not have more potential trait selections to make with your second selection, as well as the influences that shaped your training, potentially leading to archetype selection.

NOTE: (etc) :)

Neat.

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