Dwarven Battlerager


Advice


Pathfinder Adventure Path Subscriber

One of my favorite characters is Thibbledorf Pwent. He was crazy loyal and loved to throw himself into battle tearing his opponents up with his armor. My questions:
How would one build him?(20 point buy)
Can someone break down the combat with him a bit? (Grappling isn't done much in my group so rules for it are a bit rusty)
Would it be viable throughout an adventure path?
Thanks.

Grand Lodge

Invulnerable Rager.


Pathfinder Adventure Path Subscriber

I'm not sure rager fits because he wore tons of armor.


With spikes which had spikes. And Big Pointy Helmet.


Pathfinder Adventure Path Subscriber

Yes does anyone have any suggestions on how to build him? And can wether or not he is viable?

RPG Superstar Season 9 Top 32

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He seems to wear a ton of spiked armor, but it doesn't have to be heavy armor. I'd suggest Hamatula Hide perhaps.

Spiked gauntlet is obvious. Have him worship Gorum, and take the feat Spiked Destroyer. More info on Gorum here.

He would also benefit greatly from the Brawler fighter archetype.

A Dwarven Boulder Helmet may also be appropriate. I'd suggest the racial trait Zest for Battle.

I think these are some good starting points if you'd like to put together a build for this dwarf.


I've built out a similar character using a Armored Hulk Barbarian/Martial Artist Monk.

I'd probably go with 5-8 levels of the martial artist (5 to be able to rage cycle). I'd make sure to get at least 12 levels of the armored hulk so that you can get come and get me. Get spiked armor and the Dwarven Boulder Helm so that you can gain the head smashing stuff. As far as rage powers go, I'd get the Animal Fury for the bite attack. I'd also go down the Greater Beast Totem line of powers so that eventually you get pounce.

Feat/styles: I'm thinking crane style for sure, extra rage powers, combat reflexes, and other things that will amp up your unarmed strike or claw attacks.

Shadow Lodge

I have a team mate in out Carrion Crown adventure who did that. It was devastating. I will adjust him to be a dwarf (he is a human).

Dwarven Invulnerable Rager 9 / Fighter 1
Str: 19 (17 start +2 level up)
Dex: 12
Con: 16
Wis: 12
Int: 10
Cha: 8
Favored Class bonus into rage rounds.
HP: 114 (raging 174)
DR: 4/-
Saves: Fort: 11(13) Ref: 6 Will: 4
+4 vs spells, spell like and poison
+4 while raging vs Spell SP & SU
Can reroll 1 will save per rage and 1 any save per rage
AC: +1 dex, +9 Mithril Full Plate, +2 Heavy Shield = 22 without magic
Touch: 11 (15 while raging)
Flatfooded: 21

Feats in no particular order
Power Attack
Raging Vitality
Steel Soul
Lightning Reflexes
Toughness
Extra Rage Power
Extra Rage Power

Rage Powers in no particular order
Superstitious
Ghost Rager
Clear Mind
Eater of Magic
Witch Hunter
Reckless Abandon

The idea is to keep your armor well and shield well enchanted. Your saves are awesome your ac is fantastic and if you find yourself against low hit guys they drop the shield, two hand your weapon and go to town.


Here's a try at 11th level.

Dwarf Fighter (Brawler) 4 / Barbarian (Invulnerable Rager) 7

Str 18
Dex 15
Con 13+2+2 from cord of stubborn resolve
Int 8
Wis 7+2
Cha 9-2

Pwent is a very unbalanced character, and a decent way to play a character with a bunch of dump stats - he's dumb and charismatic as a post, and not very bright. He makes poor decisions and is too impulsive not to have a Wisdom penalty, even though the dwarf racial bonus helps a bit.

The high Dex is pretty unconventional, but I needed it for the TWF stuff - this build is centered around attacking with as many weapons as possible, essentially spiked gauntlet/spiked gauntlet/armor spikes/boulder helmet.

I'll be back later with feats and class abilities.


Loving this idea.

I will have a look.

Definitely a Barbarian but Pwent's armorbprof suggests fighter.

I would say a combo of
Invul Rager and Brawler.

He is not Subtle at all.

Dwarf +2 to saves+Steel Soul and Glory of old trait+Superstition equals mega saves.

Would definitely have 'Good for what ails you' rage power cause of his heavy drinking.
His dwarven boulder helmet could be a Jingasa of the fortunate warrior.

I'll have something later.
If allowed to take optimistic gambler trait could extend rage rounds a fair bit.

Probably at least Invulnerable Rager 2-4 and rest Brawler fighter.
Focus on Armor Spikes, grappling and bullrushing.


I'm looking at all the suggestions here, and thinking they all sound like a lot of fun. Hard to pick a favorite.


STR Ranger wrote:

Definitely a Barbarian but Pwent's armorbprof suggests fighter.

I would say a combo of
Invul Rager and Brawler.

He is not Subtle at all.

As I said in my build he could be a armored hulk barbarian with that armor he loves so much, so he doesn't have to be a fighter at all unless you want more feats.


Brawler gives him +1 attack/+3 damage with every weapon he uses - spiked gauntlets, armor spikes, and the boulder helm are all close weapons. I's a heck of a/deal. Note also that most of the armored hulk stuff doesn't help dwarves.


+1

Yard work now. I'll have a build later.


Pathfinder Adventure Path Subscriber

Would brutal pugilist be worth it? He does a lot of grappling?


Yep. I am thinking 2 levels of
Brutal Pugalist.
The rest Brawler.
images3.wikia.nocookie.net/__cb20120226172531/forgottenrealms/images/2/24/T hibbledorfPwent.jpg
Possible powers/feats.
Improved Unarmed Strike-Imp Grapple
Good for what ails you
Knockdown
Knockback
Intimidating Glare

Now since he is a grappler funnily enough a style feat looks good
Dragon Style.

Maybe take chokehold? What are other awesome things to do in a grapple?
Spiked Destroyer looks good.

Pwents main tactic was charge/impale with his helm spike and to grapple and go into a death shake with his spikes to kill.
Failing that he used punches from his spiked gauntlets.


Dwarf Fighter (Brawler) 4 / Barbarian (Invulnerable Rager) 7

Basic plan of the build - you're fighting with four weapons - two spiked gauntlets, armor spikes, and a dwarven boulder helm. Your full attack at 11th level is six attacks (I would do armor/armor/armor/gauntlet/gauntlet/helm). They all do your full Strength bonus due to Double Slice, +3 more from the Brawler archetype. If you hit with the armor spikes or gauntlets you can immediately make a grapple check due to Hamatula Strike. Once per round you can do a bull rush instead of an attack, probably the helm. If you succeed you get an extra armor spikes attack due to Spiked Destroyer.

If you ever crit with the armor spikes (on a 19-20) you impale your opponent with Impaling Critical. Each turn on their turn they take damage from your weapon. Your opponent can spend a move action to pull you off, which deals damage again.

Strength Surge allows you to, once per rage, gain a +7 bonus on a combat maneuver check, usually either grapple or bull rush. You can then end your rage as a free action and start it again the next round.

The big limitation is the lack of pounce, which you can only get at Barbarian 10. As it is though, you can shred one enemy at a time pretty effectively.

Stats
Str 18
Dex 15
Con 13+2+2 from cord of stubborn resolve
Int 8
Wis 7+2
Cha 9-2

Feats
Two-Weapon Fighting
Double Slice
Improved Unarmed Strike (while raging, from Brawler)
Improved Grapple
Weapon Focus (armor spikes)
Spiked Destroyer
Hamatula Strike
Weapon Specialization (armor spikes)
Critical Focus
Impaling Critical

Rage Powers
Brawler
Knockback
Strength Surge

Equipment
[list]

  • cord of resolve from Ultimate Equipment, the most crazy broken item for a barbarian ever. Take 1d6 nonlethal damage instead of becoming fatigued at the end of the a rage. Due to Invulnerable Rager, this character has DR 6 against nonlethal, meaning he can end his rage every round, and thus use 1/rage powers every turn)
  • 2 magical spiked gauntlets
  • Magical dwarven boulder helm
  • Best magical armor spikes you can afford, preferably keen wounding
  • Best medium armor you can get (scale mail or breastplate, or mithril heavy armor if you want to pay for it)


  • Looks good.
    I'll use it as my base.

    At 11 what is the full attack gonna look like? You don't have multi attack
    So would your attack not be Gauntlet 1/Gauntlet 2/Gauntlet1?


    I am thinking Invulnerable Rager 8/Brawler 12 to be the best breakdown

    Barb 8 gets another rage power (and alot of rage powers go by level)
    Brawler 12 gets
    Menacing Stance 2
    No Escape
    Close Control +3 Bull rush, drag, reposition
    Close Combatant 3 attack/5damage


    With four light weapons, you get to pick which one is your primary (and thus gets your iterative attacks). For this build I think Armor Spikes is the best primary weapon due to Wounding on the spikes.

    I haven't crunched out all the numbers for attack and damage, but off the top of my head...

    Raging Strength = 22, +6, full Strength on all attacks due to Double Slice
    Brawler gives +3
    WS gives +2
    Say +2 for the weapon + 1 Con from Wounding
    + a grapple attack on each hit

    Each armor hit then is 1d6 + 13 + 1 Con + a free grapple check.

    Spiked gauntlets would be probably +1 material (one cold iron, one silver?) + an energy enchantment, say, one shocking, one sonic.

    1d4 + 10 + 1d6 energy + a free grapple check

    It's honestly not that amazing DPR at 11th level, and anything with DR will hurt him badly, but it's mostly a fun character concept, and DPR isn't everything - optimized characters mostly walk over the Adventure Paths, in my experience.


    Pathfinder Adventure Path Subscriber

    That does indeed look like fun. Any idea as to progression, or does the order really matter?


    Optimised is a relative term.

    1d6+13+1 Con+ a free grapple check is not bad if you are also layering on the fact the target cannot attack you allies.

    A normal full attack build does more damage but doesn’t stop a foes freedom of action.

    I usually build Brawler and TWW to lockdown foes for this reason.


    Lunchbox, the build order I posted above was...

    B1
    B1/F1
    B2/F1
    B2/F2
    B3/F2
    B3/F3
    B4/F3
    B4/F4
    B5/F4
    B6/F4
    B7/F4


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    Didn't we do this already?

    Dwarven barbarian/ rogue (scout). Battle rager! See here for all flavor issues.

    http://forgottenrealms.wikia.com/wiki/Thibbledorf_Pwent

    Thibbledorf Pwent FTW!

    Or you can go this route.

    The Dwarven Battle Rager (fighter/barbarian):
    Traits- Clearheaded, Berserker of the Society

    Str- 16
    Dex- 13
    Con- 16 (+2 Dwarf)
    Int- 10
    Wis- 14 (+2 Dwarf)
    Cha- 8 (-2 Dwarf)

    1) Barbarian (Invunerable Rager)- Power Attack
    2) Fighter- Toughness
    3) Fighter- Shield Bash, Dodge
    4) Barbarian- (Rage Power: Superstition) / +1 dex
    5) Fighter- Weapon Focus (Dwarven Waraxe)
    6) Barbarian-
    7) Fighter- Weapon Spec (Dwarven Waraxe), Endurance
    8) Barbarian- (Rage Power: Auspicous Mark) / +1 Con
    9) Fighter- (Weapon Training: Axes) Iron Will
    10) Stalwart Defender

    Gear- Dwarven Waraxe, Hvy Spiked Shield, and a Dwarven Boulder Helmet allow the Battle Rager to deliver slashing, piercing, and bludgeoning types of damage as needed. Add in the full plate he is wearing you can enchant as you see fit.

    Notes- All ability increases will go into Con after 4th lvl. After completing the Stalwart Defender PrC, The Battle Rager will take his final lvl in the Fighter class.


    Never used a waraxe though...


    Pathfinder Adventure Path Subscriber

    Thanks guys I really like some of these ideas. Spike crazy sounds like fun. What would his attack sequence be like should I try to get some more grapple feats? Also do all the extra attacks come about? I'm not really used to playing beyond like level 6.


    Pathfinder Adventure Path Subscriber

    So still looking for some comments on my previous post. Also would like to get some thoughts on whether brutal pugilist might be better than invulnerable rager. I think having your dex and such whilst grappling might help building Pwent and same with the bonuses to CMD and CMB. However I also do enjoy high levels of DR. Also he will be in a Kingmaker game. Any thoughts?


    Invulnerable Rager is better if you're abusing the cord of resolve, since it negates the damage from it completely by the time you get DR 3/-, as I.R. DR is doubled against nonlethal damage.

    Otherwise I can see a point to Brutal Pugilist and spending some money on adamantine heavy armor.


    Pathfinder Adventure Path Subscriber

    Just wanted to say I am almost lvl 6 with this guy and I love playing him. Grappling is so much fun to just lock opponents down while out other greataxe barbarian puts some real hurt on them. Thanks. Our gm also seems to have given us an over abundance of money that has been funneled into my gauntlets and armor spikes. Which makes him rock more. The party also has a bard and witch. Monsters have a bad day. For fun's sake I also named him Spike Mcfists.


    Love Dwarf barbarians remember the complete dwarf from 2nd ed? That's where I discovered the battlerager with head spike. A year or so later read about pwent by now having retired my beloved level 7 battlerager Azmir Thorson. Several years after that I read gotrek and Felix and gotrek easily eclipsed Pwent for me thus spawning...Kragmar Goredrivver Gutspiller Nine finger smiles chosen of clangeddin. But I digress.

    Grand Lodge

    Your Dwarf Barbarian who fights with a Helmet is possible in Pathfinder.

    There is the Dwarven Boulder Helmet.


    Lunchbox, if your query is still relevant I would recommend Ravingdorks crazy character emporium search it on the advice threads and get his fultor spellbreaker overrun build. Put a boulder helm on him and viola! Good to go!


    SteelDraco wrote:

    Dwarf Fighter (Brawler) 4 / Barbarian (Invulnerable Rager) 7

    Basic plan of the build - you're fighting with four weapons - two spiked gauntlets, armor spikes, and a dwarven boulder helm. Your full attack at 11th level is six attacks (I would do armor/armor/armor/gauntlet/gauntlet/helm). They all do your full Strength bonus due to Double Slice, +3 more from the Brawler archetype. If you hit with the armor spikes or gauntlets you can immediately make a grapple check due to Hamatula Strike. Once per round you can do a bull rush instead of an attack, probably the helm. If you succeed you get an extra armor spikes attack due to Spiked Destroyer.

    If you ever crit with the armor spikes (on a 19-20) you impale your opponent with Impaling Critical. Each turn on their turn they take damage from your weapon. Your opponent can spend a move action to pull you off, which deals damage again.

    Strength Surge allows you to, once per rage, gain a +7 bonus on a combat maneuver check, usually either grapple or bull rush. You can then end your rage as a free action and start it again the next round.

    The big limitation is the lack of pounce, which you can only get at Barbarian 10. As it is though, you can shred one enemy at a time pretty effectively.

    Stats
    Str 18
    Dex 15
    Con 13+2+2 from cord of stubborn resolve
    Int 8
    Wis 7+2
    Cha 9-2

    Feats
    Two-Weapon Fighting
    Double Slice
    Improved Unarmed Strike (while raging, from Brawler)
    Improved Grapple
    Weapon Focus (armor spikes)
    Spiked Destroyer
    Hamatula Strike
    Weapon Specialization (armor spikes)
    Critical Focus
    Impaling Critical

    Rage Powers
    Brawler
    Knockback
    Strength Surge

    Equipment


    • cord of resolve from Ultimate Equipment, the most crazy broken item for a barbarian ever. Take 1d6 nonlethal damage instead of becoming fatigued at the end of the a rage. Due to Invulnerable Rager, this character has DR 6 against nonlethal, meaning he can end his rage every round, and thus use 1/rage powers every turn)
    • 2 magical
    ...

    How are you coming up with 6 attacks with this? Herolab shows the attacks as only 3?

    Melee +2 dwarven boulder helmet +18/+13/+8 (1d4+7) or
    +2 keen spiked gauntlet +17/+12/+7 (1d4+10/19-20) or
    +2 keen spiked gauntlet +17 (1d4+10/19-20) or
    +2 wounding adamantine armor spikes +20/+15/+10 (1d6+12/19-20 plus 1 bleed) or
    unarmed strike +17/+12/+7 (1d3+8)

    Any ideas? What am I not seeing to get 6 attacks? thanks


    Flurry and TWF?


    I would build something around the Throat slicer feat and make an armored grapple build.

    Pin the oponent and kill him with your Armor spikes.


    xDemoquinx wrote:
    Flurry and TWF?

    Can you explain further? I already have TWF. Here is the full build

    Thibbledworf Pwent
    Dwarf barbarian (unchained, invulnerable rager) 7/fighter (brawler) 4 (Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Ultimate Combat 44, Pathfinder Unchained 8)
    CN Medium humanoid (dwarf)
    Init +3; Senses darkvision 60 ft.; Perception +9
    --------------------
    Defense
    --------------------
    AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
    hp 182 (11 HD; 4d10+7d12+73)
    Fort +15, Ref +6, Will +2 (+1 vs. fear); +2 vs. poison, spells, and spell-like abilities
    Defensive Abilities defensive training; DR 3/—, 6/lethal; Resist cold 1, extreme endurance
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee +2 dwarven boulder helmet +16/+11/+6 (1d4+9) or
    . . +2 keen spiked gauntlet +19/+14/+9 (1d4+10/19-20) or
    . . +2 keen spiked gauntlet +17/+12 (1d4+10/19-20) or
    . . +2 wounding adamantine armor spikes +18/+13 (1d6+12 plus 1 bleed) or
    . . unarmed strike +17/+12/+7 (1d3+8)
    Special Attacks rage (22 rounds/day), close combatant, hatred, rage powers (brawler[APG], brawler, greater[APG], knockback)
    --------------------
    Statistics
    --------------------
    Str 20, Dex 17, Con 22, Int 8, Wis 8, Cha 8
    Base Atk +11; CMB +16 (+17 bull rush, +17 drag, +18 grapple, +17 reposition); CMD 29 (34 vs. bull rush, 30 vs. drag, 31 vs. grapple, 30 vs. reposition, 33 vs. trip)
    Feats Critical Focus, Double Slice, Impaling Critical[UC], Improved Grapple, Improved Two-weapon Fighting, Improved Unarmed Strike, Two-weapon Fighting, Weapon Focus (armor spikes), Weapon Specialization (armor spikes)
    Skills Appraise -1 (+1 to assess nonmagical metals or gemstones), Climb +6, Intimidate +10, Perception +9 (+11 to notice unusual stonework), Stealth +1, Survival +3; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
    Languages Common, Dwarven
    SQ fast movement
    Other Gear +1 armor spikes breastplate, +2 dwarven boulder helmet[ARG], +2 keen spiked gauntlet, +2 keen spiked gauntlet, cord of stubborn resolve[UE], 150 gp
    --------------------
    Special Abilities
    --------------------
    Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).
    Brawler, Greater While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.
    Close Combatant +1/+3 (Ex) +1 to hit and +3 damage with close weapons.
    Critical Focus +4 to confirm critical hits.
    Damage Reduction (3/-) You have Damage Reduction against all attacks.
    Damage Reduction (6/lethal) You have Damage Reduction against non-lethal damage
    Darkvision (60 feet) You can see in the dark (black and white only).
    Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
    Energy Resistance, Cold (1) You have the specified Energy Resistance against Cold attacks.
    Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
    Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
    Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
    Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
    Impaling Critical (Armor spikes) May impale and deal extra damage to opponent with a critical hit
    Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
    Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
    Knockback (1/round) (Ex) While raging, can bull rush in place of an att, dealing a little dam.
    Rage (Unchained, 22 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
    Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.


    Instead of taking the fighter archetype, take the hybrid brawler. It combines monk and fighter. Then you can get rid of the brawler rage powers for something else. Although, you need lvl 8 brawler for the free improved twf from flurry.


    It is a 3 year old topic, so I don't know if the original poster is still around, but I see at least one attack you are missing, none of the attacks you posted used the two weapon fighting(full bab at level 11 gives 3, two weapon fighting gives another) , and maybe he was counting spiked destroyer giving a bonus attack? Or perhaps he thought he only needed one two weapon fighting feat?

    I'm really glad you brought this post up, because I was just thinking about how to make Pwent.


    Sah wrote:

    It is a 3 year old topic, so I don't know if the original poster is still around, but I see at least one attack you are missing, none of the attacks you posted used the two weapon fighting(full bab at level 11 gives 3, two weapon fighting gives another) , and maybe he was counting spiked destroyer giving a bonus attack? Or perhaps he thought he only needed one two weapon fighting feat?

    I'm really glad you brought this post up, because I was just thinking about how to make Pwent.

    Yeah I don't know how to read HeroLab's attack output. I THINK the attacks should be +18/+13/+8 main hand and then +18/+13 off hand for 5 total attacks. You're right he may just be throwing in a free helmet spike, why I'm not sure.

    I've tweaked a few things to get Pwent under the gold limit for equipment or at least closer to it.

    I also realized that dropping critical focus and impaling critical for greater grapple and rapid grappler was a much better way. I will be adding Throat Slicer to that which means I can grapple, pin, tie up and then cou de gras with all move actions.

    Thibbledworf Pwent
    Dwarf barbarian (unchained, invulnerable rager) 7/fighter (brawler) 4 (Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Ultimate Combat 44, Pathfinder Unchained 8)
    CN Medium humanoid (dwarf)
    Init +3; Senses darkvision 60 ft.; Perception +9
    --------------------
    Defense
    --------------------
    AC 18, touch 11, flat-footed 15 (+7 armor, +3 Dex, -2 untyped penalty)
    hp 204 (11 HD; 4d10+7d12+95)
    Fort +15, Ref +6, Will +4 (+1 vs. fear); +2 vs. poison, spells, and spell-like abilities
    Defensive Abilities defensive training; DR 3/—, 6/lethal; Resist cold 1, extreme endurance
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee +1 brawling dwarven boulder helmet +19/+14/+9 (1d4+8) or
    . . +1 keen spiked gauntlet +19/+14/+9 (1d4+13/19-20) or
    . . +1 keen spiked gauntlet +19/+14 (1d4+10/19-20) or
    . . +2 keen wounding adamantine armor spikes +21/+16/+11 (1d6+12/19-20 plus 1 bleed) or
    . . unarmed strike +19/+14/+9 (1d6+10) or
    . . unarmed strike +19/+14/+9 (1d6+10 nonlethal)
    Special Attacks rage (22 rounds/day), close combatant, hatred, rage powers (brawler[APG], brawler, greater[APG], knockback)
    --------------------
    Statistics
    --------------------
    Str 20, Dex 17, Con 22, Int 8, Wis 8, Cha 8
    Base Atk +11; CMB +19 (+20 bull rush, +20 drag, +23 grapple, +20 reposition); CMD 27 (32 vs. bull rush, 28 vs. drag, 29 vs. grapple, 28 vs. reposition, 31 vs. trip)
    Feats Greater Grapple, Improved Grapple, Improved Two-weapon Fighting, Improved Unarmed Strike, Rapid Grappler[UC], Two-weapon Fighting, Weapon Focus (spiked gauntlet), Weapon Specialization (spiked gauntlet)
    Skills Appraise -1 (+1 to assess nonmagical metals or gemstones), Climb +6, Intimidate +10, Perception +9 (+11 to notice unusual stonework), Stealth +1, Survival +3; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
    Languages Common, Dwarven
    SQ fast movement
    Other Gear +1 armor spikes breastplate, +1 brawling dwarven boulder helmet[ARG], +1 keen spiked gauntlet, +1 keen spiked gauntlet, cord of stubborn resolve[UE], 150 gp
    --------------------
    Special Abilities
    --------------------
    Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).
    Brawler, Greater While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.
    Close Combatant +1/+3 (Ex) +1 to hit and +3 damage with close weapons.
    Damage Reduction (3/-) You have Damage Reduction against all attacks.
    Damage Reduction (6/lethal) You have Damage Reduction against non-lethal damage
    Darkvision (60 feet) You can see in the dark (black and white only).
    Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
    Energy Resistance, Cold (1) You have the specified Energy Resistance against Cold attacks.
    Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
    Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
    Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
    Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
    Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
    Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
    Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
    Knockback (1/round) (Ex) While raging, can bull rush in place of an att, dealing a little dam.
    Rage (Unchained, 22 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
    Rapid Grappler Swift action: make combat maneuver check to grapple while using Greater Grapple w/-5 penalty.
    Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.


    I didn't go over your build too much, but you can't have a brawling boulder helmet. Brawling can only be on light armor and the helmet is a weapon (and even has a specific clause stating you cannot enhance it as armor)


    Sah wrote:
    I didn't go over your build too much, but you can't have a brawling boulder helmet. Brawling can only be on light armor and the helmet is a weapon (and even has a specific clause stating you cannot enhance it as armor)

    Not true.

    http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abil ities/brawling


    Oh my bad, I've never seen that enhancement, and I'm used to seeing both people incorrectly enhancing the Boulder helmet and people trying to put the armor enhancement on things it doesn't work on.

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