| Odraude |
1. Sure. There aren't really any rules for it, but it's the kind of thing you don't really need.
2. I suppose *shrug* Life of an adventurer is dangerous so it'd really be up to the parents if they wanted to expose their kids to that.
3. GM. Would probably be a GMNPC.
4. Umm... idk.
As a note, next month Ultimate Campaign is coming out and will have rules for playing children.
| Dabbler |
Is it possible to have kids with other pcs in pathfinder?
Presumably, although there are no rules for it. There are rules for it in Pendragon, though, where you can end up playing not a single character but an entire dynasty.
Is it a good idea?
You think an adventurer could go on a quest 8-months gone? Or with a newborn? No, one AoE and the kid's dead. Not a good idea.
who would have control of the children?
Depends on the law of the land - oh, you mean DM or player? That's something they'd have to work out between them.
Would there have to be a COURT SETTLEMENT between the parents?!
Again, depends on the laws of the land. Could be a great idea for an adventure, though, with characters hired to 'deal with' the former spouse and regain custody of the kids...
Psion-Psycho
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Not sure abut PFS but in past games i have had families and they end up as DMPCs that just fill out background or end up as adventure hooks. I have though played the children characters once they have grown up and i put the father/mother on retirement. If the DM is cool with it and its a continues game the grown up children that ur playing can have some decent benefits like increased start up cash if u bothered putting away a savings for them.
| Roberta Yang |
Would there have to be a COURT SETTLEMENT between the parents?!
Yes, if you look on page 172 of the APG, it clearly states that whenever children are produced, a COURT SETTLEMENT is required. This is resolved by the two first making opposed Diplomacy checks, then opposed Perform [Oratory] checks, then opposed Profession [Barrister] checks. NPC Lawyers may be hired to take a PC's place for any one of these checks, but to be honest they're not usually worth it once you get past level 7 or so. You can also make Knowledge [Local] checks to get small bonuses to the opposed checks through knowledge of local custody laws. Whichever parent wins at least two of the three opposed checks wins custody.
You should also check out the Custody Lawyer archetype for the Rogue, on page 52 of Ultimate Magic. It gives up Trapfinding, but at least a dip is worth the investment if you want to focus on having children with other PC's and then claim custody of them. On the other hand, if you don't want custody and in fact want to avoid paying child support, the Alimony Judge archetype for the Paladin is quite nice, though it's from the Inner Sea World Guide so your GM may not allow it if your game is core-only.
| Hendelbolaf |
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From the moment of conception to the moment of birth, is 5.5 years for an elf baby.
Gestation period depends on body size not life span. So an elf would still be roughly around 9 months or maybe less.
Example:
Mouse ~20 days
Human ~266 days
Rhino ~450 days
| phantom1592 |
From the moment of conception to the moment of birth, is 5.5 years for an elf baby.
** spoiler omitted **
In the 2E "Complete Book of Elves" it mentioned that elves have a 2 year pregnancy resulting in epic celebrations when the child is born...
As for kids in the game???
REALLY depends on how you want to play. I would NEVER recommend DMs 'Saddling' a PC with kids. it can really screw up a campaign.
I also do NOT believe it is feasable to bring newborns and toddlers into an average dungeon crawl.
HOWEVER...
Me and a another Player have some characters that got married and had a small brood of kids. Here's how THEY manage it...
1) They have a home base. MOST of the time they live in their sleepy little village raising their family as 'mostly retired' adventurers.
2) When the DO get the itch to get out of town and do something exciting again... The grandparents watch the kids.
Is that a little irresponsible as parents?? yeah, probably. However They ARE high level adventurers at heart, and at times they do what they do....
It can be a BLAST planning out the whole next generation... and if the game goes LONG enough... 0r you keep the same world for the next campaign, there are some ready made PC/NPCs just a waiting!!
As for who plays them?? Usually the DM. unless they eventually become PCs
Regardless, it still resulted in about 2 years of 'retirement' after each birth... so it's not a GREAT 'mid-campain thing to do'
The other alternative I used was to have an adventurer with a wife and kid back home, but had no serious implications on the current game whatsoever.
We DO have a kingmaker game going right now, and all I hear lately is that I need to find me a princess and start making some heirs!!
A bit surreal that I hear the same thing from my parents OUTSIDE of game... though they word it "Get a wife and give us grandbabies!!!" O.o
Psion-Psycho
|
Delthyn wrote:From the moment of conception to the moment of birth, is 5.5 years for an elf baby.
** spoiler omitted **
In the 2E "Complete Book of Elves" it mentioned that elves have a 2 year pregnancy resulting in epic celebrations when the child is born...
As for kids in the game???
REALLY depends on how you want to play. I would NEVER recommend DMs 'Saddling' a PC with kids. it can really screw up a campaign.
I also do NOT believe it is feasable to bring newborns and toddlers into an average dungeon crawl.
HOWEVER...
Me and a another Player have some characters that got married and had a small brood of kids. Here's how THEY manage it...
1) They have a home base. MOST of the time they live in their sleepy little village raising their family as 'mostly retired' adventurers.
2) When the DO get the itch to get out of town and do something exciting again... The grandparents watch the kids.
Is that a little irresponsible as parents?? yeah, probably. However They ARE high level adventurers at heart, and at times they do what they do....
It can be a BLAST planning out the whole next generation... and if the game goes LONG enough... 0r you keep the same world for the next campaign, there are some ready made PC/NPCs just a waiting!!
As for who plays them?? Usually the DM. unless they eventually become PCs
Regardless, it still resulted in about 2 years of 'retirement' after each birth... so it's not a GREAT 'mid-campain thing to do'
The other alternative I used was to have an adventurer with a wife and kid back home, but had no serious implications on the current game whatsoever.
We DO have a kingmaker game going right now, and all I hear lately is that I need to find me a princess and start making some heirs!!
A bit surreal that I hear the same thing from my parents OUTSIDE of game... though they word it "Get a wife and give us grandbabies!!!" O.o
In past games ive done pretty much the same thing since all the characters i make i actually detail there background including all living relatives and a small bio for each. One of my characters, a fighter, was adventuring primarily to send his daughter into wizard school since he did not want her to grow up like him helping around the farm. When we started a new game on the same world i played the daughter as a wizard and the DM let me start with the cash equivalent of a fighter because of my previous actions of setting gold aside for her along with other extra minor percs.
| Dabbler |
marcos4d wrote:Would there have to be a COURT SETTLEMENT between the parents?!Yes, if you look on page 172 of the APG, it clearly states that whenever children are produced, a COURT SETTLEMENT is required. This is resolved by the two first making opposed Diplomacy checks, then opposed Perform [Oratory] checks, then opposed Profession [Barrister] checks. NPC Lawyers may be hired to take a PC's place for any one of these checks, but to be honest they're not usually worth it once you get past level 7 or so. You can also make Knowledge [Local] checks to get small bonuses to the opposed checks through knowledge of local custody laws. Whichever parent wins at least two of the three opposed checks wins custody.
You should also check out the Custody Lawyer archetype for the Rogue, on page 52 of Ultimate Magic. It gives up Trapfinding, but at least a dip is worth the investment if you want to focus on having children with other PC's and then claim custody of them. On the other hand, if you don't want custody and in fact want to avoid paying child support, the Alimony Judge archetype for the Paladin is quite nice, though it's from the Inner Sea World Guide so your GM may not allow it if your game is core-only.
...I nearly wet myself...
The black raven
|
None of my characters had kids before I played PFRPG (makes me wonder if some IRL considerations are nor unconsciously popping up in my RPG choices).
Now my RotRL Ranger is a soon-to-be father. He leaves the expectant mother in Fort Rannick where she oversees much of the rebuilding and expansion that her father gave money for, while he goes out there with his friends to bring back peace and exterminate monsters.
No way he would leave his child with his father-in-law though. My PC's deep faith in Erastil does not really go well with letting his flesh and blood in the unsupervised company of a too young-looking, Urgathoa-worshipping necromancer, no matter how rich, affluent or well-behaved.
My very recent character in Darkmoon Vale (a 1st-level Cleric) has a young child too and she takes it with her while adventuring because she feels it is safer than leaving it behind where people not knowing its tale might take exception with its condition (ie, being a Zombie).
Helaman
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| 1 person marked this as a favorite. |
Adventuring parents strike me much like Warzone Contractor types (Military service people go because they don't get to choose and they get crap money as a result). They leave home, disappear to a dangerous, hostile enviroment for a few months and if they are lucky, come back with some good money - which does them until their next trip out.
Unlike the modern day, (or until Complete Campaign comes out) adventurers don't get 401k's, life insurance for dependants etc so unless they do particulary well they are out there again soon enough.
That said? Adventurers must be insane past a certain level. Assuming you have a level 4 Fighter with Full Plate +1 and a Sword +1, not counting his horse and other equipment he has (going by WBL and at the 50% resale rate about 3000-4000 gold in stuff, loose coin etc.
3000 gold is massive amount of gold. Its not enough to set you up for life at a middle class life style but its enough to buy a farm, bar or other business and still have savings left over.
Adventurers adventure because they are adrenaline junkies, ne-er do wells, and people who can't seem to settle down... to say nothing of the ones who actually enjoy killing things and that profession allows a largely free hand to do so.
| Troubleshooter |
marcos4d wrote:Would there have to be a COURT SETTLEMENT between the parents?!Yes, if you look on page 172 of the APG, it clearly states that whenever children are produced, a COURT SETTLEMENT is required. This is resolved by the two first making opposed Diplomacy checks, then opposed Perform [Oratory] checks, then opposed Profession [Barrister] checks. NPC Lawyers may be hired to take a PC's place for any one of these checks, but to be honest they're not usually worth it once you get past level 7 or so. You can also make Knowledge [Local] checks to get small bonuses to the opposed checks through knowledge of local custody laws. Whichever parent wins at least two of the three opposed checks wins custody.
You should also check out the Custody Lawyer archetype for the Rogue, on page 52 of Ultimate Magic. It gives up Trapfinding, but at least a dip is worth the investment if you want to focus on having children with other PC's and then claim custody of them. On the other hand, if you don't want custody and in fact want to avoid paying child support, the Alimony Judge archetype for the Paladin is quite nice, though it's from the Inner Sea World Guide so your GM may not allow it if your game is core-only.
I applaud your dedication.
And I am now imagining playing an Asmodean Cleric with Profession: Barrister in one of the Cheliax-based APs.
| Mirrel the Marvelous |
None of my characters had kids before I played PFRPG (makes me wonder if some IRL considerations are nor unconsciously popping up in my RPG choices).
Now my RotRL Ranger is a soon-to-be father. He leaves the expectant mother in Fort Rannick where she oversees much of the rebuilding and expansion that her father gave money for, while he goes out there with his friends to bring back peace and exterminate monsters.
No way he would leave his child with his father-in-law though. My PC's deep faith in Erastil does not really go well with letting his flesh and blood in the unsupervised company of a too young-looking, Urgathoa-worshipping necromancer, no matter how rich, affluent or well-behaved.
My very recent character in Darkmoon Vale (a 1st-level Cleric) has a young child too and she takes it with her while adventuring because she feels it is safer than leaving it behind where people not knowing its tale might take exception with its condition (ie, being a Zombie).
An Ugathoa worshipper may not be as inappropriate as you may think. Apparently the Pallid Princess is (oddly) quite keen on monogamy and indeed marriage, though she generally prefers one or both people involved to be undead.......
| Queen Moragan |
Queen is in middle of childbirth right now in our Kingmaker game.
1.5 born so far, multiple birth & don't know how many yet.
I think GM rolled "Assassination Attempt" for Kingdom Event and targeting first-born.
Attacking castle with First World Fey Lord with a pair of grimstalkers.
PCs and Queen's Cohort are in the Valley of the Dead.
This is what I get for being a good player/ruler, get married and have kids for the good of the Kingdom:p
| Dabbler |
Adventurers adventure because they are adrenaline junkies, ne-er do wells, and people who can't seem to settle down... to say nothing of the ones who actually enjoy killing things and that profession allows a largely free hand to do so.
Or called by the gods, driven to achieve a certain goal, defending themselves from a great enemy...there are many options.
That said, my character in CotCT ended up Queen of Korvosa, so I suppose she should consider getting hitched and producing an heir...