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If the zombie apocalypse happens, and you can choose 2 other members of the paizo staff to parter up to survive with, who would you choose and why?
I would have to go with Jeff Alvarez for security and Cosmo.. so that I can trip him when the zombies arrive so that I can make my escape.

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Were you ever into world of darkness? Ever play or read Dark Ages Fae?
I used to play a fair amount of Vampire and some Mage back in the day. We played one Dark Ages game, but it was Vampire. Good times, I really enjoy the system. Nice, simple, and well suited for the nature of the game.

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Kolokotroni wrote:If the zombie apocalypse happens, and you can choose 2 other members of the paizo staff to parter up to survive with, who would you choose and why?I would have to go with Jeff Alvarez for security and Cosmo.. so that I can trip him when the zombies arrive so that I can make my escape.
...so noted.

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1) Will there ever be a Dragon mystery for the Oracle?
2) What, in your opinion, would be the prerequisites to make/build mechanical prosthetics (let say arms, feet, hands, legs... and leave the body/head out of it)? (Skills, feats, other)
3) Hi, how are you today?
1. Ill never say never...
2. Well, if they are magic, I would go with Craft Wondrous Item, if not, probably a new type of Craft skill. It seems awfully specialized to go with any of the others.3. Not too bad. Working away on secrets... and other secrets.

Belle Mythix |

Belle Mythix wrote:2) What, in your opinion, would be the prerequisites to make/build mechanical prosthetics (let say arms, feet, hands, legs... and leave the body/head out of it)? (Skills, feats, other)
3) Hi, how are you today?
2. Well, if they are magic, I would go with Craft Wondrous Item, if not, probably a new type of Craft skill. It seems awfully specialized to go with any of the others.
3. Not too bad. Working away on secrets... and other secrets.
2) James Jacobs is hellbent on craft construct, probably his way of saying "not in my game".
3) and more secrets? Are your plans to take over the world part of them?

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Belle, 4 Winds Fantasy Games has a product with a number of prosthetics in it. Luven Lightfinger's Treasure Emporium, I think. That might suit ya.
I don't have that one, but I know there are prosthetics rules in Strategists and Tacticians, also from 4 Winds. It's a great book, I recommend it.

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Hey Jason, I was wondering, is there a reason why witches don't have prestidigitation on their spell list?
Someone was asking about it elsewhere on the boards, which reminded me that it actually changed during the playtest, so I went back and looked.
It turns out they didn NOT have prestidigitation on their list in the first playtest (the Summoner and Witch one).
It was added to their list in the "Final" APG playtest (which had all 6 classes).
Then in the final product, it was removed.
Not a huge deal, I know, but noticing that it went back and forth like that got me curious :D

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Hey Jason, not sure if you can spoil anything yet, but can you say whether or not the mythic flaws from the Beta made it in (in some fashion) to the finished product? I loved them as optional factors, and wasn't sure if they'd made the cut.
They did make it.. as an optional rule in the GM's court.

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I don't know if it counts as a rules question, but what's your biggest regret about the inclusion/exclusion of rules in the CRB?
i.e. With the benefit of hindsight, what's the single thing you really wish you'd left out (or changed)?
Well, it changes from day to day. Today I really wish I would have cleaned up how unarmed attacks, two weapon fighting, and natural attacks play together. The rules are quite hodgepodge and could really have used some clarification.

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1 person marked this as a favorite. |

Hey Jason, I was wondering, is there a reason why witches don't have prestidigitation on their spell list?
Someone was asking about it elsewhere on the boards, which reminded me that it actually changed during the playtest, so I went back and looked.
It turns out they didn NOT have prestidigitation on their list in the first playtest (the Summoner and Witch one).
It was added to their list in the "Final" APG playtest (which had all 6 classes).
Then in the final product, it was removed.Not a huge deal, I know, but noticing that it went back and forth like that got me curious :D
To be honest, its been a very long time since that changed happened, and I do not remember the justification for it. There were some spell list problems that happened at the end of that book's production and I think this might be one of them.

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Robert Brookes wrote:Hey Jason, not sure if you can spoil anything yet, but can you say whether or not the mythic flaws from the Beta made it in (in some fashion) to the finished product? I loved them as optional factors, and wasn't sure if they'd made the cut.They did make it.. as an optional rule in the GM's court.
Awesome :D

Steve Geddes |

Steve Geddes wrote:Well, it changes from day to day. Today I really wish I would have cleaned up how unarmed attacks, two weapon fighting, and natural attacks play together. The rules are quite hodgepodge and could really have used some clarification.I don't know if it counts as a rules question, but what's your biggest regret about the inclusion/exclusion of rules in the CRB?
i.e. With the benefit of hindsight, what's the single thing you really wish you'd left out (or changed)?
We'd still be arguing about it anyhow. ;)

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Benchak the Nightstalker wrote:To be honest, its been a very long time since that changed happened, and I do not remember the justification for it. There were some spell list problems that happened at the end of that book's production and I think this might be one of them.Hey Jason, I was wondering, is there a reason why witches don't have prestidigitation on their spell list?
Someone was asking about it elsewhere on the boards, which reminded me that it actually changed during the playtest, so I went back and looked.
It turns out they didn NOT have prestidigitation on their list in the first playtest (the Summoner and Witch one).
It was added to their list in the "Final" APG playtest (which had all 6 classes).
Then in the final product, it was removed.Not a huge deal, I know, but noticing that it went back and forth like that got me curious :D
Thanks! I figured it might have been too long ago to remember (since it's such an inconsequential thing), but I thought I'd check!

Memento Mortis |

What are you thoughts on a "druid" that cast spells using Intelligence instead of Wisdom? The flavor would be something like a studious naturalist with a magical gift or similar or an empirical researcher with a talent for magic. Would you skin a wizard to fit the theme? Or make a new druid archetype? Or would this warrant a new class entirely?

TheAntiElite |

Thisthreaddelivers.jpg
Okay, a question for you, as the one responsible for Summoners and thus by extension all praise and jeers and ulcers. :D Also, due to a punctuation failure previously, I want to try again.
As many monsters can be advanced by class levels, I tend to see the Alchemist used most out of the Base classes. Have you thrown any truly out-there summoners at a group, and if so, please elucidate?
For what it's worth, in one of my campaigns, there's a rather runty gold dragon summoner who has yet to reveal what her eidolon is, mostly 'cause I have an idea and am trying to make it work mechanically.
Also, you mentioned a fondness for Golden Axe - does this include Revenge of Death Adder, and what is your view on centaur druids?

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What are you thoughts on a "druid" that cast spells using Intelligence instead of Wisdom? The flavor would be something like a studious naturalist with a magical gift or similar or an empirical researcher with a talent for magic. Would you skin a wizard to fit the theme? Or make a new druid archetype? Or would this warrant a new class entirely?
Hmm... I would probably skin a wizard to pull this off. The druid is too tied to the spirit of nature to move it away from Wisdom.

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Thisthreaddelivers.jpg
Okay, a question for you, as the one responsible for Summoners and thus by extension all praise and jeers and ulcers. :D Also, due to a punctuation failure previously, I want to try again.
As many monsters can be advanced by class levels, I tend to see the Alchemist used most out of the Base classes. Have you thrown any truly out-there summoners at a group, and if so, please elucidate?
For what it's worth, in one of my campaigns, there's a rather runty gold dragon summoner who has yet to reveal what her eidolon is, mostly 'cause I have an idea and am trying to make it work mechanically.
Also, you mentioned a fondness for Golden Axe - does this include Revenge of Death Adder, and what is your view on centaur druids?
I have not thrown any summoners at my group... yet.
As for Revenge of Death Adder, I never got a chance to play it.
Centaur druids? Seems like a solid match to me.. as long as they are not getting a horse animal companion.. seems a little creepy to me.

Chemlak |

The armor spikes sound like they have an interesting story/joke behind them... can anyone explain this to me?
IANJB but there have recently been numerous threads in the Rules Question forum relating to the use of Armour Spikes at the same time as a Two-handed weapon with Fighting with Two Weapons. The short answer is that the rules as written are a bit... chaotic. Jason's tried to clear things up (and has done, as far as I'm concerned), but things are still a tad... unclear to some. I'm pretty sure Jason sees Armour Spikes in his dreams (read: nightmares).

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Mostly the joke comes from the "Overheard at the Paizo Offices" thread, where other Paizonians have been asking Jason questions about adding Armor Spikes to various things, like mermaid tails.

Alexander Augunas Contributor |

Mostly the joke comes from the "Overheard at the Paizo Offices" thread, where other Paizonians have been asking Jason questions about adding Armor Spikes to various things, like mermaid tails.
Which in turn comes from his frustrations over the number of people who have been declaring that you can use Two-Weapon Fighting with a two-handed weapon and armor spikes as your off-hand.
Its actually quite a glorious joke with Mr. Bulmahn getting buffeted by its insanity from every aspect of his career. I wouldn't be surprised if Jason refuses to drink beer out of bottles anymore because it looks too much like a Large armor spike.

TheAntiElite |

I have not thrown any summoners at my group... yet.
As for Revenge of Death Adder, I never got a chance to play it.
Centaur druids? Seems like a solid match to me.. as long as they are not getting a horse animal companion.. seems a little creepy to me.
Seeing as how the medusa oracle thing has been done quite a bit, I would like to take this opportunity to say GO CRAZY WITH IT. It will be awesome.
The reason for the query about Revenge of Death Adder is because one character is a staff-wielding centaur named Dora. To be accurate, the staff she wields is like an American Gladiators style 'boffer'-staff, and when one of the ride-able monsters is approached and mounted, her equine portion shifts into a more human-like pair of legs and she rides side-saddle.
But usually she's kicking ass with any of her four legs PLUS her weapon.
Also, a fan-redo of her sprite complete with weapon. Can't find a pic of her mounted, but there's numerous youtube Let's Play/speedruns with her that show that feature off.