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Happy Easter!
This is the eve of Q2 2013. "The Dancey" has said that EE is targeted for Q3 2014. That is roughly 1.5 years. (not very long in MMO development terms)The Devs must be finalizing some or all of thier concepts for the beggining mechanics, features, and infrastructers etc..
If you could communicate just one thing that is most important to you for EE, something that you really want them to take a hard look at or include, what would it be?
Please pick just one thing and describe what you mean and or why in no more than 5 lines of text. That way, if they are so kind as to read it and maybe even comment, they won't have to slog through a huge rant. =)
They can also see what is most important to us by common count.
Example Mine: Item Durability
I have seen that salvage kits will have limted uses and that items will likely have buffs wearing off at PC death. Please make weapons/armor etc. repairable a limited # of times as an item "drain" to balance against the item "faucet"

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A nice idea, Bringslite (aka Ghost Rider...the flaming skull and all) ;)
I would like to know more about settlements - both the governing of them (the mechanics for it and the skill sets that are needed and/or modify those mechanics) and the types of building choices we will likely have when first implemented.

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All I want is for PFO to feel like it is a living breathing world, where our actions in even the small things will slowly have an impact on the world as it changes with us. I want it to be filled with mystery, suspense, fear and accomplishment.
I want an experience so full that even after years of play, I'll still feel there is still something new I can do.

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Polish.
Simply put, I want the systems that make it into the game to have good interfaces that aren't buggy or frustrating because things aren't sorted well.
(Can you tell I've been playing Vanguard?)
I'm almost certain somewhere in a post Ryan mentioned the certificate system in Eve and how that made it easier for the new player to at least begin to plot out their path. I got he Impression that the Devs have a similar system in mind.

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The main thing I would want....
Each "class" to have strengths and weaknesses. I want someone focusing on being a mage to have the power and weakness that comes with it. As a predetermined master of death (Assassin), I want the power to instill the fear of death into my target so that assassins earn a name and place in the world, and not just a highly paid "fighter." Give assassins a balanced (I have many examples on other threads) 1 shot ability. Please.

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I'm almost certain somewhere in a post Ryan mentioned the certificate system in Eve and how that made it easier for the new player to at least begin to plot out their path. I got he Impression that the Devs have a similar system in mind.
Nihimoning: Ryan's Words
His language-choice seems to indicate that certificates aren't an unalloyed good, so I'll bet we'll hear from him or others that they'll have a better method of dealing with the issue.

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Deities.
I don't fully remember the list of deities that were going to be available at launch that GW posted a while back, but I remember that it was kinda pathetic; it only had one deity for each of the alignments, skipping over some of the hugely big deities (like Sarenrae and Cayden Cailean and Pharasma).
I'd very much like Goblinworks to include a lot more deities at launch, at the very least the core pantheon. I'd also like them to explain just how having a deity will work in Pathfinder Online. Do you have to have a deity? Can you worship multiple deities? Can you switch from one faith to another? Can you start without a faith and pick one up later or start out with a faith and leave it later? What are the benefits of having a faith? Do the benefits change depending on who you worship?

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Combat and Utility spells. Magic missile is great and fireball is explosively joyous, but I want options for spellcasters outside of combat situations. Invisibility, alter self, detect magic, illusions, ventriloquism. Grease! Give us Grease!!!
Control spell-casters are SO MUCH SCARIER than evokers, would be disappointing to see magic reduced to throw fire at X target.

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Please set up the system to determine what treasure NPCs have before a fight starts, rather than after. If an enemy is capable of using a piece of treasure (such as a goblin with a magic dagger), let the enemy wield the treasure against me.
I understand that most NPC items won't be looted in useable condition, in order to protect PC crafters from too much inflation, but it seems likely that we will be able to loot some useful items.
I just think that a magic dagger will be a more meaningful prize if I pry it from the fingers of a goblin who stabbed me with it, rather than finding it in a pouch where it supposedly sat, untouched, during the fight.

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Karlbob,
Loot for the mist part will be crafting materials, salvage (animal parts) and coin. For the most part you will not get magic items or even much better than rusty daggers from killing mobs.
Most, or nearly all (I won't set a percentage to it) of the magic gear in PFO will be player crafted. I believe this is the best way to go. Phat loot drops from Boss Mobs is so..... Theme Park MMO..... And that leads to worse community behavior than any griefing I've ever seen.

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Karlbob,
Loot for the mist part will be crafting materials, salvage (animal parts) and coin. For the most part you will not get magic items or even much better than rusty daggers from killing mobs.
Most, or nearly all (I won't set a percentage to it) of the magic gear in PFO will be player crafted. I believe this is the best way to go. Phat loot drops from Boss Mobs is so..... Theme Park MMO..... And that leads to worse community behavior than any griefing I've ever seen.
Bluddwolf,
I understand that most NPC loot won't be items in useable condition, and I support that decision, but "mostly" player created items still leaves room for "a few" phat lootz (maybe from dungeons or incursions that have escalated). If there is a chance that an NPC may be carrying something special, I'd just like the game to factor that special item into the fight, rather than consulting a loot table afterwards.

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Deities.
I don't fully remember the list of deities that were going to be available at launch that GW posted a while back, but I remember that it was kinda pathetic; it only had one deity for each of the alignments, skipping over some of the hugely big deities (like Sarenrae and Cayden Cailean and Pharasma).
I'd very much like Goblinworks to include a lot more deities at launch, at the very least the core pantheon. I'd also like them to explain just how having a deity will work in Pathfinder Online. Do you have to have a deity? Can you worship multiple deities? Can you switch from one faith to another? Can you start without a faith and pick one up later or start out with a faith and leave it later? What are the benefits of having a faith? Do the benefits change depending on who you worship?
As a fan of clerics and the divine in general, I second this.

Kobold Catgirl |

Deities.
I don't fully remember the list of deities that were going to be available at launch that GW posted a while back, but I remember that it was kinda pathetic; it only had one deity for each of the alignments, skipping over some of the hugely big deities (like Sarenrae and Cayden Cailean and Pharasma).
If that's the plan, they'd better give a "none of the above" option--sort of like worshiping a cause. I want to be able to wait until the god I have in mind is released, and I don't want to be forced to just worship a "placeholder" deity--that'd really break immersion.

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Harrison wrote:If that's the plan, they'd better give a "none of the above" option--sort of like worshiping a cause. I want to be able to wait until the god I have in mind is released, and I don't want to be forced to just worship a "placeholder" deity--that'd really break immersion.Deities.
I don't fully remember the list of deities that were going to be available at launch that GW posted a while back, but I remember that it was kinda pathetic; it only had one deity for each of the alignments, skipping over some of the hugely big deities (like Sarenrae and Cayden Cailean and Pharasma).
It was really damned silly. The only True Neutral deity that would have been available at launch was Gozreh. Pharasma, the deity that's responsible for every player character's ability to die and come back to life and I think for the whole "Threads of Fate" mechanic, was NOT their first pick for what True Neutral deity would get added.
If they do have only a very small handful of faiths available at launch, they'd better add an option to allow us to NOT take a faith until they do add the one we want.
Bluddwolf wrote:Karlbob,
Loot for the most part will be crafting materials, salvage (animal parts) and coin. For the most part you will not get magic items or even much better than rusty daggers from killing mobs.
Most, or nearly all (I won't set a percentage to it) of the magic gear in PFO will be player crafted. I believe this is the best way to go. Phat loot drops from Boss Mobs is so..... Theme Park MMO..... And that leads to worse community behavior than any griefing I've ever seen.
Bluddwolf,
I understand that most NPC loot won't be items in useable condition, and I support that decision, but "mostly" player created items still leaves room for "a few" phat lootz (maybe from dungeons or incursions that have escalated). If there is a chance that an NPC may be carrying something special, I'd just like the game to factor that special item into the fight, rather than consulting a loot table afterwards.
If an enemy did indeed "drop" a piece of equipment upon death, it should only ever happen with intelligent humanoids or undead. The intelligent humanoid would be able to identify that the equipment in question was well made or magical and willing to use it themselves in a combat situation, while the undead creature was no-doubt just buried with the equipment worn on the corpse.
On the other hand, monsters dropping just crafting equipment is just as bad, if not worse, than monsters dropping whole pieces of equipment. If a creature just spontaneously drops gear upon death for the player to use, players will no-doubt fight over who gets to own it. However, if the creature "drops" crafting material for special gear, that no-doubt has a chance of FAILING to create the gear in question, people might fight even MORE for it, because now they're also competing against random chance in crafting to get the item they want.

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Dieties, now with Write-In Ballot. =P
It's actually in lore. :) All you need to do is pass the Test of the Starstone.

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Dario wrote:Dieties, now with Write-In Ballot. =PIt's actually in lore. :) All you need to do is pass the Test of the Starstone.
Yeah, I heard the trick is to do it absolutely wasted. The liquor is the secret. Of course, that was from a Caydenite.

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Dario wrote:Dieties, now with Write-In Ballot. =PIt's actually in lore. :) All you need to do is pass the Test of the Starstone.
As awesome as it would be, I heavily doubt Pathfinder Online will ever allow players to actually pass the Test of the Starstone.
Unless it's some big event where the one player that passes actually gets a deity created after that character for the Pathfinder Roleplaying Game... which is just all kinds of wrong because of the sheer number of s!+&ty character ideas that could potentially win...
That, or make the Test of the Starstone so unfathomably hard it's unwinnable by design.

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That, or make the Test of the Starstone so unfathomably hard it's unwinnable by design.
The Sleeper would like to have a word with you.

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Harrison wrote:That, or make the Test of the Starstone so unfathomably hard it's unwinnable by design.The Sleeper would like to have a word with you.
I'd rather have another Sleeper event than a deity named xXxLegolasxXx or some s!!& plaguing Pathfinder.

Zanathos |

Imbicatus wrote:Yeah, I heard the trick is to do it absolutely wasted. The liquor is the secret. Of course, that was from a Caydenite.Dario wrote:Dieties, now with Write-In Ballot. =PIt's actually in lore. :) All you need to do is pass the Test of the Starstone.
That's shenanigans! Didn't you hear? The trick is to reach the pinnacle or physical, mental, and spiritual perfection.
Just ask Irori.
Speaking of the patron deity of monks, please don't throw them in(monks, that is) as an afterthought. It's one of the biggest reasons that I love the PFRPG so much more than earlier versions of D&D. Monks actually got attention paid to them. They were given options, cool ones, that allowed me to make a character that simulated things from fiction.
Every other D&D based video game and version of D&D pretty much treated the monk as a red headed stepchild. The prestige classes were either boring or useless, most of them both. Same thing with feats and itemization. Please, please, PLEASE follow the example of PFRPG on this!

Zanathos |

Dario wrote:I'd rather have another Sleeper event than a deity named xXxLegolasxXx or some s!~~ plaguing Pathfinder.Harrison wrote:That, or make the Test of the Starstone so unfathomably hard it's unwinnable by design.The Sleeper would like to have a word with you.
Heh. I was playing EQ back then. I remember hearing about that. All the top guilds in the game were losing their **** about SOE doing that. That being said, the Test of the Starstone would be a single character thing. I doubt that the Rallos Zek guild's solution would work there.
That's not the only time something like this happened. The old EQ guild Fires of Heaven pulled stuff like this a few times. When Plane of Air was released, the first boss was supposed to be unkillable for a while. FoH(one of the biggest and oldest guilds in EQ) farmed some old bosses for one use items that allowed any player to summon a max level necromancer pet and max level shaman pet. They then used the summoned pets to beat the boss down, sending waves of them at this boss until it was dead. It had a no rent(which meant when you zoned or logged out, it disappeared) sword on it with stats that were literally 20 or 30 times better than any weapon at the time. The guild leader looted it and they used it to farm Plane of Air for weeks before SoE figured out what was going on. The guild leader would duel one of his guildies and let them kill him, looting everything but the ubersword from his body. The next night he'd just pick it up and go back to farming.
SOE was really mad about that one. They couldn't touch him, though - he really hadn't cheated. They accused FoH of it, though. It was kinda funny.