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Goblin Squad Member

I hate to dumb this discussion down, but sandbox, themepark, game, toy, or puzzle; as long as its fun to play I really don't care. >.>

Goblin Squad Member

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Wow! So many great responses to this thread. Keep em coming.

Also, I have something extremely important to say.............

We need a Goblin Flag!!!!!! It turns the player into a Goblin as long as they are flagged! In addition your abilities are replaced with a limited set of Goblin based abilities. Thus turning yourself into content for others and looking extremely cool doing it!!!!! See my avatar? You too could be this handsome.

Im only half joking :b

Goblin Squad Member

I cant wait to see what the devs have cooked up. There could be significant changes and/or additions to the current one.

Id definitely be interested to know if SAD could be applied to a group or only individuals as well (Ive been assuming it would be applied to a group).

An additional request of mine would also be to include the concept of a multi-flagging group. Such as can it even work? If so, then how would it play out?

For instance a mixed group of outlaw and assassin flags. Would the rules of a rejected SAD also apply to the assassins in the same group? Would the system recognize the assassins as able to kill the player/players that rejected the SAD? Or would everyone in the "bandit" group need to be outlaws?

Im sure some good guys can think up similar scenarios for mixed flag grouping as well.

Goblin Squad Member

@ Ryan or Stephen

Ill ask again. If LE is the best for being a powerful Evil character. Does that mean that the most powerful Chaotic characters will be from CG?(high rep in both cases of course)

Goblin Squad Member

You forgot mercy kills^^.

Goblin Squad Member

Thank You!!! I totally would support this Andius. It makes since to me that a CE settlement would be bad at formation combat. And it would be ok because it only effects things on a settlement level for the most part. What I don't want to see is my personal (not group/settlement/nation) progression being screwed over.

Goblin Squad Member

Crafting a sword is PvP?

Yes you are competing with other players to sell that sword. When you sell a sword, you reduce the possibility that other players will sell their swords. Same with gathering the materials for the sword. If you get to a node before other players, you've just blocked a potential gathering node from them.

Its PvP because its player competition. Like a race. If you and me raced motorcycles, it would be Me vs You, 1 vs 1, P vs P. Its what I would call a more indirect PvP, if you will.

Goblin Squad Member

Not this bandit!

Though I do like getting killed almost as much as killing others. Maybe Im just a nut?

Anyways, the only thing Im afraid of is not being able to get good training, because the game mechanics don't let me play a Bandit. What I mean is either having to tip-toe around too much that its excessively boring due to needing to watch my rep (I don't want to have to break out spread sheets). Or worse yet, me trying like mad to be a bandit with meaningful PvP, but everyone I meet refusing SADs and spending their (easier to come by rep) to lower mine. This would make it impossible to successfully play a good bandit no matter what I did.

Goblin Squad Member

Here is one from Lee Hammock from: Goblinworks Blog: Screaming for Vengeance

Quote:

Hey guys,

I haven't read this whole thread, but Stephen, Ryan, and Lisa keep me updated as to the highlights. Trying to follow this whole conversation would mean I don't get any work done.

A few points I wanted to clarify:

*Next week we'll have a new blog post about long term alignment-oriented PvP flags players can set on themselves that let players better be assassins, champions of good, etc, but the price is being bigger PvP targets. Basically if you want to be a Champion, an Outlaw, an Assassin, etc you can flag yourself as one, announcing your intentions but giving yourself some bonuses to your chosen role and opening up your PvP options.

*Settlement alignment will determine what structures can be built and what those structures can accomplish, but this does not necessarily denote a power differential. For example any settlements of any alignment can build a wizard tower for training, but only evil towns will be able to get Necromancy training in their wizard tower. Meanwhile only Lawful Good towns will have Paladin training facilities, and only Lawful settlements can have Monk training facilities, but in turn cannot have Barbarian training facilities. Also a Chaotic settlement can't have a Hellknight outpost, nor an Evil settlement have a temple of Iomedae, but a good settlement can't have a temple of Lamashtu. These options aren't necessarily better than the other, but they are different.

*Reputation on the other hand have a major power effect on settlements and what they can build. Low Reputation will mean your town is a wretched hive of scum and villainy, not the sort of thing that attracts high end trainers, scholars, merchants, etc. Reputation is generally lowered by more grief oriented PvP, which also often will trend a PC towards CE, so if a settlement has a low Reputation it will most likely also be CE. This is not necessarily true, but likely. If you have a town full of CE people who are bloodthirsty barbarians who don't do a lot of griefing but instead are declaring war all the time, they can totally have a high Reputation, max level Barbarian trainer, etc (but not a Monk trainer since they are Chaotic, a only CN/NE/NE temples, and inefficient upkeep costs). One of the reasons for settlement Reputation is to discourage pointless griefing on a social level; if someone from your town is out ganking new players and tanking his Reputation that affects the whole town's Reputation and you don't want him to do that.

*Settlements cost money to upkeep; if they run out buildings begin shutting down and are eventually destroyed if the money is not paid. Settlement's can levy taxes on various interactions such as posting goods on the auction house, training costs, etc. The less lawful a settlement is, the more of these taxes it loses to graft and disorganization. So a Chaotic settlement will require more work to keep it funded while a Lawful settlement will be easier to keep funded.

*For settlements to really prosper and grow, they have to be open to PvP. You can build a LG settlement of PvE and crafting players that keeps its PvP availability small, but it won't be a very impressive settlement.

(Thanks Will Cooper)

Reading this it makes it sound more like equal but opposite as long as the reputation is good. And though it would be harder for CE, the point is it would still be doable!

And both Lee and Stephen have made other posts with a similar position that I wont bother to quote, but trust me they are there. I posted this one because it was the most clear in backing up what Ive been saying.

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Ryan Dancey wrote:
I keep saying, and people keep not hearing, that LAWFUL EVIL will be the place for players who want to be really powerful bad dudes. CHAOTIC EVIL will be the place for a$&!%!+s.

Oh Really now? Ive never read any such statement. If this is indeed the "way it is", then that's fine. Up to this point Ive always found this subject debatable due to lack of concrete response. Its been vague if you will. Im sure if he chose to Nihimon could put those wonderful quote finding skills to good use and contradict what you just said Ryan. Im not trying to be rude, this is just the truth. This is not the first time we have discussed this topic. And like I said before It was either Stephen or Lee that came in and clarified it to be only CE with low rep. Emphasizing the importance of low reputation being the most debilitating thing.

Now this does clarify things a bit more though if this is the current direction. And as it comes from Ryan, I assume it to be so.

One further bit of clarification. You have said LE will be the place for powerful bad dudes. What about Chaotics? Would I be able to be a really powerful Chaotic as long as Im Chaotic Good then? Or is being any other Chaotic just as bad or almost as bad as being CE?

Goblin Squad Member

Group of Disguised Bandits?

But yes I like the idea of being able to steal from a settlements coffers. But I do realize people need to have a safe place to store there most important things as well. I don't have any ideas for a good balance though. Andius' idea seems pretty good though. But then again, if there is a lockpicking skill, then as a rogue I want to be able to use it. IDK maybe there could be different coffers that hold different categories of items, and you could only pick the lock of the one in any 72 hour period

Goblin Squad Member

Ryan could you clarify this statement from the Q&A?

"@Amsai

Chaotic Evil characters will find that the Settlements that they can access tend to have lower quality and less powerful character development options and facilities."

Im pretty sure either Stephen or Lee had previously clarified that last statement to you'd have a harder time building up settlements and functions with CE but would be doable with positive rep. So now its reverted back to CE is screwed? Or did you mean low rep and CE?

If this was a back track, does this just apply to CE? Would I need to make the choice between Chaos or Evil to make sure my training is good? For example to get awesome training do I NEED to be CG or LE?

Goblin Squad Member

Pretty much what Xeen said. Whether it be direct or indirect, most things in this game are PvP.

Goblin Squad Member

I think we can clear this up if Realmwalker clarifies his point.

@Realmwalker
Are you ok with being killed in PvP at all? Are you seeking complete safety from it, or if you got killed and/or robbed blind from PvP say once a month would you be ok with it?

If PvP is never acceptable, then he clearly should keep looking. Because as blood said he will never completely shield himself from PvP. If he did it would be extreme pure dumb luck.

Now if he joins one of the larger player organizations, and always has plenty of protection when he does go out, and limits how often he goes out by being a crafter or working the market or assisting in settlement management, Then he could probably greatly reduce his chances of even getting involved in PvP. However small that chance is though, it is never 100%. At the very least he could get killed (even with protection) by an overwhelming force between cities, or if the settlement gets invaded or infiltrated.

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@ Anethema
Thanks I appreciate the support. I hope it isn't mandatory. But some of the talk in this thread is killing my mood.

@ Urman

Im all for balance. But that also means I shouldn't be stripped of my ability to train because of LOW rep. Just because I am a Bandit. SAD is my ticket to playing as a bandit and getting positive rep for training and getting access to higher level training.

And yes I do think some people want to spite me. Not me personally. What I mean is bandits in general. How else am I supposed to take this statement, "let's make it a rallying cry! "Millions for defense, but not one cent for tribute!" If it is an individual or settlement philosophy, then I don't have an issue as its more of an honor thing. If it was pushed as a server wide agenda (hence the rallying cry), then its no longer about the honor of the individual or settlement and more about actively gaming the system to bar rep from bandits. In which case Id say it should be a ban worthy offense.

Now I doubt anyone could do this because it would take server wide agreement. But this is a niche game, with a small population, and a lot of people that are carebears or are just paranoid about griefing. So I wont laugh it off as not possible.

All that being said, as long as there is a way for me to train and buy/sell goods, then I could care less if the reputation system was turned on its head, added too, or destroyed.

Now the devs have said that we can use disguise to sneak into places and there is always the idea of a fence. So that takes care of buying/selling goods. But as reputation is tied to training, if the game is built in such a way that there is no way for me to receive access to training (particularly mid-high level training) due to low reputation, then that hampers my gameplay. I don't mind settlement progression being tied to reputation. But I do mind it being tied to personal progression, if there is no way for me to get it due to being a bandit.

So as long as rep is either not required to get good training or there is SOME kind of method, any kind of method to get rep for good training. That is all that matters to me. However it is balanced.

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Im starting to get really annoyed with this thread.

Let me say this. If all some of you want is an additional reputation system that is based more on personal feelings and the need to better manage your settlement. Then I don't think its necessary but if the devs put it in great, fine whatever.

Now to everyone that wants to do away with positive rep from SAD, do away with SAD altogether, or actually work together in a massive effort to effectively make it useless to even try...... Could you please stop this insanity. I hear people saying they want meaningful PvP and they want the excitement and danger of PvP, but they want to cut off any chance for rep gain (the existing system)from SAD. Because you are either IC or OOC opposed to Bandits.

I get that you don't like Bandits and don't think they should get rep gain. But if you take away SAD (actually or functionally)then you are taking away meaningful PvP when it comes to Bandits. This means that I have no real reason to try to be a "good" bandit or to even try to be CN. At this point you are hampering my gameplay purposely to spite me, and are leaving me little choice but to play as a "bad" bandit and as CE. In other words, not because I want to but because you have forced it upon me by effectively castrating SAD. It will de-evolve just as Bluddwolf has said. And the crazy part is you were the very ones to bring it upon yourselves. I frankly just don't even understand this, it seems a French fry short of a happy meal.

I personally wont be griefing, but are you trying to attract THAT type of Banditry? Do you want what Andius and others have been worried about for a long time? With the current restriction on what reasonable PvP is most of the crazy KoS RPKing will all but disappear. Even bandits will see the merits of playing better through SAD to gain rep so that they can progress in the game. Trust me, I want to gain training and such. If I wanted to play Call Of Duty online..... I would go play that. Scary, but I think I just channeled Andius.

DEVS!!!! Are you monitoring this thread? You should be.

What will you do to fix reputation for bandits or work around the need for it (can get training at NPC Bandit Faction for example) if the community collectively convinces you to take away rep gain from SAD? Or worse if the community works together en masse to undermine SAD? Purposefully exploiting intended game systems seems like a ban worthy offense to me!!!

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Nah, that's just more complex tactics. Still acceptable.

Goblin Squad Member

Shapeshifting Demon Bunnies that fire laser beams from their eyes while riding on a sharknado?

.....too much?

Goblin Squad Member

Damn, so no moon dancing festivals in the grove with Being!

But Being, youll like the drama I bring, its bloody, its brutal, and its fun. And I promise no Napoleon delusions........... I only have Goblin delusions. But hey that's what you get when you are raised by Goblins aye?

Goblin Squad Member

DeciusBrutus wrote:
Papaver wrote:
For clarification's sake: What ways, besides having the military power with him himself or in the form of bodyguards, will a trader have to "win" a SAD?

Trickiness: Send an empty caravan out first, with instructions to run away from the road when bandits are encountered. Presumably, they will chase the decoy, missing the actual caravan.

Alternately, pay.

I like this. Creative, within the spirit of the game, with no unsportsmanlike malice just to spite the bad guys.

This would be an awesome tactic, and if I fell for it I would probably give a tip in reputation and laugh at myself.

DeciusBrutus, I like you very much friend. Come kill me anytime you need some good PvP fun ^.^

Goblin Squad Member

@Bludd

It could be that they hope it to effect it do to multiple markets?

Didn't they say they would not have a universal AH or some such?

If that's the case, then if we bandits SAD Kit in a wilderness hex.

Then that might mean Kit takes back the remaining goods to their settlement.

And we take back what we SAD'd (lol trying to make that a verb is fun)to a different hex of our choosing.

Maybe the loss in goods drive up the price a bit in Kit's hex.

Maybe the introduction of goods seldom seen to the hex of our choosing enrich us and bring exotic goods to the needy (or greedy ^.~)

Goblin Squad Member

The only thing that might come from would be the dev made moduals they talked about a while back. And of course the eventual UGC. These two things would likely be separate instanced off things that have nothing to do with the wider areas of gameplay though. Still it is Pathfinder, at the very least Im expecting books, scrolls, and NPCs with lore nuggets if not specifically quest content.

Goblin Squad Member

Well I wont say I agree or disagree. Im a little neutral on your position in this matter Kitnyx. If it gets added fine, if it never does, it wouldn't bother me either. I wiould say that this sounds like it would fit perfectly well in the realm of metagaming information warfare. The Unnamed Company fully expects to get contracts for spying and information gathering. This seems like it could fit for that. But I understand the concern of not being able to block access because of my high reputation as well.

Might I suggest you just block Chaotics then?

Also we don't know what blocking controls a settlement will fully have. It could be that you could also bar specific organizations or characters as well?

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Im sure (but couldn't find a quote quickly) that you do get a small time of protection.

Goblin Squad Member

Urman wrote:

It sounds like you're saying "if I can successfully play a bandit using SAD, then I'll do less banditry. If I can't get goods with SAD, I'll do more banditry."

You're a bandit. Why would you rob fewer people if SAD works? What would you do with your time instead?

The Unnamed Company will be one of the better bandit groups you'll find. I intend to be more of a bandit then a murderer. This requires though that SAD actually work and not having people destroying their loads right and left.

Saying that, if I am able to successfully use SAD then that will result in a lot less killing. I will also only be taking a small portion of your cargo/worth. And I will honor the SAD and wont just out and out kill you for the hell of it. Ill also not go out of my way to make you feel like Im picking on you or repeatedly attack you. Lastly, if the SADs even at a small percentage are low, Ill still gain more by not driving the merchants into the ground. Its bad business for me to drive them away or drive them out of business. Only a fool would do that.

Now on the other hand if I have to worry about people destroying their haul right and left, then that will mean little or no SADs and more stealth attacks with full force so you don't even get the chance. And if because of item destruction were having a hard time actually getting loot after the attack, then that will just drive me harder to kill more people in the hopes that eventually we get the drop on them and can get some shinies.

Also even though we are a bandit company. We will also take other kinds of contracts, even legitimate ones. Because while we might be bandits we honor a contract whatever it is, and wont do anything that would be against our clients interest as long as they are in fact our clients.

Lastly, even though we are bandits primarily. I also love PvE content such as dungeon runs, beating up boss mobs, and exploring the map. I predict Ill be doing these PvE activities (likely with my PvP flag up, just in case someone sees me and wants to kill me. Bring it on^^) about 35-40% of the time.

Goblin Squad Member

Let me put it another way.

If I am unable to pick and choose "healthy" targets. And am unable to be successful in SADs. Then it would create a problem. Because if I am able to successfully do these things then I can promise it would happen far less in the first place, and the community would be better for it: Content, Taking materials off the market, driving up prices, fewer PvP deaths, etc.

On the other hand. If I cant make it work the way GWs intends as a Bandit. Then just to make some gold ill end up killing more people and not even offering SAD for fear of giving the victim time to destroy the haul. I guess it makes Content as well. But its definitely a ot more unsafe and worse off on the victims, and doesn't help regulate the economy nearly as well.

Goblin Squad Member

@ Bringslite

I actually saw a guy walk onto my job site with a T-shirt that said that LOL.

Im not necessarily advocating that kind of behavior so much as I am against the other.

Also lets say this was a legitimate game mechanic. What would stop everyone not under a delivery contract or under heavy protection from destroying their haul? At this point you are kind of destroying my reason to engauge in a meaningful way. Which if happens often enough Ill probably start to get a little pissed. This would only lead to unmeaningful interaction in the form of RPKing.

I mean now Im a bored bandit with seemingly no or very few options. Guess Ill just go kill anybody and everybody I meet? Or better yet anyone that would do this to spite me as a bandit would likely make my KoS list.

I really don't want it to be this way. So either GWs needs to ensure destroying you haul is not possible, or there would need to be restrictions on it. Such as only during war. Or better yet anyone or group that does this takes a very very severe reputation hit (like to zero)

Goblin Squad Member

KitNyx wrote:

@Areks, I did not know anything had changed...

@Bluddwolf, again, my only concern is my inability to lower a thieves reputation with my faction...and as of yet be unable to utilize that metric to promote what we feel is acceptable behaviour.

Also, I never asked for nor promoted the ability to destroy inventory. I am all for full loot PvP and I welcome you to take my goods over my dead body.

And no, I will never see setting out to take others stuff as "acceptable behaviour"...but I acknowledge you are all free to participate and condone whatever behaviour you want. Hence my issue with the lack of social engineering tools.

@Greedalox, where have I advocated "unsportsmanlike behaviour"? You think you have a right to my goods, I think I always have a right to fight to keep them...similarly, open PvP has been approved as another "desired behaviour", why go looking for people to fight when they will come to you? My right to PvP is at least equal to your right to "bandit me". Sounds like I am playing as intended when I say I will fight anyone who tries to rob me...both by mechanics and RP.

Sorry Kit, I made an assumption based off the current postings. I went back through the thread and didn't see you advocating destroying all your goods. If you want to fight rather than accept SAD then that is actually in my opinion quite awesome and I would probably respect you for doing so.

But I will still stand by what I said about a person wanting to destroy their goods rather than loose them. That is unsportsmanlike and doesn't suit the spirit of PvP Looting. Its just a temper tantrum. There are multiple ways to get back at bandits that are in place, and that is not one of them nor should it be.

As for a lowering rep per faction, Im not sure that is needed. However Im also not really understanding you either. Are you talking about something like a separate CC or Settlement rep? Or do you mean then NPC factions?

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I don't know doc. (eats a carrot)

Goblin Squad Member

OOC
I honestly have to agree with Bluddwolf. Though I admit I didn't when I first read that. It sounds like an aye for an eye to me as well.

Its open world PvP. If Kitnyx wants to enguage in unsportsman like behavior, then in my opinion he is more of a "bad guy" then Bludd.

If Kitnyx is so against it, then there are multiple ways to fight back. There are death curses, bounties, and do-gooders a plenty to seek retribution on your behalf. Or better yet fight to the death. Us bandits might win in the end, but it would have been an honorable fight and a worthy attempt. Now if you want to hide a few poisoned apples in your load for the "just in case scenario", then I don't have much of a problem with that. Im sure we could figure out what is poisoned and what isn't.

IC
@ Drakhan

Cant wait!!!! Goblins love killin filthy do-gooders! Then I can takes all the shinies, and have your innards in my stew. YAY!!!

Goblin Squad Member

Ryan Dancey wrote:
@Eldurian Darkrender - You are 100% on the plan. That's exactly what I expect.

Im a little hurt we wont have sharknados though Ryan... :b

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Sharknados!!!!!!

http://www.youtube.com/watch?v=_XxuBIiFZKs

Oh sweet Tara Reid, how far you have fallen.

Goblin Squad Member

I had an unfortunate and traumatic relationship with a certain Named Boss shellfish for about 4 years (Ill just say the RNG was very hurtful and cruel to me /sadface). So Im not fond of the evil little things either. I mean there is banditry, and then there is being a shellfish. I think we all know which to be the more evil of the two.

Goblin Squad Member

Then there will be Greedalox's seemingly random but actually calculated:

Righteously Ravenous Rum Rampant Random Raid Runs!!!!!!!

Every 3rd Thursday of the month! Tickets available at box office, seating is limited!

P.S.(whispers) Im coming for you.....

But seriously folks there is:

1. RPKing with no real purpose. Randomly killing anyone and everyone you cross. At this point, youre just pissing people off with the goal to do just that.

and

2. RPKing with valid purpose. Im out exploring on my "day off" from banditry. In an area Im not familiar with. Normally I'd mind my own business and just kill mobs and mark interesting places on my map. But suddenly a PvP opportunity comes that is just too good to pass. This wouldn't be the norm for me, but it would be completely random. Yet would still hold purpose. Whether that be for glory, honor, or gold.

So in my mind Id definitely say that there is a difference, and RPKing is not exclusively griefing. It comes down to purpose or a lack there of.

Goblin Squad Member

It will depend on what my goals are and what Im doing at the time. But I expect I will solo a decent amount of the time. Im pretty sure I can cross Me vs Group PvP off that list (Probably...... but I do PvP like a Boss ^.~).

And I don't expect I will be soloing any dungeons, though it honestly depends on how dungeons are set up. And if there are some class archetypes (or combos) that just solo like beats or not. If I can work my way through one and pick off targets 1-2 at a time, It might take a while but it wouldn't be impossible. Now if there is no way to avoid having 6 Goblins jump me at a time........ yea, no solo dungeons for me. Aside from boss mobs, I can solo my way through most NWO and GW2 dungeons.... Then again most modern themepark games have easy mode PvE. Its not like the old days when mobs would just run up to you and 1 shot you.

Ultimately I imagine most of my solo adventures will be exploration and whatever stray mobs I find. Though as a bandit Ill likely approach the rare solo player for a SAD, or fight....... Whatever it turns into :b

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You know it made mine! I only wish I could be a Goblin, but Id settle for the butt taunt ^.^

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You know what I like?

........ Chaos! As a member of The Unnamed Company, I approve of this.

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TRAINING!!
How to get it? Specifically on alignment and reputation required of who what when where why?

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Bluddwolf wrote:
Another comment was that there are only extreme cases where alignment nd skills are connected.

My ears perked up a bit when I heard this. If this is truly the case, then I should be able to find all or almost all of the training I want. Even if I have to buy it. Which would end any alignment worries I have, and I can move on from this subject as creating/building/joining a settlement isn't something I care about too much one way or another.

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Very enjoyable episode. Thanks so much to Goblinworks and Gobbocast!

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Completely disagree with that Bringslite.

If Chaotic training simply isn't even available, then its broken and not really working as intended. This would make me extremely angry, and it might eventually force me to leave the game. I don't want that.

The other answer is I get N and G training as a NN or NG player, and play as a CN player. So if the idea is to stop me from being a bandit, it wont work. All GWs would be doing is making me do back flips to get advanced training in another alignment, but using it for banditry anyways.

I don't even want to play PLD. But I would defend their right as a player to be able to play as a paladin! If there are no LG training areas, then what? I know that's a big what if, but still. Lets please not punish personal progression if you are playing with good reputation. Hindering a settlement because of alignment is a different story.

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"So, only run with people you trust. Ninja-looters will be thrown out of their respective organizations, have bounties put on them, and will have people hunt them down in game to exact just punishment for their crimes."

This!!!

Goblin Squad Member

This is exactly what Ive been worried about. Equal access to advanced training. Its a little ambiguous but it seems GWs has possibly made all archetypes alignment based. So normally one would think as long as I have the coin, and rep I could get rogue training just about anywhere.

But If they tie it to my alignment, then I might not be able to get rogue training say from a LE settlelment because Im CN. If they tie it to settlement alignment I might not be able to get rogue training at any but some variation of Chaotic settlement (that's if ALL archetypes are tied to a specific alignment(s): rogue = C, pld = LG, rng = N and on and on with each class).

These are the questions I want to know. And while some things are known or implied a lot is kinda vague.

Goblin Squad Member

Well if its just rare components. Wouldn't it work like a normal corpse loot? First come first serve. In a random group, I see no problem. In guild setting, either the leader or someone else is the designated looter or else have anyone loot it then turn it over to the leader. The leader decides what to do with it. Give it to a crafter, sell it for guild/settlement expenses, sell it an redistribute......

If someone is dishonest (ninja looting, etc) kick them from the organization and spread the word publicly of what they did and what your response was. In a game about reputation, this would be a sentence to exile. Outside of that, trust the guild leader to do what is best. If you think the leader to only be acting in his own self interest, or if you disagree with the decision, then you are free to leave the guild/settlement/etc.

Goblin Squad Member

You know what guys until devs say there even is any epic loot drops, this is probably a non issue. Though my choice would be no epics, crafted goods only. Someone gets a nice sword from PvP that you wanted, make it, have guildy make it, trade for it, or buy it.

@ Hobs
As to what a token system is, its pretty simple. Instead of rare drops and convoluted rolling or need/greed systems for gaining and distributing loot from a boss. Kill boss get specific amounts of a special currency (usually dungeon/boss specific), repeat till you have enough, then turn in for item. So say its 10 tokens per run, and that sword you want is 100 tokens. Run it 10 times, then purchase sword. If they do the lore right, its no more gamebreaking then why a dragon would drop the sword that just happens to be named after him. I mean is he also a master blacksmith, or did he poop it out?

Goblin Squad Member

I suppose you could be right. Then I ask 2 things. At what point is it not ridiculous? 20%, 50%? You do know that the RNGs follow an algorithim and just because the drop rate is 50% does not mean you get it in 1 or 2 tries? Ive done such events, some people got it in 1 or 2 tries, some got it in 3 to 8 tries. So even with good drop rates, youcould still have bad luck. I guess they could go 100%....... but for "epiclootzomg" Ive never seen any developer do this in mmos

Goblin Squad Member

Still don't love the idea of alignment. I really wouldn't have an issue with it, if it doesn't interfere with my personal progress. Im not talking money or low availability. Im more worried about high level trainin and there even being any training. Because Chaotic seems to be extremely unpopular. As long as I can get training, Im not sure I care too much who can join what settlement.

Goblin Squad Member

I said it before, but with a craft centric nature I doubt there will be a need for a need/greed or token system. And yes this is a sandbox and token systems are very themepark. But seriously I don't care how bad any of you think a token system is, because you have obviously never encountered the true horror of rare drop rates. I did 1 endgame activity with a friend for 3 years (2 times a week for 3 hrs) and he NEVER got his drop. I never want to see this insanity in a game ever again. If anyone has a better idea than tokens, that's not the RNG Im all ears.

Goblin Squad Member

There is an apply button at the mid left of web page below membership.

Goblin Squad Member

To me its a great system as it covers intent. My intention is to be a CN bandit. And while Im certain Ill never have any problems maintaining chaos (breakin the law breakin the law!). My intent on G vs E is to be N for the simple fact I will be following the money. So good or evil never really comes into it so much. So my Core will be CN, but my active might shift from time to time to CG or CE, by virtue of my actions.