
metagame |

This spell doesn't have enough description for me to understand how it works.
1) Most importantly, does the illusion remain in the square where I cast it, even if I move? Or does it move where I move?
2) If the former is true, will monsters attempt to attack the illusory double that was left there?
Thanks,
m

MrSin |

It is a figment you cast on yourself. As far as I can tell it follows you and gives you the illusion that you are not doing anything, and therefor do not provoke. The illusion ends for a creature when they make their saving through to disbelieve, the other creatures still see you as standing there perfectly calm though. That help?

mplindustries |

This spell doesn't have enough description for me to understand how it works.
Yes it does. I suspect that you, like many, many others, just don't like the way it works because it's incredibly weak and stupid and so assume it must do something else undefined.
"While under the effects of this spell, you do not provoke attacks of opportunity when you cast a spell, make a ranged attack with a thrown weapon, or move out of your first square during a move action. It does not hide ranged attacks made with any type of projectile weapon."
What the spell does is make it so that you don't provoke attacks of opportunity when you cast a spell, throw a weapon, or move. That's it. That is 100% of what it does right there plainly spelled out. The fluff text is messing with your head.
1) Most importantly, does the illusion remain in the square where I cast it, even if I move? Or does it move where I move?
First, it doesn't matter if it remains or moves or anything else, because the spell very plainly prevents you from provoking from spellcasting, throwing weapons, or moving. The visual representation of why it does that is irrelevant.
Second, it says plainly in the spell: "When casting this spell, you create an illusory double that takes the same space of you." It takes the same space as you, so it must move when you do or else it wouldn't be taking the same space as you anymore.
2) If the former is true, will monsters attempt to attack the illusory double that was left there?
It's not true, but even if was, it doesn't cause monsters to attack the illusionary double because the spell doesn't say it does. The spell says flat out that it prevents AoOs for casting spells or throwing weapons. Again, that is literally all it does. It is a terrible waste of a spell.
Spells and abilities do exactly what they say they do and no more.

GreenMandar |

Illusion of Calm
School illusion (figment); Level alchemist 1, magus 1, sorcerer/wizard 1
Casting Time 1 standard action
Component V, S
Range personal
Target you
Duration 1 minute/level
Saving Throw Will disbelieve (on hit; see below); Spell Resistance no
When casting this spell, you create an illusory double that takes the same space of you. That double makes it look like you are standing still, even when you are not. While under the effects of this spell, you do not provoke attacks of opportunity when you cast a spell, make a ranged attack with a thrown weapon, or move out of your first square during a move action. It does not hide ranged attacks made with any type of projectile weapon.
When a creature hits you with an attack of any type, it gains a saving throw to disbelieve the figment. On a successful saving throw, it successfully disbelieves and the spell's effect ends for that creature.
First, it doesn't matter if it remains or moves or anything else, because the spell very plainly prevents you from provoking from spellcasting, throwing weapons, or moving. The visual representation of why it does that is irrelevant.
and
It's not true, but even if was, it doesn't cause monsters to attack the illusionary double because the spell doesn't say it does.
While I agree that people shouldn’t try to assume that this spell will give a bunch of mechanical bonuses that it say it doesn’t (such as protecting against any other attacks of opportunity than listed, bonuses to pickpocket skills, etc), it also wouldn’t be correct to say the visual description is irrelevant, especially in how other creatures would react. Point me to the section of the rules that has the mechanics how creatures react to all the possible things that go on in the world around them. The description isn’t broken down into ‘relevant’ and 'fluff'.
With that there seems to be a discrepancy in what the visual description says and the mechanical rule advantages it grants.
GreenMandar |

How "takes the same space of [sic] you" necessarily implies that the illusion then remains with you irrespective of where you move is beyond me.
Sorry, but how are seeing that it would be anything else? Is it due to the "makes it look like you are standing still, even when you are not." part of the spell description?

mplindustries |

How "takes the same space of [sic] you" necessarily implies that the illusion then remains with you irrespective of where you move is beyond me.
But thank you for your condescension! I knew my Saturday was missing a certain je ne sais quoi. :)
Hmm, I guess that does sound a little condescending if you read it a certain way. Oops, sorry (and about the typo, apparently)!
But seriously, the spell says what it does, and this is a really commonly asked about spell, so I've given answers on this a lot in the past, which is why it probably came out snarkier than intended.
That said, I am confused by your confusion. The spell says it takes the same space as you. If you move and it doesn't move with you, it no longer takes the same space as you, so that, by virtue of the fact that the spell clearly states that it takes the same space as you, can not possibly be correct.
Regardless, though, the spell is crappy. Don't waste your time using it. That's the easiest answer.
With that there seems to be a discrepancy in what the visual description says and the mechanical rule advantages it grants.
And that's why I say the description is irrelevant, because it confuses things.
In general, if your conception of how something works makes no sense or conflicts with the mechanics, the mechanics should not change to match your conception, you need to change your conception.
Also, it amused me that you referenced exactly the past threads I was thinking of (especially the pick pocket one!).

TGMaxMaxer |
It is very useful.
Lets you cast while threatened with no worries, would be useful for a shuriken throwing ninja who didn't have close quarters throw (remember, each ranged attack you make provokes), and lets you take a move, not just 5ft step, each round without provoking (unless they have reach).
For minutes per level.
It's not invisibility, but it lasts through multiple attack spells.
Not my first pick for 1st level spells, but I usually have it on every caster by level 4 (scrolls at 1st/2nd levels)
Especially in games like PFS where you have very small maps and several enemies, so you can't count on cover.

Kobold Catgirl |

I honestly don't get why this spell earns so much hate. It's a cantrip with a 1 minute/level duration, meaning you can cast it every few minutes and almost never have to worry about it running out mid-encounter. And it saves you from taking AoOs from casting, gives you basically an auto-Withdraw ability, and lets you throw s%%! at people.
I mean, really—what? What's that? Oh, sorry. I was looking at the Charlatan listing from the Terah manual. Yeah, this spell kiiiinda sucks for pretty much everyone else. I could see it working for combat casters (never have to make a Concentration check), and definitely for infusion-based alchemists (give the warriors easy mobility and the cleric an easier route to heal folk), but otherwise...eeeeh.

N N 959 |
As an added thing, I was always curious, since this is also an alchemist/investigator spell, but nowhere does it states options:
Would this allow an alchemist to chug extracts without AOO?
Yes, it should.
Like an alchemist, an investigator prepares his spells by mixing ingredients and a tiny fraction of his own magical power into a number of extracts, and then effectively casts the spell by drinking the extract.
Drinking extracts should be tantamount to casting spells for the purposes of this spell.
Based on the range of things that do not cause AoOs under the spell, I'm hard pressed to say you can't drink a potion or retrieve a stored item either. I'm going with the position that if there is something that is still suppose to a trigger an AoO, the spell would specifically exclude it, like it does with movement--only the first square is protected.
Additionally, from a game design perspective, it's nonsensical to stop AoO's from aggressive actions e.g. attacks, but not passive ones e.g. drinking a potion. The game doesn't generally work that way. It's more likely you'd have a spell that works in the opposite manner like Invisibility.

Lich Bard |

It seems that many people imagine different things from the same description. What I understand is that the spell creates an illusion of you, covering your real you. And the illusion does nothing. Because of that, you can cast spells or the other things in the list because people don't know you are casting a spell, and so they cannot make an attack of opportunity (staying still does not provoke attack of opportunity, it seems).
BUT! Because of the part that "you don't provoke for the first square of movement" it makes me think that the illusion stays in place, so it protects you only when you are in the same place. he "occupies your same space" I read it as "same size", not "same square, moving with you"

N N 959 |
It seems that many people imagine different things from the same description. What I understand is that the spell creates an illusion of you, covering your real you. And the illusion does nothing. Because of that, you can cast spells or the other things in the list because people don't know you are casting a spell, and so they cannot make an attack of opportunity (staying still does not provoke attack of opportunity, it seems).
BUT! Because of the part that "you don't provoke for the first square of movement" it makes me think that the illusion stays in place, so it protects you only when you are in the same place. he "occupies your same space" I read it as "same size", not "same square, moving with you"
Like so many things in a fantasy game that uses "magic," the rules are not going to be robust. While it's natural for us to try and make sense of what is happening in-character with what we are reading out-of-character, the fact is that at some point the abstraction breaks down and there is no way to explain the rules in IC terms.
It's nonsensical for the illusion to stay in one place since movement does not end the spell or its conferred benefit. But...the game only wants to convey a limited benefit so the rules tell us that only the first square is protected. It's game and that is a game rule...not a rule based on a real life spell that actually does something. It's not always going to make sense or follow obvious logic.
It's a game (did I mention that already?)

GinoA |

I honestly don't get why this spell earns so much hate. It's a cantrip with a 1 minute/level duration, meaning you can cast it every few minutes and almost never have to worry about it running out mid-encounter.
It's first-level, not a cantrip.
My guess is the illusion just stands still while you move, then phases to follow you, which is why you only avoid an AoO for the first square.
I see it more as a still image of you that just drifts along. Nobody notices it's moving right away because there are no clear clues like moving limbs.

Kobold Catgirl |

Kobold Cleaver wrote:I honestly don't get why this spell earns so much hate. It's a cantrip with a 1 minute/level duration, meaning you can cast it every few minutes and almost never have to worry about it running out mid-encounter.It's first-level, not a cantrip.
Way to ignore the rest of my post. :P

Agodeshalf |

Ah but with our ever present spell manifestations, how does it work. Sure you're not visibly moving (hides the somatic and material components), but the illusion doesn't hide either the verbal component or the manifestations of the spell, so how does this even mechanically work? Or are we going to say that it can mask the manifestations?

N N 959 |
Ah but with our ever present spell manifestations, how does it work. Sure you're not visibly moving (hides the somatic and material components), but the illusion doesn't hide either the verbal component or the manifestations of the spell, so how does this even mechanically work? Or are we going to say that it can mask the manifestations?
I'm not understanding what you think is the problem with someone seeing the spell manifestations? Or rather, I don't see any issue here.

Agodeshalf |

The AOO is based on knowing that a spell is being cast, that the caster is distracted. If I can see above the "not moving" mage pretty blue lights, and spellcraft tells me that you're casting fireball, why wouldn't I get the AOO? I'd certainly get a disbelief check.

Azothath |
IMO this spell effectively hides spellcasting manifestations. Even if you disagree, the caster cannot be associated with the manifestations due to the spell effect, otherwise he would provoke. So that is a subtle effect but important.
The spell effect hides spellcasting which includes somatic, verbal, and material or foci, along with the silly manifestations.
Spell effects it doesn't cover so probably best to cast spells that are somewhat subtle in line of effect from the caster. Maybe it was a quickened, silent, still, eschewed Fireball? He didn't move or cast, did you see it Fritz? Fritz, get up for God's sake! Get up! They've killed Fritz! They've killed Fritz!
Other than that it's as the spell reads.
Target does not provoke AoOs for casting, ranged attack with thrown weapon, or move out of first square.
For an observer to overcome the illusion effect they must hit you with an attack and then make a successful Will save against your DC.

Plausible Pseudonym |

Manifestations don't provoke because combat casting doesn't provoke and still has manifestations. The smart consensus is that normal combat stance dodging and weaving is what prevents provoking. Either you do that and take a concentration check, or you don't and take an attack of opportunity. So illusion of calm is actually an illusion of dodging.
And yes, this interpretation suggests helpless and maybe dazed or stunned people should also provoke.

Azothath |
Manifestations don't provoke because combat casting doesn't provoke and still has manifestations. The smart consensus is that normal combat stance dodging and weaving is what prevents provoking. Either you do that and take a concentration check, or you don't and take an attack of opportunity. So illusion of calm is actually an illusion of dodging. ...
hmmm... I can't agree with the analysis.
The act of casting a spell provokes. Casting a spell contains the other acts along with some other specifics including verbal components.
Casting Defensively can prevent provoking AoO if the check is made, otherwise the spell is lost. (but observers know the caster cast a spell)
Dodging would raise the DC to cast a spell as in vigorous motion. Otherwise we are talking Dodge feat and that is different and does not prevent provoking an AoO from casting.
Mirror Image, Blur, and Obscuring Mist(within 5ft) does not prevent provoking an AoO when casting.
With Ill of Calm affected observers perceptions only reveal the caster to be standing still and NOT casting. So it is similar to Invisibility and Silence effects upon perception. So it is a perception thing but must cover anything that would cause an AoO due to casting a spell (which includes all other specifics involved in casting a spell).
The caster is still free to cast defensively while under the effect of an Ill of Calm and that would cover those who have made their save as far as provocation of AoO.
I'll add there are other similar circumstances such as Invisibility, Darkness(that cannot be seen through), etc that affect perceptions but may not prevent provoking an AoO from casting.
Basically what I am arguing from RAW is that whatever causes casting a spell to provoke an AoO Illusion of Calm has it covered, be it somatic, verbal, material, foci, or manifestations. It covers the act of casting but not the spell effects.

Azothath |
In example, let's say Wiz casts Illusion of Calm in round 1.
In round 2 observers perceive Wiz standing there when suddenly there are 5 Wiz's in that square (Wiz cast Mirror Image). So opponent Ftr steps up and takes a swing at a Wiz popping that image. No save as he didn't hit the real Wiz.
Round 3. suddenly the 4 standing Wiz's move 5 ft away (Wiz moved 5ft and then cast Shield). Ftr has step up so follows but doesn't get an AoO. The Mirror Images don't cast as the GM rules they are all in his square and that would provoke which clearly violates what Illusion of Calm is doing. It could go either way but only the images would provoke which would be an automatic miss and mirror image doesn't offer that, so it's a win for Wiz either way the GM rules. Ftr strikes at Wiz and misses the now harder to hit Wiz.
Round 4. Suddenly flames shoot out of Wiz's square doing fire damage to Ftr and other foes. Ftr says, "Whoa! How'd that happen! Wiz is doing something funky and dangerous! He hurt me!" So Ftr Swings again and misses Wiz barely, clanking off an invisible force (the shield).
Round 5. Suddenly pale blue glow is on Wiz hand and then gone and Ftr takes cold damage and is staggered (Wiz cast Frigid Touch and touched Ftr). Ftr decides to withdraw from Wiz as weird things are going on and he has only a few HPs left... Ftr calls on his cleric and buddies... something weird is going on...
If you rule that manifestations are there then you must blithely announce that spellcasting is taking place somewhere or in the caster's square, but clearly the character in the square is just standing there... yeah...
Visible spell effects will call for spellcraft checks and cause other casters to wonder what is going on.

bbangerter |

The spell prevents enemies from taking an AoO when you cast. The spell says nothing about preventing enemies from making spellcraft checks when you cast, so it does not prevent that.
They know you cast a spell. They just didn't see an opportunity to attack you while you did so. (Kind of like a quickened spell can also be spellcrafted, but generates no AoOs).

Azothath |
probably PFS is going to need some campaign clarification on this spell.
Balance wise I agree that the descriptive text has taken it over what a First Level spell should do. If it simply
Other than that it's as the spell reads.
Target does not provoke AoOs for casting, ranged attack with thrown weapon, or move out of first square.
For an observer to overcome the illusion effect they must hit you with an attack and then make a successful Will save against your DC.
that is good enough.
I hope you understand that in a Rules Thread I advocate what is written and how that interacts with other rules. It doesn't necessarily mean I agree or think it's sensible. The rules are the rules, inconsistent as they are...
![]() |

It doesn't change anything about spell manifestations, because it doesn't say it does. So people can use Spellcraft to know what you're doing.
Note that it never stopped verbal components of spellcasting either.
But you still don't provoke for spellcasting, because the spell says so.
---
If you need a more fluffy explanation beyond "the rules say so", consider the following. If you have full concealment your actions don't provoke.
This spell basically conceals your physical movements, so enemies can't see the openings in your defenses. There might be some lights and sounds emerging from beyond the cloaking field, but that's not direct enough to know where to place an AoO because the enemy still can't see the real you clearly.

N N 959 |
IMO this spell effectively hides spellcasting manifestations. Even if you disagree, the caster cannot be associated with the manifestations due to the spell effect, otherwise he would provoke. So that is a subtle effect but important.
This is incorrect on two levels:
1. It does not explicitly hide anything other than the target's movements;
2. The existence or observation of Manifestations have nothing to do with triggering AoO's.

N N 959 |
The act of casting a spell provokes.
Inaccurate. The default is that casting a spell provokes. There are many cases where casting a spell does not provoke e.g. Casting defensively, spell says it does not provoke, spell is cast as a swift action; Caster has total concealment, etc.
So it is a perception thing but must cover anything that would cause an AoO due to casting a spell (which includes all other specifics involved in casting a spell).
This appears to be the root of the problem. There are no other things that "would cause an AoO due to casting a spell." Since we are talking strictly rules here, it is the casting of the spell that causes the AoO, nothing else matters. If you want to try and break it down to in-game reality, we can do that by looking at two rules in the Combat section of the Core Rulebook.:
Concentration: You must concentrate to cast a spell. If you can't concentrate, you can't cast a spell.
and
Performing a Distracting Act: Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle.
Connecting the dots, an AoO is triggered because concentrating on a spell is considered a "distracting act." It has nothing to do with Manifestations or what the attacker sees. An AoO occurs during casting because the rules consider the target to be distracted, not because the attacker knows the target is casting a spell.
Basically what I am arguing from RAW is that whatever causes casting a spell to provoke an AoO Illusion of Calm has it covered, be it somatic, verbal, material, foci, or manifestations. It covers the act of casting but not the spell effects.
Correct, IoC does nothing to hide Manifestations of spells. How one resolves the caster not moving with the rest of casting a spell, is probably open to debate. For example, what do people see when the caster casts Scorching Ray?