Alertness and Familiars


Advice

Scarab Sages

As we all know, we get the Alertness Feat when our familiar is within arm's reach. An alchemist with the familiar discovery can have his/her familiar inside, at all times. "Permanent" Alertness if you will. Noting controversial.

What if I would like to have that Feat, qualify me for the Sleepless Detective requirement. Is that impossible for a GM to agree with?


if a magic item giving you a feat can qualify you as a prerequisite, so can your familiar. the only thing to worry about is if your familiar gets taken away from you, or is out of range for some reason, you lose all benefits/feats that use alertness for a prerequisite.

it's the same as a character with an 11 strength using belt of strength +2 in order to qualify for power attack. if the +2 belt gets removed, or stops functioning from a dispel magic or something, that character loses power attack and all feats/abilities that require power attack (or 13+ str) until the character gets a 13 str again, either through getting the belt back or having bull strength cast on them.


Pathfinder Maps, Starfinder Maps Subscriber

An alchemist's familiar is a little different in that it is almost always attached to their body as a tumor. (The cries of "Itz nawt a toomah!" ring out)

But yes, you can qualify for Sleepless Detective, but should your familiar dies for some reason, like lots of area-of-effect damage, you lose your feat, and thus access to those Sleepless Detective abilities.

Scarab Sages

The power attack feat is quite a way away from a whole level of relevance. Does that mean that I lose everything I got as a Sleepless Detective? And if I used the +1d6 sneak attack to qualify for an Arcane Trickster? I see that it gets complicated, but still my question. :) lol


Yes, if you were to lose the familiar for any reason, then anything that depended on it becomes "inactive" until you recover it. You could find your character in a lot of trouble if that happens.

If you are ok with that possibility, go for it. Just make sure you have clear notes on what goes away when that fateful day comes.

Scarab Sages

Wow, If you are 100% on that. I would actually use that. I like danger. And I like thinking outside the box. Even if it was a fatality that resulted from it. Hopefully it is not one other than my own.

But all that in order to save a feat, sure, I would like to put it in my plans. I assume your authority is good enough for me to plead my case to my GMs with your credentials. I almost decided to take the feat for the sake of safety, but if so many GMs make that ruling, I would take my chances.

It would be funny to think how important my familiar would become at that point. But I like role-playing, lol.


Here are the relevant rules:

Core Rulebook, page 112 wrote:
A character can’t use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.
Core Rulebook, page 555 wrote:
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

This is the one that could be an issue for your original question. A familiar's granted bonus is not specifically called out as "permanent", because it only takes effect when your familiar is within range.

Ultimate Magic, page 17 wrote:
Tumor Familiar (Ex): The alchemist creates a Diminutive or Tiny tumor on his body, usually on his back or stomach. As a standard action, the alchemist can have the tumor detach itself from his body as a separate creature vaguely resembling a kind of animal suitable for a familiar (bat, cat, and so on) and move about as if it were an independent creature.

Since the Tumor Familiar discovery still allows for the familiar to move around, it could go out of range, so the Alertness is not a "permanent" bonus. So in this specific case, no, the familiar would not allow you to take anything that had Alertness as a prerequisite.

Since Sleepless Detective requires Alertness, this would not qualify you, but if you did find a way to "back door" into the Alertness feat, as long as it was permanent in nature, that would work.

Note that none of this is actually PFS specific, it's all from the books.


Wait, are you a vivisectionist?

And you'd still need an arcane class to get into Arcane Trickster. Alchemists aren't arcane "spellcasters", so they wouldn't qualify for that bit.

Liberty's Edge

There is no rule AFAIK saying that if you lose the prerequisite for a PrC you lose the PrC abilities. The only rule saying anything about missing prerequisites is the one quoted above that only deals with feats.

Those classes which have requisites that can disappear (such as paladin or druid) clearly state what happens in such a case (ie, ex-paladin and ex-druid descriptions of what is lost and what is kept). Since such is not the case for most PrC, you do not lose the abilities, even if you lose the prerequisites.

More precisely, the CRB states that "characters must meet specific requirements before they can take their first level of a prestige class." It never states that you lose your abilities if you do not meet the requirements later on. And in fact, you can even take further levels in the PrC even with missing requirements since the condition quoted above only applies to taking the first level.

Also the consensus on the boards is that familiar-granted Alertness is indeed equivalent to having the feat as far as meeting the prerequisites for PrC goes. The bit about "permanent" quoted above only deals with ability bonuses, not with feats.


The black raven wrote:
Also the consensus on the boards is that familiar-granted Alertness is indeed equivalent to having the feat as far as meeting the prerequisites for PrC goes.

Really? Is there any chance you have a link I could check out? I am honestly surprised to hear this. Since Familiar-granted alertness only functions when the familiar is within arm's reach, I think it's pretty clear that it is not a permanent feature, and would never have considered letting it count.

Liberty's Edge

Tony Lindman wrote:
The black raven wrote:
Also the consensus on the boards is that familiar-granted Alertness is indeed equivalent to having the feat as far as meeting the prerequisites for PrC goes.
Really? Is there any chance you have a link I could check out? I am honestly surprised to hear this. Since Familiar-granted alertness only functions when the familiar is within arm's reach, I think it's pretty clear that it is not a permanent feature, and would never have considered letting it count.

Found only this one for the moment. I thought there were others but I cannot find them.


Tony Lindman wrote:

Here are the relevant rules:

Core Rulebook, page 112 wrote:
A character can’t use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.
Core Rulebook, page 555 wrote:
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

This is the one that could be an issue for your original question. A familiar's granted bonus is not specifically called out as "permanent", because it only takes effect when your familiar is within range.

Ultimate Magic, page 17 wrote:
Tumor Familiar (Ex): The alchemist creates a Diminutive or Tiny tumor on his body, usually on his back or stomach. As a standard action, the alchemist can have the tumor detach itself from his body as a separate creature vaguely resembling a kind of animal suitable for a familiar (bat, cat, and so on) and move about as if it were an independent creature.

Since the Tumor Familiar discovery still allows for the familiar to move around, it could go out of range, so the Alertness is not a "permanent" bonus. So in this specific case, no, the familiar would not allow you to take anything that had Alertness as a prerequisite.

Since Sleepless Detective requires Alertness, this would not qualify you, but if you did find a way to "back door" into the Alertness feat, as long as it was permanent in nature, that would work.

Note that none of this is actually PFS specific, it's all from the books.

the 'permanent bonus' rule only applies to ability bonuses, not feats. as long as the familiar is nearby enough to grant him the alertness feat, he would qualify for sleepless detective.

in fact it could leave his person for one round, and he would lose the bonuses from sleepless detective. however, when it comes back the next round, he would suddenly get all those abilities back.

Liberty's Edge

asthyril wrote:

the 'permanent bonus' rule only applies to ability bonuses, not feats. as long as the familiar is nearby enough to grant him the alertness feat, he would qualify for sleepless detective.

in fact it could leave his person for one round, and he would lose the bonuses from sleepless detective. however, when it comes back the next round, he would suddenly get all those abilities back.

There is nothing in the rules for losing class features and abilities granted by a class, except for classes which explicitly state so (such as the ex-paladin or the ex-druid).

Moreover the prerequisites are only necessary to take the first level in a Prestige Class. Losing them does not make you lose the class features and abilities you gained, nor does it prevent you from gaining further levels in the PrC, unless the PrC's description explicitly states so.

Scarab Sages

Have you guys seen the Tattooed sorcerer? She does not need to ever remove the tattoo that is her familiar. Would you say that 100% qualifies her as having the feat for the Detective's requirement?


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Vincent The Dark wrote:
Have you guys seen the Tattooed sorcerer? She does not need to ever remove the tattoo that is her familiar. Would you say that 100% qualifies her as having the feat for the Detective's requirement?

the black raven is correct, you just need alertness when you first take the prestige class. having a familiar counts for the alertness feat. regardless of how you get it, you qualify for the prestige class.

(all this time i was assuming it was an archetype)

ignore the people saying anything about 'permanent' and 'temporary' bonuses. those rules only apply to ability scores. unless the class explicitly states that you lose abilities if you no longer meet the prerequisites, you can continue in that class. classes like paladin and antipaladin state in their descriptions that happens, but nothing in the description of sleepless detective says that, so you will be fine.

Scarab Sages

Plus, it isn't like you can change from having a familiar... Big deal if it died, you'll get it back. You have the feat, because the game is meant to be enjoyed. lol I say.

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