![]()
![]()
![]() Hi, I haven't played the game in a while. I am finding out that Blood of Angels and Demons races are no longer allowed in PFS. Are there any allowed races that give Spell-Like abilities that satisfy some of the spellcasting requirements for some Prestige Classes? Also, does the FAQ still state that those abilities can be used to satisfy the requirements of those prestige classes? ![]()
![]() Jeraa wrote:
Thanks : ) ![]()
![]() I understand how "impossible" scoring a hit is against a high AC.
Echoes of the Overwatched:
"Echoes of the Overwatched" has a construct with 25 AC (and great offence as well). Armor cannot be sundered, DR 5/ Adamantine, and all in all the best monster in the 1-5 range I have seen that does not use magic (other than haste) stat-wise. Sure a PC can have more (AC), few ever try, why?, because GMs would complain that they have nothing that can score a hit other than with a nat 20, so, yes I can understand their frustration. On the other hand I saw the tenacity of players before they realized, hey, I am not top dog here (or top pack). I am not saying that game mechanics are perfect or that they need to be changed, that would be another topic. In the mean time I wanna see what you think about the system as it is. IF I was to create a character based on AC defense, it would be a fighter, with the Defender of the Society trait (+1 to AC) and the Taldor trait Expert Duelist. The thiefling's Armor of the Pit feat fits with this build as well. So, that is 4 extra armor than "normal", 5 if enough dex mod. and Armor Expert fighter class ability. Normally, a character can have a +1 Full Plate and a +1 Tower shield for ~ 4K GP and with 14 dex that would make 31 AC right there(+ the 5 from above), level 3. +1 for dodge and +1 for shield focus fighter feats, and that's 33. Shield of faith and that is 35. So, now a +15 AB boss needs a 20 to hit, good luck! Obviously obvious, a touch attack would go around most of that armor, but I rarely see touch attacks in a 1-5 game and lets not mention the Thiefling resistances to all 4 energy types after the level 3 feat investment. The only attribute needed being 5 points in dex, while the rest can all go to con and str or whatever. Go mithral, and you can drop the tower shield for a heavy one, getting +2 to attack (yes, more dex needed but full speed ahead). Get a Sash of the war champ, and you can do it all with a level of fighter (minus the level 2 fighter feat). Got more gold? enhancements await and so on. Everybody does this and we are talking Israel vs. Pals, inhumane : ) (poster's bias). If we consider how much more difficult it is to add AB to a roll, options like touch attacks and DC based spells, or firearms, become much more lucrative. Now, I know I have been labeled a "power player" before, but I care most about having fun, and I have the most fun when everybody is having a good time, not just me. However, holding "punches" (or power, even healing power, or AC) on purpose seems like I like getting hit, which I naturally don't. I like specializing characters, so that they are really good at "one" thing, with as much support for that one thing as possible, but AC CANNOT be one of them, given the example. I can see how spellcasters/firearms are good against high Nat AC monsters, how high AB creatures are good against low AC creatures, and how high CMB grappling creatures are great against spellcasters (with few anti-grapple spell caster abilities as the exceptions) so there is some argument against the "imbalance" claim, but I have not seen much of that mix in a 1-5 adventure. Maybe 3-7, 5-7, and 7-11 has some answers to the 35+ AC debacle, but animals and all non-spellcasters are just braking whatever they are swinging at you minus some 5% of resistance. Go crane style/deflect arrows and GMs will kick you off the table, lol. With all the options/mix out there a PC can easily have the upper hand in most situations, as they should (at least in a pack), but a happy GM is another game offered and a better time for all non-sadists. The reason I even bring this up is because I wanna make a Style Master monk with the highest progression of Snake Style at level 3 (any class at level 9). I like the idea of being a flowing, impenetrable, whirling, stunning, predicting, vehicle of doom, but as soon as it stops being funny and cool, I would just be one of those bearded, shaolin temple, monks resembling Jubei Yamada (King of Fighers) and Pai Mei (Kill Bill) (A things : ). I guess I am just complaining that hitting high Nat AC creatures is too hard (maybe they should have more HP instead) and that Combat Maneuvers get near impossible on Large and bigger creatures, and that I don't want to be a Magus/Paladin/Barbarian just to raise my AB a little more. Thanks for reading : ) ![]()
![]() Is it easy/hard to sunder armor? The table for the hardness and hitpoints of armor does not mention worn armor, just shields. It also says "Armor bonus x 5" which I don't understand. Any links that I can read from to better get this? http://www.d20pfsrd.com/gamemastering/exploration-movement#TOC-Table:-Commo n-Armor-Weapon-and-Shield-Hardness-and-Hit-Points ![]()
![]() Hi, guys, I really like the Growth (Plant) domain ability and would like to consider the possibility of having that ability without levels in Cleric or Paladin. I just got the idea that an inquisitor may be good for that, but if I have any other options that you know about, I am all ears. I wander if any feats/items give domain abilities.
![]()
![]() Hi, guys, I really like the Growth (Plant) domain ability and would like to consider the possibility of having that ability without levels in Cleric or Paladin. I just got the idea that an inquisitor may be good for that, but if I have any other options that you know about, I am all ears. I wander if any feats/items give domain abilities.
![]()
![]() Combined Spells (Su):
A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Spells prepared or cast in this way take up a slot one level higher than they originally occupied. This ability cannot be used to cast a spell at a lower level if that spell exists on both spell lists. At 1st level, a mystic theurge can prepare 1st-level spells from one of his spellcasting classes using the 2nd-level slots of the other spellcasting class. Every two levels thereafter, the level of spells that can be cast in this way increases by one, to a maximum of 5th-level spells at 9th level (these spells would take up 6th-level spell slots). The components of these spells do not change, but they otherwise follow the rules for the spellcasting class used to cast the spell.
Spontaneous spellcasters can only select spells that they have prepared that day using non-spontaneous classes for this ability, even if the spells have already been cast. For example, a cleric/sorcerer/mystic theurge can use this ability to spontaneously cast a bless spell using a 2nd-level sorcerer spell slot, if the character had a prepared bless spell using a 1st-level cleric spell slot, even if that spell had already been cast that day. Which spells would he be able to cast using this ability if no class offers prepared spells? ![]()
![]() Magus Spell Combat: 1.Includes the line "and can also cast any spell from the magus spell list with a casting time of 1 standard action". A magus/sorcerer can use spell combat with a spell that is on the magus list, as in snowball, if the sorcerer spell slot is used to cast it? I am only reading RAW, is there anything that I am not taking into account?
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. SOUL FORGER (ARCHETYPE): 2.Can a firearm be the chosen weapon? 3.Can a bow be the chosen weapon? 4.Can such a weapon be used with acid splash or ray of frost as part of spell combat with the selected weapon? 5.Can a dagger be thrown as part of spell combat?
SOUL FORGER (ARCHETYPE)
The soul forger has learned the skill of infusing the raw magical essence of his soul into armaments of surpassing power, combining the mystic arts with the arts of war in a unity of steely perfection. Diminished Spellcasting: A soul forger casts one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level. Arcane Bond (Su): At 1st level, a soul forger gains a weapon as an arcane bond item. This is identical to the wizard class ability, but the soul forger must select a weapon. Spell Combat (Su): A soul forger may use this ability only when wielding his bonded weapon. Spellstrike (Su): A soul forger may use this ability only when wielding his bonded weapon. Master Smith (Ex): A soul forger adds... Thank you. ![]()
![]() Sniggevert wrote:
Yes, I didn't understand that. What is a rule element? ![]()
![]() I am reading this and I see base class talk everywhere as well as the line "if you retrain out of the base class and that causes you to no longer meet the requirements of the prestige class" in that case yes, but if that is false then you can use the levels in a prestige class to meet the requirements of anything (including itself). The question is not weather you can when you can't, but rather can you? If I have 9 HD and 9 skill ranks in Knowledge (Arcana) I should be able to have any 4 levels qualify me for the prestige class. What you are trying to say is that HD exists only as part of a class granted what?(ability/feature) What is HD as part of a class? "Hit Dice represent a creature's general level of power and SKILL. As a creature gains levels, it gains additional Hit Dice.""As a creature gains Hit Dice, it also gains additional skill ranks that can be added to its skills."
![]()
![]() 1 Wiz, 1 Sorc, 3 Bloatmage, 1 DD retraining Bloatmage into DD. If your HD is 5 during the training, what makes your hd 4 after the training? Simply because you retrained into a class which you already possess does not seem like a valid reason.
![]()
![]() blackbloodtroll wrote:
Where did you get that from? http://paizo.com/pathfinderRPG/prd/gettingStarted.html "Character level is the sum of all of the levels possessed by a character in all of his classes.""As a creature gains levels, it gains additional Hit Dice." The word level is divided into 3 types, character, spell or class level. As you retrain class levels, your character level stays the same, as does your HD.Hit Dice also appears in the BAB description, the Monster description (which says that pc don't have racial hit dice since they are not monsters), the Skill description, and the Feat description. Why is it OK that a the Bloatmage prestige class can be taken at level 2 and not the Dragon Disciple if all the requirements are met? How is one overpowered and the other one not? ![]()
![]() http://paizo.com/paizo/faq/v5748nruor1gn#v5748eaic9r9h Can you quote what you mean for me, please? A character's HD and the levels you have in a class are two totally different things. Class features that you no longer would have were you not to qualify don't include your HD since that is not in any way associated with any class, but rather your experience.
![]()
![]() Essentially look at a level 5 character with 5 levels in a class that gives HD and therefore hit points and skill points. Consequently, one can have 5 skill ranks in knowledge arcana and qualify in any other way for the Dragon Disciple. Dragon Disciple:
http://paizo.com/pathfinderRPG/prd/prestigeClasses/dragonDisciple.html#_dra gon-disciple. According to the retraining rules one can then retrain a class into another class. "When you use retraining to replace some aspect of your character, you must meet all prerequisites, requirements, and considerations for whatever you're trying to acquire." You find a dragon that is willing to teach and you learn under them. As long as you meet these requirements, considerations, and prerequisites (3x) you can take levels in that class, which is the retraining in question. When retraining a class level:
Training requires spending time with a character who has at least 1 more level in the class you're retraining than your current level in that class. If no trainer is available (such as if you are at the highest level for that class), you still have the option to retrain without a trainer by spending double the time.
When you retrain a class level, you lose all the benefits of the highest level you have in that class. You immediately select a different class, add a level in that class, and gain all the benefits of that new class level. Key word here is immediately, there is no time when you are hanging at 4 HD. Even if we are to say that you are, at 6 HD, that would never be the case as you can only retrain a level at a time. So the limiting factor that can limit early prestige class acquisition, skill ranks, can be avoided by retraining an early attained prestige class into a later obtained prestige class as long as all other requirements have been met. Think of it as coming of age and being able to retrain what you know because you now "know" more. Much the same way as a ninja can retrain a level one feat into extra ki with 2 ninja class levels. The ban on base class into a prestige class still stays unaffected. You stay being early entry into a prestige class, and "early entry" into some prestige classes that have a specific HD requirement. As in using your HD to qualify for the class, not the class itself. ![]()
![]() A human wizard can have a level of the Bloodmage prestige class at 2 HD (any race in PFS) and by 5 HD one can have up to 4 prestige class levels. At 5 HD, with 5 ranks in knowledge arcana and one level of draconic sorcerer, 3 Bloodmage levels can be retrained into another prestige class like Draconic Disciple? Right? When retraining a prestige class into another, does your hd or skill rank attribution change? Are hp from constitution, skill ranks from intelligence affected by your class? Essentially, this is about skill ranks as the limiting factor to prestige class acquisition. ![]()
![]() You can't ask for money from other players in PFS and a GM has to initial the conditions gained, like the negative levels or death. Some people wanna be fighters, others wizards, some want to be more helpful to others. I would play this paladin to feel more like a paladin. Even if we forget about the paladin and think of a level 9 cleric with a wand of blood money and a rank in use magic device, that guy can res within 9 days, for free (1 charge), and remove his ability damage, multiple times a day. It is more likely I would make that character, but if somebody has the paladin and helps his friends, I would not be on his bad side, lol. ![]()
![]() Retrain your first 2 feats at level 2 and 3, one of which being extra lays, and take the third at level 3 = 10 PP + 250 GP. At level 4 make your charisma a 20 from 19 and get the headband 4000 GP. 10. Completely doable at level 4 as the earliest level. My real question is who can you raise at that point? I don't think you can raise one of your other character that dies later, because you can't play 2 of your characters at once. The 1 day per caster level is hard to enforce in PFS since time does not really move on after you finish playing. Obviously raising one of your fallen party members is the one that should not be a problem. But how can you role play those 4 (+) days that you have to res just about anybody else. Getting raised at level 1 is a cool story to me. ![]()
![]() I just saw Ultimate Mercy (feat) and I can't believe my eyes. Are there any rules against having another player cast Raise Dead on your character? What if he wasn't using that character at your game? What if he didn't play at your table? What if you just call him on the phone? : ) Are there any restrictions? I mean, free rez..... ![]()
![]() RJGrady wrote:
Good point. That shuts down my Arcane/Abyssal combo : ) But you know how you can get when you really want something. Thanks. ![]()
![]() heliodorus04 wrote:
I was most impressed with the ability to stitch armor to a snake. Just the thought of it makes me laugh. If you can ride it too, that would be awesome! : ) ![]()
![]() BigNorseWolf wrote:
I totally forgot about Celestial Servant, that would make it really awesome. How does the alternate favored class bonus work for the aasimar oracle? Does the animal get +1 to the effective druid level every 2 HP/Skills you forgo? That would be awesome!Thanks! ![]()
![]() Krodjin wrote:
Thanks, I think it will stack with the Boon once I have enough other levels and my mount will be one level over the 7th level evolution. Thanks![]()
![]() Nuku wrote:
Please elaborate on smite, rage, favored enemy, and sneak attack. I really want those with just feats. How do you do it? :) ![]()
![]() Still, I think that the feat description is talking about 2 weapon focus or similar feats. If you chose different bloodline powers, I don't think the word "Stack" means any thing. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill. (Skill focus) Every time it says "Special" it NEVER stacks. "Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to ..." is always how it starts. I can see it ruled possible, unless you take the whole description of the feat into account. If it adds one, it cannot add another, so to speak.
|