DeathQuaker RPG Superstar 2015 Top 8 |
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Flagged for being in Advice forum rather than PFS forum.
As regards the accessibility issue, would it be possible for Paizo to publish the guidelines for PFS play in the PRD? It is my sense that PFS is supposed to make PF accessible, but if you don't have a Paizo account, you have to make one, log in, get the organized play PDFs, download them, read them. While that isn't the most onerous chore in the world, probably takes 10-20 minutes from account creation to getting to read the PDF. Seems like if you were new to PF and just interested in PFS and wanted to see what it was about, reading about it on an easy-access HTML page would be heck of a lot more accessible.
(And not to do with the OP, but speaking of accessibility, HTML is a hell of a lot more screen-reader-for-the-blind friendly than PDFs sometimes are. Something else to bear in mind.)
As for objecting to the restrictions in PFS play... it sucks that some character concepts don't work, but there are oodles and gajillions of possible character concepts you can build and all can be fun, so I'd either suggest considering building a new character, or alternately talking to your contacts in PFS and see if any of them would be interested in playing a private home game would would not have to be bound by organized play's restrictions. I mean, it sounds like the OP wants to play in PFS because there is an active PFS group in his area (lucky duck), but that also means there are active Pathfinder players in the area and many of them may be amenable to starting their own game where the objectionable restrictions in PFS can no longer be an obstacle.
Lab_Rat |
Brain in a Jar wrote:No one is making you play PFS. If you don't like it find else where to play.That's a terrible attitude. First of all, if everyone took your "advice," then things would never improve. Games work best when everyone's input is welcome. Second, it's rude and dismissive...two things already in ample supply on the Internet.
Lame...but then you already knew that.
It's not just his advice, it's the advice of the campaign coordinator for PFS. Mike will gladly hear reasons for change and in a lot of instances he will change the way PFS works. However, his opinion is pretty clear when it comes to people breaking the rules:
I'm going to go outside my normal position of letting the player base police itself and say this. This post is directed at any person who wants to encourage cheating and breaking the rules. If you don't want to follow the rules we have established for Organized Play, then don't play our campaign. I have seen posts and advice that continuously encourage people to break the rules and this will stop. Are there some rules that can change to make the campaign better? Of course and we are working to fix those. Should people blatantly break the rules because they don't like them? Absolutely not. If you feel this is what you need to do, then leave the campaign. Encouraging people to intentionally break the rules is the same as encouraging cheating, especially playing outside of their tier, and it is not welcome and will stop.
This is not said in an angry or irritated tone. It is a matter of fact statement. Enough is enough.
(Pertinent part bolded)
To the OP: Go through your characters and figure out what pieces of them are illegal for PFS use. Once you have that come back here and people will help you figure out what you can do to change them legally. The two you have listed are pretty easy to change and some people have stated way to get back to what you had legally.
Immunity to fatigue: Potion of lesser restoration, 1 lvl of Oracle with lame curse, 3 lvls of Horizon Walker, Cord of Stubborn resolve.
Darkvision: Potion/wand of dark vision, just skip it and have a light (you can see farther that way)
Kydeem de'Morcaine |
Wow, I'm not sure why so many people insisted on insulting the OP for asking a question. Yeah, it did sound abit winey, but there is certainly alot worse to be found on these boards that gets no mention at all. Read the statment below the posting box people.
To the OP:
Your original post did sound more like you were complaining about and wanting to change the system rather than asking for advice on what you can do to help your PC. It would probably be better to split into 2 separate topics.
The items, spells, and other options already mentioned are probably your best bet for dealing with the situation. But really in PFS play I have rarely seen people all that inconvenienced by fatigue after rage. Most fights do not seem to last longer than the PC can rage. A point to consider is many barbs seem to wait until partway through the fight before they start to rage. Rather than, “I rage, kick in the door, and charge into the room.” That could be sometimes as much as 3 rounds of your rage used up before you even get to strike out.
On the other subject.
I would also agree that the existence and location of the “additional resources” is not nearly as obvious as many people seem to suggest. I missed the statement of it in the guide, I had been playing for almost 6 months before anyone mentioned it, and it took quite a bit longer before someone gave me a link because the search function wouldn’t find it. And some of the things are sometimes somewhat difficult to find on the sheet.
However, I would disagree that it is quite as difficult as you were implying in some of the posts above. It is not all that that impossible to find. The list of ‘not allowed’ does seem rather long, but that is because there is so much material available. If you compare it to the thousands of things that are allowed, you would see they really do let you do most of the things in all the books. They really are just trying to cut down on the problematic and crafting issues. It seems to come up more because often the ‘really neato powerful’ things that people find are often the source of the problematic issues.
Also, it does not include many of the in forum rulings that have been made. I know our local used to have a player with a sorc crossblooded with sage and draconic, which MB has said is not allowed. Unless you know about something like that you have no way to know you are supposed to search that thread for that ruling.
AndIMustMask |
I really don't see an issue. Heart of the Fields hasn't been legal for ages, and the Additional Resources page has said so.
Before you make a character, check out the Additional Resources you're using and cross-examine with the page to see what's not legal. If you have friends who are cheating (knowingly or unknowingly), they may find themselves without a legal character if they encounter a GM who knows the rules. You're saving yourself a headache by making your characters legal now.
As for your elf not being allowed to have darkvision: that's because elves in Golarion with darkvision are drow or have drow ancestry, and those people don't become Pathfinders. That's Golarion canon.
wait what? why aren't drow or people of drow descent allowed to become pathfinders?
I thought being a drow was a disease/disorder or something in golarion.
bookrat |
Concerning the cost of books:
If you've been playing pathfinder for at least a year, you could ask family or friends to gift you the books for christmas or your birthday (or whatever holiday you celebrate that encourages gifting). I've been playing for a few years now, and most of my PF collection came from my parents or my wife gifting them to me on christmases and birthdays.
My local gaming shop gives GMs $1 store credit for each player at the table. I've used this store credit to purchase a couple of books. This is how I bought the Pathfinder Society Field Guide and the Pathfinder Companion Faction Guide. Ask your gaming shop if they'd be willing to adopt this; it would draw in more people to their store and encourage people to actually run games. Plus, my local store usually makes up for it by selling soda and candy (which we all buy every time we play there).
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
wait what? why aren't drow or people of drow descent allowed to become pathfinders?
I thought being a drow was a disease/disorder or something in golarion.
OT and Second Darkness spoilers:
Anusingly since abortifcants seem to exist on Golarion, I'd assume most/all 'half drow' are aborted, for example.
Jeffrey Fox |
And because I'm the kind of person who wants to read every line, I found the additional resources link. Do you know where it was? It wasn't under a heading titled "what is legal to play" or anything similar. It wasn't in a relevant heading, nor does anything hint about it in the table of contents. It isn't under class/archetype selection, alternate racial trait selection, or skill selection. All of which would have been relevant.
The link to additional resources is in exactly three places in the Guide to Organized Play. Two of them are right next to each other, in the chapter that talks about modules and adventure paths. The only place that a character interested in creation would notice it is in the feats section of the character creation chapter.
You missed a reference. Page 5, under the subtitle "Additional Resources" right after the "Core Assumptions" section. It is in the chapter titled "Pathfinder Society Basics".
Kimera757 |
PFS sits down a group of adventurers of disparate levels, and asks them, without any consideration of what they can actually do, to go and handle a task.
Sorry. What? I've heard bad things about organized play (3rd Edition, 4th Edition and Pathfinder), but this is the first time I've heard this.
Jeffrey Fox |
A highly regarded expert wrote:PFS sits down a group of adventurers of disparate levels, and asks them, without any consideration of what they can actually do, to go and handle a task.Sorry. What? I've heard bad things about organized play (3rd Edition, 4th Edition and Pathfinder), but this is the first time I've heard this.
Most play I've seen has been close in level but under very rare circumstances you could have 1st level characters playing with 7 level characters in a scenario for characters of levels 3-4 (a Tier 1-7 scenario).
Though no new scenarios have been printed that are 1-7 tier in the last few years and it's one of the things that PFS is getting away from as a possibility.
TetsujinOni |
As for your fighter, well, you just got a new feat (since your alternate racial trait was never legal), make the best of it. Heck, take a level of cleric of Sarenrae with the restoration subdomain, or dip into oracle with the lame curse and once you get to Oracle 1/Whatever 8, you'll be immune to fatigue.
That's not correct, sadly. When a class refers to a level, unless it calls it out as 'character level' it's referring to class level.
I invoke Cheapy for knowing exactly where to find that clarification... but Oracle Curse progression comes from Oracle levels, not character hit dice.
Iammars |
Oracle curses are one of the few things that progress via other class levels, albeit more slowly.
Oracle's Curse (Ex): Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle's curse cannot be removed or dispelled without the aid of a deity. An oracle's curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Each oracle must choose one of the following curses.
Jeffrey Fox |
Eric Clingenpeel wrote:
As for your fighter, well, you just got a new feat (since your alternate racial trait was never legal), make the best of it. Heck, take a level of cleric of Sarenrae with the restoration subdomain, or dip into oracle with the lame curse and once you get to Oracle 1/Whatever 8, you'll be immune to fatigue.That's not correct, sadly. When a class refers to a level, unless it calls it out as 'character level' it's referring to class level.
I invoke Cheapy for knowing exactly where to find that clarification... but Oracle Curse progression comes from Oracle levels, not character hit dice.
The Curse gets full progression from Oracle levels and half progression from non-Oracle levels. Which is why the level 1 Oracle/ 8 whatever counts as a 5th level Oracle for the purpose of the Curse
Edit: Damn ninja'd by Iammers!
godsDMit |
The GM shouldn't be "required" to have all the source books every player needs, but most GMs do have more sourcebooks then most players, and yes, players should come prepared, but I still don't see why players can't share books in the situation I suggested. Obviously if no one has the book, no one has the book, and nothing can be done. But I digress.
This kind of arguement comes up A LOT.
Let's compare this line of thinking with another game: Magic: the Gathering, and see how this works out.
So, with your line of thinking:
1. You buy an expensive playset of cards online cause you like the options it gives you for deckbuilding.
2. You go toa tourney and bring those cards, but not in the deck you are going to use.
3. Someone else should be allowed to use your copy of those cards, since you brought them but arent using them.
Sounds fair, right? I didnt think so. So why should you get to use someone else's book to play your character?
Patrick Harris @ SD |
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Time for my obligatory least-popular-but-most-practical advice-I'm-not-actually-able-to-give-directly bit.
IQuarent: According to The Rules, yes, you should replace Heart of the Fields with something legal and leave everything else alone.
Of course, if you choose to make some changes to your character because you feel screwed by the way that leaves your build, nobody will ever know unless you tell them.
That's why we're on the honor system here, so that people won't make changes like that--no matter how much sense those changes might make--because they're against The Rules, but The Rules are hard to enforce, so it's entirely up to you to make sure you're enforcing them.
Do you see what I'm getting at?
But seriously, dude, check legality before you build ... and maybe don't play a barbarian in the future, if the fatigue thing is a huge problem for you. That's like playing a Lame Oracle and complaining about your move speed, you know?
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Another example of this.
Player shows up at the table, with a rough idea of the spells she gained from another wizard She decides to use immediate force shield. I ask how it works. She doesn't have the book. Game slams to a halt while we try to find it.
I found it in the Cheliax book. (nice spell, BTW) She realizes she doesn't have it. Since I went to the effort to look it up, I let her use it, but remind her a) She has to get the book and b) I'm a nice guy this time, but it won't work again. (Yes I was GMing).
Now, if I'm running at a big convention, I don't have the time, or likely the mental endurance to do this at every or most games I run. In that case it's in the 'Big book of things not working at the table'.
I do pay for my books, and don't have an issue of, say a father and son (or my niece and nephew) sharing books. The issue becomes when you're using stuff not owned by a family member. You're disrupting everyone's fun.
Secane |
Bring a printout of any materials you are using for your character can really help to save time at a table.
A GM has to handle story, npcs, role-play, rules and pretty much everything at a table.
By having the material on hand, you are not just helping the GM, but yourself and the entire table as well.
For newer players, I would always suggest researching into what your character needs, before buying the books/pdf. Get only what you need.
This is especially so for players on a tight budget.
For example, a pure fighter character would have almost no need of say... Inner Sea Magic.
So be smart when it comes to buying the books/pdfs.
To the OP, don't worry too much about being fatigued.
Look at this way, Barb of other races faces the drawback of fatigued after raging too.
Try the suggests that everyone here have pointed out. A Fighter/Barb of any combination is already a solid fighter.
You won't find yourself lacking in combat.
IQuarent |
Ok
1: Heart of the fields replaces skilled, not the bonus feat.
2: The point of the forum was to get advice on my fighter, and maybe my elf. I guess I didn't make that clear enough at first, but I did kind of say that three or four times, and now I am saying it again:
This forum is about getting advice on my characters. I brought up the banning and whatnot because it applied to why I had to change it, and maybe provoke some sympathy from people who were in similar situations. Obviously, that's not how it ended up going down, probably due to the fact that this subject is touchy and/or I didn't communicate effectively.
3: I am totally OK with things getting banned. It's a natural part of the game, and rules must be retroactively changed to maintain balance. I get that. Here's my problem: It's all Online. Nowhere in any of the books does it mention anything about rules for organized play. New players have NO WAY OF KNOWING that all the resources they need are online. Nobody told me, and it's not in any of the books. Argue with me if you want, but I'm not the only one this has happened to... it happens quite a lot, when new players make characters for organized play without knowing there are rules outside the books: Again, how would they know that? The books are what are available in stores, not PDFs or other rulings.
4: Everything I said was assuming the fact that I did not know about the online resources(see 3). This meaning yes, I did buy all the hardcover books, I had no idea there were PDFs on any of the other of the countless resources. Taking that knowledge into account, a lot of the perspectives I had make sense. If you assume that I DO know about all the online resources, I seem like a total dick, which is a decent assumption to make, as I am posting this on the same freaking website. My bad, I guess.
As I said, I only discovered all this like a week ago, but I didn't realize the ignorance didn't come across; part of what I'm doing is advocating for new players.
DjIo |
Hey i feel you on the additional resources needs to be a little more strait forward. I started running a game at my local store not only to dm(as i already dm a 3.75 game) but to help a character concept that would have been bad at level 1 and 2. Luckily you dont have to make your character till it hits tabletop but now i've found out through these forums that i cant do what i wanted to do. So i get my one star and maybe I'll Dm again one day but when it comes to players cheating and me spending my time running an event for a rule to be on the forum and not in additional resources was kind of broken.
in case anyone is wondering what the concept was... I wanted to take racial heritage(elf) on my assimar(with human heritage trait) so he could take the elf oracle archtype and than the elf Druid archtype so my companion could be unique. According to the RAW and additional resources page i could do that, but according to these forums i can't. Hell i wouldn't even have known such if i didn't have a forum nazi at my table during the games.
and to earlier comments of just buy the pdf... why would i do that if im playing the game at a local store? Does that store not deserve my business for allowing me to runa game there? Hell thats the other reason im not going to run these PFS organized games at the store anymore because besides a few cans of coke and the books i bought, He saw no profit. So once again buy just the pdfs... and watch your local store not care about pathfinder anymore because you don't buy it from them.
have a nice day :-)
Maezer |
On page 15 of the core rule book it gives the link to paizo.com/pathfinderSociety. I am pretty sure just about every mention I have seen for Pathfinder Society gives the link to the web for more information.
Everything about the campaign is online. The rules about character creation are online. Starting gold, starting wealth, starting point buy all start with the Guide to Pathfinder Society Organized Play. And the core assumption is that you have Guide to Pathfinder Society Organized Play. Even the quick start guide tells you to look at the Guide to Pathfinder Society Organized Play for additional resources.
I wish PFS (and Pathfinder in general) did a better job coming out with timely erratas and FAQs. But in truth, PFS is good at both adding new material to the allowed lists quickly (generally measured in weeks not months after a product is released) and not going back and banning things that were previously allowed. They have gone back a few times, but its very much the exception rather than the rule.
JohnF Venture-Captain, California—San Francisco Bay Area South & West |
Here's my problem: It's all Online. Nowhere in any of the books does it mention anything about rules for organized play.
Of course the books don't mention organized play. You don't need to know anything about Organized Play to play Pathfinder. The books (and, in particular, the Core Rulebook) just give you the basic rules of the game.
New players have NO WAY OF KNOWING that all the resources they need are online. Nobody told me, and it's not in any of the books. Argue with me if you want, but I'm not the only one this has happened to... it happens quite a lot, when new players make characters for organized play without knowing there are rules outside the books: Again, how would they know that? The books are what are available in stores, not PDFs or other rulings.
There's a whole structural support organization for Organized Play; event organizers, venture officers, and (of course) all the online support. I don't see how anyone can get involved in an Organized Play campaign without finding out about that material; the person who told you that organized play existed should have pointed you towards the support network. The GM or the event organizer at your first game should have offered you help in creating a character (and getting you a PFS number, and telling you where to find the online stuff). At the very least they should have told you where to find the Guide to Organized Play, and urge you to read it.
Jeffrey Fox |
Argue with me if you want, but I'm not the only one this has happened to... it happens quite a lot, when new players make characters for organized play without knowing there are rules outside the books: Again, how would they know that? The books are what are available in stores, not PDFs or other rulings.
You can't be apart of PFS without someone in the group going online. It's not possible.
In order to GM PFS someone has to have a registered PFS number [only available online], bought a PFS scenario or module with chronicle sheet [only available online] and created an event [only available online].
Whoever that person in the group is, should have known the rules and did the your group a disservice by ignoring the fact that Organized Play has it's own rulebook available online from the same source that all of those steps are available from. You really have to work hard to ignore the guide after going through all those steps.
You might want to check your characters point buy as well, PFS uses 20 point buy and if no one used the guide they might have told you to use the pathfinder standard 15 point buy. The XP system is also different as well.
I feel bad for you, because getting to 4th level and then having to go over your character to see if you purchases were legal at the fame level you had at the time, the fact that you probably haven't had a day job roll since no one had the guide. It sucks.
One of the things about Organized play is that in many cases it's a word of mouth type advertising campaign that relies on the person introducing you to Organized Play to set you on the right path. When that doesn't happen is when problems like this occur.
It sucks that you didn't have the guidance you needed and it sucks that you have to edit your character, but it's not Paizo system that failed. The failure is on whoever introduced you to the campaign and didn't bother telling you that PFS had rules. It's unfortunate that you have to bear the brunt of this.
Broderick the Butcher |
Ok looks like this forum has finally gotten back on track.
(This is still IQuarent)
Even though invigorate doesn't actually remove the condition, only it's effects, it still works pretty well because the problem is that I don't have enough rage because of multiclassing to make it all the way through combat with my rage. Seven rounds of rage at level 4 will only really make it through one fight, and definitely not a boss fight. If I want to use it that way I'm usually fine, but it I want to rage for only 3-4 rounds that does not lend itself well to my charters abilities, and he would get fatigued in the middle of a fight which as I said earlier can kill him in certain situations. I am totally ok with taking extra damage from the spells like invigorate, because he is a fourth level fighter/barbarian with toughness and diehard, so bring it on! The fatigued condition is what really worried me, as this severely limits his combat defectiveness, being a two-weapon fighter. I was never planning on using abilities like roused anger(which is a rage power), because he does not have enough rage to make that work.
As for my other characters, I am still sifting through what is legal and what is not.
-Are there any banned rogue talents that I should know about?
-Is adaptable luck (alternate halfling racial ability) legal?
Thanks everyone!
IQuarent |
IQuarent wrote:Argue with me if you want, but I'm not the only one this has happened to... it happens quite a lot, when new players make characters for organized play without knowing there are rules outside the books: Again, how would they know that? The books are what are available in stores, not PDFs or other rulings.You can't be apart of PFS without someone in the group going online. It's not possible.
In order to GM PFS someone has to have a registered PFS number [only available online], bought a PFS scenario or module with chronicle sheet [only available online] and created an event [only available online].
Whoever that person in the group is, should have known the rules and did the your group a disservice by ignoring the fact that Organized Play has it's own rulebook available online from the same source that all of those steps are available from. You really have to work hard to ignore the guide after going through all those steps.
You might want to check your characters point buy as well, PFS uses 20 point buy and if no one used the guide they might have told you to use the pathfinder standard 15 point buy. The XP system is also different as well.
I feel bad for you, because getting to 4th level and then having to go over your character to see if you purchases were legal at the fame level you had at the time, the fact that you probably haven't had a day job roll since no one had the guide. It sucks.
One of the things about Organized play is that in many cases it's a word of mouth type advertising campaign that relies on the person introducing you to Organized Play to set you on the right path. When that doesn't happen is when problems like this occur.
It sucks that you didn't have the guidance you needed and it sucks that you have to edit your character, but it's not Paizo system that failed. The failure is on whoever introduced you to the campaign and didn't bother telling you that PFS had rules. It's unfortunate that you have to bear the brunt of this.
It does kind of suck, but I'm not bitter. No man-made system can ever be perfect, so it's going to suck in one way or another. I just want to bring the attention to the fact that this kinda hurts for new players; I will make sure to tell new players about how important it is to go online in the future. Heck, even my second-to-the-venture Captain Gm kind of got screwed by banned rules because he had a 6th level dhamphir Undead Lord that he had to change, and changing a class while trying to stay within the rules, such as not changing feats, and other class abilities would totally suck, although in a case like this I'm sure they would let him rebuild the charter somewhat, as class is the most defining aspect of a character.
Jeffrey Fox |
Well he can rebuild the undead lord if he didn't play him since the ban, I think. Because a free rebuild was allowed for the characters that were banned after they were legal.
It shouldn't hurt for new players though, because usually new players are brought into the fold by players who should know the rules, or they find out by the Pathfinder Society page which should lead then to the rules.
I really think GMs should make sure that new players are told about the Guide and encouraged to register online in order to find the new rules. Hell I've been organizing PFS for about 14 months now and I still have a player who refuses to read the guide and additional resources, his only saving grace is that he keeps asking me. :-)
As for your Barbarian 7 rounds should be enough for two normal fights. That's about how many rounds my multiclassed Bard gets of performance and that works wonders. Of course that will vary by the group and scenario.
Adaptable Luck looks good.
As for rogue talents I'm sure a few are banned but I don't know off the top of my head.
MisterSlanky |
Here's my problem: It's all Online. Nowhere in any of the books does it mention anything about rules for organized play. New players have NO WAY OF KNOWING that all the resources they need are online. Nobody told me, and it's not in any of the books. Argue with me if you want, but I'm not the only one this has happened to... it happens quite a lot, when new players make characters for organized play without knowing there are rules outside the books: Again, how would they know that? The books are what are available in stores, not PDFs or other rulings.
The Pathfinder Society section of the website speaks to needing to get yourself a copy of the Guide to Organized play, which is available as a PDF for free and can be printed off very cheaply at home or at your local Kinkos. The additional resources is plainly and clearly called out for in the Guide to Organized Play and is also available for free off the website as a PDF which can be printed off very cheaply at home or at your local Kinkos.
It makes no sense whatsoever to have the Core Rulebook, which was not written for PFS to contain this information (PFS is written using the Core Rulebook). The rules are everywhere, and it's really quite unfair to state that there's "NO WAY OF KNOWING", because it's pretty damned easy to figure out the rules, you ARE playing Organized Play and you had to hear about it somewhere, right?
MisterSlanky |
As for my other characters, I am still sifting through what is legal and what is not.
-Are there any banned rogue talents that I should know about?
-Is adaptable luck (alternate halfling racial ability) legal?Thanks everyone!
Geeze, is it that hard?
You go check the additional resources list and look up what you're asking about.
Rogue Talents
Pathfinder Roleplaying Game: Advanced Player's Guide
The following parts of the Advanced Player's Guide are NOT legal for play:
craftsman alternate Dwarven racial trait
practicality alternate Halfling racial trait
heart of the fields alternate Human racial trait
Alchemist’s Brew Potion class ability (he receives Extra Bombs instead as a bonus feat)
Cavalier’s Expert Trainer class ability (he receives Skill Focus [Handle Animal] instead as a bonus feat)
Witch’s Cauldron hex
Antipaladin alternate class
Cooperative Crafting feat
all cursed magic items and artifacts
the Hero Point new rule and associated feats, spells, and magic items
You'll notice that Rogue Talents from the book are listed nowhere, hence legal.
Adaptable
Pathfinder Roleplaying Game: Advanced Race Guide
Halflings: all alternate racial traits except Practicality are legal for play; all racial subtypes, favored class options, racial archetypes, orders, equipment, feats, and magic items are legal for play.
That took me literally 30 seconds to go look up. It's not hard.
MisterSlanky |
Sometimes I'm a little confused on Additional Resources, as sometimes they are listing what isn't legal and sometimes they are listing was IS legal.
The additional resources is broken up by book, so you need to know which book the class feature you want to use comes from (remember, you have to bring the legal source to the table if it's not a core assumption).
Once you look up the book read the very first paragraph after the book's title. It usually says something to the effect of:
"Everything in this source is legal except"
or
"Only the the following are legal".
Then read through the list. Sometimes it may break the book down a little more, perhaps by class or chapter, but the statement is always there.
Profit.
Rogue: The black market connections rogue talent and the driver archetype are not legal for Pathfinder Society Organized Play.
Yes, and you'll notice I quoted the APG section because that's where the bulk of the rogue talents are located. The key is knowing the source, and then looking it up on the list for that source.
Patrick Harris @ SD |
It's all Online. Nowhere in any of the books does it mention anything about rules for organized play. New players have NO WAY OF KNOWING that all the resources they need are online. Nobody told me, and it's not in any of the books. Argue with me if you want, but I'm not the only one this has happened to... it happens quite a lot, when new players make characters for organized play without knowing there are rules outside the books: Again, how would they know that? The books are what are available in stores, not PDFs or other rulings.
Did you decide to start playing Organized Play with several friends who had also never done it? Or did you, like everyone else, get involved via other people? Those other people had one job: To tell you to look at the website. Go back and tell them they had one job, and blew it. Then make sure you always tell new people to look at the website.
Leathert |
Anything related to drow just aren't legal in PFS because on Golarion, you really cannot be a drow without being evil. And the drow hate other species (even other elves) so much that they won't ever breed with anything other than drows. And they hate elves more than any other race. Or at least this is what I got out of another topic discussing their banning.
Getting darkvision on your elf will be difficult, because of the inherent assumption in the lore that any natural darkvision on an elf will be from drow roots. (This doesn't explain the arctic elves though.) There does exist a magical item called Goggles of the Night that would give you darkvision, but they cost 12,000gp. Darkvision is also a second level spell for quite a many classes, so you could buy potions and scrolls for that as well.
IQuarent |
Anything related to drow just aren't legal in PFS because on Golarion, you really cannot be a drow without being evil. And the drow hate other species (even other elves) so much that they won't ever breed with anything other than drows. And they hate elves more than any other race. Or at least this is what I got out of another topic discussing their banning.
Getting darkvision on your elf will be difficult, because of the inherent assumption in the lore that any natural darkvision on an elf will be from drow roots. (This doesn't explain the arctic elves though.) There does exist a magical item called Goggles of the Night that would give you darkvision, but they cost 12,000gp. Darkvision is also a second level spell for quite a many classes, so you could buy potions and scrolls for that as well.
I would like to know more about that thread, as it pertains to the back story of my character.
Secane |
Ok looks like this forum has finally gotten back on track.
(This is still IQuarent)
Even though invigorate doesn't actually remove the condition, only it's effects, it still works pretty well because the problem is that I don't have enough rage because of multiclassing to make it all the way through combat with my rage. Seven rounds of rage at level 4 will only really make it through one fight, and definitely not a boss fight. If I want to use it that way I'm usually fine, but it I want to rage for only 3-4 rounds that does not lend itself well to my charters abilities, and he would get fatigued in the middle of a fight which as I said earlier can kill him in certain situations. I am totally ok with taking extra damage from the spells like invigorate, because he is a fourth level fighter/barbarian with toughness and diehard, so bring it on! The fatigued condition is what really worried me, as this severely limits his combat defectiveness, being a two-weapon fighter. I was never planning on using abilities like roused anger(which is a rage power), because he does not have enough rage to make that work.
Maybe you should invest in the Extra Rage feat? That is 6 extra rounds of rage. Effectively doubling the rounds of rage you currently have.
Shouldn't be too hard to squeeze into that build, with the Fighter lvs giving you extra combat feats.
Try seeing your rages as something to use only when "nova-ing" Something reserved for difficult fights or big bosses.
MisterSlanky |
Leathert wrote:Anything related to drow just aren't legal in PFS because on Golarion, you really cannot be a drow without being evil. And the drow hate other species (even other elves) so much that they won't ever breed with anything other than drows.I would like to know more about that thread, as it pertains to the back story of my character.
You really need to read The Second Darkness AP to understand the backstory of the Drow. Long story short, Drow in Golarion are not Drow in other traditional fantasy games. They are the definition of evil to the point that good elves can "turn into" Drow. They hate pretty much everything living and the reason Half-Drow and the releated feats/abilities are not allowed in PFS is because in Golarion, there is no such thing. There are Drow and non-Drow.
thaX Venture-Lieutenant, Indiana—Martinsville |
OK.
Darkvision...
I have a kitsuni (using a boon) that is a planear Oracle that has the Dark Tapestry Mystery. He got the Pierce the Veil Revelation at first level, which gives him Darkvision.
BTW, The curse I would go with for the Oracle is being haunted. The funs I have with marbles...
Fatigue...
This is something that has steered me away from Barbarians for a while, though they do have the largest hit die of all the classes. I did make the mistake of playing a Monk. Krawford is a great charcter otherwise, but the whole flurry snafu had gotten him killed twice, though there was other midigating circumstances. It is the one class that didn't get a clear fix from the 3.5 haze like the other did.
My only advice is to carry the potions (with healing potions as well) and use rage wisely.
The traits and feats being banned is not really that earth shattering. I still have a picked bone about a particular wonky ruling about Adopted, since Racial traits are also one of the four basic category also, none that are social can be chosen even though they are still racial tratis. A feat needs to be used instead. (Racial Heritage for Humans) It is a particular that you would not find in the legal for play lists.
I have recently heard that Magical Knack was made legal after being banned for a long time. The original reason for it's exclusion was to encourage single class progression instead of multi-classing. Not as much of a problem with Archtypes now, but something that 3.5 excelled in later in it's life cycle.
Just take it one step at a time, and have fun.
In_digo |
IQuarent wrote:You really need to read The Second Darkness AP to understand the backstory of the Drow. Long story short, Drow in Golarion are not Drow in other traditional fantasy games. They are the definition of evil to the point that good elves can "turn into" Drow. They hate pretty much everything living and the reason Half-Drow and the releated feats/abilities are not allowed in PFS is because in Golarion, there is no such thing. There are Drow and non-Drow.Leathert wrote:...I would like to know more about that thread, as it pertains to the back story of my character.
Does that mean that good-aligned Drow... Turn into Elves?
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Does that mean that good-aligned Drow... Turn into Elves?
I know it's off topic, but short answer... no.
Longer answer, there are no records of 'good aligned drow' though there are various theories that the 'elf cancer' of being a drow is something to do with Golarion itself, as well as demonic/quippoloth influence. SO I suppose if a good aligned drow went to Castrovel, was pledged to a celestial lord, and made some good verison of the 'moral event horizon' they might spontaniously become an elf.
(Interesting note. The elves that travelled underground to Tien-Xia did not go all drow. This seems to indicate the first drow didn't just get 'elven cancer' but went over the moral event horizon as well.)
My PFS Lavode De'Morcaine |
1 person marked this as a favorite. |
...You can't be apart of PFS without someone in the group going online. It's not possible.
In order to GM PFS someone has to have a registered PFS number [only available online], bought a PFS scenario or module with chronicle sheet [only available online] and created an event [only available online].
...
In 5 out of 7 times that I was around when a new person was playing for the first time I heard something very close to, "All you need is the Core Rule Book to play. Here is your character number." This was both at conventions and at our local. No statement of you need to go to this site, download this, or check this.
IF I AM THERE TO HEAR IT, I always tell them to go on the the Paizo website to double check that they got credit for their scenario and download the latest PFS guide. I try to have a copy of the quickstart guide printed off that I can hand to a new player to get them started. But that's only when I am there to hear it.
I think alot of people forget that a new player might not already know about all that is available on this site.
Really, it ought to be printed on the little character number card they hand out.
DigitalMage |
I'm not even sure I can verbalize how strongly I disagree with this.
Paizo set up a system of organized play. They designed it. They produced the documents for it. They hired people (at the top, at least) to run it. They did all of this, and it is completely free. They're pretty much only asking one thing in return: don't pirate their books.
I think you're being overly harsh on IQuarent here, he never suggested anything about pirating PDFs, he talked about sharing books of friends or the GM - which I think is perfectly fair.
IMHO if a player ensures a copy of the appropriate book is at the table, even if that is done by making sure a friend brings it, that is all that is required.
TBH if you're travelling far you may want to share the load "Mike can you bring the Advanced Players Guide and I will take Ultimate Combat?"
Hell, unless your friend has written his name in the book how would a GM know that the book wasn't yours?
Of course by relying on your friend to be at the table or lend you the book you run the risk of not being able to play that character if your friend lets you down.
DigitalMage |
Here's my problem: It's all Online. Nowhere in any of the books does it mention anything about rules for organized play. New players have NO WAY OF KNOWING that all the resources they need are online. Nobody told me, and it's not in any of the books.
May I ask how you came to be involved in PFS organised play in the first place? Was it by dropping into a game and being given a PFS number by the GM? If so maybe the issue is that GMs need to make it clear that you need to get online, download the PFS Guide, read it, and adhere to the rules therein and the extra rules in the FAQ and Additional Resources pages.
I think those who get into PFS online would have pretty clear direction to the resources:
Click on Pathfinder Society logo and get taken to http://paizo.com/pathfinderSociety
Click on "Join the Pathfinder Society and create your character now!" and get taken to https://secure.paizo.com/pathfinderSociety/myAccount (admittedly you may have to create a Paizo.com account if you don't already have one)
On that page the fourth paragraph reads "Totally new to Pathfinder Society? Check out the About Pathfinder Society page or download the Guide to Pathfinder Society Organized Play and get started today!" with hyperlinks to the About Page and also the PFS Guide.
***
Having said that I just noticed the URL on page 5 of the PFS Guide is paizo.com/pathfindersociety/resources, but that gets redirected to paizo.com/pathfindersociety rather to paizo.com/pathfinderSociety/about/additionalResources. Perhaps that can be fixed by the web site admins?
Mystically Inclined |
I think you're being overly harsh on IQuarent here, he never suggested anything about pirating PDFs, he talked about sharing books of friends or the GM - which I think is perfectly fair.
Using the term "pirating" might have been harsh. Might have. But I honestly don't know what else to call it.
"I want to use options presented in your books, but I don't want to buy the books."
And this isn't a form of theft because... ??
If two people own the same material and they want to work out a "you bring half and I'll bring half" solution, that's okay. They own the material. I think the other players have a right to give them funny looks if they're sitting down at a new game shop for the first time, but they'll be able to bring the books another time to show that they own them.
Now if the two players want to sit at different tables, or if the table is at a convention, I don't think this is nearly as workable.
DigitalMage |
1 person marked this as a favorite. |
Using the term "pirating" might have been harsh. Might have. But I honestly don't know what else to call it.
How about "sharing" (if the players are both in the same game) or "loaning" (if the owning player is not there)? This is isn't like file sharing, where actually the original person gets to keep a copy as well as giving the other person a copy.
"I want to use options presented in your books, but I don't want to buy the books."
And this isn't a form of theft because... ??
The same reason that when you run a game for someone new to Pathfinder and you let them reference your copy of the core rulebook it isn't theft.
The same reason its not theft when I have friends around to watch a DVD I bought isn't theft.
The same reason its not theft when I lend a friend a CD isn't theft.
All the PFS guide says is that:
"In order to utilize content from an Additional Resource, a player must have a physical copy of the Additional Resource in question, a name-watermarked Paizo PDF of it, or a printout of the relevant pages from it, as well as a copy of the current version of the Additional Resources list."
The only reason the name-watermarked bit in there is to try to prevent PDF piracy, but that isn't necessary with a physical book because if one player is using it, the other can't unless they happen to be at the same table.
Now if the two players want to sit at different tables, or if the table is at a convention, I don't think this is nearly as workable.
Yep, and that is why I said "you run the risk of not being able to play that character".
Jim Cirillo |
Interesting. I had sort of the same experience last night. I wanted to create a Summoner 'cuz I never have played one before and found the Wild Caller Archetype which looked fun to me. I broke out Herolab and started to create when I realized it was not showing up for me as an archetype. That's when I decided to go to the resources list and found that it was banned. There was a certain level of frustration with this as it never would have occurred to me that swapping nature's ally for summon monster spells along with gaining 1/4 more evolution points per class level but limiting what evolutions you could take was considered overpowering. Then I delved deeper and saw that almost all Summoner achetypes were banned. It did get me thinking that the powers that be in PFS really don't like the Summoner class all that much. Just saying that I can relate to coming up with a cool character idea and then being disappointed when it gets scuttled by the ban-hammer.