DjIo's page

Organized Play Member. 10 posts (12 including aliases). No reviews. No lists. 3 wishlists. 2 Organized Play characters.


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Lantern Lodge 1/5

thejeff wrote:


Halfling Zen Archer works well mechanically. I assumed, as BNW probably did, that "fundamentals of my race/class conflicting" implied mechanical conflicts like you'd see trying to build a melee halfling monk. Small size and strength penalties are pretty crippling for an already relatively weak melee class.
Combine that and it sounded like you were building ineffective characters is good for role-play.

Well guess that makes sense. Cause i was like woah... I was the biggest damage dealer in my group, besides the mage. Sad when the archer is out-damaging the melee fighter.

Lantern Lodge 1/5

Jiggy wrote:
And given that the gaming community at large has a bit of a running history with that topic, folks whose preferences are the most common targets of such attitudes can sometimes be a bit sensitive or quick to put their defenses up if it sounds like they're about to take another beating. And of course that's not conducive to getting your question(s) answered. ;)

Starting to realize that lol and thanks

Lantern Lodge 1/5

Jiggy wrote:

Would you accept that as a fair statement, or would you feel like you were being criticized just for liking certain parts of the game?

Sorry if i made an offensive wording as was not my intention. And in answer to you're question, No, I wouldn't feel offended by such.

Lantern Lodge 1/5

Doug Miles wrote:
The issue is that not everyone has fun the same way as you. I share a similar disappointment, but I try and remind myself that my job is to make sure the players are having fun. If having "fun" means they steamroll over the encounters and abuse the NPCs, then I shouldn't try and foil that. You may be recognizing a generation gap. Anyway, it's not me vs. them. It's entertainment. I blame the system that has become more mechanical since Edition 3.0, it's shifted the emphasis away from story and role-play.

I really think you're right on the generation gap. My older players were the ones who kept in character or had more of my view on the game. It really was the younger ones who made the game feel kina dull.

Which again sidenote. Not saying all young players do this. My favorite group is one of people who do like to play the mmo's n stuff but than they also love playing their drunken dwarves/darfellan.

Lantern Lodge 1/5

^This was the type of response i was looking for and honestly i guess just something i forgot in roleplaying npcs

Lantern Lodge 1/5

But if the characters dont have time to discuss their battle plan during a fight, how do they have the time to do it OOC?

How does a fighter with no knowledge arcane/divine understand what the spells the caster is casting even do? I understand he knows what a fireball does, but what about color spray?

I understand time restraints all to well from these sessions, like trying to actually fill out the characters purchasing list with an initial at the end of the night is something I've never seen done cept by me given the opportunity.

And doesn't that out of character time contain then their "Roll play?" Its just a term... You don't roll for movement. (But again side note not really relating to the question) So please dont take it as an attack on being a Player (although sidetracked equally funny term).

And please dont think that I'm saying playing the game is bad. My non pfs games I love when players come up with concepts that baffle me and become powerful. Mid/max do whatever you want. You want you're character to survive and to have fun. Hell i love out of pfs play because i can make an animal companion the size of a house, raise a necromancer army, or do all the fun things that bring you to a fantasy setting and i understand why those aren't in organized play.

My whole thing is if pathfinder society, is in tone, putting random adventurers together to do a quest(whatever you want to call it), battle Plans should be restrained into character times just like a rolling of the dice. Not only does it move the night along, but it actually gives you're character a fear of death. Not just a fear of a gm killing you with a good roll.

(Last side note: Role playing doesn't have to be how you talk to other characters, I'm interested in how you swing you're sword. What is your is you're flourish or bravado?)

Lantern Lodge 1/5

So I've been dm/gming for years and i never really had this problem with my groups untill i started doing organized play. The problem being people taking time out of the game to talk battle plans.

Now one reason i have a problem with this is it is a role playing game. I like having people act in character doing what they do, and feeling the consequences of their actions. Hell when i was a player character halfling monk I had to deal with the fundamentals of my race/class conflicting and i think i did good doing that for the role play effort.

Now i know we now live in a digital age where the games like WOW and the like have ruined this aspect of the game(though wow role play servers do exsist thats off topic).

Forming battle plans outside of character, in my opinion, is metagaming.

My question is this:

How do you get the players at you're tables to recognize this and to remember to have fun at the same time?

Lantern Lodge 1/5

I've ran all those except 16 and 24. Being someone who only got into pathfinder last year i really like the season 0 missions. It was a good stepping stone for me. Mists was i think my favorite. I eventually want to run all the season 0 but i am looking for a closer gaming location to my new house that isnt just a card/baseball shop.

Lantern Lodge 1/5

So after reading through this a while i have a question about boons. maybe im confused as to how to apply them to a character.

Does only a character who gets the boon have a chance to use it? or can we pick the boon for another character?

I ask more specifically because I have the boon to allow me to use an axe beak on a character it does nothing for.

Lantern Lodge 1/5

Hey i feel you on the additional resources needs to be a little more strait forward. I started running a game at my local store not only to dm(as i already dm a 3.75 game) but to help a character concept that would have been bad at level 1 and 2. Luckily you dont have to make your character till it hits tabletop but now i've found out through these forums that i cant do what i wanted to do. So i get my one star and maybe I'll Dm again one day but when it comes to players cheating and me spending my time running an event for a rule to be on the forum and not in additional resources was kind of broken.

in case anyone is wondering what the concept was... I wanted to take racial heritage(elf) on my assimar(with human heritage trait) so he could take the elf oracle archtype and than the elf Druid archtype so my companion could be unique. According to the RAW and additional resources page i could do that, but according to these forums i can't. Hell i wouldn't even have known such if i didn't have a forum nazi at my table during the games.

and to earlier comments of just buy the pdf... why would i do that if im playing the game at a local store? Does that store not deserve my business for allowing me to runa game there? Hell thats the other reason im not going to run these PFS organized games at the store anymore because besides a few cans of coke and the books i bought, He saw no profit. So once again buy just the pdfs... and watch your local store not care about pathfinder anymore because you don't buy it from them.

have a nice day :-)