Count Strahd Von Zarvoich

Jim Cirillo's page

Organized Play Member. 204 posts (772 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 4 aliases.


About Jim Cirillo

Drakon
Human (Kellid) oracle (stargazer) 1
CN Medium humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 14 (1d8+6)
Fort +2, Ref +1, Will +4; +4 competence bonus vs. mind-affecting effects
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Ranged sling +1 (1d4)
Oracle (Stargazer) Spells Known (CL 1st; concentration +4)
1st (5/day)—bless, cause fear (DC 16), cure light wounds
0 (at will)—detect magic, guidance, light, resistance
Mystery Heavens
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Statistics
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Str 11, Dex 12, Con 15, Int 12, Wis 13, Cha 20
Base Atk +0; CMB +0; CMD 11
Feats Extra Revelation[APG], Toughness
Traits starchild, stargazer, auspicious tattoo
Skills Appraise -1, Craft (alchemy) -1, Heal -1, Knowledge (nature) +3 (+5 to identify alien monsters' abilities and weaknesses), Knowledge (planes) +3 (+5 to identify alien monsters' abilities and weaknesses), Knowledge (religion) +3 (+5 to identify alien monsters' abilities and weaknesses), Perception +3, Sense Motive -1, Spellcraft +3, Survival +3 (+7 to avoid getting lost); Racial Modifiers starchild
Languages Common, Elven, Hallit
SQ oracle's curse (shattered psyche), revelations (guiding star, spray of shooting stars)
Combat Gear scroll of bless (x2), scroll of cause fear (x2), cure light wounds (x2); Other Gear padded armor, dagger, sling, backpack, bedroll, belt pouch, flint and steel, soap, torch (10), trail rations (5), waterskin, 16 gp, 1 sp
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Special Abilities
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Guiding Star +5 (1/night) (Su) If outdoors at night, add Wis to all CHA skills & activate to Empower, Extend, Silence, or Still a single spell for free each night.
Shattered Psyche Your mind is crowded with dozens of voices, fragmented snippets of your past lives. You take a -2 penalty on all Intelligence-based skill checks, Wisdom-based skill checks, and concentration checks. You gain a +4 competence bonus on saving throws made versus mind-affecting effects
Spray of Shooting Stars (60', 5' burst, 1d4, 1/day, DC 15) (Su) 5' burst within 60' deals 1d4 fire damage, Ref Half.

Appearance: Drakon is 6 ft. tall and lean. His dark hair and tan skin are offset by golden eyes. Quite handsome, the only disturbing thing about his appearance is the Sunder Horn tribal brand on the back of his neck. He wears dark brown furs over padded armor and is only armed with a dagger and sling.

Background: Some call him Drakon of the Sunder Horns, others call him Drakon the Star Speaker and most everyone calls him crazy. It's easy to tell that Drakon hails from the violent Kellid Sunder Horn tribe thanks to the tribe's brand on the back of his neck. And the far way look in his eyes coupled with his penchant to speak to the stars for hours at a time makes it easy to tell that his mind works in mysterious ways. The stars started speaking to him soon after his 13th birthday and they soon told him that if his fellow tribesmen learned of his "gift" that death would follow. He left under the cover of darkness, away from the murderous, warlike life of a Sunder Horn and towards the life of a wandering seer. He also had to learn the hard way that being a Sunder Horn meant his life was in constant danger. He soon attracted the attention of Desnan worshipers. Some believed the Star Speaker was crazy, other's believed he was touched by their goddess. Drakon was just grateful that there was at least some people in the world that did not automatically shun him for where he came from or his "gifts". He always traveled where the stars told him to go. Recently the voices in his head urgently bade him to head to Torch. Something important was happening there.....