Lou Diamond |
Several players at my local lodge told me last night that the Amulet of Mighty fists could have weapons enchanments placed on it. Is this trure? IF so, how does this not volate the noncrafting rules, also how would this be any diffrent from placing fortifaction on bracers of armor or from combining two diffrent cloaks together?
Jason Wu |
You don't craft them, any more than you craft a magic sword or armor.
You purchase them.
You may need access to a sufficiently large city to be able to find a seller to place the order with, but it's no different than obtaining a custom weapon in PFS, save that the Amulet costs more per "plus", does not need to be +1 to add other enchantments, and the Amulet cannot accept enchantment valued in Gold pieces.
-j
Kintrik |
Big Nrse Wolf if that is the case that your faction gets them for you why cant your faction have enchments placed on your named armor its basicly the same exact thing. IMO this was done to benfit the monk class bending and breaking the intent of crafting custom items.
AoMF could always have melee weapon special abilities placed on it, so long as they can be applied to unarmed attacks.
The only thing they did was lower the cost, and confirm that at +3 the amulet lets natural and unarmed strikes bypass DR just like a weapon with +3.
SCPRedMage |
Just double-checked the Amulet of Might Fists description, and that is NOT a restriction listed on it, unless you count:Jason Wu wrote:and the Amulet cannot accept enchantment valued in Gold pieces.Eh? Where'd you see that?
Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses.
...as defining what a "special ability" is. You'd be wrong, though; anything listed under the weapon "special ability" section is a special ability, regardless of how it's priced.
He was probably thinking of Bracers of Armor, which DOES have such a restriction. Of course, Bracers of Armor require that they be given a +1 armor bonus before any armor special abilities, which is another restriction the Amulet of Mighty Fists does not share...
Cheapy |
Actually, the fixed price question is more interesting than that. UE introduced flat cost weapon enhancements, so the amulet wouldn't make sense to have mentioned them when it was written: no such enhancements existed. So the question is then: did they intend for the amulet to have the same restrictions as it's armor counterpart has?
SCPRedMage |
So the question is then: did they intend for the amulet to have the same restrictions as it's armor counterpart has?
Well, they reprinted the Amulet of Mighty Fists in Ultimate Equipment, and they didn't take the opportunity to introduce the restriction there, so evidence would point to either "no", or "they didn't even consider it".
Either way, unless and until it gets errata'd to add that restriction in, it doesn't exist in PFS.
BigNorseWolf |
Big Nrse Wolf if that is the case that your faction gets them for you why cant your faction have enchments placed on your named armor its basicly the same exact thing.
Because we have a pricing formula for amulets of mighty fists and +1 weapons. We know exactly what a +1 flaming weapon is worth, we know what the price of a +1 flaming shocking weapon is worth.
Since there is no rhino hide +3 armor in the game we don't know that. We don't know if rhino hide is calculated at +1,500 gold , at +1/2, etc.We don't have enough info to extrapolate what the cost would be.