Legora |
This is becoming quite popular with my table. Someone in the party will save up and get a Mage's Magnificent mansion turned into a magical item. My question is, how much? We tried figuring out the cost, and we get a number around 24k.
24k and your group can have it's own base with them at any time. While it's a cool idea, what are the RAW for this magic item? Should it be more expensive? Is the mansion now permanent and anything they put in it will always be there?
Questions questions...
Arizhel |
First, the creation is entirely discretionary.
Now, how I would figure the cost.
First, it is not an effect, so moving down to Spell Effects.
Under spell effects, there are two that potentially would be what you are taking about.
(It is not a scroll, wand or potion for sure)
[1]It is always on, and they can come and go to the same, constant, mansion.
[2]They can create said mansion once per day.
Look at the sample magic items (Cape of the Mountebank, and Lantern of Revealing to see which effect is more like the way they will use the Mansion.)
To me, it looks like it is the [1] version. So refer to the formula (Use-activated or continuous -- Spell level x caster level x 2,000 gp) foot note 2.
FN2:"If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half."
Now the spell:
Mages Magnificent Mansion:
School conjuration (creation); Level[b] sorcerer/wizard 7
[b]Casting Time 1 standard action
Components V, S, F (a miniature ivory door, a piece of polished marble, and a silver spoon, each worth 5 gp)
Range close (25 ft. + 5 ft./2 levels)
Effect extradimensional mansion, up to three 10-ft. cubes/level (S)
Duration 2 hours/level (D)
Saving Throw none; Spell Resistance no
There is no 2 hour/level mentioned in the footnote, so no cost modifier.
Now we need to know the Caster Level required for a Wizard to cast a 7th Level spell. Found here. (13th)
So now we put it all together.
Spell Level (7) x Caster Level (13) x (2000) = 182, 000 gp
The Bald Man |
Could make a case for $91K. At the quoted CL of 13 and a duration of 2 hours per level you are effectively 26 hours -> If the spell has a "24-hour duration or greater, divide the cost in half"
How do the players use this? It isn't portable after creation, right? So it is a home base, not a portable base?
Legora |
Now I just stumbled upon this interesting bit of info... according to the Skull & Shackles Player's guide, the door to the mansion doesn't move with a ship.
The obvious question is why the heck not. If it's tied to say, a doorframe and opening the door accesses the mansion, the doorframe will only work when the ship is at the original spot the spell was cast??
Arizhel |
Could make a case for $91K. At the quoted CL of 13 and a duration of 2 hours per level you are effectively 26 hours -> If the spell has a "24-hour duration or greater, divide the cost in half"
How do the players use this? It isn't portable after creation, right? So it is a home base, not a portable base?
It is based on the spell descriptor. Nothing else.
Legora |
The Bald Man wrote:Could make a case for $91K. At the quoted CL of 13 and a duration of 2 hours per level you are effectively 26 hours -> If the spell has a "24-hour duration or greater, divide the cost in half"
How do the players use this? It isn't portable after creation, right? So it is a home base, not a portable base?
It is based on the spell descriptor. Nothing else.
The players use this by enchanting a trunk (large enough for an average man to open and walk down the stairs in the trunk to the mansion below.
They move the trunk and the "door" inside goes along with them
Olav |
Welp, as i remember my old 3.5, An instant fortress costs 55,000. Now, it used ...'s magnificent mansion as a base spell, had a cl of 13, and springs to life a 20 ft sq 30 ft tall tower, is brought into being with a command word and dismissed with a second command word. Not sure if this helps or muddies the waters.
Diego Rossi |
Instant fortress =/= from a item that has a Magnificent mansion constant effect.
Instant fortress is a physical item on this plane - Magnificent mansion is essentially a demiplane accessible from only a location
Instant fortress has a 1.200 square feet surface - a minimum (13) level magnificent mansion has 3.900 square feet of surface
Instant fortress don't produce anything - Magnificent mansion produce food for 156 persons at level 13 and a lot of unseen servants to do the housecores.
You can't store stuff in the instant fortress when closed - it is possible to store a lot of stuff in the MM as it maintain its internal shape.
For 55.000 gp (halved if they craft it) they can have a instant fortress, not a permanent magnificent mansion.
- * -
To the OP, for 182.000 gp I would allow them to have a miniature door that create a door to the Magnificent mansion (always the same)on whatever surface they want when used and that close becoming invisible (as the door created by the spell do) when the miniature owner step into the mansion.
To move the location of the door the miniature owner has to leave the MM, speak a command word and unsummon the door, then move to the new location and summon it again.
People in the MM when the door is unsummoned can leave only by planar travel.
The trunk option is a nice alternative, but it reduce the spell usefulness at it leave physical evidence of the access point to the MM.
I would give a small discount for that.
- * -
I would love to make that magic item, it has been in my wish list for late, late playing for a long time.
Sadly, for now my PC lack the money, the time and the level to make it.
Shane LeRose |
36400gp
That's the cost of one you can activate only once per day. The 182000 is only for unlimited usages. Don't know why you'd bother. Once a day would be enough.
If you don't understand then keep reading down the magic item creation chart. It clearly states that the price is altered by the number of uses per day.
LazarX |
Dispel would just cause the door not to function wouldn't it? The Mansion and all its content would just be ready to be accessed as soon as the item is activated again
That's a GM call as the item would be itself, As I see it, the spell effect remains anchored and detectable on the prime material plane. If you dispel part of a spell effect, you dispel the whole thing.
Diego Rossi |
36400gp
That's the cost of one you can activate only once per day. The 182000 is only for unlimited usages. Don't know why you'd bother. Once a day would be enough.
If you don't understand then keep reading down the magic item creation chart. It clearly states that the price is altered by the number of uses per day.
With a a 1 use/day item you get a different Mage mansion every time you cast the spell. So you can't store stuff in it or use the same Mansion as a permanent base.
It all depend on what you want from the spell.Legora wrote:That's a GM call as the item would be itself, As I see it, the spell effect remains anchored and detectable on the prime material plane. If you dispel part of a spell effect, you dispel the whole thing.Dispel would just cause the door not to function wouldn't it? The Mansion and all its content would just be ready to be accessed as soon as the item is activated again
If the item effect is permanent and it always contact the same mansion dispelling it will stop the door from functioning for a few rounds but the generated mansion would stay untouched.
It it is a X uses day item the mansion would disappear and what was brought in it from outside will appear in the location of the entry point of the mansion (note that actually the spell don't say anything on what will happen if it is canceled, but I think this is a reasonable interpretation).JiCi |
May I suggest a door as an actual magic item? You place the door on a surface, it locks itself into place, opens up and reveals the mansion.
I see one problem with a permanent Mansion: the food. "The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level."
You'll run out eventually. Then again, do permanent items restore their effects once every 24 hours? Does the food get re-created once every 24 hours?
Selgard |
It replaces the food if the creator wants it to, and states such before hand.
Remember, you are making a magical item here. It doesn't have to exactly match the spell you are basing it on.
Bags of holding aren't really the Secret Chest spell, the various item enhancements aren't really just their spells in an item (or +2 and 6 wouldn't exist) and so on.
The same can be said for the rest of the functions. Want it to be a "door" that you setup and walk through? fine, thats how it works. want it to be a key you press to a door, or tree, or floor, and have the effect work? fine, thats what the item is.
You aren't so much exactly mirroring the spell ss you are creating a magical item with the Mansion spell as the base.
That being said-
Portable Hole and Instant Fortress seem to be the magical items most closely aligned to what the OP is talking about. Both are essentially extradimensional spaces for the PC to access. The Fortress is bigger (and more expensive) but can't store things inside of it while you are moving it around. the PH is smaller but is an extradimensional space that you Can store stuff into as you move around.
Intrestingly enough, IF does use the Mansion as the base spell.
Sadly though I fail at math.. Not sure if the IF is similar floor space to a 13th level caster of Mansion.
(If is 20x20x30, Mansion is 3 10 foot cubes per CL (13).
Given that, I'd probably go 60-70k'ish and allow the PC designate an item as the key to it. (a cloth like the PH, a key to "activate" to create the door, or some such).
Just my .02
-S
Diego Rossi |
"(If is 20x20x30, Mansion is 3 10 foot cubes per CL (13)."
20*20*30 is the same as 2*2*3 10' cubes, i.e. 12 cubes or 12.000 cubic feet of space.
3*13 10 feet cubes are 39 cubes or 39.000 cubic feet of space.
Instant fortress isn't an extraplanar item. Using Secure Shelter as the creation spell would have been a better choice. BTW the first version of instant fortress is older than both the first version of Secure Shelter or Mage Mansion.
Banecrow |
Ok here you go. Instead of going with the use activated or continous make it use a command word, that lowers the cost some and make it only be usable 1x per day.
Cost Example
7th level spell x 13th level caster x 1800 for command word needed / 5 for only being able to use it 1x per day
So
7x13x1800 = 163,800 then /5 = 32,760 gold or 16,380 gold to create.
But this gives you a 1x per day use of the spell and you have to abide by all the normal rules of the spell. Basically you cannot move the entrence.
LazarX |
Portable Hole and Instant Fortress seem to be the magical items most closely aligned to what the OP is talking about. Both are essentially extradimensional spaces for the PC to access.
The Instant Fortress isn't a dimensional space, it's essentially an item that changes forms between a compacted cube and a fortress. If it was dimensional, you'd be able to store items within it.
That_Guy |
And, if you think it to be too cheap, double the price. But i based this off of the system of Handy Haver Sacks, and Bags of Holding.
Haven Bage type I
Aura Conjuration; CL 13
Slot -; Price 15,000gp; Weight 5lbs
This bag has within it a sizible livile space that may by entered at any time by simply walking into the mouth of the bag. Only medium sized or smaller characters my enter that bag and only if the common word is spoken. The floor plan of this house my look however the creature wants but may not exceed 3,500 square foot house with 10ft celings and may not be more than 5 stories tall.
A staff of 26 near-transparent servants, liveried and obedient, wait upon all who enter. The servants function as Unseen Servant spells except that they are visible and can go anywhere in the plane.
Construction Requiremnts: Craft Woundrous, Mage's Magnificent Mantion; Cost 7,500gp
Haven Bage type II
Aura Conjuration; CL 15
Slot -; Price 20,000gp; Weight 5lbs
This bag has within it a sizible livile space that may by entered at any time by simply walking into the mouth of the bag. Only medium sized or smaller characters my enter that bag and only if the common word is spoken. The floor plan of this house my look however the creature wants but may not exceed 5,000 square foot house with 10ft celings and may not be more than 5 stories tall.
A staff of 30 near-transparent servants, liveried and obedient, wait upon all who enter. The servants function as Unseen Servant spells except that they are visible and can go anywhere in the plane.
Construction Requiremnts: Craft Woundrous, Mage's Magnificent Mantion; Cost 10,000gp
Haven Bage type III
Aura Conjuration; CL 17
Slot -; Price 30,000gp; Weight 5lbs
This bag has within it a sizible livile space that may by entered at any time by simply walking into the mouth of the bag. Only medium sized or smaller characters my enter that bag and only if the common word is spoken. The floor plan of this house my look however the creature wants but may not exceed 7,000 square foot house with 10ft celings and may not be more than 5 stories tall. Addtionally, this house lies in a lush vegitative area. This area may have streams, pounts, and plants. The outside of the house only covers 600 square foot and has a "celing" of 50ft.
A staff of 34 near-transparent servants, liveried and obedient, wait upon all who enter. The servants function as Unseen Servant spells except that they are visible and can go anywhere in the plane.
Construction Requiremnts: Craft Woundrous, Create Demiplane, Mage's Magnificent Mantion; Cost 15,000gp
Haven Bage type III
Aura Conjuration; CL 19
Slot -; Price 40,000gp; Weight 5lbs
This bag has within it a sizible livile space that may by entered at any time by simply walking into the mouth of the bag. Only medium sized or smaller characters my enter that bag and only if the common word is spoken. The floor plan of this house my look however the creature wants but may not exceed 10,000 square foot house with 10ft celings and may not be more than 5 stories tall. Addtionally, this house lies in a lush vegitative area. This area may have streams, pounts, and plants. The outside of the house only covers 800 square foot and has a "celing" of 50ft.
A staff of 38 near-transparent servants, liveried and obedient, wait upon all who enter. The servants function as Unseen Servant spells except that they are visible and can go anywhere in the plane.
Construction Requiremnts: Craft Woundrous, Create Demiplane, Mage's Magnificent Mantion; Cost 20,000gp
Grey Sage |
I was just reviewing these posts and thought I would add the following...
Using the Magnificent Mansion and Permanency is not really germaine since the Permanency spell has a list of which spells it affects. And while a GM could certainly (as I have done) add spells to that list, I think the OP would be better served creating a magic item (with MM as a construction requirement). This would allow for modifications as desired and also help keep the costs down somewhat.
In one of the games I am currently running, the wizard character is researching an item similar to the valise from Fantastic Beasts and Where to Find Them. What she will end up with is a permanent demiplane linked to an ordinary looking valise (2' x 3' x 3'). The interior can be customized and made permanent (via permanency) through either the use of the Create Demiplane, Greater Create Demiplane, or Lesser Create Demiplane (Ultimate Magic).
Some might not be comfortable carrying around a piece of luggage... there are several ways around this... illusions or a morphic ability similar to that which can be added to a weapon.
JDLPF |
A few balance points to consider:
In comparison to a Portable Hole, a character is able to enter the mansion whilst carrying a Bag of Holding.
In comparison to a Portable Hole, a portable entrance to a mansion allows characters to move significantly large amounts of creatures or goods via teleportation if the teleporter carries the entrance with them.
In comparison to a Portable Hole, the entrance to a mansion is invisible when closed and prevents unwanted creatures from entering.
These logistical considerations make a custom mansion an extremely powerful alternative to a Portable Hole, and should be strongly considered in respect to price when building it.
For additional comparison, see the Rod of Security for further published magical objects that provide secure resting places. This costs 61,000 gp, provides very similar benefits to a Mage's Magnificent Mansion, cannot be moved, and can only be activated once per week.