I read the rule and figured it made sense based on old PF/DnD clerics. A cleric "knows" every spell in their spell list and prays to their gods for spells. No matter how rightous the cause, no matter how fervent the faith, a cleric must be 17th level to cast Miracle. Because in game at that level is when a god can trust their follower to wield that level of power in their name. Same thing here, no one wants to be the one who traded a first level nobody their spaceship for a rifle that does 15d6 points of damage and blew up half a ward. Helps me justify it even more when in the book gods of technology and commerce exist, who also want to see that from happening. As far as iconic sci fi characters keeping iconic gear, we know Jane upgraded Vera, and that Master Luke built his own lightsaber. As a DM, I would allow players to do the same, just costs the same as buying new
My Goblin-Ninja in our Skulls and Shackles camp cuts the faces off any "significant" kill he participates in, for one makes it easy to identify victims (cutting off the head and carrying it around would mess with encumbrance), is super creepy and makes him a serial killer, and I've used the faces as the base for a Stalker's Mask, because yea i do need another +5 to stealth thank you very much.
I suspect the reason the classes in the ACG can't multi-class with their classes parent class is the same reason a pure fighter with an INT of 11 can't cast 1st level spells. And why not? 'Cause they can't. That's why. I'm all for asking questions but asking for answers to the big "why" question will lead you down the path of madness. The question will not be answered, everything here is pure conjecture. The fact that the question is asked indicates that the OP has an issue with the rule, and as such should strive to find/be a DM to change the rule. Play as you like.
For sure, should have been more clear. Since humans start with two feats, any human with a level in a martial class (Barb, Fighter, Ranger, Pali ect..) will have the BAB req to pick up exotic wep prof and another feat to get gunsmithing. A fighter of an race gets a bonus combat feat at first so that can easily go to wep prof firearms, whereas the character feat at first can go to Gunsmithing. With the Rich parents trait and 8 hours on the first day of the campaign said character could craft himself a pistol and still have enough left over for a suit of armor, a good melee weapon, all the knick-knacks needed to start and some bullets. That's how I would do it.
I'm not 100% sure i would allow the char to take improved familiar in conjunction with tumor familiar. I can cite rules like "act as if doesn't mean is" and blah blah. Feels off to me, and any event if i did allow it, any spell-like abilities the critter had that were "self-only" would remain so, no other familiar can nestle up to their master and gain fast healing 5, nor can any other master take a feat that allows the critter to take damage that would kill you and kill it instead.
As DM, I can be quite a bit more creative and have more freedom, but it requires more work and at the end of the day, your job is to "lose," in the sense that as DM, the entire plethora of the game is at your disposal. Meaning that if you are "in it to win it" (or not get the butts of the critter you control kicked all the time) you can murder the party whenever you want. The mark of a good game is one that was a challenge, memorable, and fun. For the most part, most of the PCs need to survive or see their will take form by the end of the camp. In that vein, you, or the NPCs you control must "lose" which can be less fun. As a player, you are far more limited. But, to a degree, you are the star of the show, a crazy wierdo who is off to save the world, concur the world, get rich, become a bad-a**, whatever. If the above about it's the DM's job is to "lose" is true, then it is your job to win, which is fun. It is also far less work to be a player. I like both, and do both. Most of the time I would rather play, but from time to time the muses take me and i get a story in me that i need to get out. But at the end of the day, playing is more fun. That is the long way of saying playing is more fun :-)
Welp, as i remember my old 3.5, An instant fortress costs 55,000. Now, it used ...'s magnificent mansion as a base spell, had a cl of 13, and springs to life a 20 ft sq 30 ft tall tower, is brought into being with a command word and dismissed with a second command word. Not sure if this helps or muddies the waters.
The implications were exactly why i went this rout with the idea, we had a Kalishtar Psion in our group who was founding an anti-dreaming dark city/safe haven for the Kalishtar. The summoner in question was the cohort/queen of the king, a human fighter. Long story short, she had a difficult pregnancy, the edelion sort of "took" the baby (prince) with a reverses life tap a fled into the many planes, seeking to flee the king, who she saw as a threat to "her" child. That led the king on a wild cross planer romp to try to locate the child, all the while the Kalishtar psion was torn by trying to save the prince or destroy it, in fear that it could be used by the inspired. Made for a great side story
In our Kingmaker, with cohorts and everything, we had a Psion, an Oracle, a sorcerer, a Bard, a Summoner, and a Paladin. All our classes had a great time and filled a role on the kingdoms (we split the group into two cooperative kingdoms). The Psion crafted and was king of one kingdom, the oracle healed and was the High Priest, the Bard buffed and handled the diplomatic issues, the summoner was queen to a fighter King, the Paladin was General
In our Eberron Kingmaker Campaign (super fun, based in Qbarra and the Half Fiend black dragon trapped out there became our BBEG), Summoners tapped into Del Quar the plane of Dreams and manifested a portion of their dreams. That led us to an idea of a Kalishtar summoner who "summoned" their Quaori spirit into exsistance. Was a coll thought but we haven't fleshed it out all the way yet |