Create Demiplane and making the bigboy rope trick of party awesomeness


Advice


So we all know and love rope trick right? We used it many a moon and it works great til you start getting hungry for something bigger, more permanent. Create Demiplane seems to fill that void and would love to use it to create that nice place for everyone to go to.

My goal is to build a nice building there with a nice place to relax with altered time (slow/non existent) for study, crafting, downtime in general as well to store items and artifacts.

With that said how do most of you use it?


Grayfeather you and Ravingdork really need to talk
I'm serious


Lamontius wrote:


Grayfeather you and Ravingdork really need to talk
I'm serious

Whys that?


I'm starting to think you were both separated at birth


Lamontius wrote:
I'm starting to think you were both separated at birth

I'm sure that some sort of veiled insult but ookkaaay. Do you have anything meaningful to contribute to the topic at hand?


Insult? How so? Everyone loves Ravingdork!


For the love of all pantheons can someone just answer the question? ;)


Well, my goal seems to be the same as yours, but as I am only 7th level right now, it will be some time before I can achieve them.


Grayfeather wrote:
Lamontius wrote:
I'm starting to think you were both separated at birth
I'm sure that some sort of veiled insult but ookkaaay. Do you have anything meaningful to contribute to the topic at hand?

what

no man, RD basically posts stuff that blows my mind like erry day
It was actually a compliment


Lamontius wrote:
Grayfeather wrote:
Lamontius wrote:
I'm starting to think you were both separated at birth
I'm sure that some sort of veiled insult but ookkaaay. Do you have anything meaningful to contribute to the topic at hand?

what

no man, RD basically posts stuff that blows my mind like erry day
It was actually a compliment

Wow thanks. I still dont know how I'm like RD but ok I'll take it.

So thinking of starting with several lesser demiplanes as the entrance and somewhere to start. Moving on to linked standard demiplanes for the courtyard, the greater demiplanes for a tower with a motte and bailey or such later.

Later one would like to bring apprentices in to train in timelessness so they can return to the real world still young (not for power, for endgame goodie goodie storyline stuff).


Once you leave a timeless demiplane the time catches up to you. So unless you throw in immortality you're going to have a bad time.

Scarab Sages

Don't leave. Astral Project.

Congratulations, you're now immortal


Artanthos wrote:

Don't leave. Astral Project.

Congratulations, you're now immortal

Ding ding ding. We have a winner


I feel like I'm amongst PC gamers.


Tiny Coffee Golem wrote:

Once you leave a timeless demiplane the time catches up to you. So unless you throw in immortality you're going to have a bad time.

Source? Just curious.


Ramza Wyvernjack wrote:
Tiny Coffee Golem wrote:

Once you leave a timeless demiplane the time catches up to you. So unless you throw in immortality you're going to have a bad time.

Source? Just curious.

It's in the GMG under timeless planar trait, but I'll see if I can find a link.

The Exchange

pfsrd text:

Timeless

On planes with this trait, time still passes, but the effects of time are diminished. How the timeless trait affects certain activities or conditions such as hunger, thirst, aging, the effects of poison, and healing varies from plane to plane. The danger of a timeless plane is that once an individual leaves such a plane for one where time flows normally, conditions such as hunger and aging occur retroactively. If a plane is timeless with respect to magic, any spell cast with a noninstantaneous duration is permanent until dispelled.


GeneticDrift wrote:
** spoiler omitted **

That's it. I bolded the relevant part. Also, may want to bring along a snack in addition to immortality thing.

Timeless
On planes with this trait, time still passes, but the effects of time are diminished. How the timeless trait affects certain activities or conditions such as hunger, thirst, aging, the effects of poison, and healing varies from plane to plane. The danger of a timeless plane is that once an individual leaves such a plane for one where time flows normally, conditions such as hunger and aging occur retroactively. If a plane is timeless with respect to magic, any spell cast with a noninstantaneous duration is permanent until dispelled.


Ah, thanks, never knew that, always nice to learn new things.
It says it differs from plane to plane, can't a caster specify that aging us totally stopped
Does Regeneration trait stop/slow aging akin to Wolverine? Because then the implanted, cracked ioun stone for 3,400gp could fix it.


Ramza Wyvernjack wrote:

Ah, thanks, never knew that, always nice to learn new things.

It says it differs from plane to plane, can't a caster specify that aging us totally stopped
Does Regeneration trait stop/slow aging akin to Wolverine? Because then the implanted, cracked ioun stone for 3,400gp could fix it.

I don't think there's a lot of DM discretion territory in this spell. Personally i wouldn't allow it to do anything more than what's listed, but your DM may feel differently.

In Pathfinder Regeneration and agelessness function independently.


Pathfinder Adventure Path Subscriber

Have a look at the Rod of Security....

http://www.d20pfsrd.com/magic-items/rods/rod-of-security

It seems to have most of what you want, save the time dilation, but you could fiddle with that a bit. Perhaps by creating an artifact version that allows altering the time restraints.

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